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Merge branch 'master' into split-out-music-controller
This commit is contained in:
commit
77fca7b04a
15
osu.Game.Tests/Visual/Menus/TestSceneIntroTriangles.cs
Normal file
15
osu.Game.Tests/Visual/Menus/TestSceneIntroTriangles.cs
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Screens;
|
||||||
|
using osu.Game.Screens.Menu;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.Visual.Menus
|
||||||
|
{
|
||||||
|
[TestFixture]
|
||||||
|
public class TestSceneIntroTriangles : IntroTestScene
|
||||||
|
{
|
||||||
|
protected override IScreen CreateScreen() => new IntroTriangles();
|
||||||
|
}
|
||||||
|
}
|
11
osu.Game/Configuration/IntroSequence.cs
Normal file
11
osu.Game/Configuration/IntroSequence.cs
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
namespace osu.Game.Configuration
|
||||||
|
{
|
||||||
|
public enum IntroSequence
|
||||||
|
{
|
||||||
|
Circles,
|
||||||
|
Triangles
|
||||||
|
}
|
||||||
|
}
|
@ -105,6 +105,8 @@ namespace osu.Game.Configuration
|
|||||||
Set(OsuSetting.ScalingPositionY, 0.5f, 0f, 1f);
|
Set(OsuSetting.ScalingPositionY, 0.5f, 0f, 1f);
|
||||||
|
|
||||||
Set(OsuSetting.UIScale, 1f, 0.8f, 1.6f, 0.01f);
|
Set(OsuSetting.UIScale, 1f, 0.8f, 1.6f, 0.01f);
|
||||||
|
|
||||||
|
Set(OsuSetting.IntroSequence, IntroSequence.Triangles);
|
||||||
}
|
}
|
||||||
|
|
||||||
public OsuConfigManager(Storage storage)
|
public OsuConfigManager(Storage storage)
|
||||||
@ -167,6 +169,7 @@ namespace osu.Game.Configuration
|
|||||||
ScalingPositionY,
|
ScalingPositionY,
|
||||||
ScalingSizeX,
|
ScalingSizeX,
|
||||||
ScalingSizeY,
|
ScalingSizeY,
|
||||||
UIScale
|
UIScale,
|
||||||
|
IntroSequence
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,7 +1,10 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Configuration;
|
using osu.Game.Configuration;
|
||||||
|
|
||||||
namespace osu.Game.Overlays.Settings.Sections.Audio
|
namespace osu.Game.Overlays.Settings.Sections.Audio
|
||||||
@ -13,7 +16,7 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
|
|||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(OsuConfigManager config)
|
private void load(OsuConfigManager config)
|
||||||
{
|
{
|
||||||
Children = new[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
new SettingsCheckbox
|
new SettingsCheckbox
|
||||||
{
|
{
|
||||||
@ -25,6 +28,12 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
|
|||||||
LabelText = "osu! music theme",
|
LabelText = "osu! music theme",
|
||||||
Bindable = config.GetBindable<bool>(OsuSetting.MenuMusic)
|
Bindable = config.GetBindable<bool>(OsuSetting.MenuMusic)
|
||||||
},
|
},
|
||||||
|
new SettingsDropdown<IntroSequence>
|
||||||
|
{
|
||||||
|
LabelText = "Intro sequence",
|
||||||
|
Bindable = config.GetBindable<IntroSequence>(OsuSetting.IntroSequence),
|
||||||
|
Items = Enum.GetValues(typeof(IntroSequence)).Cast<IntroSequence>()
|
||||||
|
},
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -11,8 +11,11 @@ namespace osu.Game.Screens
|
|||||||
{
|
{
|
||||||
public abstract class BackgroundScreen : Screen, IEquatable<BackgroundScreen>
|
public abstract class BackgroundScreen : Screen, IEquatable<BackgroundScreen>
|
||||||
{
|
{
|
||||||
protected BackgroundScreen()
|
private readonly bool animateOnEnter;
|
||||||
|
|
||||||
