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Update usages of IPC in line with framework changes
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parent
be05f2a1c2
commit
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@ -99,7 +99,7 @@ namespace osu.Desktop
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var hostOptions = new HostOptions
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var hostOptions = new HostOptions
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{
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{
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IPCPort = !tournamentClient ? OsuGame.IPC_PORT : null,
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IPCPipeName = !tournamentClient ? OsuGame.IPC_PIPE_NAME : null,
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FriendlyGameName = OsuGameBase.GAME_NAME,
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FriendlyGameName = OsuGameBase.GAME_NAME,
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};
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};
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@ -63,7 +63,7 @@ namespace osu.Game.Tests.Visual.Navigation
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});
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});
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AddStep("create IPC sender channels", () =>
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AddStep("create IPC sender channels", () =>
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{
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{
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ipcSenderHost = new HeadlessGameHost(gameHost.Name, new HostOptions { IPCPort = OsuGame.IPC_PORT });
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ipcSenderHost = new HeadlessGameHost(gameHost.Name, new HostOptions { IPCPipeName = OsuGame.IPC_PIPE_NAME });
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osuSchemeLinkIPCSender = new OsuSchemeLinkIPCChannel(ipcSenderHost);
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osuSchemeLinkIPCSender = new OsuSchemeLinkIPCChannel(ipcSenderHost);
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archiveImportIPCSender = new ArchiveImportIPCChannel(ipcSenderHost);
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archiveImportIPCSender = new ArchiveImportIPCChannel(ipcSenderHost);
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});
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});
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@ -87,9 +87,9 @@ namespace osu.Game
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{
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{
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#if DEBUG
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#if DEBUG
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// Different port allows running release and debug builds alongside each other.
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// Different port allows running release and debug builds alongside each other.
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public const int IPC_PORT = 44824;
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public const string IPC_PIPE_NAME = "osu-lazer-debug";
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#else
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#else
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public const int IPC_PORT = 44823;
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public const string IPC_PORT = "osu-lazer";
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#endif
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#endif
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/// <summary>
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/// <summary>
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@ -27,7 +27,7 @@ namespace osu.Game.Tests
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[CallerMemberName] string callingMethodName = @"")
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[CallerMemberName] string callingMethodName = @"")
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: base($"{callingMethodName}-{Guid.NewGuid()}", new HostOptions
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: base($"{callingMethodName}-{Guid.NewGuid()}", new HostOptions
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{
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{
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IPCPort = bindIPC ? OsuGame.IPC_PORT : null,
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IPCPipeName = bindIPC ? OsuGame.IPC_PIPE_NAME : null,
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}, bypassCleanup: bypassCleanupOnDispose, realtime: realtime)
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}, bypassCleanup: bypassCleanupOnDispose, realtime: realtime)
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{
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{
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this.bypassCleanupOnSetup = bypassCleanupOnSetup;
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this.bypassCleanupOnSetup = bypassCleanupOnSetup;
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