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Use In/Out instead of {In/Out}Quad

This commit is contained in:
Sebastian Krajewski 2022-03-30 00:48:59 +02:00
parent 8948bcce19
commit 7582c943a4

View File

@ -207,8 +207,8 @@ namespace osu.Game.Screens.Play.HUD
counterContainer.Size = displayedCountSpriteText.Size; counterContainer.Size = displayedCountSpriteText.Size;
displayedCountSpriteText.ScaleTo(1).Then() displayedCountSpriteText.ScaleTo(1).Then()
.ScaleTo(1.1f, small_pop_out_duration / 2, Easing.InQuad).Then() .ScaleTo(1.1f, small_pop_out_duration / 2, Easing.In).Then()
.ScaleTo(1, small_pop_out_duration / 2, Easing.OutQuad); .ScaleTo(1, small_pop_out_duration / 2, Easing.Out);
} }
private void scheduledPopOutSmall(uint id) private void scheduledPopOutSmall(uint id)