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Rename TestScene{Editor -> Composer}Selection
In line with an upcoming split in functionality between the composer blueprint container and the timeline blueprint container.
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@ -20,14 +20,14 @@ using osuTK.Input;
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namespace osu.Game.Tests.Visual.Editing
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{
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public class TestSceneEditorSelection : EditorTestScene
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public class TestSceneComposerSelection : EditorTestScene
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{
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protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
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private EditorBlueprintContainer blueprintContainer
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=> Editor.ChildrenOfType<EditorBlueprintContainer>().First();
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private ComposeBlueprintContainer blueprintContainer
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=> Editor.ChildrenOfType<ComposeBlueprintContainer>().First();
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private void moveMouseToObject(Func<HitObject> targetFunc)
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{
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