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Merge pull request #5663 from peppy/triangles
Add new "triangles" intro
This commit is contained in:
commit
37aff7a6aa
15
osu.Game.Tests/Visual/Menus/TestSceneIntroTriangles.cs
Normal file
15
osu.Game.Tests/Visual/Menus/TestSceneIntroTriangles.cs
Normal file
@ -0,0 +1,15 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Screens;
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using osu.Game.Screens.Menu;
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namespace osu.Game.Tests.Visual.Menus
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{
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[TestFixture]
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public class TestSceneIntroTriangles : IntroTestScene
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{
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protected override IScreen CreateScreen() => new IntroTriangles();
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}
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}
|
11
osu.Game/Configuration/IntroSequence.cs
Normal file
11
osu.Game/Configuration/IntroSequence.cs
Normal file
@ -0,0 +1,11 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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namespace osu.Game.Configuration
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{
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public enum IntroSequence
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{
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Circles,
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Triangles
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}
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}
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@ -105,6 +105,8 @@ namespace osu.Game.Configuration
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Set(OsuSetting.ScalingPositionY, 0.5f, 0f, 1f);
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Set(OsuSetting.UIScale, 1f, 0.8f, 1.6f, 0.01f);
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Set(OsuSetting.IntroSequence, IntroSequence.Triangles);
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}
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public OsuConfigManager(Storage storage)
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@ -167,6 +169,7 @@ namespace osu.Game.Configuration
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ScalingPositionY,
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ScalingSizeX,
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ScalingSizeY,
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UIScale
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UIScale,
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IntroSequence
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}
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}
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|
@ -1,7 +1,10 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Configuration;
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namespace osu.Game.Overlays.Settings.Sections.Audio
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@ -13,7 +16,7 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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Children = new[]
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Children = new Drawable[]
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{
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new SettingsCheckbox
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{
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@ -25,6 +28,12 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
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LabelText = "osu! music theme",
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Bindable = config.GetBindable<bool>(OsuSetting.MenuMusic)
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},
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new SettingsDropdown<IntroSequence>
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{
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LabelText = "Intro sequence",
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Bindable = config.GetBindable<IntroSequence>(OsuSetting.IntroSequence),
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Items = Enum.GetValues(typeof(IntroSequence)).Cast<IntroSequence>()
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},
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};
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}
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}
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|
@ -11,8 +11,11 @@ namespace osu.Game.Screens
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{
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public abstract class BackgroundScreen : Screen, IEquatable<BackgroundScreen>
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{
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protected BackgroundScreen()
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private readonly bool animateOnEnter;
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protected BackgroundScreen(bool animateOnEnter = true)
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{
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this.animateOnEnter = animateOnEnter;
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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}
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@ -39,11 +42,14 @@ namespace osu.Game.Screens
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public override void OnEntering(IScreen last)
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{
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this.FadeOut();
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this.MoveToX(x_movement_amount);
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if (animateOnEnter)
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{
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this.FadeOut();
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this.MoveToX(x_movement_amount);
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this.FadeIn(transition_length, Easing.InOutQuart);
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this.MoveToX(0, transition_length, Easing.InOutQuart);
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this.FadeIn(transition_length, Easing.InOutQuart);
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this.MoveToX(0, transition_length, Easing.InOutQuart);
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}
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base.OnEntering(last);
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}
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|
@ -25,6 +25,11 @@ namespace osu.Game.Screens.Backgrounds
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private Bindable<User> user;
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private Bindable<Skin> skin;
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public BackgroundScreenDefault(bool animateOnEnter = true)
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: base(animateOnEnter)
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{
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}
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[BackgroundDependencyLoader]
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private void load(IAPIProvider api, SkinManager skinManager)
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{
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|
@ -9,6 +9,8 @@ using osu.Framework.Graphics.Shaders;
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using osu.Game.Screens.Menu;
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using osuTK;
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using osu.Framework.Screens;
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using osu.Game.Configuration;
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using IntroSequence = osu.Game.Configuration.IntroSequence;
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namespace osu.Game.Screens
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{
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@ -45,6 +47,8 @@ namespace osu.Game.Screens
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private OsuScreen loadableScreen;
