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Show changelog for current build when clicking on settings footer (#4884)
Show changelog for current build when clicking on settings footer Co-authored-by: Dean Herbert <pe@ppy.sh>
This commit is contained in:
commit
73e561bf10
@ -120,7 +120,7 @@ namespace osu.Desktop.Overlays
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Activated = delegate
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Activated = delegate
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{
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{
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changelog.ShowBuild("lazer", version);
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changelog.ShowBuild(OsuGameBase.CLIENT_STREAM_NAME, version);
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return true;
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return true;
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};
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};
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}
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}
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@ -42,7 +42,7 @@ namespace osu.Game.Tests.Visual.Online
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{
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{
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Version = "2018.712.0",
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Version = "2018.712.0",
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DisplayVersion = "2018.712.0",
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DisplayVersion = "2018.712.0",
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UpdateStream = new APIUpdateStream { Name = "lazer" },
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UpdateStream = new APIUpdateStream { Name = OsuGameBase.CLIENT_STREAM_NAME },
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ChangelogEntries = new List<APIChangelogEntry>
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ChangelogEntries = new List<APIChangelogEntry>
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{
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{
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new APIChangelogEntry
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new APIChangelogEntry
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@ -1,20 +1,29 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Overlays;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Settings;
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namespace osu.Game.Tests.Visual.Settings
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namespace osu.Game.Tests.Visual.Settings
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{
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{
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[TestFixture]
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[TestFixture]
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public class TestSceneSettings : OsuTestScene
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public class TestSceneSettingsPanel : OsuTestScene
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{
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{
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private readonly SettingsPanel settings;
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private readonly SettingsPanel settings;
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private readonly DialogOverlay dialogOverlay;
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private readonly DialogOverlay dialogOverlay;
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public TestSceneSettings()
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(SettingsFooter),
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typeof(SettingsOverlay),
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};
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public TestSceneSettingsPanel()
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{
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{
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settings = new SettingsOverlay
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settings = new SettingsOverlay
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{
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{
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@ -45,7 +45,7 @@ namespace osu.Game.Online.API.Requests.Responses
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case "cuttingedge":
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case "cuttingedge":
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return new Color4(238, 170, 0, 255);
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return new Color4(238, 170, 0, 255);
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case "lazer":
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case OsuGameBase.CLIENT_STREAM_NAME:
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return new Color4(237, 18, 33, 255);
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return new Color4(237, 18, 33, 255);
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case "web":
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case "web":
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@ -45,6 +45,8 @@ namespace osu.Game
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/// </summary>
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/// </summary>
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public class OsuGameBase : Framework.Game, ICanAcceptFiles
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public class OsuGameBase : Framework.Game, ICanAcceptFiles
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{
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{
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public const string CLIENT_STREAM_NAME = "lazer";
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protected OsuConfigManager LocalConfig;
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protected OsuConfigManager LocalConfig;
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protected BeatmapManager BeatmapManager;
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protected BeatmapManager BeatmapManager;
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@ -8,6 +8,7 @@ using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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using osuTK;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Graphics;
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@ -58,15 +59,49 @@ namespace osu.Game.Overlays.Settings
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Text = game.Name,
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Text = game.Name,
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Font = OsuFont.GetFont(size: 18, weight: FontWeight.Bold),
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Font = OsuFont.GetFont(size: 18, weight: FontWeight.Bold),
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},
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},
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new OsuSpriteText
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new BuildDisplay(game.Version, DebugUtils.IsDebug)
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{
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{
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Anchor = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Font = OsuFont.GetFont(size: 14),
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}
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Text = game.Version,
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Colour = DebugUtils.IsDebug ? colours.Red : Color4.White,
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},
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};
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};
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}
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}
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private class BuildDisplay : OsuAnimatedButton
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{
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private readonly string version;
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private readonly bool isDebug;
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[Resolved]
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private OsuColour colours { get; set; }
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public BuildDisplay(string version, bool isDebug)
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{
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this.version = version;
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this.isDebug = isDebug;
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Content.RelativeSizeAxes = Axes.Y;
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Content.AutoSizeAxes = AutoSizeAxes = Axes.X;
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Height = 20;
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}
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[BackgroundDependencyLoader(true)]
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private void load(ChangelogOverlay changelog)
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{
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if (!isDebug)
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Action = () => changelog?.ShowBuild(OsuGameBase.CLIENT_STREAM_NAME, version);
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Add(new OsuSpriteText
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{
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Font = OsuFont.GetFont(size: 16),
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Text = version,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Padding = new MarginPadding(5),
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Colour = isDebug ? colours.Red : Color4.White,
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});
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}
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}
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}
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}
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}
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}
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