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Merge pull request #25777 from peppy/fix-tablet-mania-column-sizing
Fix column sizing exceeding screen width on tablets
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@@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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@@ -100,16 +99,9 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
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return SkinUtils.As<TValue>(new Bindable<float>(30));
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case LegacyManiaSkinConfigurationLookups.ColumnWidth:
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float width;
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bool isSpecialColumn = stage.IsSpecialColumn(columnIndex);
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// Best effort until we have better mobile support.
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if (RuntimeInfo.IsMobile)
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width = 170 * Math.Min(1, 7f / beatmap.TotalColumns) * (isSpecialColumn ? 1.8f : 1);
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else
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width = 60 * (isSpecialColumn ? 2 : 1);
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float width = 60 * (isSpecialColumn ? 2 : 1);
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return SkinUtils.As<TValue>(new Bindable<float>(width));
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@@ -3,14 +3,17 @@
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Skinning;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Mania.UI
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{
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@@ -60,6 +63,12 @@ namespace osu.Game.Rulesets.Mania.UI
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onSkinChanged();
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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updateMobileSizing();
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}
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private void onSkinChanged()
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{
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for (int i = 0; i < stageDefinition.Columns; i++)
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@@ -77,12 +86,15 @@ namespace osu.Game.Rulesets.Mania.UI
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new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.ColumnWidth, i))
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?.Value;
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if (width == null)
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// only used by default skin (legacy skins get defaults set in LegacyManiaSkinConfiguration)
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columns[i].Width = stageDefinition.IsSpecialColumn(i) ? Column.SPECIAL_COLUMN_WIDTH : Column.COLUMN_WIDTH;
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else
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columns[i].Width = width.Value;
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bool isSpecialColumn = stageDefinition.IsSpecialColumn(i);
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// only used by default skin (legacy skins get defaults set in LegacyManiaSkinConfiguration)
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width ??= isSpecialColumn ? Column.SPECIAL_COLUMN_WIDTH : Column.COLUMN_WIDTH;
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columns[i].Width = width.Value;
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}
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updateMobileSizing();
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}
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/// <summary>
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@@ -92,10 +104,29 @@ namespace osu.Game.Rulesets.Mania.UI
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/// <param name="content">The content.</param>
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public void SetContentForColumn(int column, TContent content) => columns[column].Child = content;
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public new MarginPadding Padding
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private void updateMobileSizing()
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{
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get => base.Padding;
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set => base.Padding = value;
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if (!IsLoaded || !RuntimeInfo.IsMobile)
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return;
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// GridContainer+CellContainer containing this stage (gets split up for dual stages).
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Vector2? containingCell = this.FindClosestParent<Stage>()?.Parent?.DrawSize;
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// Will be null in tests.
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if (containingCell == null)
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return;
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float aspectRatio = containingCell.Value.X / containingCell.Value.Y;
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// 2.83 is a mostly arbitrary scale-up (170 / 60, based on original implementation for argon)
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float mobileAdjust = 2.83f * Math.Min(1, 7f / stageDefinition.Columns);
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// 1.92 is a "reference" mobile screen aspect ratio for phones.
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// We should scale it back for cases like tablets which aren't so extreme.
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mobileAdjust *= aspectRatio / 1.92f;
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// Best effort until we have better mobile support.
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for (int i = 0; i < stageDefinition.Columns; i++)
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columns[i].Width *= mobileAdjust;
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}
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protected override void Dispose(bool isDisposing)
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