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Update comment to match implementation
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@ -127,7 +127,7 @@ namespace osu.Game.Screens.Select.Carousel
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if (comparison != 0) return comparison;
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if (comparison != 0) return comparison;
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// If no online ID is available, fallback to our internal GUID for stability.
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// If DateAdded fails to break the tie, fallback to our internal GUID for stability.
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// This basically means it's a stable random sort.
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// This basically means it's a stable random sort.
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return otherSet.BeatmapSet.ID.CompareTo(BeatmapSet.ID);
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return otherSet.BeatmapSet.ID.CompareTo(BeatmapSet.ID);
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}
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}
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