|
protected BackgroundScreen(bool animateOnEnter = true)
|
||||||
{
|
{
|
||||||
|
this.animateOnEnter = animateOnEnter;
|
||||||
Anchor = Anchor.Centre;
|
Anchor = Anchor.Centre;
|
||||||
Origin = Anchor.Centre;
|
Origin = Anchor.Centre;
|
||||||
}
|
}
|
||||||
@ -39,11 +42,14 @@ namespace osu.Game.Screens
|
|||||||
|
|
||||||
public override void OnEntering(IScreen last)
|
public override void OnEntering(IScreen last)
|
||||||
{
|
{
|
||||||
this.FadeOut();
|
if (animateOnEnter)
|
||||||
this.MoveToX(x_movement_amount);
|
{
|
||||||
|
this.FadeOut();
|
||||||
|
this.MoveToX(x_movement_amount);
|
||||||
|
|
||||||
this.FadeIn(transition_length, Easing.InOutQuart);
|
this.FadeIn(transition_length, Easing.InOutQuart);
|
||||||
this.MoveToX(0, transition_length, Easing.InOutQuart);
|
this.MoveToX(0, transition_length, Easing.InOutQuart);
|
||||||
|
}
|
||||||
|
|
||||||
base.OnEntering(last);
|
base.OnEntering(last);
|
||||||
}
|
}
|
||||||
|
@ -25,6 +25,11 @@ namespace osu.Game.Screens.Backgrounds
|
|||||||
private Bindable<User> user;
|
private Bindable<User> user;
|
||||||
private Bindable<Skin> skin;
|
private Bindable<Skin> skin;
|
||||||
|
|
||||||
|
public BackgroundScreenDefault(bool animateOnEnter = true)
|
||||||
|
: base(animateOnEnter)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(IAPIProvider api, SkinManager skinManager)
|
private void load(IAPIProvider api, SkinManager skinManager)
|
||||||
{
|
{
|
||||||
|
@ -9,6 +9,8 @@ using osu.Framework.Graphics.Shaders;
|
|||||||
using osu.Game.Screens.Menu;
|
using osu.Game.Screens.Menu;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
using osu.Framework.Screens;
|
using osu.Framework.Screens;
|
||||||
|
using osu.Game.Configuration;
|
||||||
|
using IntroSequence = osu.Game.Configuration.IntroSequence;
|
||||||
|
|
||||||
namespace osu.Game.Screens
|
namespace osu.Game.Screens
|
||||||
{
|
{
|
||||||
@ -45,6 +47,8 @@ namespace osu.Game.Screens
|
|||||||
private OsuScreen loadableScreen;
|
private OsuScreen loadableScreen;
|
||||||
private ShaderPrecompiler precompiler;
|
private ShaderPrecompiler precompiler;
|
||||||
|
|
||||||
|
private IntroSequence introSequence;
|
||||||
|
|
||||||
protected virtual OsuScreen CreateLoadableScreen()
|
protected virtual OsuScreen CreateLoadableScreen()
|
||||||
{
|
{
|
||||||
if (showDisclaimer)
|
if (showDisclaimer)
|
||||||
@ -53,7 +57,17 @@ namespace osu.Game.Screens
|
|||||||
return getIntroSequence();
|
return getIntroSequence();
|
||||||
}
|
}
|
||||||
|
|
||||||
private IntroScreen getIntroSequence() => new IntroCircles();
|
private IntroScreen getIntroSequence()
|
||||||
|
{
|
||||||
|
switch (introSequence)
|
||||||
|
{
|
||||||
|
case IntroSequence.Circles:
|
||||||
|
return new IntroCircles();
|
||||||
|
|
||||||
|
default:
|
||||||
|
return new IntroTriangles();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
protected virtual ShaderPrecompiler CreateShaderPrecompiler() => new ShaderPrecompiler();
|
protected virtual ShaderPrecompiler CreateShaderPrecompiler() => new ShaderPrecompiler();
|
||||||
|
|
||||||
@ -79,9 +93,10 @@ namespace osu.Game.Screens
|
|||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(OsuGameBase game)
|
private void load(OsuGameBase game, OsuConfigManager config)
|
||||||
{
|
{
|
||||||
showDisclaimer = game.IsDeployedBuild;
