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Merge pull request #9757 from bdach/fix-spinner-test-fails
Fix spinner test failures
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commit
7392fd693b
@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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@ -60,39 +61,60 @@ namespace osu.Game.Rulesets.Osu.Tests
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[Test]
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public void TestSpinnerRewindingRotation()
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{
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double trackerRotationTolerance = 0;
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addSeekStep(5000);
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AddStep("calculate rotation tolerance", () =>
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{
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trackerRotationTolerance = Math.Abs(drawableSpinner.RotationTracker.Rotation * 0.1f);
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});
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AddAssert("is disc rotation not almost 0", () => !Precision.AlmostEquals(drawableSpinner.RotationTracker.Rotation, 0, 100));
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AddAssert("is disc rotation absolute not almost 0", () => !Precision.AlmostEquals(drawableSpinner.RotationTracker.CumulativeRotation, 0, 100));
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addSeekStep(0);
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AddAssert("is disc rotation almost 0", () => Precision.AlmostEquals(drawableSpinner.RotationTracker.Rotation, 0, 100));
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AddAssert("is disc rotation almost 0", () => Precision.AlmostEquals(drawableSpinner.RotationTracker.Rotation, 0, trackerRotationTolerance));
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AddAssert("is disc rotation absolute almost 0", () => Precision.AlmostEquals(drawableSpinner.RotationTracker.CumulativeRotation, 0, 100));
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}
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[Test]
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public void TestSpinnerMiddleRewindingRotation()
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{
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double finalAbsoluteDiscRotation = 0, finalRelativeDiscRotation = 0, finalSpinnerSymbolRotation = 0;
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double finalCumulativeTrackerRotation = 0;
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double finalTrackerRotation = 0, trackerRotationTolerance = 0;
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double finalSpinnerSymbolRotation = 0, spinnerSymbolRotationTolerance = 0;
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addSeekStep(5000);
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AddStep("retrieve disc relative rotation", () => finalRelativeDiscRotation = drawableSpinner.RotationTracker.Rotation);
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AddStep("retrieve disc absolute rotation", () => finalAbsoluteDiscRotation = drawableSpinner.RotationTracker.CumulativeRotation);
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AddStep("retrieve spinner symbol rotation", () => finalSpinnerSymbolRotation = spinnerSymbol.Rotation);
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AddStep("retrieve disc rotation", () =>
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{
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finalTrackerRotation = drawableSpinner.RotationTracker.Rotation;
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trackerRotationTolerance = Math.Abs(finalTrackerRotation * 0.05f);
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});
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AddStep("retrieve spinner symbol rotation", () =>
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{
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finalSpinnerSymbolRotation = spinnerSymbol.Rotation;
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spinnerSymbolRotationTolerance = Math.Abs(finalSpinnerSymbolRotation * 0.05f);
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});
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AddStep("retrieve cumulative disc rotation", () => finalCumulativeTrackerRotation = drawableSpinner.RotationTracker.CumulativeRotation);
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addSeekStep(2500);
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AddUntilStep("disc rotation rewound",
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AddAssert("disc rotation rewound",
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// we want to make sure that the rotation at time 2500 is in the same direction as at time 5000, but about half-way in.
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() => Precision.AlmostEquals(drawableSpinner.RotationTracker.Rotation, finalRelativeDiscRotation / 2, 100));
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AddUntilStep("symbol rotation rewound",
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() => Precision.AlmostEquals(spinnerSymbol.Rotation, finalSpinnerSymbolRotation / 2, 100));
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// due to the exponential damping applied we're allowing a larger margin of error of about 10%
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// (5% relative to the final rotation value, but we're half-way through the spin).
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() => Precision.AlmostEquals(drawableSpinner.RotationTracker.Rotation, finalTrackerRotation / 2, trackerRotationTolerance));
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AddAssert("symbol rotation rewound",
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() => Precision.AlmostEquals(spinnerSymbol.Rotation, finalSpinnerSymbolRotation / 2, spinnerSymbolRotationTolerance));
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AddAssert("is cumulative rotation rewound",
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// cumulative rotation is not damped, so we're treating it as the "ground truth" and allowing a comparatively smaller margin of error.
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() => Precision.AlmostEquals(drawableSpinner.RotationTracker.CumulativeRotation, finalCumulativeTrackerRotation / 2, 100));
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addSeekStep(5000);
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AddAssert("is disc rotation almost same",
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() => Precision.AlmostEquals(drawableSpinner.RotationTracker.Rotation, finalRelativeDiscRotation, 100));
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() => Precision.AlmostEquals(drawableSpinner.RotationTracker.Rotation, finalTrackerRotation, trackerRotationTolerance));
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AddAssert("is symbol rotation almost same",
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() => Precision.AlmostEquals(spinnerSymbol.Rotation, finalSpinnerSymbolRotation, 100));
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AddAssert("is disc rotation absolute almost same",
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() => Precision.AlmostEquals(drawableSpinner.RotationTracker.CumulativeRotation, finalAbsoluteDiscRotation, 100));
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() => Precision.AlmostEquals(spinnerSymbol.Rotation, finalSpinnerSymbolRotation, spinnerSymbolRotationTolerance));
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AddAssert("is cumulative rotation almost same",
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() => Precision.AlmostEquals(drawableSpinner.RotationTracker.CumulativeRotation, finalCumulativeTrackerRotation, 100));
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}
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[Test]
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