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Merge pull request #10288 from smoogipoo/scoring-standardisation

This commit is contained in:
Dean Herbert 2020-10-01 15:56:21 +09:00 committed by GitHub
commit 8654b0b0b0
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58 changed files with 287 additions and 344 deletions

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@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Mods
public void TestDroplet(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new Droplet { StartTime = 1000 }), shouldMiss);
// We only care about testing misses, hits are tested via JuiceStream
[TestCase(false)]
[TestCase(true)]
public void TestTinyDroplet(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new TinyDroplet { StartTime = 1000 }), shouldMiss);
}
}

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@ -8,31 +8,7 @@ namespace osu.Game.Rulesets.Catch.Judgements
{
public class CatchBananaJudgement : CatchJudgement
{
public override bool AffectsCombo => false;
protected override int NumericResultFor(HitResult result)
{
switch (result)
{
default:
return 0;
case HitResult.Perfect:
return 1100;
}
}
protected override double HealthIncreaseFor(HitResult result)
{
switch (result)
{
default:
return 0;
case HitResult.Perfect:
return DEFAULT_MAX_HEALTH_INCREASE * 0.75;
}
}
public override HitResult MaxResult => HitResult.LargeBonus;
public override bool ShouldExplodeFor(JudgementResult result) => true;
}

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@ -7,16 +7,6 @@ namespace osu.Game.Rulesets.Catch.Judgements
{
public class CatchDropletJudgement : CatchJudgement
{
protected override int NumericResultFor(HitResult result)
{
switch (result)
{
default:
return 0;
case HitResult.Perfect:
return 30;
}
}
public override HitResult MaxResult => HitResult.LargeTickHit;
}
}

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@ -11,18 +11,6 @@ namespace osu.Game.Rulesets.Catch.Judgements
{
public override HitResult MaxResult => HitResult.Perfect;
protected override int NumericResultFor(HitResult result)
{
switch (result)
{
default:
return 0;
case HitResult.Perfect:
return 300;
}
}
/// <summary>
/// Whether fruit on the platter should explode or drop.
/// Note that this is only checked if the owning object is also <see cref="IHasComboInformation.LastInCombo" />

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@ -7,30 +7,6 @@ namespace osu.Game.Rulesets.Catch.Judgements
{
public class CatchTinyDropletJudgement : CatchJudgement
{
public override bool AffectsCombo => false;
protected override int NumericResultFor(HitResult result)
{
switch (result)
{
default:
return 0;
case HitResult.Perfect:
return 10;
}
}
protected override double HealthIncreaseFor(HitResult result)
{
switch (result)
{
default:
return 0;
case HitResult.Perfect:
return 0.02;
}
}
public override HitResult MaxResult => HitResult.SmallTickHit;
}
}

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@ -8,7 +8,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Catch.UI;
using osuTK;
using osuTK.Graphics;
@ -86,7 +85,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
if (CheckPosition == null) return;
if (timeOffset >= 0 && Result != null)
ApplyResult(r => r.Type = CheckPosition.Invoke(HitObject) ? HitResult.Perfect : HitResult.Miss);
ApplyResult(r => r.Type = CheckPosition.Invoke(HitObject) ? r.Judgement.MaxResult : r.Judgement.MinResult);
}
protected override void UpdateStateTransforms(ArmedState state)

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@ -7,6 +7,5 @@ namespace osu.Game.Rulesets.Catch.Scoring
{
public class CatchScoreProcessor : ScoreProcessor
{
public override HitWindows CreateHitWindows() => new CatchHitWindows();
}
}

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@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Catch.UI
public void OnNewResult(DrawableCatchHitObject judgedObject, JudgementResult result)
{
if (!result.Judgement.AffectsCombo || !result.HasResult)
if (!result.Type.AffectsCombo() || !result.HasResult)
return;
if (result.Type == HitResult.Miss)
@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Catch.UI
public void OnRevertResult(DrawableCatchHitObject judgedObject, JudgementResult result)
{
if (!result.Judgement.AffectsCombo || !result.HasResult)
if (!result.Type.AffectsCombo() || !result.HasResult)
return;
updateCombo(result.ComboAtJudgement, judgedObject.AccentColour.Value);

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@ -11,6 +11,7 @@ using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Catch.Replays;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osuTK;
@ -52,7 +53,7 @@ namespace osu.Game.Rulesets.Catch.UI
public void OnNewResult(DrawableCatchHitObject fruit, JudgementResult result)
{
if (result.Judgement is IgnoreJudgement)
if (!result.Type.IsScorable())
return;
void runAfterLoaded(Action action)