|
showDisclaimer = game.IsDeployedBuild;
|
||||||
|
introSequence = config.Get<IntroSequence>(OsuSetting.IntroSequence);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
413
osu.Game/Screens/Menu/IntroTriangles.cs
Normal file
413
osu.Game/Screens/Menu/IntroTriangles.cs
Normal file
@ -0,0 +1,413 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Audio;
|
||||||
|
using osu.Framework.Audio.Sample;
|
||||||
|
using osu.Framework.Audio.Track;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
|
using osu.Framework.Screens;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Framework.Graphics.Textures;
|
||||||
|
using osu.Framework.Graphics.Video;
|
||||||
|
using osu.Framework.MathUtils;
|
||||||
|
using osu.Framework.Timing;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Configuration;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Graphics.Containers;
|
||||||
|
using osu.Game.Graphics.Sprites;
|
||||||
|
using osu.Game.IO.Archives;
|
||||||
|
using osu.Game.Rulesets;
|
||||||
|
using osu.Game.Screens.Backgrounds;
|
||||||
|
using osuTK;
|
||||||
|
using osuTK.Graphics;
|
||||||
|
|
||||||
|
namespace osu.Game.Screens.Menu
|
||||||
|
{
|
||||||
|
public class IntroTriangles : IntroScreen
|
||||||
|
{
|
||||||
|
private const string menu_music_beatmap_hash = "a1556d0801b3a6b175dda32ef546f0ec812b400499f575c44fccbe9c67f9b1e5";
|
||||||
|
|
||||||
|
private SampleChannel welcome;
|
||||||
|
|
||||||
|
protected override BackgroundScreen CreateBackground() => background = new BackgroundScreenDefault(false)
|
||||||
|
{
|
||||||
|
Alpha = 0,
|
||||||
|
};
|
||||||
|
|
||||||
|
[Resolved]
|
||||||
|
private AudioManager audio { get; set; }
|
||||||
|
|
||||||
|
private Bindable<bool> menuMusic;
|
||||||
|
private Track track;
|
||||||
|
private WorkingBeatmap introBeatmap;
|
||||||
|
|
||||||
|
private BackgroundScreenDefault background;
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OsuConfigManager config, BeatmapManager beatmaps, Framework.Game game)
|
||||||
|
{
|
||||||
|
menuMusic = config.GetBindable<bool>(OsuSetting.MenuMusic);
|
||||||
|
|
||||||
|
BeatmapSetInfo setInfo = null;
|
||||||
|
|
||||||
|
if (!menuMusic.Value)
|
||||||
|
{
|
||||||
|
var sets = beatmaps.GetAllUsableBeatmapSets();
|
||||||
|
if (sets.Count > 0)
|
||||||
|
setInfo = beatmaps.QueryBeatmapSet(s => s.ID == sets[RNG.Next(0, sets.Count - 1)].ID);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (setInfo == null)
|
||||||
|
{
|
||||||
|
setInfo = beatmaps.QueryBeatmapSet(b => b.Hash == menu_music_beatmap_hash);
|
||||||
|
|
||||||
|
if (setInfo == null)
|
||||||
|
{
|
||||||
|
// we need to import the default menu background beatmap
|
||||||
|
setInfo = beatmaps.Import(new ZipArchiveReader(game.Resources.GetStream(@"Tracks/triangles.osz"), "triangles.osz")).Result;
|
||||||
|
|
||||||
|
setInfo.Protected = true;
|
||||||
|
beatmaps.Update(setInfo);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
introBeatmap = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0]);
|
||||||
|
|
||||||
|
track = introBeatmap.Track;
|
||||||
|
track.Reset();
|
||||||
|
|
||||||
|
if (config.Get<bool>(OsuSetting.MenuVoice) && !menuMusic.Value)
|
||||||
|
// triangles has welcome sound included in the track. only play this if the user doesn't want menu music.
