mirror of
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synced 2024-11-11 10:33:30 +08:00
Merge branch 'master' into adjust-hit-result-types
This commit is contained in:
commit
7890319802
@ -52,6 +52,6 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.904.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.925.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.930.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
@ -45,9 +45,9 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Miss);
|
||||
assertTickJudgement(HitResult.Miss);
|
||||
assertTickJudgement(HitResult.LargeTickMiss);
|
||||
assertTailJudgement(HitResult.Miss);
|
||||
assertNoteJudgement(HitResult.Perfect);
|
||||
assertNoteJudgement(HitResult.IgnoreHit);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Miss);
|
||||
assertTickJudgement(HitResult.Miss);
|
||||
assertTickJudgement(HitResult.LargeTickMiss);
|
||||
assertTailJudgement(HitResult.Miss);
|
||||
}
|
||||
|
||||
@ -82,7 +82,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Miss);
|
||||
assertTickJudgement(HitResult.Miss);
|
||||
assertTickJudgement(HitResult.LargeTickMiss);
|
||||
assertTailJudgement(HitResult.Miss);
|
||||
}
|
||||
|
||||
@ -102,7 +102,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Perfect);
|
||||
assertTickJudgement(HitResult.Perfect);
|
||||
assertTickJudgement(HitResult.LargeTickHit);
|
||||
assertTailJudgement(HitResult.Miss);
|
||||
}
|
||||
|
||||
@ -122,7 +122,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Perfect);
|
||||
assertTickJudgement(HitResult.Perfect);
|
||||
assertTickJudgement(HitResult.LargeTickHit);
|
||||
assertTailJudgement(HitResult.Perfect);
|
||||
}
|
||||
|
||||
@ -141,7 +141,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Perfect);
|
||||
assertTickJudgement(HitResult.Miss);
|
||||
assertTickJudgement(HitResult.LargeTickMiss);
|
||||
assertTailJudgement(HitResult.Miss);
|
||||
}
|
||||
|
||||
@ -161,7 +161,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Perfect);
|
||||
assertTickJudgement(HitResult.Perfect);
|
||||
assertTickJudgement(HitResult.LargeTickHit);
|
||||
assertTailJudgement(HitResult.Miss);
|
||||
}
|
||||
|
||||
@ -181,7 +181,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Perfect);
|
||||
assertTickJudgement(HitResult.Perfect);
|
||||
assertTickJudgement(HitResult.LargeTickHit);
|
||||
assertTailJudgement(HitResult.Meh);
|
||||
}
|
||||
|
||||
@ -199,7 +199,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Miss);
|
||||
assertTickJudgement(HitResult.Perfect);
|
||||
assertTickJudgement(HitResult.LargeTickHit);
|
||||
assertTailJudgement(HitResult.Miss);
|
||||
}
|
||||
|
||||
@ -217,7 +217,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Miss);
|
||||
assertTickJudgement(HitResult.Perfect);
|
||||
assertTickJudgement(HitResult.LargeTickHit);
|
||||
assertTailJudgement(HitResult.Meh);
|
||||
}
|
||||
|
||||
@ -235,7 +235,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
});
|
||||
|
||||
assertHeadJudgement(HitResult.Miss);
|
||||
assertTickJudgement(HitResult.Miss);
|
||||
assertTickJudgement(HitResult.LargeTickMiss);
|
||||
assertTailJudgement(HitResult.Meh);
|
||||
}
|
||||
|
||||
@ -280,10 +280,10 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
}, beatmap);
|
||||
|
||||
AddAssert("first hold note missed", () => judgementResults.Where(j => beatmap.HitObjects[0].NestedHitObjects.Contains(j.HitObject))
|
||||
.All(j => j.Type == HitResult.Miss));
|
||||
.All(j => !j.Type.IsHit()));
|
||||
|
||||
AddAssert("second hold note missed", () => judgementResults.Where(j => beatmap.HitObjects[1].NestedHitObjects.Contains(j.HitObject))
|
||||
.All(j => j.Type == HitResult.Perfect));
|
||||
.All(j => j.Type.IsHit()));
|
||||
}
|
||||
|
||||
private void assertHeadJudgement(HitResult result)
|
||||
|
@ -209,9 +209,9 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
});
|
||||
|
||||
addJudgementAssert(hitObjects[0], HitResult.Great);
|
||||
addJudgementAssert(hitObjects[1], HitResult.Great);
|
||||
addJudgementAssert(hitObjects[1], HitResult.IgnoreHit);
|
||||
addJudgementAssert("slider head", () => ((Slider)hitObjects[1]).HeadCircle, HitResult.Miss);
|
||||
addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.Great);
|
||||
addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.LargeTickHit);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -252,9 +252,9 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
});
|
||||
|
||||
addJudgementAssert(hitObjects[0], HitResult.Great);
|
||||
addJudgementAssert(hitObjects[1], HitResult.Great);
|
||||
addJudgementAssert(hitObjects[1], HitResult.IgnoreHit);
|
||||
addJudgementAssert("slider head", () => ((Slider)hitObjects[1]).HeadCircle, HitResult.Great);
|
||||
addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.Great);
|
||||
addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.LargeTickHit);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -331,7 +331,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
});
|
||||
|
||||
addJudgementAssert(hitObjects[0], HitResult.Great);
|
||||
addJudgementAssert(hitObjects[1], HitResult.Great);
|
||||
addJudgementAssert(hitObjects[1], HitResult.IgnoreHit);
|
||||
}
|
||||
|
||||
private void addJudgementAssert(OsuHitObject hitObject, HitResult result)
|
||||
|
@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_2 },
|
||||
});
|
||||
|
||||
AddAssert("Tracking retained", assertGreatJudge);
|
||||
AddAssert("Tracking retained", assertMaxJudge);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -94,7 +94,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_1 },
|
||||
});
|
||||
|
||||
AddAssert("Tracking retained", assertGreatJudge);
|
||||
AddAssert("Tracking retained", assertMaxJudge);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -115,7 +115,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_1 },
|
||||
});
|
||||
|
||||
AddAssert("Tracking retained", assertGreatJudge);
|
||||
AddAssert("Tracking retained", assertMaxJudge);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -288,7 +288,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
new OsuReplayFrame { Position = new Vector2(slider_path_length, OsuHitObject.OBJECT_RADIUS * 1.199f), Actions = { OsuAction.LeftButton }, Time = time_slider_end },
|
||||
});
|
||||
|
||||
AddAssert("Tracking kept", assertGreatJudge);
|
||||
AddAssert("Tracking kept", assertMaxJudge);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -312,13 +312,13 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
AddAssert("Tracking dropped", assertMidSliderJudgementFail);
|
||||
}
|
||||
|
||||
private bool assertGreatJudge() => judgementResults.Any() && judgementResults.All(t => t.Type == HitResult.Great);
|
||||
private bool assertMaxJudge() => judgementResults.Any() && judgementResults.All(t => t.Type == t.Judgement.MaxResult);
|
||||
|
||||
private bool assertHeadMissTailTracked() => judgementResults[^2].Type == HitResult.Great && judgementResults.First().Type == HitResult.Miss;
|
||||
private bool assertHeadMissTailTracked() => judgementResults[^2].Type == HitResult.IgnoreHit && judgementResults.First().Type == HitResult.Miss;
|
||||
|
||||
private bool assertMidSliderJudgements() => judgementResults[^2].Type == HitResult.Great;
|
||||
private bool assertMidSliderJudgements() => judgementResults[^2].Type == HitResult.IgnoreHit;
|
||||
|
||||
private bool assertMidSliderJudgementFail() => judgementResults[^2].Type == HitResult.Miss;
|
||||
private bool assertMidSliderJudgementFail() => judgementResults[^2].Type == HitResult.IgnoreMiss;
|
||||
|
||||
private ScoreAccessibleReplayPlayer currentPlayer;
|
||||
|
||||
|
@ -7,7 +7,6 @@ using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Timing;
|
||||
@ -194,13 +193,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
addSeekStep(0);
|
||||
|
||||
AddStep("adjust track rate", () => MusicController.CurrentTrack.AddAdjustment(AdjustableProperty.Tempo, new BindableDouble(rate)));
|
||||
// autoplay replay frames use track time;
|
||||
// if a spin takes 1000ms in track time and we're playing with a 2x rate adjustment, the spin will take 500ms of *real* time.
|
||||
// therefore we need to apply the rate adjustment to the replay itself to change from track time to real time,
|
||||
// as real time is what we care about for spinners
|
||||
// (so we're making the spin take 1000ms in real time *always*, regardless of the track clock's rate).
|
||||
transformReplay(replay => applyRateAdjustment(replay, rate));
|
||||
AddStep("adjust track rate", () => Player.GameplayClockContainer.UserPlaybackRate.Value = rate);
|
||||
|
||||
addSeekStep(1000);
|
||||
AddAssert("progress almost same", () => Precision.AlmostEquals(expectedProgress, drawableSpinner.Progress, 0.05));
|
||||
|
@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
Tracking.BindValueChanged(updateSlidingSample);
|
||||
}
|
||||
|
||||
private SkinnableSound slidingSample;
|
||||
private PausableSkinnableSound slidingSample;
|
||||
|
||||
protected override void LoadSamples()
|
||||
{
|
||||
@ -103,7 +103,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
var clone = HitObject.SampleControlPoint.ApplyTo(firstSample);
|
||||
clone.Name = "sliderslide";
|
||||
|
||||
AddInternal(slidingSample = new SkinnableSound(clone)
|
||||
AddInternal(slidingSample = new PausableSkinnableSound(clone)
|
||||
{
|
||||
Looping = true
|
||||
});
|
||||
@ -112,10 +112,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
private void updateSlidingSample(ValueChangedEvent<bool> tracking)
|
||||
{
|
||||
// note that samples will not start playing if exiting a seek operation in the middle of a slider.
|
||||
// may be something we want to address at a later point, but not so easy to make happen right now
|
||||
// (SkinnableSound would need to expose whether the sample is already playing and this logic would need to run in Update).
