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Merge pull request #17014 from bdach/mod-overlay/columns
Implement column display for new mod design
This commit is contained in:
commit
7aaacdda3d
187
osu.Game.Tests/Visual/UserInterface/TestSceneModColumn.cs
Normal file
187
osu.Game.Tests/Visual/UserInterface/TestSceneModColumn.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Mods;
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using osu.Game.Rulesets.Catch;
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using osu.Game.Rulesets.Mania;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Taiko;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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[TestFixture]
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public class TestSceneModColumn : OsuManualInputManagerTestScene
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{
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[Cached]
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private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green);
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[TestCase(ModType.DifficultyReduction)]
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[TestCase(ModType.DifficultyIncrease)]
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[TestCase(ModType.Conversion)]
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[TestCase(ModType.Automation)]
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[TestCase(ModType.Fun)]
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public void TestBasic(ModType modType)
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{
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AddStep("create content", () => Child = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding(30),
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Child = new ModColumn(modType, false)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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}
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});
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AddStep("change ruleset to osu!", () => Ruleset.Value = new OsuRuleset().RulesetInfo);
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AddStep("change ruleset to taiko", () => Ruleset.Value = new TaikoRuleset().RulesetInfo);
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AddStep("change ruleset to catch", () => Ruleset.Value = new CatchRuleset().RulesetInfo);
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AddStep("change ruleset to mania", () => Ruleset.Value = new ManiaRuleset().RulesetInfo);
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}
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[Test]
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public void TestMultiSelection()
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{
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ModColumn column = null;
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AddStep("create content", () => Child = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding(30),
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Child = column = new ModColumn(ModType.DifficultyIncrease, true)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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}
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});
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AddUntilStep("wait for panel load", () => column.IsLoaded && column.ItemsLoaded);
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clickToggle();
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AddUntilStep("all panels selected", () => this.ChildrenOfType<ModPanel>().All(panel => panel.Active.Value));
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clickToggle();
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AddUntilStep("all panels deselected", () => this.ChildrenOfType<ModPanel>().All(panel => !panel.Active.Value));
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AddStep("manually activate all panels", () => this.ChildrenOfType<ModPanel>().ForEach(panel => panel.Active.Value = true));
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AddUntilStep("checkbox selected", () => this.ChildrenOfType<OsuCheckbox>().Single().Current.Value);
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AddStep("deselect first panel", () => this.ChildrenOfType<ModPanel>().First().Active.Value = false);
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AddUntilStep("checkbox not selected", () => !this.ChildrenOfType<OsuCheckbox>().Single().Current.Value);
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void clickToggle() => AddStep("click toggle", () =>
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{
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var checkbox = this.ChildrenOfType<OsuCheckbox>().Single();
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InputManager.MoveMouseTo(checkbox);
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InputManager.Click(MouseButton.Left);
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});
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}
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[Test]
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public void TestFiltering()
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{
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TestModColumn column = null;
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AddStep("create content", () => Child = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding(30),
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Child = column = new TestModColumn(ModType.Fun, true)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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}
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});
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AddStep("set filter", () => column.Filter = mod => mod.Name.Contains("Wind", StringComparison.CurrentCultureIgnoreCase));
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AddUntilStep("two panels visible", () => column.ChildrenOfType<ModPanel>().Count(panel => !panel.Filtered.Value) == 2);
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clickToggle();
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AddUntilStep("wait for animation", () => !column.SelectionAnimationRunning);
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AddAssert("only visible items selected", () => column.ChildrenOfType<ModPanel>().Where(panel => panel.Active.Value).All(panel => !panel.Filtered.Value));
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AddStep("unset filter", () => column.Filter = null);
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AddUntilStep("all panels visible", () => column.ChildrenOfType<ModPanel>().All(panel => !panel.Filtered.Value));