|
||||||
|
welcome = audio.Samples.Get(@"welcome");
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void LogoArriving(OsuLogo logo, bool resuming)
|
||||||
|
{
|
||||||
|
base.LogoArriving(logo, resuming);
|
||||||
|
|
||||||
|
logo.Triangles = true;
|
||||||
|
|
||||||
|
if (!resuming)
|
||||||
|
{
|
||||||
|
Beatmap.Value = introBeatmap;
|
||||||
|
introBeatmap = null;
|
||||||
|
|
||||||
|
PrepareMenuLoad();
|
||||||
|
|
||||||
|
LoadComponentAsync(new TrianglesIntroSequence(logo, background)
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Clock = new FramedClock(menuMusic.Value ? track : null),
|
||||||
|
LoadMenu = LoadMenu
|
||||||
|
}, t =>
|
||||||
|
{
|
||||||
|
AddInternal(t);
|
||||||
|
welcome?.Play();
|
||||||
|
|
||||||
|
// Only start the current track if it is the menu music. A beatmap's track is started when entering the Main Menu.
|
||||||
|
if (menuMusic.Value)
|
||||||
|
track.Start();
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnResuming(IScreen last)
|
||||||
|
{
|
||||||
|
base.OnResuming(last);
|
||||||
|
background.FadeOut(100);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnSuspending(IScreen next)
|
||||||
|
{
|
||||||
|
track = null;
|
||||||
|
base.OnSuspending(next);
|
||||||
|
}
|
||||||
|
|
||||||
|
private class TrianglesIntroSequence : CompositeDrawable
|
||||||
|
{
|
||||||
|
private readonly OsuLogo logo;
|
||||||
|
private readonly BackgroundScreenDefault background;
|
||||||
|
private OsuSpriteText welcomeText;
|
||||||
|
|
||||||
|
private RulesetFlow rulesets;
|
||||||
|
private Container rulesetsScale;
|
||||||
|
private Drawable logoContainerSecondary;
|
||||||
|
private Drawable logoContainer;
|
||||||
|
|
||||||
|
private GlitchingTriangles triangles;
|
||||||
|
|
||||||
|
public Action LoadMenu;
|
||||||
|
|
||||||
|
public TrianglesIntroSequence(OsuLogo logo, BackgroundScreenDefault background)
|
||||||
|
{
|
||||||
|
this.logo = logo;
|
||||||
|
this.background = background;
|
||||||
|
}
|
||||||
|
|
||||||
|
private OsuGameBase game;
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(TextureStore textures, OsuGameBase game)
|
||||||
|
{
|
||||||
|
this.game = game;
|
||||||
|
|
||||||
|
InternalChildren = new[]
|
||||||
|
{
|
||||||
|
triangles = new GlitchingTriangles
|
||||||
|
{
|
||||||
|
Alpha = 0,
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Size = new Vector2(0.4f, 0.16f)
|
||||||
|
},
|
||||||
|
welcomeText = new OsuSpriteText
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Padding = new MarginPadding { Bottom = 10 },
|
||||||
|
Font = OsuFont.GetFont(weight: FontWeight.Light, size: 42),
|
||||||
|
Alpha = 1,
|
||||||
|
Spacing = new Vector2(5),
|
||||||
|
},
|
||||||
|
rulesetsScale = new Container
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
rulesets = new RulesetFlow()
|
||||||
|
}
|
||||||
|
},
|
||||||
|
logoContainerSecondary = new Container
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Child = logoContainer = new LazerLogo(textures.GetStream("Menu/logo-triangles.mp4"))
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
}
|
||||||
|
},
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
private const double text_1 = 200;
|
||||||
|
private const double text_2 = 400;