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@ -45,9 +45,9 @@ namespace osu.Game.Rulesets.Mania.Tests
});
assertHeadJudgement(HitResult.Miss);
assertTickJudgement(HitResult.Miss);
assertTickJudgement(HitResult.LargeTickMiss);
assertTailJudgement(HitResult.Miss);
assertNoteJudgement(HitResult.Perfect);
assertNoteJudgement(HitResult.IgnoreHit);
}
/// <summary>
@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Mania.Tests
});
assertHeadJudgement(HitResult.Miss);
assertTickJudgement(HitResult.Miss);
assertTickJudgement(HitResult.LargeTickMiss);
assertTailJudgement(HitResult.Miss);
}
@ -82,7 +82,7 @@ namespace osu.Game.Rulesets.Mania.Tests
});
assertHeadJudgement(HitResult.Miss);
assertTickJudgement(HitResult.Miss);
assertTickJudgement(HitResult.LargeTickMiss);
assertTailJudgement(HitResult.Miss);
}
@ -102,7 +102,7 @@ namespace osu.Game.Rulesets.Mania.Tests
});
assertHeadJudgement(HitResult.Perfect);
assertTickJudgement(HitResult.Perfect);
assertTickJudgement(HitResult.LargeTickHit);
assertTailJudgement(HitResult.Miss);
}
@ -122,7 +122,7 @@ namespace osu.Game.Rulesets.Mania.Tests
});
assertHeadJudgement(HitResult.Perfect);
assertTickJudgement(HitResult.Perfect);
assertTickJudgement(HitResult.LargeTickHit);
assertTailJudgement(HitResult.Perfect);
}
@ -141,7 +141,7 @@ namespace osu.Game.Rulesets.Mania.Tests
});
assertHeadJudgement(HitResult.Perfect);
assertTickJudgement(HitResult.Miss);
assertTickJudgement(HitResult.LargeTickMiss);
assertTailJudgement(HitResult.Miss);
}
@ -161,7 +161,7 @@ namespace osu.Game.Rulesets.Mania.Tests
});
assertHeadJudgement(HitResult.Perfect);
assertTickJudgement(HitResult.Perfect);
assertTickJudgement(HitResult.LargeTickHit);
assertTailJudgement(HitResult.Miss);
}
@ -181,7 +181,7 @@ namespace osu.Game.Rulesets.Mania.Tests
});
assertHeadJudgement(HitResult.Perfect);
assertTickJudgement(HitResult.Perfect);
assertTickJudgement(HitResult.LargeTickHit);
assertTailJudgement(HitResult.Meh);
}
@ -199,7 +199,7 @@ namespace osu.Game.Rulesets.Mania.Tests
});
assertHeadJudgement(HitResult.Miss);
assertTickJudgement(HitResult.Perfect);
assertTickJudgement(HitResult.LargeTickHit);
assertTailJudgement(HitResult.Miss);
}
@ -217,7 +217,7 @@ namespace osu.Game.Rulesets.Mania.Tests
});
assertHeadJudgement(HitResult.Miss);
assertTickJudgement(HitResult.Perfect);
assertTickJudgement(HitResult.LargeTickHit);
assertTailJudgement(HitResult.Meh);
}
@ -235,7 +235,7 @@ namespace osu.Game.Rulesets.Mania.Tests
});
assertHeadJudgement(HitResult.Miss);
assertTickJudgement(HitResult.Miss);
assertTickJudgement(HitResult.LargeTickMiss);
assertTailJudgement(HitResult.Meh);
}
@ -280,10 +280,10 @@ namespace osu.Game.Rulesets.Mania.Tests
}, beatmap);
AddAssert("first hold note missed", () => judgementResults.Where(j => beatmap.HitObjects[0].NestedHitObjects.Contains(j.HitObject))
.All(j => j.Type == HitResult.Miss));
.All(j => !j.Type.IsHit()));
AddAssert("second hold note missed", () => judgementResults.Where(j => beatmap.HitObjects[1].NestedHitObjects.Contains(j.HitObject))
.All(j => j.Type == HitResult.Perfect));
.All(j => j.Type.IsHit()));
}
private void assertHeadJudgement(HitResult result)

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@ -7,18 +7,6 @@ namespace osu.Game.Rulesets.Mania.Judgements
{
public class HoldNoteTickJudgement : ManiaJudgement
{
protected override int NumericResultFor(HitResult result) => result == MaxResult ? 20 : 0;
protected override double HealthIncreaseFor(HitResult result)
{
switch (result)
{
default:
return 0;
case HitResult.Perfect:
return 0.01;
}
}
public override HitResult MaxResult => HitResult.LargeTickHit;
}
}

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@ -2,34 +2,10 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Judgements
{
public class ManiaJudgement : Judgement
{
protected override int NumericResultFor(HitResult result)
{
switch (result)
{
default:
return 0;
case HitResult.Meh:
return 50;
case HitResult.Ok:
return 100;
case HitResult.Good:
return 200;
case HitResult.Great:
return 300;
case HitResult.Perfect:
return 350;
}
}
}
}

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@ -239,7 +239,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
if (Tail.AllJudged)
{
ApplyResult(r => r.Type = HitResult.Perfect);
ApplyResult(r => r.Type = r.Judgement.MaxResult);
endHold();
}

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@ -8,7 +8,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
@ -17,6 +16,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
/// </summary>
public class DrawableHoldNoteTick : DrawableManiaHitObject<HoldNoteTick>
{
public override bool DisplayResult => false;
/// <summary>
/// References the time at which the user started holding the hold note.
/// </summary>
@ -73,9 +74,9 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
var startTime = HoldStartTime?.Invoke();
if (startTime == null || startTime > HitObject.StartTime)
ApplyResult(r => r.Type = HitResult.Miss);
ApplyResult(r => r.Type = r.Judgement.MinResult);
else
ApplyResult(r => r.Type = HitResult.Perfect);
ApplyResult(r => r.Type = r.Judgement.MaxResult);
}
}
}

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@ -10,7 +10,5 @@ namespace osu.Game.Rulesets.Mania.Scoring
protected override double DefaultAccuracyPortion => 0.95;
protected override double DefaultComboPortion => 0.05;
public override HitWindows CreateHitWindows() => new ManiaHitWindows();
}
}

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@ -130,6 +130,9 @@ namespace osu.Game.Rulesets.Mania.Skinning
private Drawable getResult(HitResult result)
{
if (!hitresult_mapping.ContainsKey(result))
return null;
string filename = this.GetManiaSkinConfig<string>(hitresult_mapping[result])?.Value
?? default_hitresult_skin_filenames[result];

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@ -114,7 +114,7 @@ namespace osu.Game.Rulesets.Mania.UI
if (result.IsHit)
hitPolicy.HandleHit(judgedObject);
if (!result.IsHit || !judgedObject.DisplayResult || !DisplayJudgements.Value)
if (!result.IsHit || !DisplayJudgements.Value)
return;
HitObjectArea.Explosions.Add(hitExplosionPool.Get(e => e.Apply(result)));

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@ -209,9 +209,9 @@ namespace osu.Game.Rulesets.Osu.Tests
});
addJudgementAssert(hitObjects[0], HitResult.Great);
addJudgementAssert(hitObjects[1], HitResult.Great);
addJudgementAssert(hitObjects[1], HitResult.IgnoreHit);
addJudgementAssert("slider head", () => ((Slider)hitObjects[1]).HeadCircle, HitResult.Miss);
addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.Great);
addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.LargeTickHit);
}
/// <summary>
@ -252,9 +252,9 @@ namespace osu.Game.Rulesets.Osu.Tests
});
addJudgementAssert(hitObjects[0], HitResult.Great);
addJudgementAssert(hitObjects[1], HitResult.Great);
addJudgementAssert(hitObjects[1], HitResult.IgnoreHit);
addJudgementAssert("slider head", () => ((Slider)hitObjects[1]).HeadCircle, HitResult.Great);
addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.Great);
addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.LargeTickHit);
}
/// <summary>
@ -331,7 +331,7 @@ namespace osu.Game.Rulesets.Osu.Tests
});
addJudgementAssert(hitObjects[0], HitResult.Great);
addJudgementAssert(hitObjects[1], HitResult.Great);
addJudgementAssert(hitObjects[1], HitResult.IgnoreHit);
}
private void addJudgementAssert(OsuHitObject hitObject, HitResult result)

