mirror of
https://github.com/ppy/osu.git
synced 2024-11-12 00:27:25 +08:00
Merge pull request #1202 from 2yangk23/rearrange-playlist
Rearranging support in playlist
This commit is contained in:
commit
770d04956f
@ -8,6 +8,7 @@ using osu.Framework.Allocation;
|
|||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
using osu.Framework.Input;
|
||||||
using osu.Framework.Localisation;
|
using osu.Framework.Localisation;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
@ -16,7 +17,7 @@ using OpenTK;
|
|||||||
|
|
||||||
namespace osu.Game.Overlays.Music
|
namespace osu.Game.Overlays.Music
|
||||||
{
|
{
|
||||||
internal class PlaylistItem : Container, IFilterable
|
internal class PlaylistItem : Container, IFilterable, IDraggable
|
||||||
{
|
{
|
||||||
private const float fade_duration = 100;
|
private const float fade_duration = 100;
|
||||||
|
|
||||||
@ -33,6 +34,8 @@ namespace osu.Game.Overlays.Music
|
|||||||
|
|
||||||
public Action<BeatmapSetInfo> OnSelect;
|
public Action<BeatmapSetInfo> OnSelect;
|
||||||
|
|
||||||
|
public bool IsDraggable => handle.IsHovered;
|
||||||
|
|
||||||
private bool selected;
|
private bool selected;
|
||||||
public bool Selected
|
public bool Selected
|
||||||
{
|
{
|
||||||
@ -68,15 +71,9 @@ namespace osu.Game.Overlays.Music
|
|||||||
|
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
handle = new SpriteIcon
|
handle = new PlaylistItemHandle
|
||||||
{
|
{
|
||||||
Anchor = Anchor.TopLeft,
|
Colour = colours.Gray5
|
||||||
Origin = Anchor.TopLeft,
|
|
||||||
Size = new Vector2(12),
|
|
||||||
Colour = colours.Gray5,
|
|
||||||
Icon = FontAwesome.fa_bars,
|
|
||||||
Alpha = 0f,
|
|
||||||
Margin = new MarginPadding { Left = 5, Top = 2 },
|
|
||||||
},
|
},
|
||||||
text = new OsuTextFlowContainer
|
text = new OsuTextFlowContainer
|
||||||
{
|
{
|
||||||
@ -114,19 +111,19 @@ namespace osu.Game.Overlays.Music
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool OnHover(Framework.Input.InputState state)
|
protected override bool OnHover(InputState state)
|
||||||
{
|
{
|
||||||
handle.FadeIn(fade_duration);
|
handle.FadeIn(fade_duration);
|
||||||
|
|
||||||
return base.OnHover(state);
|
return base.OnHover(state);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnHoverLost(Framework.Input.InputState state)
|
protected override void OnHoverLost(InputState state)
|
||||||
{
|
{
|
||||||
handle.FadeOut(fade_duration);
|
handle.FadeOut(fade_duration);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool OnClick(Framework.Input.InputState state)
|
protected override bool OnClick(InputState state)
|
||||||
{
|
{
|
||||||
OnSelect?.Invoke(BeatmapSetInfo);
|
OnSelect?.Invoke(BeatmapSetInfo);
|
||||||
return true;
|
return true;
|
||||||
@ -148,5 +145,27 @@ namespace osu.Game.Overlays.Music
|
|||||||
this.FadeTo(matching ? 1 : 0, 200);
|
this.FadeTo(matching ? 1 : 0, 200);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private class PlaylistItemHandle : SpriteIcon
|
||||||
|
{
|
||||||
|
|
||||||
|
public PlaylistItemHandle()
|
||||||
|
{
|
||||||
|
Anchor = Anchor.TopLeft;
|
||||||
|
Origin = Anchor.TopLeft;
|
||||||
|
Size = new Vector2(12);
|
||||||
|
Icon = FontAwesome.fa_bars;
|
||||||
|
Alpha = 0f;
|
||||||
|
Margin = new MarginPadding { Left = 5, Top = 2 };
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public interface IDraggable : IDrawable
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Whether this <see cref="IDraggable"/> can be dragged in its current state.