|
||||||
|
private const double text_3 = 700;
|
||||||
|
private const double text_4 = 900;
|
||||||
|
private const double text_glitch = 1060;
|
||||||
|
|
||||||
|
private const double rulesets_1 = 1450;
|
||||||
|
private const double rulesets_2 = 1650;
|
||||||
|
private const double rulesets_3 = 1850;
|
||||||
|
|
||||||
|
private const double logo_scale_duration = 920;
|
||||||
|
private const double logo_1 = 2080;
|
||||||
|
private const double logo_2 = logo_1 + logo_scale_duration;
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
|
||||||
|
const float scale_start = 1.2f;
|
||||||
|
const float scale_adjust = 0.8f;
|
||||||
|
|
||||||
|
rulesets.Hide();
|
||||||
|
logoContainer.Hide();
|
||||||
|
background.Hide();
|
||||||
|
|
||||||
|
using (BeginAbsoluteSequence(0, true))
|
||||||
|
{
|
||||||
|
using (BeginDelayedSequence(text_1, true))
|
||||||
|
welcomeText.FadeIn().OnComplete(t => t.Text = "wel");
|
||||||
|
|
||||||
|
using (BeginDelayedSequence(text_2, true))
|
||||||
|
welcomeText.FadeIn().OnComplete(t => t.Text = "welcome");
|
||||||
|
|
||||||
|
using (BeginDelayedSequence(text_3, true))
|
||||||
|
welcomeText.FadeIn().OnComplete(t => t.Text = "welcome to");
|
||||||
|
|
||||||
|
using (BeginDelayedSequence(text_4, true))
|
||||||
|
{
|
||||||
|
welcomeText.FadeIn().OnComplete(t => t.Text = "welcome to osu!");
|
||||||
|
welcomeText.TransformTo(nameof(welcomeText.Spacing), new Vector2(50, 0), 5000);
|
||||||
|
}
|
||||||
|
|
||||||
|
using (BeginDelayedSequence(text_glitch, true))
|
||||||
|
triangles.FadeIn();
|
||||||
|
|
||||||
|
using (BeginDelayedSequence(rulesets_1, true))
|
||||||
|
{
|
||||||
|
rulesetsScale.ScaleTo(0.8f, 1000);
|
||||||
|
rulesets.FadeIn().ScaleTo(1).TransformSpacingTo(new Vector2(200, 0));
|
||||||
|
welcomeText.FadeOut();
|
||||||
|
triangles.FadeOut();
|
||||||
|
}
|
||||||
|
|
||||||
|
using (BeginDelayedSequence(rulesets_2, true))
|
||||||
|
{
|
||||||
|
rulesets.ScaleTo(2).TransformSpacingTo(new Vector2(30, 0));
|
||||||
|
}
|
||||||
|
|
||||||
|
using (BeginDelayedSequence(rulesets_3, true))
|
||||||
|
{
|
||||||
|
rulesets.ScaleTo(4).TransformSpacingTo(new Vector2(10, 0));
|
||||||
|
rulesetsScale.ScaleTo(1.3f, 1000);
|
||||||
|
}
|
||||||
|
|
||||||
|
using (BeginDelayedSequence(logo_1, true))
|
||||||
|
{
|
||||||
|
rulesets.FadeOut();
|
||||||
|
|
||||||
|
// matching flyte curve y = 0.25x^2 + (max(0, x - 0.7) / 0.3) ^ 5
|
||||||
|
logoContainer.FadeIn().ScaleTo(scale_start).Then().Delay(logo_scale_duration * 0.7f).ScaleTo(scale_start - scale_adjust, logo_scale_duration * 0.3f, Easing.InQuint);
|
||||||
|
logoContainerSecondary.ScaleTo(scale_start).Then().ScaleTo(scale_start - scale_adjust * 0.25f, logo_scale_duration, Easing.InQuad);
|
||||||
|
}
|
||||||
|
|
||||||
|
using (BeginDelayedSequence(logo_2, true))
|
||||||
|
{
|
||||||
|
logoContainer.FadeOut().OnComplete(_ =>
|
||||||
|
{
|
||||||
|
logo.FadeIn();
|
||||||
|
background.FadeIn();
|
||||||
|
|
||||||
|
game.Add(new GameWideFlash());
|
||||||
|
|
||||||
|
LoadMenu();
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private class GameWideFlash : Box
|
||||||
|
{
|
||||||
|
private const double flash_length = 1000;
|
||||||
|
|
||||||
|
