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Expose DistanceSpacingMultiplier
to distance
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parent
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@ -25,6 +25,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// </summary>
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protected float DistanceBetweenTick { get; private set; }
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protected IBindable<double> DistanceSpacingMultiplier { get; private set; }
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/// <summary>
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/// The maximum number of distance snapping intervals allowed.
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/// </summary>
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@ -53,8 +55,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
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[Resolved]
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private BindableBeatDivisor beatDivisor { get; set; }
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private IBindable<double> distanceSpacingMultiplier;
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private readonly LayoutValue gridCache = new LayoutValue(Invalidation.RequiredParentSizeToFit);
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private readonly double? endTime;
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@ -86,13 +86,13 @@ namespace osu.Game.Screens.Edit.Compose.Components
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beatDivisor.BindValueChanged(_ => updateSpacing());
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distanceSpacingMultiplier = SnapProvider.DistanceSpacingMultiplier.GetBoundCopy();
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distanceSpacingMultiplier.BindValueChanged(_ => updateSpacing(), true);
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DistanceSpacingMultiplier = SnapProvider.DistanceSpacingMultiplier.GetBoundCopy();
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DistanceSpacingMultiplier.BindValueChanged(_ => updateSpacing(), true);
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}
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private void updateSpacing()
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{
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DistanceBetweenTick = (float)(SnapProvider.GetBeatSnapDistanceAt(ReferenceObject) * distanceSpacingMultiplier.Value);
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DistanceBetweenTick = (float)(SnapProvider.GetBeatSnapDistanceAt(ReferenceObject) * DistanceSpacingMultiplier.Value);
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if (endTime == null)
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MaxIntervals = int.MaxValue;
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