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Merge branch 'update-realm-context-factory' into realm-context-factory-safer-blocking
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commit
74841cf1a9
@ -37,6 +37,7 @@ namespace osu.Game.Database
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private static readonly GlobalStatistic<int> refreshes = GlobalStatistics.Get<int>("Realm", "Dirty Refreshes");
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private static readonly GlobalStatistic<int> contexts_created = GlobalStatistics.Get<int>("Realm", "Contexts (Created)");
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private readonly object contextLock = new object();
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private Realm? context;
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public Realm Context
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@ -46,14 +47,17 @@ namespace osu.Game.Database
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if (!ThreadSafety.IsUpdateThread)
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throw new InvalidOperationException($"Use {nameof(CreateContext)} when performing realm operations from a non-update thread");
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if (context == null)
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lock (contextLock)
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{
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context = createContext();
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Logger.Log($"Opened realm \"{context.Config.DatabasePath}\" at version {context.Config.SchemaVersion}");
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}
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if (context == null)
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{
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context = CreateContext();
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Logger.Log($"Opened realm \"{context.Config.DatabasePath}\" at version {context.Config.SchemaVersion}");
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}
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// creating a context will ensure our schema is up-to-date and migrated.
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return context;
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// creating a context will ensure our schema is up-to-date and migrated.
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return context;
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}
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}
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}
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@ -69,14 +73,6 @@ namespace osu.Game.Database
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Filename += realm_extension;
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}
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public Realm CreateContext()
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{
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if (IsDisposed)
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throw new ObjectDisposedException(nameof(RealmContextFactory));
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return createContext();
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}
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/// <summary>
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/// Compact this realm.
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/// </summary>
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@ -87,12 +83,18 @@ namespace osu.Game.Database
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{
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base.Update();
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if (context?.Refresh() == true)
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refreshes.Value++;
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lock (contextLock)
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{
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if (context?.Refresh() == true)
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refreshes.Value++;
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}
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}
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private Realm createContext()
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public Realm CreateContext()
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{
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if (IsDisposed)
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throw new ObjectDisposedException(nameof(RealmContextFactory));
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try
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{
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contextCreationLock.Wait();
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@ -143,12 +145,15 @@ namespace osu.Game.Database
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{
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contextCreationLock.Wait();
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lock (contextLock)
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{
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context?.Dispose();
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context = null;
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}
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const int sleep_length = 200;
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int timeout = 5000;
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context?.Dispose();
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context = null;
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// see https://github.com/realm/realm-dotnet/discussions/2657
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while (!Compact())
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{
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@ -174,7 +179,10 @@ namespace osu.Game.Database
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protected override void Dispose(bool isDisposing)
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{
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context?.Dispose();
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lock (contextLock)
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{
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context?.Dispose();
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}
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if (!IsDisposed)
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{
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