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@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Osu.Tests
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_2 },
});
AddAssert("Tracking retained", assertGreatJudge);
AddAssert("Tracking retained", assertMaxJudge);
}
/// <summary>
@ -94,7 +94,7 @@ namespace osu.Game.Rulesets.Osu.Tests
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_1 },
});
AddAssert("Tracking retained", assertGreatJudge);
AddAssert("Tracking retained", assertMaxJudge);
}
/// <summary>
@ -115,7 +115,7 @@ namespace osu.Game.Rulesets.Osu.Tests
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_1 },
});
AddAssert("Tracking retained", assertGreatJudge);
AddAssert("Tracking retained", assertMaxJudge);
}
/// <summary>
@ -288,7 +288,7 @@ namespace osu.Game.Rulesets.Osu.Tests
new OsuReplayFrame { Position = new Vector2(slider_path_length, OsuHitObject.OBJECT_RADIUS * 1.199f), Actions = { OsuAction.LeftButton }, Time = time_slider_end },
});
AddAssert("Tracking kept", assertGreatJudge);
AddAssert("Tracking kept", assertMaxJudge);
}
/// <summary>
@ -312,13 +312,13 @@ namespace osu.Game.Rulesets.Osu.Tests
AddAssert("Tracking dropped", assertMidSliderJudgementFail);
}
private bool assertGreatJudge() => judgementResults.Any() && judgementResults.All(t => t.Type == HitResult.Great);
private bool assertMaxJudge() => judgementResults.Any() && judgementResults.All(t => t.Type == t.Judgement.MaxResult);
private bool assertHeadMissTailTracked() => judgementResults[^2].Type == HitResult.Great && judgementResults.First().Type == HitResult.Miss;
private bool assertHeadMissTailTracked() => judgementResults[^2].Type == HitResult.IgnoreHit && judgementResults.First().Type == HitResult.Miss;
private bool assertMidSliderJudgements() => judgementResults[^2].Type == HitResult.Great;
private bool assertMidSliderJudgements() => judgementResults[^2].Type == HitResult.IgnoreHit;
private bool assertMidSliderJudgementFail() => judgementResults[^2].Type == HitResult.Miss;
private bool assertMidSliderJudgementFail() => judgementResults[^2].Type == HitResult.IgnoreMiss;
private ScoreAccessibleReplayPlayer currentPlayer;

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@ -145,7 +145,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
// multipled by 2 to nullify the score multiplier. (autoplay mod selected)
var totalScore = ((ScoreExposedPlayer)Player).ScoreProcessor.TotalScore.Value * 2;
return totalScore == (int)(drawableSpinner.RotationTracker.RateAdjustedRotation / 360) * SpinnerTick.SCORE_PER_TICK;
return totalScore == (int)(drawableSpinner.RotationTracker.RateAdjustedRotation / 360) * new SpinnerTick().CreateJudgement().MaxNumericResult;
});
addSeekStep(0);

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@ -7,10 +7,6 @@ namespace osu.Game.Rulesets.Osu.Judgements
{
public class OsuIgnoreJudgement : OsuJudgement
{
public override bool AffectsCombo => false;
protected override int NumericResultFor(HitResult result) => 0;
protected override double HealthIncreaseFor(HitResult result) => 0;
public override HitResult MaxResult => HitResult.IgnoreHit;
}
}

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@ -9,23 +9,5 @@ namespace osu.Game.Rulesets.Osu.Judgements
public class OsuJudgement : Judgement
{
public override HitResult MaxResult => HitResult.Great;
protected override int NumericResultFor(HitResult result)
{
switch (result)
{
default:
return 0;
case HitResult.Meh:
return 50;
case HitResult.Good:
return 100;
case HitResult.Great:
return 300;
}
}
}
}

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@ -9,7 +9,6 @@ using osu.Framework.Graphics;
using osu.Framework.Utils;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Scoring;
using osuTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
@ -50,7 +49,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (sliderRepeat.StartTime <= Time.Current)
ApplyResult(r => r.Type = drawableSlider.Tracking.Value ? HitResult.Great : HitResult.Miss);
ApplyResult(r => r.Type = drawableSlider.Tracking.Value ? r.Judgement.MaxResult : r.Judgement.MinResult);
}
protected override void UpdateInitialTransforms()

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@ -3,7 +3,6 @@
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Scoring;
using osuTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
@ -46,7 +45,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (!userTriggered && timeOffset >= 0)
ApplyResult(r => r.Type = Tracking ? r.Judgement.MaxResult : HitResult.Miss);
ApplyResult(r => r.Type = Tracking ? r.Judgement.MaxResult : r.Judgement.MinResult);
}
private void updatePosition() => Position = HitObject.Position - slider.Position;

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@ -10,7 +10,6 @@ using osuTK.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Skinning;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
@ -64,7 +63,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (timeOffset >= 0)
ApplyResult(r => r.Type = Tracking ? r.Judgement.MaxResult : HitResult.Miss);
ApplyResult(r => r.Type = Tracking ? r.Judgement.MaxResult : r.Judgement.MinResult);
}
protected override void UpdateInitialTransforms()

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableSpinnerTick : DrawableOsuHitObject
@ -18,6 +16,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
/// Apply a judgement result.
/// </summary>
/// <param name="hit">Whether this tick was reached.</param>
internal void TriggerResult(bool hit) => ApplyResult(r => r.Type = hit ? r.Judgement.MaxResult : HitResult.Miss);
internal void TriggerResult(bool hit) => ApplyResult(r => r.Type = hit ? r.Judgement.MaxResult : r.Judgement.MinResult);
}
}

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@ -13,6 +13,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
/// </summary>
public class SpinnerBonusDisplay : CompositeDrawable
{
private static readonly int score_per_tick = new SpinnerBonusTick().CreateJudgement().MaxNumericResult;
private readonly OsuSpriteText bonusCounter;
public SpinnerBonusDisplay()
@ -36,7 +38,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
return;
displayedCount = count;
bonusCounter.Text = $"{SpinnerBonusTick.SCORE_PER_TICK * count}";
bonusCounter.Text = $"{score_per_tick * count}";
bonusCounter.FadeOutFromOne(1500);
bonusCounter.ScaleTo(1.5f).Then().ScaleTo(1f, 1000, Easing.OutQuint);
}

