diff --git a/osu.Game/Screens/Multi/DrawableRoomPlaylistItem.cs b/osu.Game/Screens/Multi/DrawableRoomPlaylistItem.cs index a7ed1f5846..6cd1aa912f 100644 --- a/osu.Game/Screens/Multi/DrawableRoomPlaylistItem.cs +++ b/osu.Game/Screens/Multi/DrawableRoomPlaylistItem.cs @@ -246,10 +246,11 @@ namespace osu.Game.Screens.Multi FillMode = FillMode.Fill, Beatmap = { BindTarget = Beatmap } }, - new Container + new FillFlowContainer { Depth = -1, RelativeSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, // This makes the gradient not be perfectly horizontal, but diagonal at a ~40° angle Shear = new Vector2(0.8f, 0), Alpha = 0.5f, @@ -259,7 +260,6 @@ namespace osu.Game.Screens.Multi new Box { RelativeSizeAxes = Axes.Both, - RelativePositionAxes = Axes.Both, Colour = Color4.Black, Width = 0.4f, }, @@ -267,26 +267,20 @@ namespace osu.Game.Screens.Multi new Box { RelativeSizeAxes = Axes.Both, - RelativePositionAxes = Axes.Both, Colour = ColourInfo.GradientHorizontal(Color4.Black, new Color4(0f, 0f, 0f, 0.9f)), Width = 0.05f, - X = 0.4f, }, new Box { RelativeSizeAxes = Axes.Both, - RelativePositionAxes = Axes.Both, Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.9f), new Color4(0f, 0f, 0f, 0.1f)), Width = 0.2f, - X = 0.45f, }, new Box { RelativeSizeAxes = Axes.Both, - RelativePositionAxes = Axes.Both, Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.1f), new Color4(0, 0, 0, 0)), Width = 0.05f, - X = 0.65f, }, } } diff --git a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs index 1672131949..6cd145cfef 100644 --- a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs +++ b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs @@ -159,11 +159,11 @@ namespace osu.Game.Screens.Select.Carousel Origin = Anchor.Centre, FillMode = FillMode.Fill, }, - // Todo: This should be a fill flow, but has invalidation issues (see https://github.com/ppy/osu-framework/issues/223) - new Container + new FillFlowContainer { Depth = -1, RelativeSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, // This makes the gradient not be perfectly horizontal, but diagonal at a ~40° angle Shear = new Vector2(0.8f, 0), Alpha = 0.5f, @@ -173,7 +173,6 @@ namespace osu.Game.Screens.Select.Carousel new Box { RelativeSizeAxes = Axes.Both, - RelativePositionAxes = Axes.Both, Colour = Color4.Black, Width = 0.4f, }, @@ -181,26 +180,20 @@ namespace osu.Game.Screens.Select.Carousel new Box { RelativeSizeAxes = Axes.Both, - RelativePositionAxes = Axes.Both, Colour = ColourInfo.GradientHorizontal(Color4.Black, new Color4(0f, 0f, 0f, 0.9f)), Width = 0.05f, - X = 0.4f, }, new Box { RelativeSizeAxes = Axes.Both, - RelativePositionAxes = Axes.Both, Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.9f), new Color4(0f, 0f, 0f, 0.1f)), Width = 0.2f, - X = 0.45f, }, new Box { RelativeSizeAxes = Axes.Both, - RelativePositionAxes = Axes.Both, Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.1f), new Color4(0, 0, 0, 0)), Width = 0.05f, - X = 0.65f, }, } },