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Display corner radius setting as percentage
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osu.Game/Overlays/Settings/SettingsPercentageSlider.cs
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20
osu.Game/Overlays/Settings/SettingsPercentageSlider.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Graphics;
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using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Overlays.Settings
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{
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/// <summary>
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/// A <see cref="SettingsSlider{TValue,TSlider}"/> that displays its value as a percentage by default.
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/// Mostly provided for convenience of use with <see cref="SettingSourceAttribute"/>.
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/// </summary>
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public partial class SettingsPercentageSlider<TValue> : SettingsSlider<TValue>
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where TValue : struct, IEquatable<TValue>, IComparable<TValue>, IConvertible
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{
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protected override Drawable CreateControl() => ((RoundedSliderBar<TValue>)base.CreateControl()).With(sliderBar => sliderBar.DisplayAsPercentage = true);
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}
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}
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@ -7,7 +7,6 @@ using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Localisation;
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using osu.Framework.Localisation;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays.Settings;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Judgements;
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@ -33,7 +32,7 @@ namespace osu.Game.Rulesets.Mods
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public override string SettingDescription => base.SettingDescription.Replace(MinimumAccuracy.ToString(), MinimumAccuracy.Value.ToString("##%", NumberFormatInfo.InvariantInfo));
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public override string SettingDescription => base.SettingDescription.Replace(MinimumAccuracy.ToString(), MinimumAccuracy.Value.ToString("##%", NumberFormatInfo.InvariantInfo));
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[SettingSource("Minimum accuracy", "Trigger a failure if your accuracy goes below this value.", SettingControlType = typeof(SettingsSlider<double, PercentSlider>))]
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[SettingSource("Minimum accuracy", "Trigger a failure if your accuracy goes below this value.", SettingControlType = typeof(SettingsPercentageSlider<double>))]
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public BindableNumber<double> MinimumAccuracy { get; } = new BindableDouble
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public BindableNumber<double> MinimumAccuracy { get; } = new BindableDouble
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{
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{
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MinValue = 0.60,
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MinValue = 0.60,
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@ -69,12 +68,4 @@ namespace osu.Game.Rulesets.Mods
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return scoreProcessor.ComputeAccuracy(score);
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return scoreProcessor.ComputeAccuracy(score);
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}
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}
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}
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}
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public partial class PercentSlider : RoundedSliderBar<double>
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{
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public PercentSlider()
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{
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DisplayAsPercentage = true;
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}
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}
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}
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}
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@ -7,6 +7,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using osu.Game.Localisation.SkinComponents;
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using osu.Game.Localisation.SkinComponents;
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using osu.Game.Overlays.Settings;
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using osu.Game.Skinning;
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using osu.Game.Skinning;
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using osu.Game.Users.Drawables;
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using osu.Game.Users.Drawables;
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using osuTK;
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using osuTK;
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@ -15,7 +16,8 @@ namespace osu.Game.Screens.Play.HUD
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{
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{
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public partial class PlayerAvatar : CompositeDrawable, ISerialisableDrawable
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public partial class PlayerAvatar : CompositeDrawable, ISerialisableDrawable
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{
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{
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[SettingSource(typeof(SkinnableComponentStrings), nameof(SkinnableComponentStrings.CornerRadius), nameof(SkinnableComponentStrings.CornerRadiusDescription))]
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[SettingSource(typeof(SkinnableComponentStrings), nameof(SkinnableComponentStrings.CornerRadius), nameof(SkinnableComponentStrings.CornerRadiusDescription),
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SettingControlType = typeof(SettingsPercentageSlider<float>))]
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public new BindableFloat CornerRadius { get; set; } = new BindableFloat(0.25f)
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public new BindableFloat CornerRadius { get; set; } = new BindableFloat(0.25f)
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{
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{
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MinValue = 0,
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MinValue = 0,
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