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@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Objects
public class SliderRepeatJudgement : OsuJudgement
{
protected override int NumericResultFor(HitResult result) => result == MaxResult ? 30 : 0;
public override HitResult MaxResult => HitResult.LargeTickHit;
}
}
}

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@ -29,9 +29,7 @@ namespace osu.Game.Rulesets.Osu.Objects
public class SliderTailJudgement : OsuJudgement
{
protected override int NumericResultFor(HitResult result) => 0;
public override bool AffectsCombo => false;
public override HitResult MaxResult => HitResult.IgnoreHit;
}
}
}

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@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Osu.Objects
public class SliderTickJudgement : OsuJudgement
{
protected override int NumericResultFor(HitResult result) => result == MaxResult ? 10 : 0;
public override HitResult MaxResult => HitResult.LargeTickHit;
}
}
}

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@ -9,8 +9,6 @@ namespace osu.Game.Rulesets.Osu.Objects
{
public class SpinnerBonusTick : SpinnerTick
{
public new const int SCORE_PER_TICK = 50;
public SpinnerBonusTick()
{
Samples.Add(new HitSampleInfo { Name = "spinnerbonus" });
@ -20,9 +18,7 @@ namespace osu.Game.Rulesets.Osu.Objects
public class OsuSpinnerBonusTickJudgement : OsuSpinnerTickJudgement
{
protected override int NumericResultFor(HitResult result) => result == MaxResult ? SCORE_PER_TICK : 0;
protected override double HealthIncreaseFor(HitResult result) => base.HealthIncreaseFor(result) * 2;
public override HitResult MaxResult => HitResult.LargeBonus;
}
}
}

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@ -9,19 +9,13 @@ namespace osu.Game.Rulesets.Osu.Objects
{
public class SpinnerTick : OsuHitObject
{
public const int SCORE_PER_TICK = 10;
public override Judgement CreateJudgement() => new OsuSpinnerTickJudgement();
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
public class OsuSpinnerTickJudgement : OsuJudgement
{
public override bool AffectsCombo => false;
protected override int NumericResultFor(HitResult result) => result == MaxResult ? SCORE_PER_TICK : 0;
protected override double HealthIncreaseFor(HitResult result) => result == MaxResult ? 0.6 * base.HealthIncreaseFor(result) : 0;
public override HitResult MaxResult => HitResult.SmallBonus;
}
}
}

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@ -25,7 +25,5 @@ namespace osu.Game.Rulesets.Osu.Scoring
return new OsuJudgementResult(hitObject, judgement);
}
}
public override HitWindows CreateHitWindows() => new OsuHitWindows();
}
}

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@ -92,7 +92,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
createDrawableRuleset();
assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Great }, TaikoMascotAnimationState.Idle);
assertStateAfterResult(new JudgementResult(new StrongHitObject(), new TaikoStrongJudgement()) { Type = HitResult.Miss }, TaikoMascotAnimationState.Idle);
assertStateAfterResult(new JudgementResult(new StrongHitObject(), new TaikoStrongJudgement()) { Type = HitResult.IgnoreMiss }, TaikoMascotAnimationState.Idle);
}
[Test]
@ -103,7 +103,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
createDrawableRuleset();
assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Good }, TaikoMascotAnimationState.Kiai);
assertStateAfterResult(new JudgementResult(new Hit(), new TaikoStrongJudgement()) { Type = HitResult.Miss }, TaikoMascotAnimationState.Kiai);
assertStateAfterResult(new JudgementResult(new Hit(), new TaikoStrongJudgement()) { Type = HitResult.IgnoreMiss }, TaikoMascotAnimationState.Kiai);
assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Miss }, TaikoMascotAnimationState.Fail);
}

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@ -7,19 +7,7 @@ namespace osu.Game.Rulesets.Taiko.Judgements
{
public class TaikoDrumRollTickJudgement : TaikoJudgement
{
public override bool AffectsCombo => false;
protected override int NumericResultFor(HitResult result)
{
switch (result)
{
case HitResult.Great:
return 200;
default:
return 0;
}
}
public override HitResult MaxResult => HitResult.SmallTickHit;
protected override double HealthIncreaseFor(HitResult result)
{

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@ -10,21 +10,6 @@ namespace osu.Game.Rulesets.Taiko.Judgements
{
public override HitResult MaxResult => HitResult.Great;
protected override int NumericResultFor(HitResult result)
{
switch (result)
{
case HitResult.Good:
return 100;
case HitResult.Great:
return 300;
default:
return 0;
}
}
protected override double HealthIncreaseFor(HitResult result)
{
switch (result)

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@ -7,9 +7,9 @@ namespace osu.Game.Rulesets.Taiko.Judgements
{
public class TaikoStrongJudgement : TaikoJudgement
{
public override HitResult MaxResult => HitResult.SmallBonus;
// MainObject already changes the HP
protected override double HealthIncreaseFor(HitResult result) => 0;
public override bool AffectsCombo => false;
}
}

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@ -174,7 +174,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
if (!MainObject.Judged)
return;
ApplyResult(r => r.Type = MainObject.IsHit ? HitResult.Great : HitResult.Miss);
ApplyResult(r => r.Type = MainObject.IsHit ? r.Judgement.MaxResult : r.Judgement.MinResult);
}
public override bool OnPressed(TaikoAction action) => false;

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@ -4,7 +4,6 @@
using System;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
using osu.Game.Skinning;
@ -34,14 +33,14 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
if (!userTriggered)
{
if (timeOffset > HitObject.HitWindow)
ApplyResult(r => r.Type = HitResult.Miss);
ApplyResult(r => r.Type = r.Judgement.MinResult);
return;
}
if (Math.Abs(timeOffset) > HitObject.HitWindow)
return;
ApplyResult(r => r.Type = HitResult.Great);
ApplyResult(r => r.Type = r.Judgement.MaxResult);
}
protected override void UpdateStateTransforms(ArmedState state)
@ -74,7 +73,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
if (!MainObject.Judged)
return;
ApplyResult(r => r.Type = MainObject.IsHit ? HitResult.Great : HitResult.Miss);
ApplyResult(r => r.Type = MainObject.IsHit ? r.Judgement.MaxResult : r.Judgement.MinResult);
}
public override bool OnPressed(TaikoAction action) => false;