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AddAssert("checkbox not selected", () => !column.ChildrenOfType<OsuCheckbox>().Single().Current.Value);
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AddStep("set filter", () => column.Filter = mod => mod.Name.Contains("Wind", StringComparison.CurrentCultureIgnoreCase));
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AddUntilStep("two panels visible", () => column.ChildrenOfType<ModPanel>().Count(panel => !panel.Filtered.Value) == 2);
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AddAssert("checkbox selected", () => column.ChildrenOfType<OsuCheckbox>().Single().Current.Value);
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AddStep("filter out everything", () => column.Filter = _ => false);
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AddUntilStep("no panels visible", () => column.ChildrenOfType<ModPanel>().All(panel => panel.Filtered.Value));
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AddUntilStep("checkbox hidden", () => !column.ChildrenOfType<OsuCheckbox>().Single().IsPresent);
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AddStep("inset filter", () => column.Filter = null);
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AddUntilStep("all panels visible", () => column.ChildrenOfType<ModPanel>().All(panel => !panel.Filtered.Value));
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AddUntilStep("checkbox visible", () => column.ChildrenOfType<OsuCheckbox>().Single().IsPresent);
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void clickToggle() => AddStep("click toggle", () =>
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{
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var checkbox = this.ChildrenOfType<OsuCheckbox>().Single();
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InputManager.MoveMouseTo(checkbox);
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InputManager.Click(MouseButton.Left);
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});
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}
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[Test]
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public void TestKeyboardSelection()
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{
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ModColumn column = null;
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AddStep("create content", () => Child = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding(30),
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Child = column = new ModColumn(ModType.DifficultyReduction, true, new[] { Key.Q, Key.W, Key.E, Key.R, Key.T, Key.Y, Key.U, Key.I, Key.O, Key.P })
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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}
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});
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AddUntilStep("wait for panel load", () => column.IsLoaded && column.ItemsLoaded);
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AddStep("press W", () => InputManager.Key(Key.W));
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AddAssert("NF panel selected", () => this.ChildrenOfType<ModPanel>().Single(panel => panel.Mod.Acronym == "NF").Active.Value);
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AddStep("press W again", () => InputManager.Key(Key.W));
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AddAssert("NF panel deselected", () => !this.ChildrenOfType<ModPanel>().Single(panel => panel.Mod.Acronym == "NF").Active.Value);
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AddStep("set filter to NF", () => column.Filter = mod => mod.Acronym == "NF");
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AddStep("press W", () => InputManager.Key(Key.W));
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AddAssert("NF panel selected", () => this.ChildrenOfType<ModPanel>().Single(panel => panel.Mod.Acronym == "NF").Active.Value);
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AddStep("press W again", () => InputManager.Key(Key.W));
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AddAssert("NF panel deselected", () => !this.ChildrenOfType<ModPanel>().Single(panel => panel.Mod.Acronym == "NF").Active.Value);
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AddStep("filter out everything", () => column.Filter = _ => false);
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AddStep("press W", () => InputManager.Key(Key.W));
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AddAssert("NF panel not selected", () => !this.ChildrenOfType<ModPanel>().Single(panel => panel.Mod.Acronym == "NF").Active.Value);
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AddStep("clear filter", () => column.Filter = null);
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}
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private class TestModColumn : ModColumn
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{
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public new bool SelectionAnimationRunning => base.SelectionAnimationRunning;
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public TestModColumn(ModType modType, bool allowBulkSelection)
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: base(modType, allowBulkSelection)
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{
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}
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}
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}
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}
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426
osu.Game/Overlays/Mods/ModColumn.cs
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426
osu.Game/Overlays/Mods/ModColumn.cs
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@ -0,0 +1,426 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using Humanizer;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Utils;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Input;
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#nullable enable
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namespace osu.Game.Overlays.Mods
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{
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public class ModColumn : CompositeDrawable
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{
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private Func<Mod, bool>? filter;
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/// <summary>
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/// Function determining whether each mod in the column should be displayed.
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/// A return value of <see langword="true"/> means that the mod is not filtered and therefore its corresponding panel should be displayed.
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/// A return value of <see langword="false"/> means that the mod is filtered out and therefore its corresponding panel should be hidden.
