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Fix actually incorrect navigation test (can no longer retry from autoplay results)
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@ -95,7 +95,7 @@ namespace osu.Game.Tests.Visual.Navigation
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AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault);
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AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault);
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AddStep("set autoplay", () => Game.SelectedMods.Value = new[] { new OsuModAutoplay() });
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AddStep("set nofail", () => Game.SelectedMods.Value = new[] { new OsuModNoFail() });
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AddStep("press enter", () => InputManager.Key(Key.Enter));
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AddStep("press enter", () => InputManager.Key(Key.Enter));
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AddUntilStep("wait for player", () => (player = Game.ScreenStack.CurrentScreen as Player) != null);
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AddUntilStep("wait for player", () => (player = Game.ScreenStack.CurrentScreen as Player) != null);
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