From 78d78b5510370108a61b0b16c2f8679a67cd987c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 21 Sep 2018 03:13:15 +0900 Subject: [PATCH] Fade menu background a bit when menu is active --- osu.Game/Screens/Menu/MainMenu.cs | 15 +++++++++++++++ 1 file changed, 15 insertions(+) diff --git a/osu.Game/Screens/Menu/MainMenu.cs b/osu.Game/Screens/Menu/MainMenu.cs index 7e97859be6..2dd6e1d7e1 100644 --- a/osu.Game/Screens/Menu/MainMenu.cs +++ b/osu.Game/Screens/Menu/MainMenu.cs @@ -10,6 +10,7 @@ using osu.Framework.Input.EventArgs; using osu.Framework.Input.States; using osu.Framework.Screens; using osu.Game.Beatmaps; +using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Screens.Backgrounds; using osu.Game.Screens.Charts; @@ -64,6 +65,20 @@ namespace osu.Game.Screens.Menu }, sideFlashes = new MenuSideFlashes(), }; + + buttons.StateChanged += state => + { + switch (state) + { + case ButtonSystemState.Initial: + case ButtonSystemState.Exit: + background.FadeColour(Color4.White, 500, Easing.OutSine); + break; + default: + background.FadeColour(OsuColour.Gray(0.8f), 500, Easing.OutSine); + break; + } + }; } [BackgroundDependencyLoader(true)]