|
||||
if (tracking.NewValue && ShouldPlaySamples)
|
||||
if (tracking.NewValue)
|
||||
slidingSample?.Play();
|
||||
else
|
||||
slidingSample?.Stop();
|
||||
|
@ -84,7 +84,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
isSpinning.BindValueChanged(updateSpinningSample);
|
||||
}
|
||||
|
||||
private SkinnableSound spinningSample;
|
||||
private PausableSkinnableSound spinningSample;
|
||||
private const float spinning_sample_initial_frequency = 1.0f;
|
||||
private const float spinning_sample_modulated_base_frequency = 0.5f;
|
||||
|
||||
@ -102,7 +102,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
var clone = HitObject.SampleControlPoint.ApplyTo(firstSample);
|
||||
clone.Name = "spinnerspin";
|
||||
|
||||
AddInternal(spinningSample = new SkinnableSound(clone)
|
||||
AddInternal(spinningSample = new PausableSkinnableSound(clone)
|
||||
{
|
||||
Volume = { Value = 0 },
|
||||
Looping = true,
|
||||
@ -113,10 +113,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
private void updateSpinningSample(ValueChangedEvent<bool> tracking)
|
||||
{
|
||||
// note that samples will not start playing if exiting a seek operation in the middle of a spinner.
|
||||
// may be something we want to address at a later point, but not so easy to make happen right now
|
||||
// (SkinnableSound would need to expose whether the sample is already playing and this logic would need to run in Update).
|
||||
if (tracking.NewValue && ShouldPlaySamples)
|
||||
if (tracking.NewValue)
|
||||
{
|
||||
spinningSample?.Play();
|
||||
spinningSample?.VolumeTo(1, 200);
|
||||
|
@ -5,7 +5,6 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
@ -14,6 +13,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
/// </summary>
|
||||
public class SpinnerBonusDisplay : CompositeDrawable
|
||||
{
|
||||
private static readonly int score_per_tick = new SpinnerBonusTick().CreateJudgement().MaxNumericResult;
|
||||
|
||||
private readonly OsuSpriteText bonusCounter;
|
||||
|
||||
public SpinnerBonusDisplay()
|
||||
@ -37,7 +38,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
return;
|
||||
|
||||
displayedCount = count;
|
||||
bonusCounter.Text = $"{Judgement.LARGE_BONUS_SCORE * count}";
|
||||
bonusCounter.Text = $"{score_per_tick * count}";
|
||||
bonusCounter.FadeOutFromOne(1500);
|
||||
bonusCounter.ScaleTo(1.5f).Then().ScaleTo(1f, 1000, Easing.OutQuint);
|
||||
}
|
||||
|
@ -2,11 +2,13 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Screens.Play;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
@ -77,6 +79,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
|
||||
private bool rotationTransferred;
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private GameplayClock gameplayClock { get; set; }
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
@ -126,7 +131,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
currentRotation += angle;
|
||||
// rate has to be applied each frame, because it's not guaranteed to be constant throughout playback
|
||||
// (see: ModTimeRamp)
|
||||
RateAdjustedRotation += (float)(Math.Abs(angle) * Clock.Rate);
|
||||
RateAdjustedRotation += (float)(Math.Abs(angle) * (gameplayClock?.TrueGameplayRate ?? Clock.Rate));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -42,9 +42,9 @@ namespace osu.Game.Rulesets.Taiko.Audio
|
||||
}
|
||||
}
|
||||
|
||||
private SkinnableSound addSound(HitSampleInfo hitSampleInfo, double lifetimeStart, double lifetimeEnd)
|
||||
private PausableSkinnableSound addSound(HitSampleInfo hitSampleInfo, double lifetimeStart, double lifetimeEnd)
|
||||
{
|
||||
var drawable = new SkinnableSound(hitSampleInfo)
|
||||
var drawable = new PausableSkinnableSound(hitSampleInfo)
|
||||
{
|
||||
LifetimeStart = lifetimeStart,
|
||||
LifetimeEnd = lifetimeEnd
|
||||
@ -57,8 +57,8 @@ namespace osu.Game.Rulesets.Taiko.Audio
|
||||
|
||||
public class DrumSample
|
||||
{
|
||||
public SkinnableSound Centre;
|
||||
public SkinnableSound Rim;
|
||||
public PausableSkinnableSound Centre;
|
||||
public PausableSkinnableSound Rim;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,21 +1,64 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Skinning
|
||||
{
|
||||
public class LegacyHitExplosion : CompositeDrawable
|
||||
{
|
||||
public LegacyHitExplosion(Drawable sprite)
|
||||
{
|
||||
InternalChild = sprite;
|
||||
private readonly Drawable sprite;
|
||||
private readonly Drawable strongSprite;
|
||||
|
||||
private DrawableStrongNestedHit nestedStrongHit;
|
||||
private bool switchedToStrongSprite;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new legacy hit explosion.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Contrary to stable's, this implementation doesn't require a frame-perfect hit
|
||||
/// for the strong sprite to be displayed.
|
||||
/// </remarks>
|
||||
/// <param name="sprite">The normal legacy explosion sprite.</param>
|
||||
/// <param name="strongSprite">The strong legacy explosion sprite.</param>
|
||||
public LegacyHitExplosion(Drawable sprite, Drawable strongSprite = null)
|
||||
{
|
||||
this.sprite = sprite;
|
||||
this.strongSprite = strongSprite;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(DrawableHitObject judgedObject)
|
||||
{
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
AddInternal(sprite.With(s =>
|
||||
{
|
||||
s.Anchor = Anchor.Centre;
|
||||
s.Origin = Anchor.Centre;
|
||||
}));
|
||||
|
||||
if (strongSprite != null)
|
||||
{
|
||||
AddInternal(strongSprite.With(s =>
|
||||
{
|
||||
s.Alpha = 0;
|
||||
s.Anchor = Anchor.Centre;
|
||||
s.Origin = Anchor.Centre;
|
||||
}));
|
||||
}
|
||||
|
||||
if (judgedObject is DrawableHit hit)
|
||||
nestedStrongHit = hit.NestedHitObjects.SingleOrDefault() as DrawableStrongNestedHit;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
@ -33,5 +76,25 @@ namespace osu.Game.Rulesets.Taiko.Skinning
|
||||
|
||||
Expire(true);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (shouldSwitchToStrongSprite() && !switchedToStrongSprite)
|
||||
{
|
||||
sprite.FadeOut(50, Easing.OutQuint);
|
||||
strongSprite.FadeIn(50, Easing.OutQuint);
|
||||
switchedToStrongSprite = true;
|
||||
}
|
||||
}
|
||||
|
||||
private bool shouldSwitchToStrongSprite()
|
||||
{
|
||||
if (nestedStrongHit == null || strongSprite == null)
|
||||
return false;
|
||||
|
||||
return nestedStrongHit.IsHit;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -74,15 +74,23 @@ namespace osu.Game.Rulesets.Taiko.Skinning
|
||||
|
||||
return null;
|
||||
|
||||
case TaikoSkinComponents.TaikoExplosionOk:
|
||||
case TaikoSkinComponents.TaikoExplosionOkStrong:
|
||||
case TaikoSkinComponents.TaikoExplosionGreat:
|
||||
case TaikoSkinComponents.TaikoExplosionGreatStrong:
|
||||
case TaikoSkinComponents.TaikoExplosionMiss:
|
||||
|
||||
var sprite = this.GetAnimation(getHitName(taikoComponent.Component), true, false);
|
||||
if (sprite != null)
|
||||
return new LegacyHitExplosion(sprite);
|
||||
var missSprite = this.GetAnimation(getHitName(taikoComponent.Component), true, false);
|
||||
if (missSprite != null)
|
||||
return new LegacyHitExplosion(missSprite);
|
||||
|
||||
return null;
|
||||
|
||||
case TaikoSkinComponents.TaikoExplosionOk:
|
||||
case TaikoSkinComponents.TaikoExplosionGreat:
|
||||
|
||||
var hitName = getHitName(taikoComponent.Component);
|
||||
var hitSprite = this.GetAnimation(hitName, true, false);
|
||||
var strongHitSprite = this.GetAnimation($"{hitName}k", true, false);
|
||||
|
||||
if (hitSprite != null)
|
||||
return new LegacyHitExplosion(hitSprite, strongHitSprite);
|
||||
|
||||
return null;
|
||||
|
||||
@ -109,17 +117,11 @@ namespace osu.Game.Rulesets.Taiko.Skinning
|
||||
case TaikoSkinComponents.TaikoExplosionOk:
|
||||
return "taiko-hit100";
|
||||
|
||||
case TaikoSkinComponents.TaikoExplosionOkStrong:
|
||||
return "taiko-hit100k";
|
||||
|
||||
case TaikoSkinComponents.TaikoExplosionGreat:
|
||||
return "taiko-hit300";
|
||||
|
||||
case TaikoSkinComponents.TaikoExplosionGreatStrong:
|
||||
return "taiko-hit300k";
|
||||
}
|
||||
|
||||
throw new ArgumentOutOfRangeException(nameof(component), "Invalid result type");
|
||||
throw new ArgumentOutOfRangeException(nameof(component), $"Invalid component type: {component}");
|
||||
}
|
||||
|
||||
public override SampleChannel GetSample(ISampleInfo sampleInfo) => Source.GetSample(new LegacyTaikoSampleInfo(sampleInfo));
|
||||
|
@ -17,9 +17,7 @@ namespace osu.Game.Rulesets.Taiko
|
||||
BarLine,
|
||||
TaikoExplosionMiss,
|
||||
TaikoExplosionOk,
|
||||
TaikoExplosionOkStrong,
|
||||
TaikoExplosionGreat,
|
||||
TaikoExplosionGreatStrong,
|
||||
Scroller,
|
||||
Mascot,
|
||||
}
|
||||
|
@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osuTK;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
@ -10,7 +9,6 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.UI
|
||||
@ -50,10 +48,10 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Child = skinnable = new SkinnableDrawable(new TaikoSkinComponent(getComponentName(JudgedObject)), _ => new DefaultHitExplosion(JudgedObject, result));
|
||||
Child = skinnable = new SkinnableDrawable(new TaikoSkinComponent(getComponentName(result)), _ => new DefaultHitExplosion(JudgedObject, result));
|
||||
}
|
||||
|
||||
private TaikoSkinComponents getComponentName(DrawableHitObject judgedObject)
|
||||
private static TaikoSkinComponents getComponentName(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
@ -61,28 +59,13 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
return TaikoSkinComponents.TaikoExplosionMiss;
|
||||
|
||||
case HitResult.Ok:
|
||||
return useStrongExplosion(judgedObject)
|
||||
? TaikoSkinComponents.TaikoExplosionOkStrong
|
||||
: TaikoSkinComponents.TaikoExplosionOk;
|
||||
return TaikoSkinComponents.TaikoExplosionOk;
|
||||
|
||||
case HitResult.Great:
|
||||
return useStrongExplosion(judgedObject)
|
||||
? TaikoSkinComponents.TaikoExplosionGreatStrong
|
||||
: TaikoSkinComponents.TaikoExplosionGreat;
|
||||
return TaikoSkinComponents.TaikoExplosionGreat;
|
||||
}
|
||||
|
||||
throw new ArgumentOutOfRangeException(nameof(judgedObject), "Invalid result type");
|
||||
}
|
||||
|
||||
private bool useStrongExplosion(DrawableHitObject judgedObject)
|
||||
{
|
||||
if (!(judgedObject.HitObject is Hit))
|
||||
return false;
|
||||
|
||||
if (!(judgedObject.NestedHitObjects.SingleOrDefault() is DrawableStrongNestedHit nestedHit))
|
||||
return false;
|
||||
|
||||
return judgedObject.Result.Type == nestedHit.Result.Type;
|
||||
throw new ArgumentOutOfRangeException(nameof(result), $"Invalid result type: {result}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -215,16 +215,12 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
private void addDrumRollHit(DrawableDrumRollTick drawableTick) =>
|
||||
drumRollHitContainer.Add(new DrawableFlyingHit(drawableTick));
|
||||
|
||||
/// <remarks>
|
||||
/// As legacy skins have different explosions for singular and double strong hits,
|
||||
/// explosion addition is scheduled to ensure that both hits are processed if they occur on the same frame.
