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mirror of https://github.com/ppy/osu.git synced 2024-09-21 19:27:24 +08:00

Correct scale of taiko-glow element

This commit is contained in:
Joppe27 2024-05-25 23:28:51 +02:00
parent d55fa423e9
commit 76f13b21da

View File

@ -21,6 +21,8 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
private Sprite sprite = null!; private Sprite sprite = null!;
private const float base_scale = 0.8f;
[BackgroundDependencyLoader(true)] [BackgroundDependencyLoader(true)]
private void load(ISkinSource skin, HealthProcessor? healthProcessor) private void load(ISkinSource skin, HealthProcessor? healthProcessor)
{ {
@ -30,7 +32,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
Origin = Anchor.Centre, Origin = Anchor.Centre,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Alpha = 0, Alpha = 0,
Scale = new Vector2(0.7f), Scale = new Vector2(base_scale),
Colour = new Colour4(255, 228, 0, 255), Colour = new Colour4(255, 228, 0, 255),
}; };
@ -58,8 +60,8 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
if (!result.IsHit || !isKiaiActive) if (!result.IsHit || !isKiaiActive)
return; return;
sprite.ScaleTo(0.85f).Then() sprite.ScaleTo(base_scale + 0.15f).Then()
.ScaleTo(0.7f, 80, Easing.OutQuad); .ScaleTo(base_scale, 80, Easing.OutQuad);
} }
} }
} }