diff --git a/osu.Desktop/Program.cs b/osu.Desktop/Program.cs index ebc7509af6..df872ae6c6 100644 --- a/osu.Desktop/Program.cs +++ b/osu.Desktop/Program.cs @@ -99,7 +99,7 @@ namespace osu.Desktop var hostOptions = new HostOptions { - IPCPort = !tournamentClient ? OsuGame.IPC_PORT : null, + IPCPipeName = !tournamentClient ? OsuGame.IPC_PIPE_NAME : null, FriendlyGameName = OsuGameBase.GAME_NAME, }; diff --git a/osu.Game.Tests/Visual/Navigation/TestSceneInterProcessCommunication.cs b/osu.Game.Tests/Visual/Navigation/TestSceneInterProcessCommunication.cs index 83430b5665..be9dc387f2 100644 --- a/osu.Game.Tests/Visual/Navigation/TestSceneInterProcessCommunication.cs +++ b/osu.Game.Tests/Visual/Navigation/TestSceneInterProcessCommunication.cs @@ -63,7 +63,7 @@ namespace osu.Game.Tests.Visual.Navigation }); AddStep("create IPC sender channels", () => { - ipcSenderHost = new HeadlessGameHost(gameHost.Name, new HostOptions { IPCPort = OsuGame.IPC_PORT }); + ipcSenderHost = new HeadlessGameHost(gameHost.Name, new HostOptions { IPCPipeName = OsuGame.IPC_PIPE_NAME }); osuSchemeLinkIPCSender = new OsuSchemeLinkIPCChannel(ipcSenderHost); archiveImportIPCSender = new ArchiveImportIPCChannel(ipcSenderHost); }); diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 08960e3ebb..279530a579 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -87,9 +87,9 @@ namespace osu.Game { #if DEBUG // Different port allows running release and debug builds alongside each other. - public const int IPC_PORT = 44824; + public const string IPC_PIPE_NAME = "osu-lazer-debug"; #else - public const int IPC_PORT = 44823; + public const string IPC_PORT = "osu-lazer"; #endif /// diff --git a/osu.Game/Tests/CleanRunHeadlessGameHost.cs b/osu.Game/Tests/CleanRunHeadlessGameHost.cs index 00e5b38b1a..df4a91c4e2 100644 --- a/osu.Game/Tests/CleanRunHeadlessGameHost.cs +++ b/osu.Game/Tests/CleanRunHeadlessGameHost.cs @@ -27,7 +27,7 @@ namespace osu.Game.Tests [CallerMemberName] string callingMethodName = @"") : base($"{callingMethodName}-{Guid.NewGuid()}", new HostOptions { - IPCPort = bindIPC ? OsuGame.IPC_PORT : null, + IPCPipeName = bindIPC ? OsuGame.IPC_PIPE_NAME : null, }, bypassCleanup: bypassCleanupOnDispose, realtime: realtime) { this.bypassCleanupOnSetup = bypassCleanupOnSetup;