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/// </summary>
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public Func<Mod, bool>? Filter
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{
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get => filter;
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set
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{
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filter = value;
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updateFilter();
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}
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}
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private readonly ModType modType;
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private readonly Key[]? toggleKeys;
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private readonly Bindable<Dictionary<ModType, IReadOnlyList<Mod>>> availableMods = new Bindable<Dictionary<ModType, IReadOnlyList<Mod>>>();
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private readonly TextFlowContainer headerText;
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private readonly Box headerBackground;
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private readonly Container contentContainer;
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private readonly Box contentBackground;
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private readonly FillFlowContainer<ModPanel> panelFlow;
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private readonly ToggleAllCheckbox? toggleAllCheckbox;
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private Colour4 accentColour;
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private Task? latestLoadTask;
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internal bool ItemsLoaded => latestLoadTask == null;
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private const float header_height = 42;
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public ModColumn(ModType modType, bool allowBulkSelection, Key[]? toggleKeys = null)
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{
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this.modType = modType;
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this.toggleKeys = toggleKeys;
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Width = 320;
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RelativeSizeAxes = Axes.Y;
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Shear = new Vector2(ModPanel.SHEAR_X, 0);
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CornerRadius = ModPanel.CORNER_RADIUS;
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Masking = true;
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Container controlContainer;
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InternalChildren = new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.X,
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Height = header_height + ModPanel.CORNER_RADIUS,
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Children = new Drawable[]
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{
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headerBackground = new Box
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{
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RelativeSizeAxes = Axes.X,
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Height = header_height + ModPanel.CORNER_RADIUS
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},
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headerText = new OsuTextFlowContainer(t =>
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{
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t.Font = OsuFont.TorusAlternate.With(size: 17);
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t.Shadow = false;
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t.Colour = Colour4.Black;
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})
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Shear = new Vector2(-ModPanel.SHEAR_X, 0),
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Padding = new MarginPadding
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{
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Horizontal = 17,
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Bottom = ModPanel.CORNER_RADIUS
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}
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}
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}
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Top = header_height },
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Child = contentContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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CornerRadius = ModPanel.CORNER_RADIUS,
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BorderThickness = 3,
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Children = new Drawable[]
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{
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contentBackground = new Box
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{
|
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RelativeSizeAxes = Axes.Both
|
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},
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new GridContainer
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{
|
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RelativeSizeAxes = Axes.Both,
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RowDimensions = new[]
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{
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new Dimension(GridSizeMode.AutoSize),
|
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new Dimension()
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},
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Content = new[]
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{
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new Drawable[]
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{
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controlContainer = new Container
|
||||||
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{
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||||||
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RelativeSizeAxes = Axes.X,
