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Fade menu background a bit when menu is active
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parent
07a1c39fe5
commit
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@ -10,6 +10,7 @@ using osu.Framework.Input.EventArgs;
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using osu.Framework.Input.States;
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using osu.Framework.Input.States;
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using osu.Framework.Screens;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Containers;
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using osu.Game.Screens.Backgrounds;
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using osu.Game.Screens.Backgrounds;
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using osu.Game.Screens.Charts;
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using osu.Game.Screens.Charts;
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@ -64,6 +65,20 @@ namespace osu.Game.Screens.Menu
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},
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},
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sideFlashes = new MenuSideFlashes(),
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sideFlashes = new MenuSideFlashes(),
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};
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};
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buttons.StateChanged += state =>
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{
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switch (state)
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{
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case ButtonSystemState.Initial:
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case ButtonSystemState.Exit:
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background.FadeColour(Color4.White, 500, Easing.OutSine);
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break;
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default:
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background.FadeColour(OsuColour.Gray(0.8f), 500, Easing.OutSine);
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break;
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}
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};
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}
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}
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[BackgroundDependencyLoader(true)]
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[BackgroundDependencyLoader(true)]
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