|
||||||
|
/// </summary>
|
||||||
|
bool IsDraggable { get; }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -4,55 +4,63 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Input;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Graphics.Containers;
|
using osu.Game.Graphics.Containers;
|
||||||
|
using OpenTK;
|
||||||
|
|
||||||
namespace osu.Game.Overlays.Music
|
namespace osu.Game.Overlays.Music
|
||||||
{
|
{
|
||||||
internal class PlaylistList : Container
|
internal class PlaylistList : CompositeDrawable
|
||||||
{
|
{
|
||||||
private readonly FillFlowContainer<PlaylistItem> items;
|
|
||||||
|
|
||||||
public IEnumerable<BeatmapSetInfo> BeatmapSets
|
|
||||||
{
|
|
||||||
set
|
|
||||||
{
|
|
||||||
items.Children = value.Select(item => new PlaylistItem(item) { OnSelect = itemSelected }).ToList();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public BeatmapSetInfo FirstVisibleSet => items.Children.FirstOrDefault(i => i.MatchingFilter)?.BeatmapSetInfo;
|
|
||||||
|
|
||||||
private void itemSelected(BeatmapSetInfo b)
|
|
||||||
{
|
|
||||||
OnSelect?.Invoke(b);
|
|
||||||
}
|
|
||||||
|
|
||||||
public Action<BeatmapSetInfo> OnSelect;
|
public Action<BeatmapSetInfo> OnSelect;
|
||||||
|
|
||||||
private readonly SearchContainer search;
|
private readonly ItemsScrollContainer items;
|
||||||
|
|
||||||
public void Filter(string searchTerm) => search.SearchTerm = searchTerm;
|
|
||||||
|
|
||||||
public BeatmapSetInfo SelectedItem
|
|
||||||
{
|
|
||||||
get { return items.Children.FirstOrDefault(i => i.Selected)?.BeatmapSetInfo; }
|
|
||||||
set
|
|
||||||
{
|
|
||||||
foreach (PlaylistItem s in items.Children)
|
|
||||||
s.Selected = s.BeatmapSetInfo.ID == value?.ID;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public PlaylistList()
|
public PlaylistList()
|
||||||
{
|
{
|
||||||
Children = new Drawable[]
|
InternalChild = items = new ItemsScrollContainer
|
||||||
{
|
|
||||||
new OsuScrollContainer
|
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
OnSelect = set => OnSelect?.Invoke(set)
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
public new MarginPadding Padding
|
||||||
|
{
|
||||||
|
get { return base.Padding; }
|
||||||
|
set { base.Padding = value; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public IEnumerable<BeatmapSetInfo> BeatmapSets { set { items.Sets = value; } }
|
||||||
|
|
||||||
|
public BeatmapSetInfo FirstVisibleSet => items.FirstVisibleSet;
|
||||||
|
public BeatmapSetInfo NextSet => items.NextSet;
|
||||||
|
public BeatmapSetInfo PreviousSet => items.PreviousSet;
|
||||||
|
|
||||||
|
public BeatmapSetInfo SelectedSet
|
||||||
|
{
|
||||||
|
get { return items.SelectedSet; }
|
||||||
|
set { items.SelectedSet = value; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AddBeatmapSet(BeatmapSetInfo beatmapSet) => items.AddBeatmapSet(beatmapSet);
|
||||||
|
public bool RemoveBeatmapSet(BeatmapSetInfo beatmapSet) => items.RemoveBeatmapSet(beatmapSet);
|
||||||
|
|
||||||
|
public void Filter(string searchTerm) => items.SearchTerm = searchTerm;
|
||||||
|
|
||||||
|
private class ItemsScrollContainer : OsuScrollContainer
|
||||||
|
{
|
||||||
|
public Action<BeatmapSetInfo> OnSelect;
|
||||||
|
|
||||||
|
private readonly SearchContainer search;
|
||||||
|
private readonly FillFlowContainer<PlaylistItem> items;
|
||||||
|
|
||||||
|
public ItemsScrollContainer()
|
||||||
|
{
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
search = new SearchContainer
|
search = new SearchContainer
|
||||||
@ -68,22 +76,157 @@ namespace osu.Game.Overlays.Music
|
|||||||
},
|
},
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
|
||||||
},
|
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public IEnumerable<BeatmapSetInfo> Sets
|
||||||
|
{
|
||||||
|
set
|
||||||
|
{
|
||||||
|
items.Clear();
|
||||||
|
value.ForEach(AddBeatmapSet);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public string SearchTerm
|
||||||
|
{
|
||||||
|
get { return search.SearchTerm; }
|
||||||
|
set { search.SearchTerm = value; }
|
||||||
|
}
|
||||||
|
|
||||||
public void AddBeatmapSet(BeatmapSetInfo beatmapSet)
|