|
||||
/// </remarks>
|
||||
private void addExplosion(DrawableHitObject drawableObject, HitResult result, HitType type) => Schedule(() =>
|
||||
private void addExplosion(DrawableHitObject drawableObject, HitResult result, HitType type)
|
||||
{
|
||||
hitExplosionContainer.Add(new HitExplosion(drawableObject, result));
|
||||
if (drawableObject.HitObject.Kiai)
|
||||
kiaiExplosionContainer.Add(new KiaiHitExplosion(drawableObject, type));
|
||||
});
|
||||
}
|
||||
|
||||
private class ProxyContainer : LifetimeManagementContainer
|
||||
{
|
||||
|
@ -4,10 +4,12 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Graphics.Audio;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Audio;
|
||||
@ -106,9 +108,14 @@ namespace osu.Game.Tests.Gameplay
|
||||
Beatmap.Value = new TestCustomSkinWorkingBeatmap(new OsuRuleset().RulesetInfo, Audio);
|
||||
SelectedMods.Value = new[] { testedMod };
|
||||
|
||||
Add(gameplayContainer = new GameplayClockContainer(Beatmap.Value, 0));
|
||||
var beatmapSkinSourceContainer = new BeatmapSkinProvidingContainer(Beatmap.Value.Skin);
|
||||
|
||||
gameplayContainer.Add(sample = new TestDrawableStoryboardSample(new StoryboardSampleInfo("test-sample", 1, 1))
|
||||
Add(gameplayContainer = new GameplayClockContainer(Beatmap.Value, 0)
|
||||
{
|
||||
Child = beatmapSkinSourceContainer
|
||||
});
|
||||
|
||||
beatmapSkinSourceContainer.Add(sample = new TestDrawableStoryboardSample(new StoryboardSampleInfo("test-sample", 1, 1))
|
||||
{
|
||||
Clock = gameplayContainer.GameplayClock
|
||||
});
|
||||
@ -116,7 +123,7 @@ namespace osu.Game.Tests.Gameplay
|
||||
|
||||
AddStep("start", () => gameplayContainer.Start());
|
||||
|
||||
AddAssert("sample playback rate matches mod rates", () => sample.Channel.AggregateFrequency.Value == expectedRate);
|
||||
AddAssert("sample playback rate matches mod rates", () => sample.ChildrenOfType<DrawableSample>().First().AggregateFrequency.Value == expectedRate);
|
||||
}
|
||||
|
||||
private class TestSkin : LegacySkin
|
||||
@ -168,8 +175,6 @@ namespace osu.Game.Tests.Gameplay
|
||||
: base(sampleInfo)
|
||||
{
|
||||
}
|
||||
|
||||
public new SampleChannel Channel => base.Channel;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4,7 +4,7 @@
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Timing;
|
||||
|
||||
@ -17,16 +17,26 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
[Cached(typeof(IBeatSnapProvider))]
|
||||
private readonly EditorBeatmap editorBeatmap;
|
||||
|
||||
protected override bool ScrollUsingMouseWheel => false;
|
||||
|
||||
public TestSceneTimingScreen()
|
||||
{
|
||||
editorBeatmap = new EditorBeatmap(new OsuBeatmap());
|
||||
editorBeatmap = new EditorBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo));
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
|
||||
Beatmap.Disabled = true;
|
||||
|
||||
Child = new TimingScreen();
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
Beatmap.Disabled = false;
|
||||
base.Dispose(isDisposing);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -158,7 +158,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
public void TestQuickRetryFromFailedGameplay()
|
||||
{
|
||||
AddUntilStep("wait for fail", () => Player.HasFailed);
|
||||
AddStep("quick retry", () => Player.GameplayClockContainer.OfType<HotkeyRetryOverlay>().First().Action?.Invoke());
|
||||
AddStep("quick retry", () => Player.GameplayClockContainer.ChildrenOfType<HotkeyRetryOverlay>().First().Action?.Invoke());
|
||||
|
||||
confirmExited();
|
||||
}
|
||||
@ -167,7 +167,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
public void TestQuickExitFromFailedGameplay()
|
||||
{
|
||||
AddUntilStep("wait for fail", () => Player.HasFailed);
|
||||
AddStep("quick exit", () => Player.GameplayClockContainer.OfType<HotkeyExitOverlay>().First().Action?.Invoke());
|
||||
AddStep("quick exit", () => Player.GameplayClockContainer.ChildrenOfType<HotkeyExitOverlay>().First().Action?.Invoke());
|
||||
|
||||
confirmExited();
|
||||
}
|
||||
@ -183,7 +183,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Test]
|
||||
public void TestQuickExitFromGameplay()
|
||||
{
|
||||
AddStep("quick exit", () => Player.GameplayClockContainer.OfType<HotkeyExitOverlay>().First().Action?.Invoke());
|
||||
AddStep("quick exit", () => Player.GameplayClockContainer.ChildrenOfType<HotkeyExitOverlay>().First().Action?.Invoke());
|
||||
|
||||
confirmExited();
|
||||
}
|
||||
|
@ -22,11 +22,11 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public class TestSceneSkinnableSound : OsuTestScene
|
||||
{
|
||||
[Cached]
|
||||
[Cached(typeof(ISamplePlaybackDisabler))]
|
||||
private GameplayClock gameplayClock = new GameplayClock(new FramedClock());
|
||||
|
||||
private TestSkinSourceContainer skinSource;
|
||||
private SkinnableSound skinnableSound;
|
||||
private PausableSkinnableSound skinnableSound;
|
||||
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
@ -39,7 +39,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
Clock = gameplayClock,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = skinnableSound = new SkinnableSound(new SampleInfo("normal-sliderslide"))
|
||||
Child = skinnableSound = new PausableSkinnableSound(new SampleInfo("normal-sliderslide"))
|
||||
},
|
||||
};
|
||||
});
|
||||
|
26
osu.Game/Extensions/EditorDisplayExtensions.cs
Normal file
26
osu.Game/Extensions/EditorDisplayExtensions.cs
Normal file
@ -0,0 +1,26 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Extensions
|
||||
{
|
||||
public static class EditorDisplayExtensions
|
||||
{
|
||||
/// <summary>
|
||||
/// Get an editor formatted string (mm:ss:mss)
|
||||
/// </summary>
|
||||
/// <param name="milliseconds">A time value in milliseconds.</param>
|
||||
/// <returns>An editor formatted display string.</returns>
|
||||
public static string ToEditorFormattedString(this double milliseconds) =>
|
||||
ToEditorFormattedString(TimeSpan.FromMilliseconds(milliseconds));
|
||||
|
||||
/// <summary>
|
||||
/// Get an editor formatted string (mm:ss:mss)
|
||||
/// </summary>
|
||||
/// <param name="timeSpan">A time value.</param>
|
||||
/// <returns>An editor formatted display string.</returns>
|
||||
public static string ToEditorFormattedString(this TimeSpan timeSpan) =>
|
||||
$"{(timeSpan < TimeSpan.Zero ? "-" : string.Empty)}{timeSpan:mm\\:ss\\:fff}";
|
||||
}
|
||||
}
|
@ -15,12 +15,12 @@ namespace osu.Game.Rulesets.Judgements
|
||||
/// <summary>
|
||||
/// The score awarded for a small bonus.
|
||||
/// </summary>
|
||||
public const double SMALL_BONUS_SCORE = 10;
|
||||
public const int SMALL_BONUS_SCORE = 10;
|
||||
|
||||
/// <summary>
|
||||
/// The score awarded for a large bonus.
|
||||
/// </summary>
|
||||
public const double LARGE_BONUS_SCORE = 50;
|
||||
public const int LARGE_BONUS_SCORE = 50;
|
||||
|
||||
/// <summary>
|
||||
/// The default health increase for a maximum judgement, as a proportion of total health.
|
||||
@ -74,7 +74,7 @@ namespace osu.Game.Rulesets.Judgements
|
||||
/// <summary>
|
||||
/// The numeric score representation for the maximum achievable result.
|
||||
/// </summary>
|
||||
public double MaxNumericResult => ToNumericResult(MaxResult);
|
||||
public int MaxNumericResult => ToNumericResult(MaxResult);
|
||||
|
||||
/// <summary>
|
||||
/// The health increase for the maximum achievable result.
|
||||
@ -82,19 +82,19 @@ namespace osu.Game.Rulesets.Judgements
|
||||
public double MaxHealthIncrease => HealthIncreaseFor(MaxResult);
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the numeric score representation of a <see cref="JudgementResult"/>.
|
||||
/// Retrieves the numeric score representation of a <see cref="HitResult"/>.
|
||||
/// </summary>
|
||||
/// <param name="result">The <see cref="JudgementResult"/> to find the numeric score representation for.</param>
|
||||
/// <param name="result">The <see cref="HitResult"/> to find the numeric score representation for.</param>
|
||||
/// <returns>The numeric score representation of <paramref name="result"/>.</returns>
|
||||
[Obsolete("Has no effect. Use ToNumericResult(HitResult) (standardised across all rulesets).")] // Can be removed 20210328
|
||||
protected virtual int NumericResultFor(HitResult result) => result == HitResult.Miss ? 0 : 1;
|
||||
[Obsolete("Has no effect. Use ToNumericResult(HitResult) (standardised across all rulesets).")] // Can be made non-virtual 20210328
|
||||
protected virtual int NumericResultFor(HitResult result) => ToNumericResult(result);
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the numeric score representation of a <see cref="JudgementResult"/>.