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Padding = new MarginPadding { Horizontal = 14 }
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||||||
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}
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},
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new Drawable[]
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{
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new OsuScrollContainer
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||||||
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{
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||||||
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RelativeSizeAxes = Axes.Both,
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ScrollbarOverlapsContent = false,
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Child = panelFlow = new FillFlowContainer<ModPanel>
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Spacing = new Vector2(0, 7),
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Padding = new MarginPadding(7)
|
||||||
|
}
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||||||
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}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
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};
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|
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createHeaderText();
|
||||||
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|
||||||
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if (allowBulkSelection)
|
||||||
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{
|
||||||
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controlContainer.Height = 35;
|
||||||
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controlContainer.Add(toggleAllCheckbox = new ToggleAllCheckbox(this)
|
||||||
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{
|
||||||
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Anchor = Anchor.CentreLeft,
|
||||||
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Origin = Anchor.CentreLeft,
|
||||||
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Scale = new Vector2(0.8f),
|
||||||
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RelativeSizeAxes = Axes.X,
|
||||||
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LabelText = "Enable All",
|
||||||
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Shear = new Vector2(-ModPanel.SHEAR_X, 0)
|
||||||
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});
|
||||||
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panelFlow.Padding = new MarginPadding
|
||||||
|
{
|
||||||
|
Top = 0,
|
||||||
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Bottom = 7,
|
||||||
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Horizontal = 7
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void createHeaderText()
|
||||||
|
{
|
||||||
|
IEnumerable<string> headerTextWords = modType.Humanize(LetterCasing.Title).Split(' ');
|
||||||
|
|
||||||
|
if (headerTextWords.Count() > 1)
|
||||||
|
{
|
||||||
|
headerText.AddText($"{headerTextWords.First()} ", t => t.Font = t.Font.With(weight: FontWeight.SemiBold));
|
||||||
|
headerTextWords = headerTextWords.Skip(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
headerText.AddText(string.Join(' ', headerTextWords));
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OsuGameBase game, OverlayColourProvider colourProvider, OsuColour colours)
|
||||||
|
{
|
||||||
|
availableMods.BindTo(game.AvailableMods);
|
||||||
|
|
||||||
|
headerBackground.Colour = accentColour = colours.ForModType(modType);
|
||||||
|
|
||||||
|
if (toggleAllCheckbox != null)
|
||||||
|
{
|
||||||
|
toggleAllCheckbox.AccentColour = accentColour;
|
||||||
|
toggleAllCheckbox.AccentHoverColour = accentColour.Lighten(0.3f);
|
||||||
|
}
|
||||||
|
|
||||||
|
contentContainer.BorderColour = ColourInfo.GradientVertical(colourProvider.Background4, colourProvider.Background3);
|
||||||
|
contentBackground.Colour = colourProvider.Background4;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
availableMods.BindValueChanged(_ => Scheduler.AddOnce(updateMods));
|
||||||
|
updateMods();
|
||||||
|
}
|
||||||
|
|
||||||
|
private CancellationTokenSource? cancellationTokenSource;
|
||||||
|
|
||||||
|
private void updateMods()
|
||||||
|
{
|
||||||
|
var newMods = ModUtils.FlattenMods(availableMods.Value.GetValueOrDefault(modType) ?? Array.Empty<Mod>()).ToList();
|
||||||
|
|
||||||
|
if (newMods.SequenceEqual(panelFlow.Children.Select(p => p.Mod)))
|
||||||
|
return;
|
||||||
|
|
||||||
|
cancellationTokenSource?.Cancel();
|
||||||
|
|
||||||
|
var panels = newMods.Select(mod => new ModPanel(mod)
|
||||||
|
{
|
||||||
|
Shear = new Vector2(-ModPanel.SHEAR_X, 0)
|
||||||
|
});
|
||||||
|
|
||||||
|
Task? loadTask;
|
||||||
|
|
||||||
|
latestLoadTask = loadTask = LoadComponentsAsync(panels, loaded =>
|
||||||
|
{
|
||||||
|
panelFlow.ChildrenEnumerable = loaded;
|
||||||
|
|
||||||
|
foreach (var panel in panelFlow)
|
||||||
|
panel.Active.BindValueChanged(_ => updateToggleState());
|
||||||
|
updateToggleState();
|
||||||
|
|
||||||
|
updateFilter();
|
||||||
|
}, (cancellationTokenSource = new CancellationTokenSource()).Token);
|
||||||
|
loadTask.ContinueWith(_ =>
|
||||||
|
{
|
||||||
|
if (loadTask == latestLoadTask)
|
||||||
|
latestLoadTask = null;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Bulk select / deselect
|
||||||
|
|
||||||
|
private const double initial_multiple_selection_delay = 120;
|
||||||
|
|
||||||
|
private double selectionDelay = initial_multiple_selection_delay;
|
||||||
|
private double lastSelection;
|
||||||
|
|
||||||
|
private readonly Queue<Action> pendingSelectionOperations = new Queue<Action>();
|
||||||
|
|
||||||
|
protected bool SelectionAnimationRunning => pendingSelectionOperations.Count > 0;
|
||||||
|
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
base.Update();
|
||||||
|
|
||||||
|
if (selectionDelay == initial_multiple_selection_delay || Time.Current - lastSelection >= selectionDelay)
|
||||||
|
{
|
||||||
|
if (pendingSelectionOperations.TryDequeue(out var dequeuedAction))
|
||||||
|
{
|
||||||
|
dequeuedAction();
|
||||||
|
|
||||||
|
// each time we play an animation, we decrease the time until the next animation (to ramp the visual and audible elements).
