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Remove AlwaysPresent
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@ -17,8 +17,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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: base(strong)
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: base(strong)
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{
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{
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MainObject = mainObject;
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MainObject = mainObject;
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AlwaysPresent = true;
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}
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}
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protected override void UpdateState(ArmedState state)
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protected override void UpdateState(ArmedState state)
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