|
||||
/// </summary>
|
||||
/// <param name="result">The <see cref="JudgementResult"/> to find the numeric score representation for.</param>
|
||||
/// <returns>The numeric score representation of <paramref name="result"/>.</returns>
|
||||
public double NumericResultFor(JudgementResult result) => ToNumericResult(result.Type);
|
||||
public int NumericResultFor(JudgementResult result) => ToNumericResult(result.Type);
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the numeric health increase of a <see cref="HitResult"/>.
|
||||
@ -155,7 +155,7 @@ namespace osu.Game.Rulesets.Judgements
|
||||
|
||||
public override string ToString() => $"MaxResult:{MaxResult} MaxScore:{MaxNumericResult}";
|
||||
|
||||
public static double ToNumericResult(HitResult result)
|
||||
public static int ToNumericResult(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
@ -163,25 +163,25 @@ namespace osu.Game.Rulesets.Judgements
|
||||
return 0;
|
||||
|
||||
case HitResult.SmallTickHit:
|
||||
return 1 / 30d;
|
||||
return 10;
|
||||
|
||||
case HitResult.LargeTickHit:
|
||||
return 1 / 10d;
|
||||
return 30;
|
||||
|
||||
case HitResult.Meh:
|
||||
return 1 / 6d;
|
||||
return 50;
|
||||
|
||||
case HitResult.Ok:
|
||||
return 1 / 3d;
|
||||
return 100;
|
||||
|
||||
case HitResult.Good:
|
||||
return 2 / 3d;
|
||||
return 200;
|
||||
|
||||
case HitResult.Great:
|
||||
return 1d;
|
||||
return 300;
|
||||
|
||||
case HitResult.Perfect:
|
||||
return 7 / 6d;
|
||||
return 350;
|
||||
|
||||
case HitResult.SmallBonus:
|
||||
return SMALL_BONUS_SCORE;
|
||||
|
@ -1,7 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Graphics.Audio;
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
@ -10,6 +10,6 @@ namespace osu.Game.Rulesets.Mods
|
||||
/// </summary>
|
||||
public interface IApplicableToSample : IApplicableMod
|
||||
{
|
||||
void ApplyToSample(SampleChannel sample);
|
||||
void ApplyToSample(DrawableSample sample);
|
||||
}
|
||||
}
|
||||
|
@ -52,10 +52,10 @@ namespace osu.Game.Rulesets.Mods
|
||||
|
||||
public class NightcoreBeatContainer : BeatSyncedContainer
|
||||
{
|
||||
private SkinnableSound hatSample;
|
||||
private SkinnableSound clapSample;
|
||||
private SkinnableSound kickSample;
|
||||
private SkinnableSound finishSample;
|
||||
private PausableSkinnableSound hatSample;
|
||||
private PausableSkinnableSound clapSample;
|
||||
private PausableSkinnableSound kickSample;
|
||||
private PausableSkinnableSound finishSample;
|
||||
|
||||
private int? firstBeat;
|
||||
|
||||
@ -69,10 +69,10 @@ namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
hatSample = new SkinnableSound(new SampleInfo("nightcore-hat")),
|
||||
clapSample = new SkinnableSound(new SampleInfo("nightcore-clap")),
|
||||
kickSample = new SkinnableSound(new SampleInfo("nightcore-kick")),
|
||||
finishSample = new SkinnableSound(new SampleInfo("nightcore-finish")),
|
||||
hatSample = new PausableSkinnableSound(new SampleInfo("nightcore-hat")),
|
||||
clapSample = new PausableSkinnableSound(new SampleInfo("nightcore-clap")),
|
||||
kickSample = new PausableSkinnableSound(new SampleInfo("nightcore-kick")),
|
||||
finishSample = new PausableSkinnableSound(new SampleInfo("nightcore-finish")),
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -2,9 +2,9 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Audio;
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Mods
|
||||
track.AddAdjustment(AdjustableProperty.Tempo, SpeedChange);
|
||||
}
|
||||
|
||||
public virtual void ApplyToSample(SampleChannel sample)
|
||||
public virtual void ApplyToSample(DrawableSample sample)
|
||||
{
|
||||
sample.AddAdjustment(AdjustableProperty.Frequency, SpeedChange);
|
||||
}
|
||||
|
@ -6,11 +6,11 @@ using System.Linq;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Mods
|
||||
AdjustPitch.TriggerChange();
|
||||
}
|
||||
|
||||
public void ApplyToSample(SampleChannel sample)
|
||||
public void ApplyToSample(DrawableSample sample)
|
||||
{
|
||||
sample.AddAdjustment(AdjustableProperty.Frequency, SpeedChange);
|
||||
}
|
||||
|
@ -10,6 +10,7 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.TypeExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
@ -17,7 +18,6 @@ using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Screens.Play;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Drawables
|
||||
@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
/// </summary>
|
||||
public readonly Bindable<Color4> AccentColour = new Bindable<Color4>(Color4.Gray);
|
||||
|
||||
protected SkinnableSound Samples { get; private set; }
|
||||
protected PausableSkinnableSound Samples { get; private set; }
|
||||
|
||||
public virtual IEnumerable<HitSampleInfo> GetSamples() => HitObject.Samples;
|
||||
|
||||
@ -179,7 +179,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
+ $" This is an indication that {nameof(HitObject.ApplyDefaults)} has not been invoked on {this}.");
|
||||
}
|
||||
|
||||
Samples = new SkinnableSound(samples.Select(s => HitObject.SampleControlPoint.ApplyTo(s)));
|
||||
Samples = new PausableSkinnableSound(samples.Select(s => HitObject.SampleControlPoint.ApplyTo(s)));
|
||||
AddInternal(Samples);
|
||||
}
|
||||
|
||||
@ -359,9 +359,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
{
|
||||
}
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private GameplayClock gameplayClock { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Calculate the position to be used for sample playback at a specified X position (0..1).
|
||||
/// </summary>
|
||||
@ -374,18 +371,13 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
return balance_adjust_amount * (userPositionalHitSounds.Value ? position - 0.5f : 0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether samples should currently be playing. Will be false during seek operations.
|
||||
/// </summary>
|
||||
protected bool ShouldPlaySamples => gameplayClock?.IsSeeking != true;
|
||||
|
||||
/// <summary>
|
||||
/// Plays all the hit sounds for this <see cref="DrawableHitObject"/>.
|
||||
/// This is invoked automatically when this <see cref="DrawableHitObject"/> is hit.
|
||||
/// </summary>
|
||||
public virtual void PlaySamples()
|
||||
{
|
||||
if (Samples != null && ShouldPlaySamples)
|
||||
if (Samples != null)
|
||||
{
|
||||
Samples.Balance.Value = CalculateSamplePlaybackBalance(SamplePlaybackPosition);
|
||||
Samples.Play();
|
||||
@ -476,12 +468,21 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
throw new InvalidOperationException($"{GetType().ReadableName()} applied a {nameof(JudgementResult)} but did not update {nameof(JudgementResult.Type)}.");
|
||||
|
||||
// Some (especially older) rulesets use scorable judgements instead of the newer ignorehit/ignoremiss judgements.
|
||||
// Can be removed 20210328
|
||||
if (Result.Judgement.MaxResult == HitResult.IgnoreHit)
|
||||
{
|
||||
HitResult originalType = Result.Type;
|
||||
|
||||
if (Result.Type == HitResult.Miss)
|
||||
Result.Type = HitResult.IgnoreMiss;
|
||||
else if (Result.Type >= HitResult.Meh && Result.Type <= HitResult.Perfect)
|
||||
Result.Type = HitResult.IgnoreHit;
|
||||
|
||||
if (Result.Type != originalType)
|
||||
{
|
||||
Logger.Log($"{GetType().ReadableName()} applied an invalid hit result ({originalType}) when {nameof(HitResult.IgnoreMiss)} or {nameof(HitResult.IgnoreHit)} is expected.\n"
|
||||
+ $"This has been automatically adjusted to {Result.Type}, and support will be removed from 2020-03-28 onwards.", level: LogLevel.Important);
|
||||
}
|
||||
}
|
||||
|
||||
if (!Result.Type.IsValidHitResult(Result.Judgement.MinResult, Result.Judgement.MaxResult))
|
||||
|
@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Scoring
|
||||
/// </summary>
|
||||
[Description(@"")]
|
||||
[Order(14)]
|
||||
None = 0,
|
||||
None,
|
||||
|
||||
/// <summary>
|
||||
/// Indicates that the object has been judged as a miss.
|
||||
@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Scoring
|
||||
/// </remarks>
|
||||
[Description(@"Miss")]
|
||||
[Order(5)]
|
||||
Miss = 64,
|
||||
Miss,
|
||||
|
||||
[Description(@"Meh")]
|
||||
[Order(4)]
|
||||
@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Scoring
|
||||
/// Indicates small tick miss.
|
||||
/// </summary>
|
||||
[Order(11)]
|
||||
SmallTickMiss = 128,
|
||||
SmallTickMiss,
|
||||
|
||||
/// <summary>
|
||||
/// Indicates a small tick hit.
|
||||
@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Scoring
|
||||
/// Indicates a large tick miss.
|
||||
/// </summary>
|
||||
[Order(10)]
|
||||
LargeTickMiss = 192,
|
||||
LargeTickMiss,
|
||||
|
||||
/// <summary>
|
||||
/// Indicates a large tick hit.
|
||||
@ -79,20 +79,20 @@ namespace osu.Game.Rulesets.Scoring
|
||||
/// </summary>
|
||||
[Description("S Bonus")]
|
||||
[Order(9)]
|
||||
SmallBonus = 254,
|
||||
SmallBonus,
|
||||
|
||||
/// <summary>
|
||||
/// Indicates a large bonus.
|
||||
/// </summary>
|
||||
[Description("L Bonus")]
|
||||
[Order(8)]
|
||||
LargeBonus = 320,
|
||||
LargeBonus,
|
||||
|
||||
/// <summary>
|
||||
/// Indicates a miss that should be ignored for scoring purposes.
|
||||
/// </summary>
|
||||
[Order(13)]
|
||||
IgnoreMiss = 384,
|
||||
IgnoreMiss,
|
||||
|
||||
/// <summary>
|
||||
/// Indicates a hit that should be ignored for scoring purposes.
