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Remove hacks that bypassed layout shortcomings
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da89798765
commit
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@ -246,10 +246,11 @@ namespace osu.Game.Screens.Multi
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FillMode = FillMode.Fill,
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FillMode = FillMode.Fill,
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Beatmap = { BindTarget = Beatmap }
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Beatmap = { BindTarget = Beatmap }
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},
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},
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new Container
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new FillFlowContainer
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{
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{
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Depth = -1,
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Depth = -1,
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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// This makes the gradient not be perfectly horizontal, but diagonal at a ~40° angle
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// This makes the gradient not be perfectly horizontal, but diagonal at a ~40° angle
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Shear = new Vector2(0.8f, 0),
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Shear = new Vector2(0.8f, 0),
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Alpha = 0.5f,
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Alpha = 0.5f,
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@ -259,7 +260,6 @@ namespace osu.Game.Screens.Multi
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new Box
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new Box
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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RelativePositionAxes = Axes.Both,
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Colour = Color4.Black,
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Colour = Color4.Black,
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Width = 0.4f,
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Width = 0.4f,
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},
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},
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@ -267,26 +267,20 @@ namespace osu.Game.Screens.Multi
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new Box
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new Box
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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RelativePositionAxes = Axes.Both,
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Colour = ColourInfo.GradientHorizontal(Color4.Black, new Color4(0f, 0f, 0f, 0.9f)),
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Colour = ColourInfo.GradientHorizontal(Color4.Black, new Color4(0f, 0f, 0f, 0.9f)),
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Width = 0.05f,
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Width = 0.05f,
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X = 0.4f,
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},
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},
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new Box
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new Box
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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RelativePositionAxes = Axes.Both,
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Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.9f), new Color4(0f, 0f, 0f, 0.1f)),
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Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.9f), new Color4(0f, 0f, 0f, 0.1f)),
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Width = 0.2f,
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Width = 0.2f,
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X = 0.45f,
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},
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},
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new Box
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new Box
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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RelativePositionAxes = Axes.Both,
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Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.1f), new Color4(0, 0, 0, 0)),
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Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.1f), new Color4(0, 0, 0, 0)),
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Width = 0.05f,
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Width = 0.05f,
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X = 0.65f,
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},
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},
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}
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}
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}
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}
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@ -159,11 +159,11 @@ namespace osu.Game.Screens.Select.Carousel
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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FillMode = FillMode.Fill,
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FillMode = FillMode.Fill,
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},
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},
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// Todo: This should be a fill flow, but has invalidation issues (see https://github.com/ppy/osu-framework/issues/223)
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new FillFlowContainer
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new Container
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{
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{
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Depth = -1,
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Depth = -1,
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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// This makes the gradient not be perfectly horizontal, but diagonal at a ~40° angle
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// This makes the gradient not be perfectly horizontal, but diagonal at a ~40° angle
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Shear = new Vector2(0.8f, 0),
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Shear = new Vector2(0.8f, 0),
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Alpha = 0.5f,
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Alpha = 0.5f,
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@ -173,7 +173,6 @@ namespace osu.Game.Screens.Select.Carousel
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new Box
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new Box
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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RelativePositionAxes = Axes.Both,
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Colour = Color4.Black,
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Colour = Color4.Black,
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Width = 0.4f,
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Width = 0.4f,
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},
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},
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@ -181,26 +180,20 @@ namespace osu.Game.Screens.Select.Carousel
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new Box
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new Box
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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RelativePositionAxes = Axes.Both,
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Colour = ColourInfo.GradientHorizontal(Color4.Black, new Color4(0f, 0f, 0f, 0.9f)),
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Colour = ColourInfo.GradientHorizontal(Color4.Black, new Color4(0f, 0f, 0f, 0.9f)),
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Width = 0.05f,
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Width = 0.05f,
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X = 0.4f,
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},
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},
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new Box
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new Box
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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RelativePositionAxes = Axes.Both,
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Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.9f), new Color4(0f, 0f, 0f, 0.1f)),
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Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.9f), new Color4(0f, 0f, 0f, 0.1f)),
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Width = 0.2f,
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Width = 0.2f,
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X = 0.45f,
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},
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},
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new Box
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new Box
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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RelativePositionAxes = Axes.Both,
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Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.1f), new Color4(0, 0, 0, 0)),
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Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.1f), new Color4(0, 0, 0, 0)),
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Width = 0.05f,
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Width = 0.05f,
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X = 0.65f,
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},
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},
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}
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}
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},
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},
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