public void AddBeatmapSet(BeatmapSetInfo beatmapSet)
|
||||||
{
|
{
|
||||||
items.Add(new PlaylistItem(beatmapSet) { OnSelect = itemSelected });
|
items.Add(new PlaylistItem(beatmapSet)
|
||||||
|
{
|
||||||
|
OnSelect = set => OnSelect?.Invoke(set),
|
||||||
|
Depth = items.Count
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RemoveBeatmapSet(BeatmapSetInfo beatmapSet)
|
public bool RemoveBeatmapSet(BeatmapSetInfo beatmapSet)
|
||||||
{
|
{
|
||||||
PlaylistItem itemToRemove = items.Children.FirstOrDefault(item => item.BeatmapSetInfo.ID == beatmapSet.ID);
|
var itemToRemove = items.FirstOrDefault(i => i.BeatmapSetInfo.ID == beatmapSet.ID);
|
||||||
if (itemToRemove != null) items.Remove(itemToRemove);
|
if (itemToRemove == null)
|
||||||
|
return false;
|
||||||
|
return items.Remove(itemToRemove);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public BeatmapSetInfo SelectedSet
|
||||||
|
{
|
||||||
|
get { return items.FirstOrDefault(i => i.Selected)?.BeatmapSetInfo; }
|
||||||
|
set
|
||||||
|
{
|
||||||
|
foreach (PlaylistItem s in items.Children)
|
||||||
|
s.Selected = s.BeatmapSetInfo.ID == value?.ID;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public BeatmapSetInfo FirstVisibleSet => items.FirstOrDefault(i => i.MatchingFilter)?.BeatmapSetInfo;
|
||||||
|
public BeatmapSetInfo NextSet => (items.SkipWhile(i => !i.Selected).Skip(1).FirstOrDefault() ?? items.FirstOrDefault())?.BeatmapSetInfo;
|
||||||
|
public BeatmapSetInfo PreviousSet => (items.TakeWhile(i => !i.Selected).LastOrDefault() ?? items.LastOrDefault())?.BeatmapSetInfo;
|
||||||
|
|
||||||
|
private Vector2 nativeDragPosition;
|
||||||
|
private PlaylistItem draggedItem;
|
||||||
|
|
||||||
|
protected override bool OnDragStart(InputState state)
|
||||||
|
{
|
||||||
|
nativeDragPosition = state.Mouse.NativeState.Position;
|
||||||
|
draggedItem = items.FirstOrDefault(d => d.IsDraggable);
|
||||||
|
return draggedItem != null || base.OnDragStart(state);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnDrag(InputState state)
|
||||||
|
{
|
||||||
|
nativeDragPosition = state.Mouse.NativeState.Position;
|
||||||
|
if (draggedItem == null)
|
||||||
|
return base.OnDrag(state);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnDragEnd(InputState state)
|
||||||
|
{
|
||||||
|
nativeDragPosition = state.Mouse.NativeState.Position;
|
||||||
|
var handled = draggedItem != null || base.OnDragEnd(state);
|
||||||
|
draggedItem = null;
|
||||||
|
|
||||||
|
return handled;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
base.Update();
|
||||||
|
|
||||||
|
if (draggedItem == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
updateScrollPosition();
|
||||||
|
updateDragPosition();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void updateScrollPosition()
|
||||||
|
{
|
||||||
|
const float start_offset = 10;
|
||||||
|
const double max_power = 50;
|
||||||
|
const double exp_base = 1.05;
|
||||||
|
|
||||||
|
var localPos = ToLocalSpace(nativeDragPosition);
|
||||||
|
|
||||||
|
if (localPos.Y < start_offset)
|
||||||
|
{
|
||||||
|
if (Current <= 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var power = Math.Min(max_power, Math.Abs(start_offset - localPos.Y));
|
||||||
|
ScrollBy(-(float)Math.Pow(exp_base, power));
|
||||||
|
}
|
||||||
|
else if (localPos.Y > DrawHeight - start_offset)
|
||||||
|
{
|
||||||
|
if (IsScrolledToEnd())
|
||||||
|
return;
|
||||||
|
|
||||||
|
var power = Math.Min(max_power, Math.Abs(DrawHeight - start_offset - localPos.Y));
|
||||||
|
ScrollBy((float)Math.Pow(exp_base, power));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void updateDragPosition()
|
||||||
|
{
|
||||||
|
var itemsPos = items.ToLocalSpace(nativeDragPosition);
|
||||||
|
|
||||||
|
int srcIndex = (int)draggedItem.Depth;
|
||||||
|
|
||||||
|
// Find the last item with position < mouse position. Note we can't directly use
|
||||||
|
// the item positions as they are being transformed
|
||||||
|
float heightAccumulator = 0;
|
||||||
|
int dstIndex = 0;
|
||||||
|
for (; dstIndex < items.Count; dstIndex++)
|
||||||
|
{
|
||||||
|
// Using BoundingBox here takes care of scale, paddings, etc...