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private ShaderPrecompiler precompiler;
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private IntroSequence introSequence;
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protected virtual OsuScreen CreateLoadableScreen()
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{
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if (showDisclaimer)
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@ -53,7 +57,17 @@ namespace osu.Game.Screens
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return getIntroSequence();
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}
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private IntroScreen getIntroSequence() => new IntroCircles();
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private IntroScreen getIntroSequence()
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{
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switch (introSequence)
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{
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case IntroSequence.Circles:
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return new IntroCircles();
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default:
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return new IntroTriangles();
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}
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}
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protected virtual ShaderPrecompiler CreateShaderPrecompiler() => new ShaderPrecompiler();
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@ -79,9 +93,10 @@ namespace osu.Game.Screens
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}
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[BackgroundDependencyLoader]
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private void load(OsuGameBase game)
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private void load(OsuGameBase game, OsuConfigManager config)
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{
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showDisclaimer = game.IsDeployedBuild;
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introSequence = config.Get<IntroSequence>(OsuSetting.IntroSequence);
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}
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/// <summary>
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|
413
osu.Game/Screens/Menu/IntroTriangles.cs
Normal file
413
osu.Game/Screens/Menu/IntroTriangles.cs
Normal file
@ -0,0 +1,413 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.IO;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Screens;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Graphics.Video;
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using osu.Framework.MathUtils;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.IO.Archives;
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using osu.Game.Rulesets;
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using osu.Game.Screens.Backgrounds;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Menu
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{
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public class IntroTriangles : IntroScreen
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{
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private const string menu_music_beatmap_hash = "a1556d0801b3a6b175dda32ef546f0ec812b400499f575c44fccbe9c67f9b1e5";
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private SampleChannel welcome;
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protected override BackgroundScreen CreateBackground() => background = new BackgroundScreenDefault(false)
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{
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Alpha = 0,
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};
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[Resolved]
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private AudioManager audio { get; set; }
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private Bindable<bool> menuMusic;
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private Track track;
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private WorkingBeatmap introBeatmap;
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private BackgroundScreenDefault background;
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config, BeatmapManager beatmaps, Framework.Game game)
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{
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menuMusic = config.GetBindable<bool>(OsuSetting.MenuMusic);
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BeatmapSetInfo setInfo = null;
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if (!menuMusic.Value)
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{
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var sets = beatmaps.GetAllUsableBeatmapSets();
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if (sets.Count > 0)
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setInfo = beatmaps.QueryBeatmapSet(s => s.ID == sets[RNG.Next(0, sets.Count - 1)].ID);
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}
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if (setInfo == null)
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{
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setInfo = beatmaps.QueryBeatmapSet(b => b.Hash == menu_music_beatmap_hash);
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if (setInfo == null)
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{
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// we need to import the default menu background beatmap
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setInfo = beatmaps.Import(new ZipArchiveReader(game.Resources.GetStream(@"Tracks/triangles.osz"), "triangles.osz")).Result;
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setInfo.Protected = true;
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beatmaps.Update(setInfo);
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}
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}
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introBeatmap = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0]);
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track = introBeatmap.Track;
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track.Reset();
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if (config.Get<bool>(OsuSetting.MenuVoice) && !menuMusic.Value)
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// triangles has welcome sound included in the track. only play this if the user doesn't want menu music.
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welcome = audio.Samples.Get(@"welcome");
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}
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protected override void LogoArriving(OsuLogo logo, bool resuming)
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{
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base.LogoArriving(logo, resuming);
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logo.Triangles = true;
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if (!resuming)
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{
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Beatmap.Value = introBeatmap;
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introBeatmap = null;
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PrepareMenuLoad();
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LoadComponentAsync(new TrianglesIntroSequence(logo, background)
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{
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RelativeSizeAxes = Axes.Both,
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Clock = new FramedClock(menuMusic.Value ? track : null),
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LoadMenu = LoadMenu
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}, t =>
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{
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AddInternal(t);
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welcome?.Play();
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// Only start the current track if it is the menu music. A beatmap's track is started when entering the Main Menu.
