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Purge manual breaks if they intersect with an actual hitobject
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@ -38,6 +38,12 @@ namespace osu.Game.Screens.Edit
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{
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{
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Beatmap.Breaks.RemoveAll(b => b is not ManualBreakPeriod);
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Beatmap.Breaks.RemoveAll(b => b is not ManualBreakPeriod);
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foreach (var manualBreak in Beatmap.Breaks.ToList())
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{
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if (Beatmap.HitObjects.Any(ho => ho.StartTime <= manualBreak.EndTime && ho.GetEndTime() >= manualBreak.StartTime))
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Beatmap.Breaks.Remove(manualBreak);
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}
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for (int i = 1; i < Beatmap.HitObjects.Count; ++i)
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for (int i = 1; i < Beatmap.HitObjects.Count; ++i)
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{
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{
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double previousObjectEndTime = Beatmap.HitObjects[i - 1].GetEndTime();
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double previousObjectEndTime = Beatmap.HitObjects[i - 1].GetEndTime();
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