|
||||||
|
heightAccumulator += items[dstIndex].BoundingBox.Height;
|
||||||
|
if (heightAccumulator > itemsPos.Y)
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
dstIndex = MathHelper.Clamp(dstIndex, 0, items.Count - 1);
|
||||||
|
|
||||||
|
if (srcIndex == dstIndex)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (srcIndex < dstIndex)
|
||||||
|
{
|
||||||
|
for (int i = srcIndex + 1; i <= dstIndex; i++)
|
||||||
|
items.ChangeChildDepth(items[i], i - 1);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
for (int i = dstIndex; i < srcIndex; i++)
|
||||||
|
items.ChangeChildDepth(items[i], i + 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
items.ChangeChildDepth(draggedItem, dstIndex);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
private class ItemSearchContainer : FillFlowContainer<PlaylistItem>, IHasFilterableChildren
|
private class ItemSearchContainer : FillFlowContainer<PlaylistItem>, IHasFilterableChildren
|
||||||
{
|
{
|
||||||
public string[] FilterTerms => new string[] { };
|
public string[] FilterTerms => new string[] { };
|
||||||
@ -96,6 +239,9 @@ namespace osu.Game.Overlays.Music
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Compare with reversed ChildID and Depth
|
||||||
|
protected override int Compare(Drawable x, Drawable y) => base.Compare(y, x);
|
||||||
|
|
||||||
public IEnumerable<IFilterable> FilterableChildren => Children;
|
public IEnumerable<IFilterable> FilterableChildren => Children;
|
||||||
|
|
||||||
public ItemSearchContainer()
|
public ItemSearchContainer()
|
||||||
@ -105,4 +251,5 @@ namespace osu.Game.Overlays.Music
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
}
|
}
|
@ -92,7 +92,7 @@ namespace osu.Game.Overlays.Music
|
|||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
beatmapBacking.ValueChanged += b => list.SelectedItem = b?.BeatmapSetInfo;
|
beatmapBacking.ValueChanged += b => list.SelectedSet = b?.BeatmapSetInfo;
|
||||||
beatmapBacking.TriggerChange();
|
beatmapBacking.TriggerChange();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -126,24 +126,24 @@ namespace osu.Game.Overlays.Music
|
|||||||
|
|
||||||
public void PlayPrevious()
|
public void PlayPrevious()
|
||||||
{
|
{
|
||||||
var currentID = beatmapBacking.Value?.BeatmapSetInfo.ID ?? -1;
|
var playable = list.PreviousSet;
|
||||||
var available = BeatmapSets.Reverse();
|
|
||||||
|
|
||||||
var playable = available.SkipWhile(b => b.ID != currentID).Skip(1).FirstOrDefault() ?? available.FirstOrDefault();
|
|
||||||
|
|
||||||
if (playable != null)
|
if (playable != null)
|
||||||
|
{
|
||||||
playSpecified(playable.Beatmaps[0]);
|
playSpecified(playable.Beatmaps[0]);
|
||||||
|
list.SelectedSet = playable;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void PlayNext()
|
public void PlayNext()
|
||||||
{
|
{
|
||||||
var currentID = beatmapBacking.Value?.BeatmapSetInfo.ID ?? -1;
|
var playable = list.NextSet;
|
||||||
var available = BeatmapSets;
|
|
||||||
|
|
||||||
var playable = available.SkipWhile(b => b.ID != currentID).Skip(1).FirstOrDefault() ?? available.FirstOrDefault();
|
|
||||||
|
|
||||||
if (playable != null)
|
if (playable != null)
|
||||||
|
{
|
||||||
playSpecified(playable.Beatmaps[0]);
|
playSpecified(playable.Beatmaps[0]);
|
||||||
|
list.SelectedSet = playable;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void playSpecified(BeatmapInfo info)
|
private void playSpecified(BeatmapInfo info)
|
||||||
|
Loading…
Reference in New Issue
Block a user