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Merge branch 'master' into hit-shake

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Dean Herbert 2018-07-06 18:42:18 +09:00 committed by GitHub
commit 7bfd82a417
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7 changed files with 65 additions and 52 deletions

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@ -67,7 +67,7 @@ namespace osu.Game.Graphics.Containers
return base.OnClick(state); return base.OnClick(state);
} }
public bool OnPressed(GlobalAction action) public virtual bool OnPressed(GlobalAction action)
{ {
if (action == GlobalAction.Back) if (action == GlobalAction.Back)
{ {

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@ -22,7 +22,9 @@ namespace osu.Game.Graphics.Cursor
private readonly IBindable<bool> screenshotCursorVisibility = new Bindable<bool>(true); private readonly IBindable<bool> screenshotCursorVisibility = new Bindable<bool>(true);
public override bool IsPresent => screenshotCursorVisibility.Value && base.IsPresent; public override bool IsPresent => screenshotCursorVisibility.Value && base.IsPresent;
protected override Drawable CreateCursor() => new Cursor(); protected override Drawable CreateCursor() => activeCursor = new Cursor();
private Cursor activeCursor;
private Bindable<bool> cursorRotate; private Bindable<bool> cursorRotate;
private DragRotationState dragRotationState; private DragRotationState dragRotationState;
@ -54,12 +56,12 @@ namespace osu.Game.Graphics.Cursor
float degrees = (float)MathHelper.RadiansToDegrees(Math.Atan2(-offset.X, offset.Y)) + 24.3f; float degrees = (float)MathHelper.RadiansToDegrees(Math.Atan2(-offset.X, offset.Y)) + 24.3f;
// Always rotate in the direction of least distance // Always rotate in the direction of least distance
float diff = (degrees - ActiveCursor.Rotation) % 360; float diff = (degrees - activeCursor.Rotation) % 360;
if (diff < -180) diff += 360; if (diff < -180) diff += 360;
if (diff > 180) diff -= 360; if (diff > 180) diff -= 360;
degrees = ActiveCursor.Rotation + diff; degrees = activeCursor.Rotation + diff;
ActiveCursor.RotateTo(degrees, 600, Easing.OutQuint); activeCursor.RotateTo(degrees, 600, Easing.OutQuint);
} }
} }
@ -68,11 +70,15 @@ namespace osu.Game.Graphics.Cursor
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{ {
ActiveCursor.Scale = new Vector2(1); // only trigger animation for main mouse buttons
ActiveCursor.ScaleTo(0.90f, 800, Easing.OutQuint); if (args.Button <= MouseButton.Right)
{
activeCursor.Scale = new Vector2(1);
activeCursor.ScaleTo(0.90f, 800, Easing.OutQuint);
((Cursor)ActiveCursor).AdditiveLayer.Alpha = 0; activeCursor.AdditiveLayer.Alpha = 0;
((Cursor)ActiveCursor).AdditiveLayer.FadeInFromZero(800, Easing.OutQuint); activeCursor.AdditiveLayer.FadeInFromZero(800, Easing.OutQuint);
}
if (args.Button == MouseButton.Left && cursorRotate) if (args.Button == MouseButton.Left && cursorRotate)
{ {
@ -86,36 +92,29 @@ namespace osu.Game.Graphics.Cursor
{ {
if (!state.Mouse.HasMainButtonPressed) if (!state.Mouse.HasMainButtonPressed)
{ {
((Cursor)ActiveCursor).AdditiveLayer.FadeOut(500, Easing.OutQuint); activeCursor.AdditiveLayer.FadeOutFromOne(500, Easing.OutQuint);
ActiveCursor.ScaleTo(1, 500, Easing.OutElastic); activeCursor.ScaleTo(1, 500, Easing.OutElastic);
} }
if (args.Button == MouseButton.Left) if (args.Button == MouseButton.Left)
{ {
if (dragRotationState == DragRotationState.Rotating) if (dragRotationState == DragRotationState.Rotating)
ActiveCursor.RotateTo(0, 600 * (1 + Math.Abs(ActiveCursor.Rotation / 720)), Easing.OutElasticHalf); activeCursor.RotateTo(0, 600 * (1 + Math.Abs(activeCursor.Rotation / 720)), Easing.OutElasticHalf);
dragRotationState = DragRotationState.NotDragging; dragRotationState = DragRotationState.NotDragging;
} }
return base.OnMouseUp(state, args); return base.OnMouseUp(state, args);
} }
protected override bool OnClick(InputState state)
{
((Cursor)ActiveCursor).AdditiveLayer.FadeOutFromOne(500, Easing.OutQuint);
return base.OnClick(state);
}
protected override void PopIn() protected override void PopIn()
{ {
ActiveCursor.FadeTo(1, 250, Easing.OutQuint); activeCursor.FadeTo(1, 250, Easing.OutQuint);
ActiveCursor.ScaleTo(1, 400, Easing.OutQuint); activeCursor.ScaleTo(1, 400, Easing.OutQuint);
} }
protected override void PopOut() protected override void PopOut()
{ {
ActiveCursor.FadeTo(0, 250, Easing.OutQuint); activeCursor.FadeTo(0, 250, Easing.OutQuint);
ActiveCursor.ScaleTo(0.6f, 250, Easing.In); activeCursor.ScaleTo(0.6f, 250, Easing.In);
} }
public class Cursor : Container public class Cursor : Container