|
||||
|
@ -2,7 +2,10 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Timing;
|
||||
@ -59,7 +62,7 @@ namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
if (clock != null)
|
||||
{
|
||||
stabilityGameplayClock.ParentGameplayClock = parentGameplayClock = clock;
|
||||
parentGameplayClock = stabilityGameplayClock.ParentGameplayClock = clock;
|
||||
GameplayClock.IsPaused.BindTo(clock.IsPaused);
|
||||
}
|
||||
}
|
||||
@ -215,7 +218,9 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
private class StabilityGameplayClock : GameplayClock
|
||||
{
|
||||
public IFrameBasedClock ParentGameplayClock;
|
||||
public GameplayClock ParentGameplayClock;
|
||||
|
||||
public override IEnumerable<Bindable<double>> NonGameplayAdjustments => ParentGameplayClock?.NonGameplayAdjustments ?? Enumerable.Empty<Bindable<double>>();
|
||||
|
||||
public StabilityGameplayClock(FramedClock underlyingClock)
|
||||
: base(underlyingClock)
|
||||
|
@ -3,8 +3,8 @@
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Extensions;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Components
|
||||
@ -35,9 +35,7 @@ namespace osu.Game.Screens.Edit.Components
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
var timespan = TimeSpan.FromMilliseconds(editorClock.CurrentTime);
|
||||
trackTimer.Text = $"{(timespan < TimeSpan.Zero ? "-" : string.Empty)}{timespan:mm\\:ss\\:fff}";
|
||||
trackTimer.Text = editorClock.CurrentTime.ToEditorFormattedString();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,70 +1,50 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Specialized;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
|
||||
{
|
||||
/// <summary>
|
||||
/// The part of the timeline that displays the control points.
|
||||
/// </summary>
|
||||
public class ControlPointPart : TimelinePart
|
||||
public class ControlPointPart : TimelinePart<GroupVisualisation>
|
||||
{
|
||||
private IBindableList<ControlPointGroup> controlPointGroups;
|
||||
|
||||
protected override void LoadBeatmap(WorkingBeatmap beatmap)
|
||||
{
|
||||
base.LoadBeatmap(beatmap);
|
||||
|
||||
ControlPointInfo cpi = beatmap.Beatmap.ControlPointInfo;
|
||||
|
||||
cpi.TimingPoints.ForEach(addTimingPoint);
|
||||
|
||||
// Consider all non-timing points as the same type
|
||||
cpi.SamplePoints.Select(c => (ControlPoint)c)
|
||||
.Concat(cpi.EffectPoints)
|
||||
.Concat(cpi.DifficultyPoints)
|
||||
.Distinct()
|
||||
// Non-timing points should not be added where there are timing points
|
||||
.Where(c => cpi.TimingPointAt(c.Time).Time != c.Time)
|
||||
.ForEach(addNonTimingPoint);
|
||||
}
|
||||
|
||||
private void addTimingPoint(ControlPoint controlPoint) => Add(new TimingPointVisualisation(controlPoint));
|
||||
private void addNonTimingPoint(ControlPoint controlPoint) => Add(new NonTimingPointVisualisation(controlPoint));
|
||||
|
||||
private class TimingPointVisualisation : ControlPointVisualisation
|
||||
{
|
||||
public TimingPointVisualisation(ControlPoint controlPoint)
|
||||
: base(controlPoint)
|
||||
controlPointGroups = beatmap.Beatmap.ControlPointInfo.Groups.GetBoundCopy();
|
||||
controlPointGroups.BindCollectionChanged((sender, args) =>
|
||||
{
|
||||
}
|
||||
switch (args.Action)
|
||||
{
|
||||
case NotifyCollectionChangedAction.Reset:
|
||||
Clear();
|
||||
break;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours) => Colour = colours.YellowDark;
|
||||
}
|
||||
case NotifyCollectionChangedAction.Add:
|
||||
foreach (var group in args.NewItems.OfType<ControlPointGroup>())
|
||||
Add(new GroupVisualisation(group));
|
||||
break;
|
||||
|
||||
private class NonTimingPointVisualisation : ControlPointVisualisation
|
||||
{
|
||||
public NonTimingPointVisualisation(ControlPoint controlPoint)
|
||||
: base(controlPoint)
|
||||
{
|
||||
}
|
||||
case NotifyCollectionChangedAction.Remove:
|
||||
foreach (var group in args.OldItems.OfType<ControlPointGroup>())
|
||||
{
|
||||
var matching = Children.SingleOrDefault(gv => gv.Group == group);
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours) => Colour = colours.Green;
|
||||
}
|
||||
matching?.Expire();
|
||||
}
|
||||
|
||||
private abstract class ControlPointVisualisation : PointVisualisation
|
||||
{
|
||||
protected ControlPointVisualisation(ControlPoint controlPoint)
|
||||
: base(controlPoint.Time)
|
||||
{
|
||||
}
|
||||
break;
|
||||
}
|
||||
}, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,46 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
|
||||
{
|
||||
public class GroupVisualisation : PointVisualisation
|
||||
{
|
||||
public readonly ControlPointGroup Group;
|
||||
|
||||
private BindableList<ControlPoint> controlPoints;
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; }
|
||||
|
||||
public GroupVisualisation(ControlPointGroup group)
|
||||
: base(group.Time)
|
||||
{
|
||||
Group = group;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
controlPoints = (BindableList<ControlPoint>)Group.ControlPoints.GetBoundCopy();
|
||||
controlPoints.BindCollectionChanged((_, __) =>
|
||||
{
|
||||
if (controlPoints.Count == 0)
|
||||
{
|
||||
Colour = Color4.Transparent;
|
||||
return;
|
||||
}
|
||||
|
||||
Colour = controlPoints.Any(c => c is TimingControlPoint) ? colours.YellowDark : colours.Green;
|
||||
}, true);
|
||||
}
|
||||
}
|
||||
}
|
@ -14,9 +14,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
{
|
||||
public class TimelineArea : Container
|
||||
{
|
||||
private readonly Timeline timeline = new Timeline { RelativeSizeAxes = Axes.Both };
|
||||
public readonly Timeline Timeline = new Timeline { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
protected override Container<Drawable> Content => timeline;
|
||||
protected override Container<Drawable> Content => Timeline;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
@ -107,7 +107,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
}
|
||||
}
|
||||
},
|
||||
timeline
|
||||
Timeline
|
||||
},
|
||||
},
|
||||
ColumnDimensions = new[]
|
||||
@ -121,9 +121,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
|
||||
waveformCheckbox.Current.Value = true;
|
||||
|
||||
timeline.WaveformVisible.BindTo(waveformCheckbox.Current);
|
||||
Timeline.WaveformVisible.BindTo(waveformCheckbox.Current);
|
||||
}
|
||||
|
||||
private void changeZoom(float change) => timeline.Zoom += change;
|
||||
private void changeZoom(float change) => Timeline.Zoom += change;
|
||||
}
|
||||
}
|
||||
|
@ -3,18 +3,23 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
@ -34,11 +39,21 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
|
||||
private readonly List<Container> shadowComponents = new List<Container>();
|
||||
|
||||
private DrawableHitObject drawableHitObject;
|
||||
|
||||
private Bindable<Color4> comboColour;
|
||||
|
||||
private readonly Container mainComponents;
|
||||
|
||||
private readonly OsuSpriteText comboIndexText;
|
||||
|
||||
private Bindable<int> comboIndex;
|
||||
|
||||
private const float thickness = 5;
|
||||
|
||||
private const float shadow_radius = 5;
|
||||
|
||||
private const float circle_size = 16;
|
||||
private const float circle_size = 24;
|
||||
|
||||
public TimelineHitObjectBlueprint(HitObject hitObject)
|
||||
: base(hitObject)
|
||||
@ -54,14 +69,28 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
|
||||
AddRangeInternal(new Drawable[]
|
||||
{
|
||||
mainComponents = new Container
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
},
|
||||
comboIndexText = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.Centre,
|
||||
Font = OsuFont.Numeric.With(size: circle_size / 2, weight: FontWeight.Black),
|
||||
},
|
||||
});
|
||||
|
||||
circle = new Circle
|
||||
{
|
||||
Size = new Vector2(circle_size),
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.Centre,
|
||||
RelativePositionAxes = Axes.X,
|
||||
AlwaysPresent = true,
|
||||
Colour = Color4.White,
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
@ -77,7 +106,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
DragBar dragBarUnderlay;
|
||||
Container extensionBar;
|
||||
|
||||
AddRangeInternal(new Drawable[]
|
||||
mainComponents.AddRange(new Drawable[]
|
||||
{
|
||||
extensionBar = new Container
|
||||
{
|
||||
@ -117,12 +146,54 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
}
|
||||
else
|
||||
{
|
||||
AddInternal(circle);
|
||||
mainComponents.Add(circle);
|
||||
}
|
||||
|
||||
updateShadows();
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(HitObjectComposer composer)
|
||||
{
|
||||
if (composer != null)
|
||||
{
|
||||
// best effort to get the drawable representation for grabbing colour and what not.
|
||||
drawableHitObject = composer.HitObjects.FirstOrDefault(d => d.HitObject == HitObject);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
if (HitObject is IHasComboInformation comboInfo)
|
||||
{
|
||||
comboIndex = comboInfo.IndexInCurrentComboBindable.GetBoundCopy();
|
||||
comboIndex.BindValueChanged(combo =>
|
||||
{
|
||||
comboIndexText.Text = (combo.NewValue + 1).ToString();
|
||||
}, true);
|
||||
}
|
||||
|
||||
if (drawableHitObject != null)
|
||||
{
|
||||
comboColour = drawableHitObject.AccentColour.GetBoundCopy();
|
||||
comboColour.BindValueChanged(colour =>
|
||||
{
|
||||
if (HitObject is IHasDuration)
|
||||
mainComponents.Colour = ColourInfo.GradientHorizontal(drawableHitObject.AccentColour.Value, Color4.White);
|
||||
else
|
||||
mainComponents.Colour = drawableHitObject.AccentColour.Value;
|
||||
|
||||
var col = mainComponents.Colour.TopLeft.Linear;
|
||||
float brightness = col.R + col.G + col.B;
|
||||
|
||||
// decide the combo index colour based on brightness?
|
||||
comboIndexText.Colour = brightness > 0.5f ? Color4.Black : Color4.White;
|
||||
}, true);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
@ -1,8 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Screens.Edit.Compose.Components.Timeline;
|
||||
using osu.Game.Skinning;
|
||||
@ -18,11 +22,23 @@ namespace osu.Game.Screens.Edit.Compose
|
||||
{
|
||||
}
|
||||
|
||||
protected override Drawable CreateMainContent()
|
||||
private Ruleset ruleset;
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
||||
{
|
||||
var ruleset = Beatmap.Value.BeatmapInfo.Ruleset?.CreateInstance();
|
||||
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
||||
|
||||
ruleset = parent.Get<IBindable<WorkingBeatmap>>().Value.BeatmapInfo.Ruleset?.CreateInstance();
|
||||
composer = ruleset?.CreateHitObjectComposer();
|
||||
|
||||
// make the composer available to the timeline and other components in this screen.