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@ -257,19 +257,19 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
if (!MainObject.Result.IsHit)
{
ApplyResult(r => r.Type = HitResult.Miss);
ApplyResult(r => r.Type = r.Judgement.MinResult);
return;
}
if (!userTriggered)
{
if (timeOffset - MainObject.Result.TimeOffset > second_hit_window)
ApplyResult(r => r.Type = HitResult.Miss);
ApplyResult(r => r.Type = r.Judgement.MinResult);
return;
}
if (Math.Abs(timeOffset - MainObject.Result.TimeOffset) <= second_hit_window)
ApplyResult(r => r.Type = MainObject.Result.Type);
ApplyResult(r => r.Type = r.Judgement.MaxResult);
}
public override bool OnPressed(TaikoAction action)

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@ -175,7 +175,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
}
}
nextTick?.TriggerResult(HitResult.Great);
nextTick?.TriggerResult(true);
var numHits = ticks.Count(r => r.IsHit);
@ -208,7 +208,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
continue;
}
tick.TriggerResult(HitResult.Miss);
tick.TriggerResult(false);
}
var hitResult = numHits > HitObject.RequiredHits / 2 ? HitResult.Good : HitResult.Miss;

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@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
using osu.Game.Skinning;
@ -19,10 +18,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
protected override void UpdateInitialTransforms() => this.FadeOut();
public void TriggerResult(HitResult type)
public void TriggerResult(bool hit)
{
HitObject.StartTime = Time.Current;
ApplyResult(r => r.Type = type);
ApplyResult(r => r.Type = hit ? r.Judgement.MaxResult : r.Judgement.MinResult);
}
protected override void CheckForResult(bool userTriggered, double timeOffset)

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@ -10,7 +10,5 @@ namespace osu.Game.Rulesets.Taiko.Scoring
protected override double DefaultAccuracyPortion => 0.75;
protected override double DefaultComboPortion => 0.25;
public override HitWindows CreateHitWindows() => new TaikoHitWindows();
}
}

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@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning
var r = result.NewValue;
// always ignore hitobjects that don't affect combo (drumroll ticks etc.)
if (r?.Judgement.AffectsCombo == false)
if (r?.Type.AffectsCombo() == false)
return;
passing = r == null || r.Type > HitResult.Miss;

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@ -11,6 +11,7 @@ using osu.Framework.Graphics.Textures;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics.Containers;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Judgements;
using osu.Game.Screens.Play;
@ -77,7 +78,7 @@ namespace osu.Game.Rulesets.Taiko.UI
lastObjectHit = true;
}
if (!result.Judgement.AffectsCombo)
if (!result.Type.AffectsCombo())
return;
lastObjectHit = result.IsHit;
@ -115,7 +116,7 @@ namespace osu.Game.Rulesets.Taiko.UI
}
private bool triggerComboClear(JudgementResult judgementResult)
=> (judgementResult.ComboAtJudgement + 1) % 50 == 0 && judgementResult.Judgement.AffectsCombo && judgementResult.IsHit;
=> (judgementResult.ComboAtJudgement + 1) % 50 == 0 && judgementResult.Type.AffectsCombo() && judgementResult.IsHit;
private bool triggerSwellClear(JudgementResult judgementResult)
=> judgementResult.Judgement is TaikoSwellJudgement && judgementResult.IsHit;

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@ -170,7 +170,7 @@ namespace osu.Game.Tests.Gameplay
beatmap.HitObjects.Add(new JudgeableHitObject { StartTime = 0 });
for (double time = 0; time < 5000; time += 100)
beatmap.HitObjects.Add(new JudgeableHitObject(false) { StartTime = time });
beatmap.HitObjects.Add(new JudgeableHitObject(HitResult.LargeBonus) { StartTime = time });
beatmap.HitObjects.Add(new JudgeableHitObject { StartTime = 5000 });
createProcessor(beatmap);
@ -236,23 +236,23 @@ namespace osu.Game.Tests.Gameplay
private class JudgeableHitObject : HitObject
{
private readonly bool affectsCombo;
private readonly HitResult maxResult;
public JudgeableHitObject(bool affectsCombo = true)
public JudgeableHitObject(HitResult maxResult = HitResult.Perfect)
{
this.affectsCombo = affectsCombo;
this.maxResult = maxResult;
}
public override Judgement CreateJudgement() => new TestJudgement(affectsCombo);
public override Judgement CreateJudgement() => new TestJudgement(maxResult);
protected override HitWindows CreateHitWindows() => new HitWindows();
private class TestJudgement : Judgement
{
public override bool AffectsCombo { get; }
public override HitResult MaxResult { get; }
public TestJudgement(bool affectsCombo)
public TestJudgement(HitResult maxResult)
{
AffectsCombo = affectsCombo;
MaxResult = maxResult;
}
}
}
@ -263,7 +263,7 @@ namespace osu.Game.Tests.Gameplay
public double Duration { get; set; } = 5000;
public JudgeableLongHitObject()
: base(false)
: base(HitResult.LargeBonus)
{
}

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@ -17,13 +17,13 @@ namespace osu.Game.Tests.Gameplay
[Test]
public void TestNoScoreIncreaseFromMiss()
{
var beatmap = new Beatmap<TestHitObject> { HitObjects = { new TestHitObject() } };
var beatmap = new Beatmap<HitObject> { HitObjects = { new HitObject() } };
var scoreProcessor = new ScoreProcessor();
scoreProcessor.ApplyBeatmap(beatmap);
// Apply a miss judgement
scoreProcessor.ApplyResult(new JudgementResult(new TestHitObject(), new TestJudgement()) { Type = HitResult.Miss });
scoreProcessor.ApplyResult(new JudgementResult(new HitObject(), new TestJudgement()) { Type = HitResult.Miss });
Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(0.0));
}
@ -31,37 +31,25 @@ namespace osu.Game.Tests.Gameplay
[Test]
public void TestOnlyBonusScore()
{
var beatmap = new Beatmap<TestBonusHitObject> { HitObjects = { new TestBonusHitObject() } };
var beatmap = new Beatmap<HitObject> { HitObjects = { new HitObject() } };
var scoreProcessor = new ScoreProcessor();
scoreProcessor.ApplyBeatmap(beatmap);
// Apply a judgement
scoreProcessor.ApplyResult(new JudgementResult(new TestBonusHitObject(), new TestBonusJudgement()) { Type = HitResult.Perfect });
scoreProcessor.ApplyResult(new JudgementResult(new HitObject(), new TestJudgement(HitResult.LargeBonus)) { Type = HitResult.LargeBonus });
Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(100));
}
private class TestHitObject : HitObject
{
public override Judgement CreateJudgement() => new TestJudgement();
Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(Judgement.LARGE_BONUS_SCORE));
}
private class TestJudgement : Judgement
{
protected override int NumericResultFor(HitResult result) => 100;
}
public override HitResult MaxResult { get; }
private class TestBonusHitObject : HitObject
{
public override Judgement CreateJudgement() => new TestBonusJudgement();
}
private class TestBonusJudgement : Judgement
{
public override bool AffectsCombo => false;
protected override int NumericResultFor(HitResult result) => 100;
public TestJudgement(HitResult maxResult = HitResult.Perfect)
{
MaxResult = maxResult;
}
}
}
}

