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Change path thickness to 1px
Looks better with the new path rendering
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@@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.UI.ReplayAnalysis
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lifetimeManager.EntryBecameAlive += entryBecameAlive;
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lifetimeManager.EntryBecameDead += entryBecameDead;
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PathRadius = 0.5f;
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PathRadius = 1f;
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}
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[BackgroundDependencyLoader]
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