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if (menuMusic.Value)
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track.Start();
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});
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}
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}
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public override void OnResuming(IScreen last)
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{
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base.OnResuming(last);
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background.FadeOut(100);
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}
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public override void OnSuspending(IScreen next)
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{
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track = null;
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base.OnSuspending(next);
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}
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private class TrianglesIntroSequence : CompositeDrawable
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{
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private readonly OsuLogo logo;
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private readonly BackgroundScreenDefault background;
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private OsuSpriteText welcomeText;
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private RulesetFlow rulesets;
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private Container rulesetsScale;
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private Drawable logoContainerSecondary;
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private Drawable logoContainer;
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private GlitchingTriangles triangles;
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public Action LoadMenu;
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public TrianglesIntroSequence(OsuLogo logo, BackgroundScreenDefault background)
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{
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this.logo = logo;
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this.background = background;
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}
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private OsuGameBase game;
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[BackgroundDependencyLoader]
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private void load(TextureStore textures, OsuGameBase game)
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{
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this.game = game;
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InternalChildren = new[]
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{
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triangles = new GlitchingTriangles
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{
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Alpha = 0,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(0.4f, 0.16f)
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},
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welcomeText = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Padding = new MarginPadding { Bottom = 10 },
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Font = OsuFont.GetFont(weight: FontWeight.Light, size: 42),
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Alpha = 1,
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Spacing = new Vector2(5),
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},
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rulesetsScale = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Children = new Drawable[]
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{
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rulesets = new RulesetFlow()
|
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}
|
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},
|
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logoContainerSecondary = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
|
||||
Child = logoContainer = new LazerLogo(textures.GetStream("Menu/logo-triangles.mp4"))
|
||||
{
|
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Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
}
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
private const double text_1 = 200;
|
||||
private const double text_2 = 400;
|
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private const double text_3 = 700;
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private const double text_4 = 900;
|
||||
private const double text_glitch = 1060;
|
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|
||||
private const double rulesets_1 = 1450;
|
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private const double rulesets_2 = 1650;
|
||||
private const double rulesets_3 = 1850;
|
||||
|
||||
private const double logo_scale_duration = 920;
|
||||
private const double logo_1 = 2080;
|
||||
private const double logo_2 = logo_1 + logo_scale_duration;
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
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base.LoadComplete();