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@ -35,10 +35,10 @@ namespace osu.Game.Tests.Rulesets.Scoring
}
[TestCase(ScoringMode.Standardised, HitResult.Meh, 750_000)]
[TestCase(ScoringMode.Standardised, HitResult.Good, 800_000)]
[TestCase(ScoringMode.Standardised, HitResult.Good, 900_000)]
[TestCase(ScoringMode.Standardised, HitResult.Great, 1_000_000)]
[TestCase(ScoringMode.Classic, HitResult.Meh, 50)]
[TestCase(ScoringMode.Classic, HitResult.Good, 100)]
[TestCase(ScoringMode.Classic, HitResult.Good, 200)]
[TestCase(ScoringMode.Classic, HitResult.Great, 300)]
public void TestSingleOsuHit(ScoringMode scoringMode, HitResult hitResult, int expectedScore)
{

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@ -7,10 +7,6 @@ namespace osu.Game.Rulesets.Judgements
{
public class IgnoreJudgement : Judgement
{
public override bool AffectsCombo => false;
protected override int NumericResultFor(HitResult result) => 0;
protected override double HealthIncreaseFor(HitResult result) => 0;
public override HitResult MaxResult => HitResult.IgnoreHit;
}
}

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
@ -11,31 +12,69 @@ namespace osu.Game.Rulesets.Judgements
/// </summary>
public class Judgement
{
/// <summary>
/// The score awarded for a small bonus.
/// </summary>
public const int SMALL_BONUS_SCORE = 10;
/// <summary>
/// The score awarded for a large bonus.
/// </summary>
public const int LARGE_BONUS_SCORE = 50;
/// <summary>
/// The default health increase for a maximum judgement, as a proportion of total health.
/// By default, each maximum judgement restores 5% of total health.
/// </summary>
protected const double DEFAULT_MAX_HEALTH_INCREASE = 0.05;
/// <summary>
/// Whether this <see cref="Judgement"/> should affect the current combo.
/// </summary>
[Obsolete("Has no effect. Use HitResult members instead (e.g. use small-tick or bonus to not affect combo).")] // Can be removed 20210328
public virtual bool AffectsCombo => true;
/// <summary>
/// Whether this <see cref="Judgement"/> should be counted as base (combo) or bonus score.
/// </summary>
[Obsolete("Has no effect. Use HitResult members instead (e.g. use small-tick or bonus to not affect combo).")] // Can be removed 20210328
public virtual bool IsBonus => !AffectsCombo;
/// <summary>
/// The maximum <see cref="HitResult"/> that can be achieved.
/// </summary>
public virtual HitResult MaxResult => HitResult.Perfect;
/// <summary>
/// Whether this <see cref="Judgement"/> should affect the current combo.
/// The minimum <see cref="HitResult"/> that can be achieved - the inverse of <see cref="MaxResult"/>.
/// </summary>
public virtual bool AffectsCombo => true;
public HitResult MinResult
{
get
{
switch (MaxResult)
{
case HitResult.SmallBonus:
case HitResult.LargeBonus:
case HitResult.IgnoreHit:
return HitResult.IgnoreMiss;
/// <summary>
/// Whether this <see cref="Judgement"/> should be counted as base (combo) or bonus score.
/// </summary>
public virtual bool IsBonus => !AffectsCombo;
case HitResult.SmallTickHit:
return HitResult.SmallTickMiss;
case HitResult.LargeTickHit:
return HitResult.LargeTickMiss;
default:
return HitResult.Miss;
}
}
}
/// <summary>
/// The numeric score representation for the maximum achievable result.
/// </summary>
public int MaxNumericResult => NumericResultFor(MaxResult);
public int MaxNumericResult => ToNumericResult(MaxResult);
/// <summary>
/// The health increase for the maximum achievable result.
@ -47,14 +86,15 @@ namespace osu.Game.Rulesets.Judgements
/// </summary>
/// <param name="result">The <see cref="HitResult"/> to find the numeric score representation for.</param>
/// <returns>The numeric score representation of <paramref name="result"/>.</returns>
protected virtual int NumericResultFor(HitResult result) => result > HitResult.Miss ? 1 : 0;
[Obsolete("Has no effect. Use ToNumericResult(HitResult) (standardised across all rulesets).")] // Can be made non-virtual 20210328
protected virtual int NumericResultFor(HitResult result) => ToNumericResult(result);
/// <summary>
/// Retrieves the numeric score representation of a <see cref="JudgementResult"/>.
/// </summary>
/// <param name="result">The <see cref="JudgementResult"/> to find the numeric score representation for.</param>
/// <returns>The numeric score representation of <paramref name="result"/>.</returns>
public int NumericResultFor(JudgementResult result) => NumericResultFor(result.Type);
public int NumericResultFor(JudgementResult result) => ToNumericResult(result.Type);
/// <summary>
/// Retrieves the numeric health increase of a <see cref="HitResult"/>.
@ -65,6 +105,21 @@ namespace osu.Game.Rulesets.Judgements
{
switch (result)
{
default:
return 0;
case HitResult.SmallTickHit:
return DEFAULT_MAX_HEALTH_INCREASE * 0.05;
case HitResult.SmallTickMiss:
return -DEFAULT_MAX_HEALTH_INCREASE * 0.05;
case HitResult.LargeTickHit:
return DEFAULT_MAX_HEALTH_INCREASE * 0.1;
case HitResult.LargeTickMiss:
return -DEFAULT_MAX_HEALTH_INCREASE * 0.1;
case HitResult.Miss:
return -DEFAULT_MAX_HEALTH_INCREASE;
@ -83,8 +138,11 @@ namespace osu.Game.Rulesets.Judgements
case HitResult.Perfect:
return DEFAULT_MAX_HEALTH_INCREASE * 1.05;
default:
return 0;
case HitResult.SmallBonus:
return DEFAULT_MAX_HEALTH_INCREASE * 0.1;
case HitResult.LargeBonus:
return DEFAULT_MAX_HEALTH_INCREASE * 0.2;
}
}
@ -95,6 +153,42 @@ namespace osu.Game.Rulesets.Judgements
/// <returns>The numeric health increase of <paramref name="result"/>.</returns>
public double HealthIncreaseFor(JudgementResult result) => HealthIncreaseFor(result.Type);
public override string ToString() => $"AffectsCombo:{AffectsCombo} MaxResult:{MaxResult} MaxScore:{MaxNumericResult}";
public override string ToString() => $"MaxResult:{MaxResult} MaxScore:{MaxNumericResult}";
public static int ToNumericResult(HitResult result)
{
switch (result)
{
default:
return 0;
case HitResult.SmallTickHit:
return 10;
case HitResult.LargeTickHit:
return 30;
case HitResult.Meh:
return 50;
case HitResult.Ok:
return 100;
case HitResult.Good:
return 200;
case HitResult.Great:
return 300;
case HitResult.Perfect:
return 350;
case HitResult.SmallBonus:
return SMALL_BONUS_SCORE;
case HitResult.LargeBonus:
return LARGE_BONUS_SCORE;
}
}
}
}