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@ -39,7 +39,10 @@ namespace osu.Game.Input.Bindings
new KeyBinding(InputKey.F4, GlobalAction.ToggleMute), new KeyBinding(InputKey.F4, GlobalAction.ToggleMute),
new KeyBinding(InputKey.Escape, GlobalAction.Back), new KeyBinding(InputKey.Escape, GlobalAction.Back),
new KeyBinding(InputKey.MouseButton1, GlobalAction.Back) new KeyBinding(InputKey.MouseButton1, GlobalAction.Back),
new KeyBinding(InputKey.Space, GlobalAction.Select),
new KeyBinding(InputKey.Enter, GlobalAction.Select),
}; };
public IEnumerable<KeyBinding> InGameKeyBindings => new[] public IEnumerable<KeyBinding> InGameKeyBindings => new[]
@ -86,7 +89,7 @@ namespace osu.Game.Input.Bindings
[Description("Toggle gameplay mouse buttons")] [Description("Toggle gameplay mouse buttons")]
ToggleGameplayMouseButtons, ToggleGameplayMouseButtons,
[Description("Go back")] [Description("Back")]
Back, Back,
[Description("Increase scroll speed")] [Description("Increase scroll speed")]
@ -94,5 +97,8 @@ namespace osu.Game.Input.Bindings
[Description("Decrease scroll speed")] [Description("Decrease scroll speed")]
DecreaseScrollSpeed, DecreaseScrollSpeed,
[Description("Select")]
Select,
} }
} }

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@ -13,6 +13,7 @@ using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds; using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Input.Bindings;
using OpenTK; using OpenTK;
using OpenTK.Graphics; using OpenTK.Graphics;
using OpenTK.Input; using OpenTK.Input;
@ -192,16 +193,22 @@ namespace osu.Game.Overlays.Dialog
}; };
} }
public override bool OnPressed(GlobalAction action)
{
switch (action)
{
case GlobalAction.Select:
Buttons.OfType<PopupDialogOkButton>().FirstOrDefault()?.TriggerOnClick();
return true;
}
return base.OnPressed(action);
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{ {
if (args.Repeat) return false; if (args.Repeat) return false;
if (args.Key == Key.Enter || args.Key == Key.KeypadEnter)
{
Buttons.OfType<PopupDialogOkButton>().FirstOrDefault()?.TriggerOnClick();
return true;
}
// press button at number if 1-9 on number row or keypad are pressed // press button at number if 1-9 on number row or keypad are pressed
var k = args.Key; var k = args.Key;
if (k >= Key.Number1 && k <= Key.Number9) if (k >= Key.Number1 && k <= Key.Number9)

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@ -11,7 +11,6 @@ using osu.Framework.Audio.Sample;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Framework.Threading; using osu.Framework.Threading;
using osu.Game.Graphics; using osu.Game.Graphics;
@ -139,26 +138,15 @@ namespace osu.Game.Screens.Menu
sampleBack = audio.Sample.Get(@"Menu/button-back-select"); sampleBack = audio.Sample.Get(@"Menu/button-back-select");
} }
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (args.Repeat) return false;
switch (args.Key)
{
case Key.Space:
logo?.TriggerOnClick(state);
return true;
}
return false;
}
public bool OnPressed(GlobalAction action) public bool OnPressed(GlobalAction action)
{ {
switch (action) switch (action)
{ {
case GlobalAction.Back: case GlobalAction.Back:
return goBack(); return goBack();
case GlobalAction.Select:
logo?.TriggerOnClick();
return true;
default: default:
return false; return false;
} }

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@ -101,7 +101,7 @@ namespace osu.Game.Screens
sampleExit = audio.Sample.Get(@"UI/screen-back"); sampleExit = audio.Sample.Get(@"UI/screen-back");
} }
public bool OnPressed(GlobalAction action) public virtual bool OnPressed(GlobalAction action)
{ {
if (!IsCurrentScreen) return false; if (!IsCurrentScreen) return false;

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@ -17,6 +17,7 @@ using osu.Framework.Threading;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Input.Bindings;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Screens.Backgrounds; using osu.Game.Screens.Backgrounds;
@ -67,6 +68,7 @@ namespace osu.Game.Screens.Select
protected new readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>(); protected new readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
private DependencyContainer dependencies; private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
=> dependencies = new DependencyContainer(base.CreateLocalDependencies(parent)); => dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
@ -464,7 +466,8 @@ namespace osu.Game.Screens.Select
private void carouselBeatmapsLoaded() private void carouselBeatmapsLoaded()
{ {
if (!Beatmap.IsDefault && Beatmap.Value.BeatmapSetInfo?.DeletePending == false && Beatmap.Value.BeatmapSetInfo?.Protected == false && Carousel.SelectBeatmap(Beatmap.Value.BeatmapInfo, false)) if (!Beatmap.IsDefault && Beatmap.Value.BeatmapSetInfo?.DeletePending == false && Beatmap.Value.BeatmapSetInfo?.Protected == false
&& Carousel.SelectBeatmap(Beatmap.Value.BeatmapInfo, false))
return; return;
if (Carousel.SelectedBeatmapSet == null && !Carousel.SelectNextRandom()) if (Carousel.SelectedBeatmapSet == null && !Carousel.SelectNextRandom())
@ -481,16 +484,26 @@ namespace osu.Game.Screens.Select
dialogOverlay?.Push(new BeatmapDeleteDialog(beatmap)); dialogOverlay?.Push(new BeatmapDeleteDialog(beatmap));
} }
public override bool OnPressed(GlobalAction action)
{
if (!IsCurrentScreen) return false;
switch (action)
{
case GlobalAction.Select:
FinaliseSelection();
return true;
}
return base.OnPressed(action);
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{ {
if (args.Repeat) return false; if (args.Repeat) return false;
switch (args.Key) switch (args.Key)
{ {
case Key.KeypadEnter:
case Key.Enter:
FinaliseSelection();
return true;
case Key.Delete: case Key.Delete:
if (state.Keyboard.ShiftPressed) if (state.Keyboard.ShiftPressed)
{ {