|
||||
|
||||
const float scale_start = 1.2f;
|
||||
const float scale_adjust = 0.8f;
|
||||
|
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rulesets.Hide();
|
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logoContainer.Hide();
|
||||
background.Hide();
|
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|
||||
using (BeginAbsoluteSequence(0, true))
|
||||
{
|
||||
using (BeginDelayedSequence(text_1, true))
|
||||
welcomeText.FadeIn().OnComplete(t => t.Text = "wel");
|
||||
|
||||
using (BeginDelayedSequence(text_2, true))
|
||||
welcomeText.FadeIn().OnComplete(t => t.Text = "welcome");
|
||||
|
||||
using (BeginDelayedSequence(text_3, true))
|
||||
welcomeText.FadeIn().OnComplete(t => t.Text = "welcome to");
|
||||
|
||||
using (BeginDelayedSequence(text_4, true))
|
||||
{
|
||||
welcomeText.FadeIn().OnComplete(t => t.Text = "welcome to osu!");
|
||||
welcomeText.TransformTo(nameof(welcomeText.Spacing), new Vector2(50, 0), 5000);
|
||||
}
|
||||
|
||||
using (BeginDelayedSequence(text_glitch, true))
|
||||
triangles.FadeIn();
|
||||
|
||||
using (BeginDelayedSequence(rulesets_1, true))
|
||||
{
|
||||
rulesetsScale.ScaleTo(0.8f, 1000);
|
||||
rulesets.FadeIn().ScaleTo(1).TransformSpacingTo(new Vector2(200, 0));
|
||||
welcomeText.FadeOut();
|
||||
triangles.FadeOut();
|
||||
}
|
||||
|
||||
using (BeginDelayedSequence(rulesets_2, true))
|
||||
{
|
||||
rulesets.ScaleTo(2).TransformSpacingTo(new Vector2(30, 0));
|
||||
}
|
||||
|
||||
using (BeginDelayedSequence(rulesets_3, true))
|
||||
{
|
||||
rulesets.ScaleTo(4).TransformSpacingTo(new Vector2(10, 0));
|
||||
rulesetsScale.ScaleTo(1.3f, 1000);
|
||||
}
|
||||
|
||||
using (BeginDelayedSequence(logo_1, true))
|
||||
{
|
||||
rulesets.FadeOut();
|
||||
|
||||
// matching flyte curve y = 0.25x^2 + (max(0, x - 0.7) / 0.3) ^ 5
|
||||
logoContainer.FadeIn().ScaleTo(scale_start).Then().Delay(logo_scale_duration * 0.7f).ScaleTo(scale_start - scale_adjust, logo_scale_duration * 0.3f, Easing.InQuint);
|
||||
logoContainerSecondary.ScaleTo(scale_start).Then().ScaleTo(scale_start - scale_adjust * 0.25f, logo_scale_duration, Easing.InQuad);
|
||||
}
|
||||
|
||||
using (BeginDelayedSequence(logo_2, true))
|
||||
{
|
||||
logoContainer.FadeOut().OnComplete(_ =>
|
||||
{
|
||||
logo.FadeIn();
|
||||
background.FadeIn();
|
||||
|
||||
game.Add(new GameWideFlash());
|
||||
|
||||
LoadMenu();
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class GameWideFlash : Box
|
||||
{
|
||||
private const double flash_length = 1000;
|
||||
|
||||
public GameWideFlash()
|
||||
{
|
||||
Colour = Color4.White;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Blending = BlendingMode.Additive;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
this.FadeOutFromOne(flash_length, Easing.Out);
|
||||
}
|
||||
}
|
||||
|
||||
private class LazerLogo : CompositeDrawable
|
||||
{
|
||||
public LazerLogo(Stream videoStream)
|
||||
{
|
||||
Size = new Vector2(960);
|
||||
|
||||
InternalChild = new VideoSprite(videoStream)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Clock = new FramedOffsetClock(Clock) { Offset = -logo_1 }
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private class RulesetFlow : FillFlowContainer
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(RulesetStore rulesets)
|
||||
{
|
||||
var modes = new List<Drawable>();
|
||||
|
||||
foreach (var ruleset in rulesets.AvailableRulesets)
|
||||
{
|
||||
var icon = new ConstrainedIconContainer
|
||||
{
|
||||
Icon = ruleset.CreateInstance().CreateIcon(),
|
||||
Size = new Vector2(30),
|
||||
};
|
||||
|
||||
modes.Add(icon);
|
||||
}
|
||||
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Children = modes;
|
||||
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
}
|
||||
}
|
||||
|
||||
private class GlitchingTriangles : CompositeDrawable
|
||||
{
|
||||
public GlitchingTriangles()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
private double? lastGenTime;
|
||||
|
||||
private const double time_between_triangles = 22;
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (lastGenTime == null || Time.Current - lastGenTime > time_between_triangles)
|
||||
{
|
||||
lastGenTime = (lastGenTime ?? Time.Current) + time_between_triangles;
|
||||
|
||||
Drawable triangle = new OutlineTriangle(RNG.NextBool(), (RNG.NextSingle() + 0.2f) * 80)
|
||||
{
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Position = new Vector2(RNG.NextSingle(), RNG.NextSingle()),
|
||||
};
|
||||
|
||||
AddInternal(triangle);
|
||||
|
||||
triangle.FadeOutFromOne(120);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Represents a sprite that is drawn in a triangle shape, instead of a rectangle shape.
|
||||
/// </summary>
|
||||
public class OutlineTriangle : BufferedContainer
|
||||
{
|
||||
public OutlineTriangle(bool outlineOnly, float size)
|
||||
{
|
||||
Size = new Vector2(size);
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Triangle { RelativeSizeAxes = Axes.Both },
|
||||
};
|
||||
|
||||
if (outlineOnly)
|
||||
{
|
||||
AddInternal(new Triangle
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Colour = Color4.Black,
|
||||
Size = new Vector2(size - 5),
|
||||
Blending = BlendingMode.None,
|
||||
});
|
||||
}
|
||||
|
||||
Blending = BlendingMode.Additive;
|
||||
CacheDrawnFrameBuffer = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user