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@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Judgements
/// <summary>
/// Whether a successful hit occurred.
/// </summary>
public bool IsHit => Type > HitResult.Miss;
public bool IsHit => Type.IsHit();
/// <summary>
/// Creates a new <see cref="JudgementResult"/>.

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@ -16,8 +16,7 @@ namespace osu.Game.Rulesets.Mods
public override string Description => "SS or quit.";
protected override bool FailCondition(HealthProcessor healthProcessor, JudgementResult result)
=> !(result.Judgement is IgnoreJudgement)
&& result.Judgement.AffectsCombo
=> result.Type.AffectsAccuracy()
&& result.Type != result.Judgement.MaxResult;
}
}

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@ -29,6 +29,8 @@ namespace osu.Game.Rulesets.Mods
healthProcessor.FailConditions += FailCondition;
}
protected virtual bool FailCondition(HealthProcessor healthProcessor, JudgementResult result) => !result.IsHit && result.Judgement.AffectsCombo;
protected virtual bool FailCondition(HealthProcessor healthProcessor, JudgementResult result)
=> result.Type.AffectsCombo()
&& !result.IsHit;
}
}

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@ -10,6 +10,7 @@ using osu.Framework.Bindables;
using osu.Framework.Extensions.TypeExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Logging;
using osu.Framework.Threading;
using osu.Game.Audio;
using osu.Game.Rulesets.Judgements;
@ -466,6 +467,30 @@ namespace osu.Game.Rulesets.Objects.Drawables
if (!Result.HasResult)
throw new InvalidOperationException($"{GetType().ReadableName()} applied a {nameof(JudgementResult)} but did not update {nameof(JudgementResult.Type)}.");
// Some (especially older) rulesets use scorable judgements instead of the newer ignorehit/ignoremiss judgements.
// Can be removed 20210328
if (Result.Judgement.MaxResult == HitResult.IgnoreHit)
{
HitResult originalType = Result.Type;
if (Result.Type == HitResult.Miss)
Result.Type = HitResult.IgnoreMiss;
else if (Result.Type >= HitResult.Meh && Result.Type <= HitResult.Perfect)
Result.Type = HitResult.IgnoreHit;
if (Result.Type != originalType)
{
Logger.Log($"{GetType().ReadableName()} applied an invalid hit result ({originalType}) when {nameof(HitResult.IgnoreMiss)} or {nameof(HitResult.IgnoreHit)} is expected.\n"
+ $"This has been automatically adjusted to {Result.Type}, and support will be removed from 2020-03-28 onwards.", level: LogLevel.Important);
}
}
if (!Result.Type.IsValidHitResult(Result.Judgement.MinResult, Result.Judgement.MaxResult))
{
throw new InvalidOperationException(
$"{GetType().ReadableName()} applied an invalid hit result (was: {Result.Type}, expected: [{Result.Judgement.MinResult} ... {Result.Judgement.MaxResult}]).");
}
// Ensure that the judgement is given a valid time offset, because this may not get set by the caller
var endTime = HitObject.GetEndTime();

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@ -115,7 +115,7 @@ namespace osu.Game.Rulesets.Scoring
{
base.ApplyResultInternal(result);
if (!result.Judgement.IsBonus)
if (!result.Type.IsBonus())
healthIncreases.Add((result.HitObject.GetEndTime() + result.TimeOffset, GetHealthIncreaseFor(result)));
}

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System.ComponentModel;
using System.Diagnostics;
using osu.Game.Utils;
namespace osu.Game.Rulesets.Scoring
@ -175,5 +176,24 @@ namespace osu.Game.Rulesets.Scoring
/// Whether a <see cref="HitResult"/> is scorable.
/// </summary>
public static bool IsScorable(this HitResult result) => result >= HitResult.Miss && result < HitResult.IgnoreMiss;
/// <summary>
/// Whether a <see cref="HitResult"/> is valid within a given <see cref="HitResult"/> range.
/// </summary>
/// <param name="result">The <see cref="HitResult"/> to check.</param>
/// <param name="minResult">The minimum <see cref="HitResult"/>.</param>
/// <param name="maxResult">The maximum <see cref="HitResult"/>.</param>
/// <returns>Whether <see cref="HitResult"/> falls between <paramref name="minResult"/> and <paramref name="maxResult"/>.</returns>
public static bool IsValidHitResult(this HitResult result, HitResult minResult, HitResult maxResult)
{
if (result == HitResult.None)
return false;
if (result == minResult || result == maxResult)
return true;
Debug.Assert(minResult <= maxResult);
return result > minResult && result < maxResult;
}
}
}

