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Fix padding not considered in sizing
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@@ -396,7 +396,7 @@ namespace osu.Game.Screens.SelectV2
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{
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base.Update();
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detailsArea.Height = wedgesContainer.DrawHeight - titleWedge.LayoutSize.Y - 4;
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detailsArea.Height = wedgesContainer.ChildSize.Y - titleWedge.LayoutSize.Y - 4;
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float widescreenBonusWidth = Math.Max(0, DrawWidth / DrawHeight - 2f);
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