diff --git a/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyKiaiGlow.cs b/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyKiaiGlow.cs index 623243e9e1..487106d879 100644 --- a/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyKiaiGlow.cs +++ b/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyKiaiGlow.cs @@ -21,6 +21,8 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy private Sprite sprite = null!; + private const float base_scale = 0.8f; + [BackgroundDependencyLoader(true)] private void load(ISkinSource skin, HealthProcessor? healthProcessor) { @@ -30,7 +32,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy Origin = Anchor.Centre, Anchor = Anchor.Centre, Alpha = 0, - Scale = new Vector2(0.7f), + Scale = new Vector2(base_scale), Colour = new Colour4(255, 228, 0, 255), }; @@ -58,8 +60,8 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy if (!result.IsHit || !isKiaiActive) return; - sprite.ScaleTo(0.85f).Then() - .ScaleTo(0.7f, 80, Easing.OutQuad); + sprite.ScaleTo(base_scale + 0.15f).Then() + .ScaleTo(base_scale, 80, Easing.OutQuad); } } }