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Add back optional online lookups

This commit is contained in:
Dean Herbert 2021-09-30 17:14:35 +09:00
parent 90225f2082
commit 7a72747d88
2 changed files with 6 additions and 4 deletions

View File

@ -42,10 +42,12 @@ namespace osu.Game.Beatmaps
workingBeatmapCache.BeatmapManager = beatmapModelManager;
if (performOnlineLookups)
{
var onlineBeatmapLookupCache = new BeatmapOnlineLookupQueue(api, storage);
beatmapModelManager.PopulateOnlineInformation = onlineBeatmapLookupCache.UpdateAsync;
}
}
protected virtual WorkingBeatmapCache CreateWorkingBeatmapCache(AudioManager audioManager, IResourceStore<byte[]> resources, IResourceStore<byte[]> storage, WorkingBeatmap defaultBeatmap, GameHost host) =>
new WorkingBeatmapCache(audioManager, resources, storage, defaultBeatmap, host);

View File

@ -242,7 +242,7 @@ namespace osu.Game
// ordering is important here to ensure foreign keys rules are not broken in ModelStore.Cleanup()
dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, API, contextFactory, Scheduler, Host, () => difficultyCache, LocalConfig));
dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, contextFactory, RulesetStore, API, Audio, Resources, Host, defaultBeatmap));
dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, contextFactory, RulesetStore, API, Audio, Resources, Host, defaultBeatmap, performOnlineLookups: true));
// this should likely be moved to ArchiveModelManager when another case appears where it is necessary
// to have inter-dependent model managers. this could be obtained with an IHasForeign<T> interface to