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Merge pull request #9724 from peppy/spinner-spinning
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commit
2460488255
@ -70,6 +70,58 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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};
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}
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private Bindable<bool> isSpinning;
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protected override void LoadComplete()
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{
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base.LoadComplete();
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isSpinning = RotationTracker.IsSpinning.GetBoundCopy();
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isSpinning.BindValueChanged(updateSpinningSample);
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}
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private SkinnableSound spinningSample;
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private const float minimum_volume = 0.0001f;
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protected override void LoadSamples()
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{
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base.LoadSamples();
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spinningSample?.Expire();
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spinningSample = null;
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var firstSample = HitObject.Samples.FirstOrDefault();
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if (firstSample != null)
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{
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var clone = HitObject.SampleControlPoint.ApplyTo(firstSample);
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clone.Name = "spinnerspin";
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AddInternal(spinningSample = new SkinnableSound(clone)
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{
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Volume = { Value = minimum_volume },
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Looping = true,
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});
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}
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}
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private void updateSpinningSample(ValueChangedEvent<bool> tracking)
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{
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// note that samples will not start playing if exiting a seek operation in the middle of a spinner.
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// may be something we want to address at a later point, but not so easy to make happen right now
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// (SkinnableSound would need to expose whether the sample is already playing and this logic would need to run in Update).
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if (tracking.NewValue && ShouldPlaySamples)
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{
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spinningSample?.Play();
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spinningSample?.VolumeTo(1, 200);
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}
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else
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{
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spinningSample?.VolumeTo(minimum_volume, 200).Finally(_ => spinningSample.Stop());
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}
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}
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protected override void AddNestedHitObject(DrawableHitObject hitObject)
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{
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base.AddNestedHitObject(hitObject);
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@ -88,6 +140,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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using (BeginDelayedSequence(Spinner.Duration, true))
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this.FadeOut(160);
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// skin change does a rewind of transforms, which will stop the spinning sound from playing if it's currently in playback.
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isSpinning?.TriggerChange();
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}
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protected override void ClearNestedHitObjects()
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@ -151,8 +206,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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protected override void Update()
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{
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base.Update();
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if (HandleUserInput)
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RotationTracker.Tracking = OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false;
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RotationTracker.Tracking = !Result.HasResult && (OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false);
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if (spinningSample != null)
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// todo: implement SpinnerFrequencyModulate
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spinningSample.Frequency.Value = 0.5f + Progress;
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}
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protected override void UpdateAfterChildren()
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@ -43,6 +43,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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/// </example>
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public float CumulativeRotation { get; private set; }
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/// <summary>
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/// Whether the spinning is spinning at a reasonable speed to be considered visually spinning.
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/// </summary>
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public readonly BindableBool IsSpinning = new BindableBool();
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/// <summary>
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/// Whether currently in the correct time range to allow spinning.
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/// </summary>
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@ -73,7 +78,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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lastAngle = thisAngle;
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Rotation = (float)Interpolation.Lerp(Rotation, currentRotation / 2, Math.Clamp(Math.Abs(Time.Elapsed) / 40, 0, 1));
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IsSpinning.Value = isSpinnableTime && Math.Abs(currentRotation / 2 - Rotation) > 5f;
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Rotation = (float)Interpolation.Damp(Rotation, currentRotation / 2, 0.99, Math.Abs(Time.Elapsed));
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}
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/// <summary>
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