public GameWideFlash()
|
||||||
|
{
|
||||||
|
Colour = Color4.White;
|
||||||
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
Blending = BlendingMode.Additive;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
this.FadeOutFromOne(flash_length, Easing.Out);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private class LazerLogo : CompositeDrawable
|
||||||
|
{
|
||||||
|
public LazerLogo(Stream videoStream)
|
||||||
|
{
|
||||||
|
Size = new Vector2(960);
|
||||||
|
|
||||||
|
InternalChild = new VideoSprite(videoStream)
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Clock = new FramedOffsetClock(Clock) { Offset = -logo_1 }
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private class RulesetFlow : FillFlowContainer
|
||||||
|
{
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(RulesetStore rulesets)
|
||||||
|
{
|
||||||
|
var modes = new List<Drawable>();
|
||||||
|
|
||||||
|
foreach (var ruleset in rulesets.AvailableRulesets)
|
||||||
|
{
|
||||||
|
var icon = new ConstrainedIconContainer
|
||||||
|
{
|
||||||
|
Icon = ruleset.CreateInstance().CreateIcon(),
|
||||||
|
Size = new Vector2(30),
|
||||||
|
};
|
||||||
|
|
||||||
|
modes.Add(icon);
|
||||||
|
}
|
||||||
|
|
||||||
|
AutoSizeAxes = Axes.Both;
|
||||||
|
Children = modes;
|
||||||
|
|
||||||
|
Anchor = Anchor.Centre;
|
||||||
|
Origin = Anchor.Centre;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private class GlitchingTriangles : CompositeDrawable
|
||||||
|
{
|
||||||
|
public GlitchingTriangles()
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
}
|
||||||
|
|
||||||
|
private double? lastGenTime;
|
||||||
|
|
||||||
|
private const double time_between_triangles = 22;
|
||||||
|
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
base.Update();
|
||||||
|
|
||||||
|
if (lastGenTime == null || Time.Current - lastGenTime > time_between_triangles)
|
||||||
|
{
|
||||||
|
lastGenTime = (lastGenTime ?? Time.Current) + time_between_triangles;
|
||||||
|
|
||||||
|
Drawable triangle = new OutlineTriangle(RNG.NextBool(), (RNG.NextSingle() + 0.2f) * 80)
|
||||||
|
{
|
||||||
|
RelativePositionAxes = Axes.Both,
|
||||||
|
Position = new Vector2(RNG.NextSingle(), RNG.NextSingle()),
|
||||||
|
};
|
||||||
|
|
||||||
|
AddInternal(triangle);
|
||||||
|
|
||||||
|
triangle.FadeOutFromOne(120);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Represents a sprite that is drawn in a triangle shape, instead of a rectangle shape.
|
||||||
|
/// </summary>
|
||||||
|
public class OutlineTriangle : BufferedContainer
|
||||||
|
{
|
||||||
|
public OutlineTriangle(bool outlineOnly, float size)
|
||||||
|
{
|
||||||
|
Size = new Vector2(size);
|
||||||
|
|
||||||
|
InternalChildren = new Drawable[]
|
||||||
|
{
|
||||||
|
new Triangle { RelativeSizeAxes = Axes.Both },
|
||||||
|
};
|
||||||
|
|
||||||
|
if (outlineOnly)
|
||||||
|
{
|
||||||
|
AddInternal(new Triangle
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Colour = Color4.Black,
|
||||||
|
Size = new Vector2(size - 5),
|
||||||
|
Blending = BlendingMode.None,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
Blending = BlendingMode.Additive;
|
||||||
|
CacheDrawnFrameBuffer = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user