|
||||
dependencies.CacheAs(composer);
|
||||
|
||||
return dependencies;
|
||||
}
|
||||
|
||||
protected override Drawable CreateMainContent()
|
||||
{
|
||||
if (ruleset == null || composer == null)
|
||||
return new ScreenWhiteBox.UnderConstructionMessage(ruleset == null ? "This beatmap" : $"{ruleset.Description}'s composer");
|
||||
|
||||
|
@ -107,6 +107,7 @@ namespace osu.Game.Screens.Edit
|
||||
UpdateClockSource();
|
||||
|
||||
dependencies.CacheAs(clock);
|
||||
dependencies.CacheAs<ISamplePlaybackDisabler>(clock);
|
||||
AddInternal(clock);
|
||||
|
||||
// todo: remove caching of this and consume via editorBeatmap?
|
||||
|
@ -7,17 +7,18 @@ using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Screens.Edit
|
||||
{
|
||||
/// <summary>
|
||||
/// A decoupled clock which adds editor-specific functionality, such as snapping to a user-defined beat divisor.
|
||||
/// </summary>
|
||||
public class EditorClock : Component, IFrameBasedClock, IAdjustableClock, ISourceChangeableClock
|
||||
public class EditorClock : Component, IFrameBasedClock, IAdjustableClock, ISourceChangeableClock, ISamplePlaybackDisabler
|
||||
{
|
||||
public IBindable<Track> Track => track;
|
||||
|
||||
@ -31,6 +32,10 @@ namespace osu.Game.Screens.Edit
|
||||
|
||||
private readonly DecoupleableInterpolatingFramedClock underlyingClock;
|
||||
|
||||
public IBindable<bool> SamplePlaybackDisabled => samplePlaybackDisabled;
|
||||
|
||||
private readonly Bindable<bool> samplePlaybackDisabled = new Bindable<bool>();
|
||||
|
||||
public EditorClock(WorkingBeatmap beatmap, BindableBeatDivisor beatDivisor)
|
||||
: this(beatmap.Beatmap.ControlPointInfo, beatmap.Track.Length, beatDivisor)
|
||||
{
|
||||
@ -166,11 +171,14 @@ namespace osu.Game.Screens.Edit
|
||||
|
||||
public void Stop()
|
||||
{
|
||||
samplePlaybackDisabled.Value = true;
|
||||
underlyingClock.Stop();
|
||||
}
|
||||
|
||||
public bool Seek(double position)
|
||||
{
|
||||
samplePlaybackDisabled.Value = true;
|
||||
|
||||
ClearTransforms();
|
||||
return underlyingClock.Seek(position);
|
||||
}
|
||||
@ -211,8 +219,35 @@ namespace osu.Game.Screens.Edit
|
||||
|
||||
private const double transform_time = 300;
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
updateSeekingState();
|
||||
}
|
||||
|
||||
private void updateSeekingState()
|
||||
{
|
||||
if (samplePlaybackDisabled.Value)
|
||||
{
|
||||
if (track.Value?.IsRunning != true)
|
||||
{
|
||||
// seeking in the editor can happen while the track isn't running.
|
||||
// in this case we always want to expose ourselves as seeking (to avoid sample playback).
|
||||
return;
|
||||
}
|
||||
|
||||
// we are either running a seek tween or doing an immediate seek.
|
||||
// in the case of an immediate seek the seeking bool will be set to false after one update.
|
||||
// this allows for silencing hit sounds and the likes.
|
||||
samplePlaybackDisabled.Value = Transforms.Any();
|
||||
}
|
||||
}
|
||||
|
||||
public void SeekTo(double seekDestination)
|
||||
{
|
||||
samplePlaybackDisabled.Value = true;
|
||||
|
||||
if (IsRunning)
|
||||
Seek(seekDestination);
|
||||
else
|
||||
|
@ -115,10 +115,18 @@ namespace osu.Game.Screens.Edit
|
||||
new TimelineTickDisplay(),
|
||||
CreateTimelineContent(),
|
||||
}
|
||||
}, timelineContainer.Add);
|
||||
}, t =>
|
||||
{
|
||||
timelineContainer.Add(t);
|
||||
OnTimelineLoaded(t);
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
protected virtual void OnTimelineLoaded(TimelineArea timelineArea)
|
||||
{
|
||||
}
|
||||
|
||||
protected abstract Drawable CreateMainContent();
|
||||
|
||||
protected virtual Drawable CreateTimelineContent() => new Container();
|
||||
|
@ -11,6 +11,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Extensions;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
@ -89,7 +90,7 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = $"{group.Time:n0}ms",
|
||||
Text = group.Time.ToEditorFormattedString(),
|
||||
Font = OsuFont.GetFont(size: text_size, weight: FontWeight.Bold)
|
||||
},
|
||||
new ControlGroupAttributes(group),
|
||||
|
@ -12,6 +12,8 @@ using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts;
|
||||
using osu.Game.Screens.Edit.Compose.Components.Timeline;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Timing
|
||||
@ -29,6 +31,11 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
{
|
||||
}
|
||||
|
||||
protected override Drawable CreateTimelineContent() => new ControlPointPart
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
};
|
||||
|
||||
protected override Drawable CreateMainContent() => new GridContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
@ -58,6 +65,12 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
});
|
||||
}
|
||||
|
||||
protected override void OnTimelineLoaded(TimelineArea timelineArea)
|
||||
{
|
||||
base.OnTimelineLoaded(timelineArea);
|
||||
timelineArea.Timeline.Zoom = timelineArea.Timeline.MinZoom;
|
||||
}
|
||||
|
||||
public class ControlPointList : CompositeDrawable
|
||||
{
|
||||
private OsuButton deleteButton;
|
||||
@ -129,11 +142,12 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
selectedGroup.BindValueChanged(selected => { deleteButton.Enabled.Value = selected.NewValue != null; }, true);
|
||||
|
||||
controlGroups = Beatmap.Value.Beatmap.ControlPointInfo.Groups.GetBoundCopy();
|
||||
controlGroups.CollectionChanged += (sender, args) => createContent();
|
||||
createContent();
|
||||
}
|
||||
|
||||
private void createContent() => table.ControlGroups = controlGroups;
|
||||
controlGroups.BindCollectionChanged((sender, args) =>
|
||||
{
|
||||
table.ControlGroups = controlGroups;
|
||||
}, true);
|
||||
}
|
||||
|
||||
private void delete()
|
||||
{
|
||||
|
@ -103,12 +103,17 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
private const double sane_maximum = 240;
|
||||
|
||||
private readonly BindableNumber<double> beatLengthBindable = new TimingControlPoint().BeatLengthBindable;
|
||||
private readonly BindableDouble bpmBindable = new BindableDouble();
|
||||
|
||||
private readonly BindableDouble bpmBindable = new BindableDouble(60000 / TimingControlPoint.DEFAULT_BEAT_LENGTH)
|
||||
{
|
||||
MinValue = sane_minimum,
|
||||
MaxValue = sane_maximum,
|
||||
};
|
||||
|
||||
public BPMSlider()
|
||||
{
|
||||
beatLengthBindable.BindValueChanged(beatLength => updateCurrent(beatLengthToBpm(beatLength.NewValue)), true);
|
||||
bpmBindable.BindValueChanged(bpm => bpmBindable.Default = beatLengthBindable.Value = beatLengthToBpm(bpm.NewValue));
|
||||
bpmBindable.BindValueChanged(bpm => beatLengthBindable.Value = beatLengthToBpm(bpm.NewValue));
|
||||
|
||||
base.Bindable = bpmBindable;
|
||||
}
|
||||
|
@ -1,6 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Timing;
|
||||
|
||||
@ -14,12 +16,17 @@ namespace osu.Game.Screens.Play
|
||||
/// <see cref="IFrameBasedClock"/>, as this should only be done once to ensure accuracy.
|
||||
/// </remarks>
|
||||
/// </summary>
|
||||
public class GameplayClock : IFrameBasedClock
|
||||
public class GameplayClock : IFrameBasedClock, ISamplePlaybackDisabler
|
||||
{
|
||||
private readonly IFrameBasedClock underlyingClock;
|
||||
|
||||
public readonly BindableBool IsPaused = new BindableBool();
|
||||
|
||||
/// <summary>
|
||||
/// All adjustments applied to this clock which don't come from gameplay or mods.
|
||||
/// </summary>
|
||||
public virtual IEnumerable<Bindable<double>> NonGameplayAdjustments => Enumerable.Empty<Bindable<double>>();
|
||||
|
||||
public GameplayClock(IFrameBasedClock underlyingClock)
|
||||
{
|
||||
this.underlyingClock = underlyingClock;
|
||||
@ -29,6 +36,23 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
public double Rate => underlyingClock.Rate;
|
||||
|
||||
/// <summary>
|
||||
/// The rate of gameplay when playback is at 100%.
|
||||
/// This excludes any seeking / user adjustments.
|
||||
/// </summary>
|
||||
public double TrueGameplayRate
|
||||
{
|
||||
get
|
||||
{
|
||||
double baseRate = Rate;
|
||||
|
||||
foreach (var adjustment in NonGameplayAdjustments)
|
||||
baseRate /= adjustment.Value;
|
||||
|
||||
return baseRate;
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsRunning => underlyingClock.IsRunning;
|
||||
|
||||
/// <summary>
|
||||
@ -48,5 +72,7 @@ namespace osu.Game.Screens.Play
|
||||
public FrameTimeInfo TimeInfo => underlyingClock.TimeInfo;
|
||||
|
||||
public IClock Source => underlyingClock;
|
||||
|
||||
public IBindable<bool> SamplePlaybackDisabled => IsPaused;
|
||||
}
|
||||
}
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
@ -50,8 +51,11 @@ namespace osu.Game.Screens.Play
|
||||
/// <summary>
|
||||
/// The final clock which is exposed to underlying components.
|
||||
/// </summary>
|
||||
[Cached]
|
||||
public readonly GameplayClock GameplayClock;
|
||||
public GameplayClock GameplayClock => localGameplayClock;
|
||||
|
||||
[Cached(typeof(GameplayClock))]
|
||||
[Cached(typeof(ISamplePlaybackDisabler))]
|
||||
private readonly LocalGameplayClock localGameplayClock;
|
||||
|
||||
private Bindable<double> userAudioOffset;
|
||||
|
||||
@ -79,7 +83,7 @@ namespace osu.Game.Screens.Play
|
||||
userOffsetClock = new HardwareCorrectionOffsetClock(platformOffsetClock);
|
||||
|
||||
// the clock to be exposed via DI to children.
