From 7caa0a81ec5525f5bbcd3599737e7b14aa2057da Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 26 Sep 2021 17:22:58 +0200 Subject: [PATCH] Rename `TestScene{Editor -> Composer}Selection` In line with an upcoming split in functionality between the composer blueprint container and the timeline blueprint container. --- ...ceneEditorSelection.cs => TestSceneComposerSelection.cs} | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) rename osu.Game.Tests/Visual/Editing/{TestSceneEditorSelection.cs => TestSceneComposerSelection.cs} (98%) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorSelection.cs b/osu.Game.Tests/Visual/Editing/TestSceneComposerSelection.cs similarity index 98% rename from osu.Game.Tests/Visual/Editing/TestSceneEditorSelection.cs rename to osu.Game.Tests/Visual/Editing/TestSceneComposerSelection.cs index 4c4a87972f..a2a7b72283 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneEditorSelection.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneComposerSelection.cs @@ -20,14 +20,14 @@ using osuTK.Input; namespace osu.Game.Tests.Visual.Editing { - public class TestSceneEditorSelection : EditorTestScene + public class TestSceneComposerSelection : EditorTestScene { protected override Ruleset CreateEditorRuleset() => new OsuRuleset(); protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false); - private EditorBlueprintContainer blueprintContainer - => Editor.ChildrenOfType().First(); + private ComposeBlueprintContainer blueprintContainer + => Editor.ChildrenOfType().First(); private void moveMouseToObject(Func targetFunc) {