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@ -71,7 +71,6 @@ namespace osu.Game.Rulesets.Scoring
private double maxBaseScore;
private double rollingMaxBaseScore;
private double baseScore;
private double bonusScore;
private readonly List<HitEvent> hitEvents = new List<HitEvent>();
private HitObject lastHitObject;
@ -116,14 +115,15 @@ namespace osu.Game.Rulesets.Scoring
if (result.FailedAtJudgement)
return;
if (result.Judgement.AffectsCombo)
if (!result.Type.IsScorable())
return;
if (result.Type.AffectsCombo())
{
switch (result.Type)
{
case HitResult.None:
break;
case HitResult.Miss:
case HitResult.LargeTickMiss:
Combo.Value = 0;
break;
@ -133,22 +133,16 @@ namespace osu.Game.Rulesets.Scoring
}
}
double scoreIncrease = result.Type == HitResult.Miss ? 0 : result.Judgement.NumericResultFor(result);
double scoreIncrease = result.Type.IsHit() ? result.Judgement.NumericResultFor(result) : 0;
if (result.Judgement.IsBonus)
if (!result.Type.IsBonus())
{
if (result.IsHit)
bonusScore += scoreIncrease;
}
else
{
if (result.HasResult)
scoreResultCounts[result.Type] = scoreResultCounts.GetOrDefault(result.Type) + 1;
baseScore += scoreIncrease;
rollingMaxBaseScore += result.Judgement.MaxNumericResult;
}
scoreResultCounts[result.Type] = scoreResultCounts.GetOrDefault(result.Type) + 1;
hitEvents.Add(CreateHitEvent(result));
lastHitObject = result.HitObject;
@ -171,22 +165,19 @@ namespace osu.Game.Rulesets.Scoring
if (result.FailedAtJudgement)
return;
double scoreIncrease = result.Type == HitResult.Miss ? 0 : result.Judgement.NumericResultFor(result);
if (!result.Type.IsScorable())
return;
if (result.Judgement.IsBonus)
{
if (result.IsHit)
bonusScore -= scoreIncrease;
}
else
{
if (result.HasResult)
scoreResultCounts[result.Type] = scoreResultCounts.GetOrDefault(result.Type) - 1;
double scoreIncrease = result.Type.IsHit() ? result.Judgement.NumericResultFor(result) : 0;
if (!result.Type.IsBonus())
{
baseScore -= scoreIncrease;
rollingMaxBaseScore -= result.Judgement.MaxNumericResult;
}
scoreResultCounts[result.Type] = scoreResultCounts.GetOrDefault(result.Type) - 1;
Debug.Assert(hitEvents.Count > 0);
lastHitObject = hitEvents[^1].LastHitObject;
hitEvents.RemoveAt(hitEvents.Count - 1);
@ -207,7 +198,7 @@ namespace osu.Game.Rulesets.Scoring
return GetScore(mode, maxHighestCombo,
maxBaseScore > 0 ? baseScore / maxBaseScore : 0,
maxHighestCombo > 0 ? (double)HighestCombo.Value / maxHighestCombo : 0,
bonusScore);
scoreResultCounts);
}
/// <summary>
@ -217,9 +208,9 @@ namespace osu.Game.Rulesets.Scoring
/// <param name="maxCombo">The maximum combo achievable in the beatmap.</param>
/// <param name="accuracyRatio">The accuracy percentage achieved by the player.</param>
/// <param name="comboRatio">The proportion of <paramref name="maxCombo"/> achieved by the player.</param>
/// <param name="bonusScore">Any bonus score to be added.</param>
/// <param name="statistics">Any statistics to be factored in.</param>
/// <returns>The total score.</returns>
public double GetScore(ScoringMode mode, int maxCombo, double accuracyRatio, double comboRatio, double bonusScore)
public double GetScore(ScoringMode mode, int maxCombo, double accuracyRatio, double comboRatio, Dictionary<HitResult, int> statistics)
{
switch (mode)
{
@ -228,14 +219,18 @@ namespace osu.Game.Rulesets.Scoring
double accuracyScore = accuracyPortion * accuracyRatio;
double comboScore = comboPortion * comboRatio;
return (max_score * (accuracyScore + comboScore) + bonusScore) * scoreMultiplier;
return (max_score * (accuracyScore + comboScore) + getBonusScore(statistics)) * scoreMultiplier;
case ScoringMode.Classic:
// should emulate osu-stable's scoring as closely as we can (https://osu.ppy.sh/help/wiki/Score/ScoreV1)
return bonusScore + (accuracyRatio * maxCombo * 300) * (1 + Math.Max(0, (comboRatio * maxCombo) - 1) * scoreMultiplier / 25);
return getBonusScore(statistics) + (accuracyRatio * maxCombo * 300) * (1 + Math.Max(0, (comboRatio * maxCombo) - 1) * scoreMultiplier / 25);
}
}
private double getBonusScore(Dictionary<HitResult, int> statistics)
=> statistics.GetOrDefault(HitResult.SmallBonus) * Judgement.SMALL_BONUS_SCORE
+ statistics.GetOrDefault(HitResult.LargeBonus) * Judgement.LARGE_BONUS_SCORE;
private ScoreRank rankFrom(double acc)
{
if (acc == 1)
@ -282,7 +277,6 @@ namespace osu.Game.Rulesets.Scoring
baseScore = 0;
rollingMaxBaseScore = 0;
bonusScore = 0;
TotalScore.Value = 0;
Accuracy.Value = 1;
@ -309,9 +303,7 @@ namespace osu.Game.Rulesets.Scoring
score.Rank = Rank.Value;
score.Date = DateTimeOffset.Now;
var hitWindows = CreateHitWindows();
foreach (var result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Where(r => r > HitResult.None && hitWindows.IsHitResultAllowed(r)))
foreach (var result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Where(r => r.IsScorable()))
score.Statistics[result] = GetStatistic(result);
score.HitEvents = hitEvents;
@ -320,6 +312,7 @@ namespace osu.Game.Rulesets.Scoring
/// <summary>
/// Create a <see cref="HitWindows"/> for this processor.
/// </summary>
[Obsolete("Method is now unused.")] // Can be removed 20210328
public virtual HitWindows CreateHitWindows() => new HitWindows();
}

View File

@ -181,7 +181,7 @@ namespace osu.Game.Scoring
scoreProcessor.Mods.Value = score.Mods;
Value = (long)Math.Round(scoreProcessor.GetScore(ScoringMode.Value, beatmapMaxCombo, score.Accuracy, (double)score.MaxCombo / beatmapMaxCombo, 0));
Value = (long)Math.Round(scoreProcessor.GetScore(ScoringMode.Value, beatmapMaxCombo, score.Accuracy, (double)score.MaxCombo / beatmapMaxCombo, score.Statistics));
}
}