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Merge pull request #423 from peppy/general-fixes
Move PauseOverlay to correct namespace.
This commit is contained in:
commit
78a0bce3bb
@ -2,8 +2,8 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Logging;
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using osu.Framework.Logging;
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using osu.Game.Overlays.Pause;
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using osu.Framework.Screens.Testing;
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using osu.Framework.Screens.Testing;
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using osu.Game.Screens.Play;
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namespace osu.Desktop.VisualTests.Tests
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namespace osu.Desktop.VisualTests.Tests
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{
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{
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@ -1,15 +1,15 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Beatmaps;
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using OpenTK.Graphics;
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namespace osu.Game.Overlays.Pause
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namespace osu.Game.Screens.Play.Pause
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{
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{
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public class PauseProgressBar : Container
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public class PauseProgressBar : Container
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{
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{
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@ -3,7 +3,7 @@
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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namespace osu.Game.Overlays.Pause
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namespace osu.Game.Screens.Play.Pause
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{
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{
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public class PauseProgressGraph : Container
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public class PauseProgressGraph : Container
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{
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{
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@ -1,13 +1,12 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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using OpenTK.Graphics;
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namespace osu.Game.Overlays.Pause
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namespace osu.Game.Screens.Play.Pause
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{
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{
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public class QuitButton : DialogButton
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public class QuitButton : DialogButton
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{
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{
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@ -6,7 +6,7 @@ using osu.Framework.Audio;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Overlays.Pause
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namespace osu.Game.Screens.Play.Pause
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{
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{
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public class ResumeButton : DialogButton
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public class ResumeButton : DialogButton
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{
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{
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@ -6,7 +6,7 @@ using osu.Framework.Audio;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Overlays.Pause
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namespace osu.Game.Screens.Play.Pause
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{
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{
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public class RetryButton : DialogButton
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public class RetryButton : DialogButton
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{
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{
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@ -2,19 +2,20 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System;
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using OpenTK;
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using OpenTK.Input;
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using OpenTK.Graphics;
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using osu.Game.Graphics;
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using osu.Framework.Input;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transforms;
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using osu.Framework.Graphics.Transforms;
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using osu.Framework.Input;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Screens.Play.Pause;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Input;
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namespace osu.Game.Overlays.Pause
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namespace osu.Game.Screens.Play
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{
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{
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public class PauseOverlay : OverlayContainer
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public class PauseOverlay : OverlayContainer
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{
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{
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@ -16,7 +16,6 @@ using osu.Framework.Screens;
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using osu.Game.Modes.UI;
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using osu.Game.Modes.UI;
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using osu.Game.Screens.Ranking;
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using osu.Game.Screens.Ranking;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using osu.Game.Overlays.Pause;
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using osu.Framework.Configuration;
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using osu.Framework.Configuration;
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using System;
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using System;
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using System.Linq;
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using System.Linq;
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@ -274,12 +274,12 @@
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<Compile Include="Screens\Select\SearchTextBox.cs" />
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<Compile Include="Screens\Select\SearchTextBox.cs" />
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<Compile Include="Screens\Select\FooterButton.cs" />
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<Compile Include="Screens\Select\FooterButton.cs" />
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<Compile Include="Screens\Select\Footer.cs" />
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<Compile Include="Screens\Select\Footer.cs" />
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<Compile Include="Overlays\Pause\PauseOverlay.cs" />
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<Compile Include="Screens\Play\PauseOverlay.cs" />
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<Compile Include="Overlays\Pause\PauseProgressBar.cs" />
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<Compile Include="Screens\Play\Pause\PauseProgressBar.cs" />
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<Compile Include="Overlays\Pause\PauseProgressGraph.cs" />
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<Compile Include="Screens\Play\Pause\PauseProgressGraph.cs" />
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<Compile Include="Overlays\Pause\ResumeButton.cs" />
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<Compile Include="Screens\Play\Pause\ResumeButton.cs" />
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<Compile Include="Overlays\Pause\RetryButton.cs" />
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<Compile Include="Screens\Play\Pause\RetryButton.cs" />
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<Compile Include="Overlays\Pause\QuitButton.cs" />
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<Compile Include="Screens\Play\Pause\QuitButton.cs" />
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<Compile Include="Overlays\Dialog\PopupDialog.cs" />
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<Compile Include="Overlays\Dialog\PopupDialog.cs" />
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<Compile Include="Graphics\UserInterface\DialogButton.cs" />
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<Compile Include="Graphics\UserInterface\DialogButton.cs" />
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<Compile Include="Overlays\Dialog\PopupDialogButton.cs" />
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<Compile Include="Overlays\Dialog\PopupDialogButton.cs" />
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@ -307,9 +307,7 @@
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<ItemGroup />
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<ItemGroup />
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<ItemGroup />
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<ItemGroup />
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<ItemGroup />
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<ItemGroup />
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<ItemGroup>
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<ItemGroup />
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<Folder Include="Overlays\Dialog\" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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Other similar extension points exist, see Microsoft.Common.targets.
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