|
||||
GameplayClock = new GameplayClock(userOffsetClock);
|
||||
localGameplayClock = new LocalGameplayClock(userOffsetClock);
|
||||
|
||||
GameplayClock.IsPaused.BindTo(IsPaused);
|
||||
}
|
||||
@ -200,7 +204,9 @@ namespace osu.Game.Screens.Play
|
||||
protected override void Update()
|
||||
{
|
||||
if (!IsPaused.Value)
|
||||
{
|
||||
userOffsetClock.ProcessFrame();
|
||||
}
|
||||
|
||||
base.Update();
|
||||
}
|
||||
@ -215,6 +221,9 @@ namespace osu.Game.Screens.Play
|
||||
track.AddAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust);
|
||||
track.AddAdjustment(AdjustableProperty.Tempo, UserPlaybackRate);
|
||||
|
||||
localGameplayClock.MutableNonGameplayAdjustments.Add(pauseFreqAdjust);
|
||||
localGameplayClock.MutableNonGameplayAdjustments.Add(UserPlaybackRate);
|
||||
|
||||
speedAdjustmentsApplied = true;
|
||||
}
|
||||
|
||||
@ -231,9 +240,24 @@ namespace osu.Game.Screens.Play
|
||||
track.RemoveAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust);
|
||||
track.RemoveAdjustment(AdjustableProperty.Tempo, UserPlaybackRate);
|
||||
|
||||
localGameplayClock.MutableNonGameplayAdjustments.Remove(pauseFreqAdjust);
|
||||
localGameplayClock.MutableNonGameplayAdjustments.Remove(UserPlaybackRate);
|
||||
|
||||
speedAdjustmentsApplied = false;
|
||||
}
|
||||
|
||||
private class LocalGameplayClock : GameplayClock
|
||||
{
|
||||
public readonly List<Bindable<double>> MutableNonGameplayAdjustments = new List<Bindable<double>>();
|
||||
|
||||
public override IEnumerable<Bindable<double>> NonGameplayAdjustments => MutableNonGameplayAdjustments;
|
||||
|
||||
public LocalGameplayClock(FramedOffsetClock underlyingClock)
|
||||
: base(underlyingClock)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
private class HardwareCorrectionOffsetClock : FramedOffsetClock
|
||||
{
|
||||
// we always want to apply the same real-time offset, so it should be adjusted by the difference in playback rate (from realtime) to achieve this.
|
||||
|
20
osu.Game/Screens/Play/ISamplePlaybackDisabler.cs
Normal file
20
osu.Game/Screens/Play/ISamplePlaybackDisabler.cs
Normal file
@ -0,0 +1,20 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
/// <summary>
|
||||
/// Allows a component to disable sample playback dynamically as required.
|
||||
/// Handled by <see cref="PausableSkinnableSound"/>.
|
||||
/// </summary>
|
||||
public interface ISamplePlaybackDisabler
|
||||
{
|
||||
/// <summary>
|
||||
/// Whether sample playback should be disabled (or paused for looping samples).
|
||||
/// </summary>
|
||||
IBindable<bool> SamplePlaybackDisabled { get; }
|
||||
}
|
||||
}
|
@ -191,9 +191,25 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
dependencies.CacheAs(gameplayBeatmap);
|
||||
|
||||
addUnderlayComponents(GameplayClockContainer);
|
||||
addGameplayComponents(GameplayClockContainer, Beatmap.Value, playableBeatmap);
|
||||
addOverlayComponents(GameplayClockContainer, Beatmap.Value);
|
||||
var beatmapSkinProvider = new BeatmapSkinProvidingContainer(Beatmap.Value.Skin);
|
||||
|
||||
// the beatmapSkinProvider is used as the fallback source here to allow the ruleset-specific skin implementation
|
||||
// full access to all skin sources.
|
||||
var rulesetSkinProvider = new SkinProvidingContainer(ruleset.CreateLegacySkinProvider(beatmapSkinProvider, playableBeatmap));
|
||||
|
||||
// load the skinning hierarchy first.
|
||||
// this is intentionally done in two stages to ensure things are in a loaded state before exposing the ruleset to skin sources.
|
||||
GameplayClockContainer.Add(beatmapSkinProvider.WithChild(rulesetSkinProvider));
|
||||
|
||||
rulesetSkinProvider.AddRange(new[]
|
||||
{
|
||||
// underlay and gameplay should have access the to skinning sources.
|
||||
createUnderlayComponents(),
|
||||
createGameplayComponents(Beatmap.Value, playableBeatmap)
|
||||
});
|
||||
|
||||
// add the overlay components as a separate step as they proxy some elements from the above underlay/gameplay components.
|
||||
GameplayClockContainer.Add(createOverlayComponents(Beatmap.Value));
|
||||
|
||||
if (!DrawableRuleset.AllowGameplayOverlays)
|
||||
{
|
||||
@ -238,45 +254,31 @@ namespace osu.Game.Screens.Play
|
||||
breakTracker.IsBreakTime.BindValueChanged(onBreakTimeChanged, true);
|
||||
}
|
||||
|
||||
private void addUnderlayComponents(Container target)
|
||||
private Drawable createUnderlayComponents() =>
|
||||
DimmableStoryboard = new DimmableStoryboard(Beatmap.Value.Storyboard) { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
private Drawable createGameplayComponents(WorkingBeatmap working, IBeatmap playableBeatmap) => new ScalingContainer(ScalingMode.Gameplay)
|
||||
{
|
||||
target.Add(DimmableStoryboard = new DimmableStoryboard(Beatmap.Value.Storyboard) { RelativeSizeAxes = Axes.Both });
|
||||
}
|
||||
|
||||
private void addGameplayComponents(Container target, WorkingBeatmap working, IBeatmap playableBeatmap)
|
||||
{
|
||||
var beatmapSkinProvider = new BeatmapSkinProvidingContainer(working.Skin);
|
||||
|
||||
// the beatmapSkinProvider is used as the fallback source here to allow the ruleset-specific skin implementation
|
||||
// full access to all skin sources.
|
||||
var rulesetSkinProvider = new SkinProvidingContainer(ruleset.CreateLegacySkinProvider(beatmapSkinProvider, playableBeatmap));
|
||||
|
||||
// load the skinning hierarchy first.
|
||||
// this is intentionally done in two stages to ensure things are in a loaded state before exposing the ruleset to skin sources.
|
||||
target.Add(new ScalingContainer(ScalingMode.Gameplay)
|
||||
.WithChild(beatmapSkinProvider
|
||||
.WithChild(target = rulesetSkinProvider)));
|
||||
|
||||
target.AddRange(new Drawable[]
|
||||
Children = new Drawable[]
|
||||
{
|
||||
DrawableRuleset,
|
||||
DrawableRuleset.With(r =>
|
||||
r.FrameStableComponents.Children = new Drawable[]
|
||||
{
|
||||
ScoreProcessor,
|
||||
HealthProcessor,
|
||||
breakTracker = new BreakTracker(DrawableRuleset.GameplayStartTime, ScoreProcessor)
|
||||
{
|
||||
Breaks = working.Beatmap.Breaks
|
||||
}
|
||||
}),
|
||||
new ComboEffects(ScoreProcessor)
|
||||
});
|
||||
}
|
||||
};
|
||||
|
||||
DrawableRuleset.FrameStableComponents.AddRange(new Drawable[]
|
||||
{
|
||||
ScoreProcessor,
|
||||
HealthProcessor,
|
||||
breakTracker = new BreakTracker(DrawableRuleset.GameplayStartTime, ScoreProcessor)
|
||||
{
|
||||
Breaks = working.Beatmap.Breaks
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private void addOverlayComponents(Container target, WorkingBeatmap working)
|
||||
private Drawable createOverlayComponents(WorkingBeatmap working) => new Container
|
||||
{
|
||||
target.AddRange(new[]
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new[]
|
||||
{
|
||||
DimmableStoryboard.OverlayLayerContainer.CreateProxy(),
|
||||
BreakOverlay = new BreakOverlay(working.Beatmap.BeatmapInfo.LetterboxInBreaks, ScoreProcessor)
|
||||
@ -342,8 +344,8 @@ namespace osu.Game.Screens.Play
|
||||
},
|
||||
},
|
||||
failAnimation = new FailAnimation(DrawableRuleset) { OnComplete = onFailComplete, },
|
||||
});
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
private void onBreakTimeChanged(ValueChangedEvent<bool> isBreakTime)
|
||||
{
|
||||
|
66
osu.Game/Skinning/PausableSkinnableSound.cs
Normal file
66
osu.Game/Skinning/PausableSkinnableSound.cs
Normal file
@ -0,0 +1,66 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
public class PausableSkinnableSound : SkinnableSound
|
||||
{
|
||||
protected bool RequestedPlaying { get; private set; }
|
||||
|
||||
public PausableSkinnableSound(ISampleInfo hitSamples)
|
||||
: base(hitSamples)
|
||||
{
|
||||
}
|
||||
|
||||
public PausableSkinnableSound(IEnumerable<ISampleInfo> hitSamples)
|
||||
: base(hitSamples)
|
||||
{
|
||||
}
|
||||
|
||||
private readonly IBindable<bool> samplePlaybackDisabled = new Bindable<bool>();
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(ISamplePlaybackDisabler samplePlaybackDisabler)
|
||||
{
|
||||
// if in a gameplay context, pause sample playback when gameplay is paused.
|
||||
if (samplePlaybackDisabler != null)
|
||||
{
|
||||
samplePlaybackDisabled.BindTo(samplePlaybackDisabler.SamplePlaybackDisabled);
|
||||
samplePlaybackDisabled.BindValueChanged(disabled =>
|
||||
{
|
||||
if (RequestedPlaying)
|
||||
{
|
||||
if (disabled.NewValue)
|
||||
base.Stop();
|
||||
// it's not easy to know if a sample has finished playing (to end).
|
||||
// to keep things simple only resume playing looping samples.