|
||||||
|
selectionDelay = Math.Max(30, selectionDelay * 0.8f);
|
||||||
|
lastSelection = Time.Current;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// reset the selection delay after all animations have been completed.
|
||||||
|
// this will cause the next action to be immediately performed.
|
||||||
|
selectionDelay = initial_multiple_selection_delay;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void updateToggleState()
|
||||||
|
{
|
||||||
|
if (toggleAllCheckbox != null && !SelectionAnimationRunning)
|
||||||
|
{
|
||||||
|
toggleAllCheckbox.Alpha = panelFlow.Any(panel => !panel.Filtered.Value) ? 1 : 0;
|
||||||
|
toggleAllCheckbox.Current.Value = panelFlow.Where(panel => !panel.Filtered.Value).All(panel => panel.Active.Value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Selects all mods.
|
||||||
|
/// </summary>
|
||||||
|
public void SelectAll()
|
||||||
|
{
|
||||||
|
pendingSelectionOperations.Clear();
|
||||||
|
|
||||||
|
foreach (var button in panelFlow.Where(b => !b.Active.Value && !b.Filtered.Value))
|
||||||
|
pendingSelectionOperations.Enqueue(() => button.Active.Value = true);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Deselects all mods.
|
||||||
|
/// </summary>
|
||||||
|
public void DeselectAll()
|
||||||
|
{
|
||||||
|
pendingSelectionOperations.Clear();
|
||||||
|
|
||||||
|
foreach (var button in panelFlow.Where(b => b.Active.Value && !b.Filtered.Value))
|
||||||
|
pendingSelectionOperations.Enqueue(() => button.Active.Value = false);
|
||||||
|
}
|
||||||
|
|
||||||
|
private class ToggleAllCheckbox : OsuCheckbox
|
||||||
|
{
|
||||||
|
private Color4 accentColour;
|
||||||
|
|
||||||
|
public Color4 AccentColour
|
||||||
|
{
|
||||||
|
get => accentColour;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
accentColour = value;
|
||||||
|
updateState();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private Color4 accentHoverColour;
|
||||||
|
|
||||||
|
public Color4 AccentHoverColour
|
||||||
|
{
|
||||||
|
get => accentHoverColour;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
accentHoverColour = value;
|
||||||
|
updateState();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private readonly ModColumn column;
|
||||||
|
|
||||||
|
public ToggleAllCheckbox(ModColumn column)
|
||||||
|
: base(false)
|
||||||
|
{
|
||||||
|
this.column = column;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void ApplyLabelParameters(SpriteText text)
|
||||||
|
{
|
||||||
|
base.ApplyLabelParameters(text);
|
||||||
|
text.Font = text.Font.With(weight: FontWeight.SemiBold);
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load()
|
||||||
|
{
|
||||||
|
updateState();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void updateState()
|
||||||
|
{
|
||||||
|
Nub.AccentColour = AccentColour;
|
||||||
|
Nub.GlowingAccentColour = AccentHoverColour;
|
||||||
|
Nub.GlowColour = AccentHoverColour.Opacity(0.2f);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnUserChange(bool value)
|
||||||
|
{
|
||||||
|
if (value)
|
||||||
|
column.SelectAll();
|
||||||
|
else
|
||||||
|
column.DeselectAll();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Filtering support
|
||||||
|
|
||||||
|
private void updateFilter()
|
||||||
|
{
|
||||||
|
foreach (var modPanel in panelFlow)
|
||||||
|
modPanel.ApplyFilter(Filter);
|
||||||
|
|
||||||
|
updateToggleState();
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Keyboard selection support
