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https://github.com/ppy/osu.git
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Merge branch 'master' into taiko-scroller
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commit
7ce78d8ce4
@ -18,6 +18,7 @@ using osu.Game.Screens.Menu;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using JetBrains.Annotations;
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using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Framework.Development;
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@ -97,6 +98,7 @@ namespace osu.Game
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private MainMenu menuScreen;
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[CanBeNull]
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private IntroScreen introScreen;
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private Bindable<int> configRuleset;
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@ -914,7 +916,7 @@ namespace osu.Game
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if (ScreenStack.CurrentScreen is Loader)
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return false;
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if (introScreen.DidLoadMenu && !(ScreenStack.CurrentScreen is IntroScreen))
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if (introScreen?.DidLoadMenu == true && !(ScreenStack.CurrentScreen is IntroScreen))
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{
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Scheduler.Add(introScreen.MakeCurrent);
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return true;
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@ -50,13 +50,6 @@ namespace osu.Game.Overlays.BeatmapListing.Panels
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[BackgroundDependencyLoader(true)]
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private void load(OsuGame game, BeatmapManager beatmaps, OsuConfigManager osuConfig)
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{
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if (BeatmapSet.Value?.OnlineInfo?.Availability?.DownloadDisabled ?? false)
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{
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button.Enabled.Value = false;
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button.TooltipText = "this beatmap is currently not available for download.";
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return;
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}
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noVideoSetting = osuConfig.GetBindable<bool>(OsuSetting.PreferNoVideo);
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button.Action = () =>
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@ -81,6 +74,26 @@ namespace osu.Game.Overlays.BeatmapListing.Panels
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break;
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}
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};
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State.BindValueChanged(state =>
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{
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switch (state.NewValue)
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{
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case DownloadState.LocallyAvailable:
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button.Enabled.Value = true;
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button.TooltipText = string.Empty;
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break;
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default:
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if (BeatmapSet.Value?.OnlineInfo?.Availability?.DownloadDisabled ?? false)
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{
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button.Enabled.Value = false;
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button.TooltipText = "this beatmap is currently not available for download.";
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}
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break;
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}
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}, true);
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}
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}
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}
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@ -264,7 +264,7 @@ namespace osu.Game.Overlays.BeatmapSet
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{
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if (BeatmapSet.Value == null) return;
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if (BeatmapSet.Value.OnlineInfo.Availability?.DownloadDisabled ?? false)
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if ((BeatmapSet.Value.OnlineInfo.Availability?.DownloadDisabled ?? false) && State.Value != DownloadState.LocallyAvailable)
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{
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downloadButtonsContainer.Clear();
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return;
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@ -3,6 +3,7 @@
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using System;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Newtonsoft.Json;
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namespace osu.Game.Rulesets
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@ -15,7 +16,20 @@ namespace osu.Game.Rulesets
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public string ShortName { get; set; }
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public string InstantiationInfo { get; set; }
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private string instantiationInfo;
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public string InstantiationInfo
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{
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get => instantiationInfo;
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set => instantiationInfo = abbreviateInstantiationInfo(value);
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}
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private string abbreviateInstantiationInfo(string value)
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{
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// exclude version onwards, matching only on namespace and type.
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// this is mainly to allow for new versions of already loaded rulesets to "upgrade" from old.
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return string.Join(',', value.Split(',').Take(2));
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}
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[JsonIgnore]
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public bool Available { get; set; }
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@ -93,7 +93,9 @@ namespace osu.Game.Rulesets
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// add any other modes
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foreach (var r in instances.Where(r => !(r is ILegacyRuleset)))
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{
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if (context.RulesetInfo.FirstOrDefault(ri => ri.InstantiationInfo == r.RulesetInfo.InstantiationInfo) == null)
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// todo: StartsWith can be changed to Equals on 2020-11-08
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// This is to give users enough time to have their database use new abbreviated info).
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if (context.RulesetInfo.FirstOrDefault(ri => ri.InstantiationInfo.StartsWith(r.RulesetInfo.InstantiationInfo)) == null)
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context.RulesetInfo.Add(r.RulesetInfo);
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}
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@ -104,13 +106,7 @@ namespace osu.Game.Rulesets
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{
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try
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{
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var instanceInfo = ((Ruleset)Activator.CreateInstance(Type.GetType(r.InstantiationInfo, asm =>
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{
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// for the time being, let's ignore the version being loaded.
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// this allows for debug builds to successfully load rulesets (even though debug rulesets have a 0.0.0 version).
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asm.Version = null;
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return Assembly.Load(asm);
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}, null))).RulesetInfo;
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var instanceInfo = ((Ruleset)Activator.CreateInstance(Type.GetType(r.InstantiationInfo))).RulesetInfo;
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r.Name = instanceInfo.Name;
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r.ShortName = instanceInfo.ShortName;
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