|
||||
else if (Looping)
|
||||
base.Play();
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public override void Play()
|
||||
{
|
||||
RequestedPlaying = true;
|
||||
|
||||
if (samplePlaybackDisabled.Value)
|
||||
return;
|
||||
|
||||
base.Play();
|
||||
}
|
||||
|
||||
public override void Stop()
|
||||
{
|
||||
RequestedPlaying = false;
|
||||
base.Stop();
|
||||
}
|
||||
}
|
||||
}
|
@ -11,7 +11,6 @@ using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics.Audio;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
@ -22,8 +21,6 @@ namespace osu.Game.Skinning
|
||||
[Resolved]
|
||||
private ISampleStore samples { get; set; }
|
||||
|
||||
private bool requestedPlaying;
|
||||
|
||||
public override bool RemoveWhenNotAlive => false;
|
||||
public override bool RemoveCompletedTransforms => false;
|
||||
|
||||
@ -37,7 +34,7 @@ namespace osu.Game.Skinning
|
||||
/// </remarks>
|
||||
protected bool PlayWhenZeroVolume => Looping;
|
||||
|
||||
private readonly AudioContainer<DrawableSample> samplesContainer;
|
||||
protected readonly AudioContainer<DrawableSample> SamplesContainer;
|
||||
|
||||
public SkinnableSound(ISampleInfo hitSamples)
|
||||
: this(new[] { hitSamples })
|
||||
@ -47,28 +44,7 @@ namespace osu.Game.Skinning
|
||||
public SkinnableSound(IEnumerable<ISampleInfo> hitSamples)
|
||||
{
|
||||
this.hitSamples = hitSamples.ToArray();
|
||||
InternalChild = samplesContainer = new AudioContainer<DrawableSample>();
|
||||
}
|
||||
|
||||
private Bindable<bool> gameplayClockPaused;
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(GameplayClock gameplayClock)
|
||||
{
|
||||
// if in a gameplay context, pause sample playback when gameplay is paused.
|
||||
gameplayClockPaused = gameplayClock?.IsPaused.GetBoundCopy();
|
||||
gameplayClockPaused?.BindValueChanged(paused =>
|
||||
{
|
||||
if (requestedPlaying)
|
||||
{
|
||||
if (paused.NewValue)
|
||||
stop();
|
||||
// it's not easy to know if a sample has finished playing (to end).
|
||||
// to keep things simple only resume playing looping samples.
|
||||
else if (Looping)
|
||||
play();
|
||||
}
|
||||
});
|
||||
InternalChild = SamplesContainer = new AudioContainer<DrawableSample>();
|
||||
}
|
||||
|
||||
private bool looping;
|
||||
@ -82,34 +58,22 @@ namespace osu.Game.Skinning
|
||||
|
||||
looping = value;
|
||||
|
||||
samplesContainer.ForEach(c => c.Looping = looping);
|
||||
SamplesContainer.ForEach(c => c.Looping = looping);
|
||||
}
|
||||
}
|
||||
|
||||
public void Play()
|
||||
public virtual void Play()
|
||||
{
|
||||
requestedPlaying = true;
|
||||
play();
|
||||
}
|
||||
|
||||
private void play()
|
||||
{
|
||||
samplesContainer.ForEach(c =>
|
||||
SamplesContainer.ForEach(c =>
|
||||
{
|
||||
if (PlayWhenZeroVolume || c.AggregateVolume.Value > 0)
|
||||
c.Play();
|
||||
});
|
||||
}
|
||||
|
||||
public void Stop()
|
||||
public virtual void Stop()
|
||||
{
|
||||
requestedPlaying = false;
|
||||
stop();
|
||||
}
|
||||
|
||||
private void stop()
|
||||
{
|
||||
samplesContainer.ForEach(c => c.Stop());
|
||||
SamplesContainer.ForEach(c => c.Stop());
|
||||
}
|
||||
|
||||
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
|
||||
@ -138,33 +102,33 @@ namespace osu.Game.Skinning
|
||||
return ch;
|
||||
}).Where(c => c != null);
|
||||
|
||||
samplesContainer.ChildrenEnumerable = channels.Select(c => new DrawableSample(c));
|
||||
SamplesContainer.ChildrenEnumerable = channels.Select(c => new DrawableSample(c));
|
||||
|
||||
// Start playback internally for the new samples if the previous ones were playing beforehand.
|
||||
if (wasPlaying)
|
||||
play();
|
||||
Play();
|
||||
}
|
||||
|
||||
#region Re-expose AudioContainer
|
||||
|
||||
public BindableNumber<double> Volume => samplesContainer.Volume;
|
||||
public BindableNumber<double> Volume => SamplesContainer.Volume;
|
||||
|
||||
public BindableNumber<double> Balance => samplesContainer.Balance;
|
||||
public BindableNumber<double> Balance => SamplesContainer.Balance;
|
||||
|
||||
public BindableNumber<double> Frequency => samplesContainer.Frequency;
|
||||
public BindableNumber<double> Frequency => SamplesContainer.Frequency;
|
||||
|
||||
public BindableNumber<double> Tempo => samplesContainer.Tempo;
|
||||
public BindableNumber<double> Tempo => SamplesContainer.Tempo;
|
||||
|
||||
public void AddAdjustment(AdjustableProperty type, BindableNumber<double> adjustBindable)
|
||||
=> samplesContainer.AddAdjustment(type, adjustBindable);
|
||||
=> SamplesContainer.AddAdjustment(type, adjustBindable);
|
||||
|
||||
public void RemoveAdjustment(AdjustableProperty type, BindableNumber<double> adjustBindable)
|
||||
=> samplesContainer.RemoveAdjustment(type, adjustBindable);
|
||||
=> SamplesContainer.RemoveAdjustment(type, adjustBindable);
|
||||
|
||||
public void RemoveAllAdjustments(AdjustableProperty type)
|
||||
=> samplesContainer.RemoveAllAdjustments(type);
|
||||
=> SamplesContainer.RemoveAllAdjustments(type);
|
||||
|
||||
public bool IsPlaying => samplesContainer.Any(s => s.Playing);
|
||||
public bool IsPlaying => SamplesContainer.Any(s => s.Playing);
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
@ -4,15 +4,13 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Storyboards.Drawables
|
||||
{
|
||||
public class DrawableStoryboardSample : Component
|
||||
public class DrawableStoryboardSample : PausableSkinnableSound
|
||||
{
|
||||
/// <summary>
|
||||
/// The amount of time allowable beyond the start time of the sample, for the sample to start.
|
||||
@ -21,38 +19,37 @@ namespace osu.Game.Storyboards.Drawables
|
||||
|
||||
private readonly StoryboardSampleInfo sampleInfo;
|
||||
|
||||
protected SampleChannel Channel { get; private set; }
|
||||
|
||||
public override bool RemoveWhenNotAlive => false;
|
||||
|
||||
public DrawableStoryboardSample(StoryboardSampleInfo sampleInfo)
|
||||
: base(sampleInfo)
|
||||
{
|
||||
this.sampleInfo = sampleInfo;
|
||||
LifetimeStart = sampleInfo.StartTime;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IBindable<WorkingBeatmap> beatmap, IBindable<IReadOnlyList<Mod>> mods)
|
||||
{
|
||||
Channel = beatmap.Value.Skin.GetSample(sampleInfo);
|
||||
if (Channel == null)
|
||||
return;
|
||||
[Resolved]
|
||||
private IBindable<IReadOnlyList<Mod>> mods { get; set; }
|
||||
|
||||
Channel.Volume.Value = sampleInfo.Volume / 100.0;
|
||||
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
|
||||
{
|
||||
base.SkinChanged(skin, allowFallback);
|
||||
|
||||
foreach (var mod in mods.Value.OfType<IApplicableToSample>())
|
||||
mod.ApplyToSample(Channel);
|
||||
{
|
||||
foreach (var sample in SamplesContainer)
|
||||
mod.ApplyToSample(sample);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
// TODO: this logic will need to be consolidated with other game samples like hit sounds.
|
||||
if (Time.Current < sampleInfo.StartTime)
|
||||
{
|
||||
// We've rewound before the start time of the sample
|
||||
Channel?.Stop();
|
||||
Stop();
|
||||
|
||||
// In the case that the user fast-forwards to a point far beyond the start time of the sample,
|
||||
// we want to be able to fall into the if-conditional below (therefore we must not have a life time end)
|
||||
@ -63,8 +60,8 @@ namespace osu.Game.Storyboards.Drawables
|
||||
{
|
||||
// We've passed the start time of the sample. We only play the sample if we're within an allowable range
|
||||
// from the sample's start, to reduce layering if we've been fast-forwarded far into the future
|
||||
if (Time.Current - sampleInfo.StartTime < allowable_late_start)
|
||||
Channel?.Play();
|
||||
if (!RequestedPlaying && Time.Current - sampleInfo.StartTime < allowable_late_start)
|
||||
Play();
|
||||
|
||||
// In the case that the user rewinds to a point far behind the start time of the sample,
|
||||
// we want to be able to fall into the if-conditional above (therefore we must not have a life time start)
|
||||
@ -72,13 +69,5 @@ namespace osu.Game.Storyboards.Drawables
|
||||
LifetimeEnd = sampleInfo.StartTime;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
Channel?.Stop();
|
||||
Channel = null;
|
||||
|
||||
base.Dispose(isDisposing);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -20,6 +20,8 @@ namespace osu.Game.Tests.Visual
|
||||
protected readonly BindableBeatDivisor BeatDivisor = new BindableBeatDivisor();
|
||||
protected new readonly EditorClock Clock;
|
||||
|
||||
protected virtual bool ScrollUsingMouseWheel => true;
|
||||
|
||||
protected EditorClockTestScene()
|
||||
{
|
||||
Clock = new EditorClock(new ControlPointInfo(), 5000, BeatDivisor) { IsCoupled = false };
|
||||
@ -57,6 +59,9 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
protected override bool OnScroll(ScrollEvent e)
|
||||
{
|
||||
if (!ScrollUsingMouseWheel)
|
||||
return false;
|
||||
|
||||
if (e.ScrollDelta.Y > 0)
|
||||
Clock.SeekBackward(true);
|
||||
else
|
||||
|
@ -26,6 +26,8 @@ namespace osu.Game.Users
|
||||
private void load()
|
||||
{
|
||||
Background.Width = 0.5f;
|
||||
Background.Origin = Anchor.CentreRight;
|
||||
Background.Anchor = Anchor.CentreRight;
|
||||
Background.Colour = ColourInfo.GradientHorizontal(Color4.White.Opacity(1), Color4.White.Opacity(0.3f));
|
||||
}
|
||||
|
||||
|
@ -24,7 +24,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.925.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.930.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.904.0" />
|
||||
<PackageReference Include="Sentry" Version="2.1.6" />
|
||||
<PackageReference Include="SharpCompress" Version="0.26.0" />
|
||||
|
@ -70,7 +70,7 @@
|
||||
<Reference Include="System.Net.Http" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.925.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.930.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.904.0" />
|
||||
</ItemGroup>
|
||||
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
|
||||
@ -80,7 +80,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.925.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.930.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.26.0" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
|
Loading…
Reference in New Issue
Block a user