|
||||||
|
|
||||||
|
protected override bool OnKeyDown(KeyDownEvent e)
|
||||||
|
{
|
||||||
|
if (e.ControlPressed || e.AltPressed) return false;
|
||||||
|
if (toggleKeys == null) return false;
|
||||||
|
|
||||||
|
int index = Array.IndexOf(toggleKeys, e.Key);
|
||||||
|
if (index < 0) return false;
|
||||||
|
|
||||||
|
var panel = panelFlow.ElementAtOrDefault(index);
|
||||||
|
if (panel == null || panel.Filtered.Value) return false;
|
||||||
|
|
||||||
|
panel.Active.Toggle();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
@ -1,6 +1,7 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Audio;
|
using osu.Framework.Audio;
|
||||||
using osu.Framework.Audio.Sample;
|
using osu.Framework.Audio.Sample;
|
||||||
@ -28,6 +29,7 @@ namespace osu.Game.Overlays.Mods
|
|||||||
{
|
{
|
||||||
public Mod Mod { get; }
|
public Mod Mod { get; }
|
||||||
public BindableBool Active { get; } = new BindableBool();
|
public BindableBool Active { get; } = new BindableBool();
|
||||||
|
public BindableBool Filtered { get; } = new BindableBool();
|
||||||
|
|
||||||
protected readonly Box Background;
|
protected readonly Box Background;
|
||||||
protected readonly Container SwitchContainer;
|
protected readonly Container SwitchContainer;
|
||||||
@ -40,10 +42,10 @@ namespace osu.Game.Overlays.Mods
|
|||||||
|
|
||||||
protected const double TRANSITION_DURATION = 150;
|
protected const double TRANSITION_DURATION = 150;
|
||||||
|
|
||||||
protected const float SHEAR_X = 0.2f;
|
public const float SHEAR_X = 0.2f;
|
||||||
|
public const float CORNER_RADIUS = 7;
|
||||||
|
|
||||||
protected const float HEIGHT = 42;
|
protected const float HEIGHT = 42;
|
||||||
protected const float CORNER_RADIUS = 7;
|
|
||||||
protected const float IDLE_SWITCH_WIDTH = 54;
|
protected const float IDLE_SWITCH_WIDTH = 54;
|
||||||
protected const float EXPANDED_SWITCH_WIDTH = 70;
|
protected const float EXPANDED_SWITCH_WIDTH = 70;
|
||||||
|
|
||||||
@ -157,6 +159,7 @@ namespace osu.Game.Overlays.Mods
|
|||||||
playStateChangeSamples();
|
playStateChangeSamples();
|
||||||
UpdateState();
|
UpdateState();
|
||||||
});
|
});
|
||||||
|
Filtered.BindValueChanged(_ => updateFilterState());
|
||||||
|
|
||||||
UpdateState();
|
UpdateState();
|
||||||
FinishTransforms(true);
|
FinishTransforms(true);
|
||||||
@ -190,7 +193,7 @@ namespace osu.Game.Overlays.Mods
|
|||||||
mouseDown = true;
|
mouseDown = true;
|
||||||
|
|
||||||
UpdateState();
|
UpdateState();
|
||||||
return true;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnMouseUp(MouseUpEvent e)
|
protected override void OnMouseUp(MouseUpEvent e)
|
||||||
@ -235,5 +238,19 @@ namespace osu.Game.Overlays.Mods
|
|||||||
TextBackground.FadeColour(textBackgroundColour, transitionDuration, Easing.OutQuint);
|
TextBackground.FadeColour(textBackgroundColour, transitionDuration, Easing.OutQuint);
|
||||||
TextFlow.FadeColour(textColour, transitionDuration, Easing.OutQuint);
|
TextFlow.FadeColour(textColour, transitionDuration, Easing.OutQuint);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#region Filtering support
|
||||||
|
|
||||||
|
public void ApplyFilter(Func<Mod, bool>? filter)
|
||||||
|
{
|
||||||
|
Filtered.Value = filter != null && !filter.Invoke(Mod);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void updateFilterState()
|
||||||
|
{
|
||||||
|
this.FadeTo(Filtered.Value ? 0 : 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user