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Improve variable names
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parent
a3f05ca9ec
commit
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@ -237,7 +237,7 @@ namespace osu.Game.Tests.Visual
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nextRandom();
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nextRandom();
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AddAssert("ensure repeat", () => selectedSets.Contains(carousel.SelectedBeatmapSet));
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AddAssert("ensure repeat", () => selectedSets.Contains(carousel.SelectedBeatmapSet));
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AddStep("Add set with 100 difficulties", () => carousel.UpdateBeatmapSet(createTestBeatmapSetWith100Difficulties(set_count + 1)));
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AddStep("Add set with 100 difficulties", () => carousel.UpdateBeatmapSet(createTestBeatmapSetWithManyDifficulties(set_count + 1)));
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AddStep("Filter Extra", () => carousel.Filter(new FilterCriteria { SearchText = "Extra 10" }, false));
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AddStep("Filter Extra", () => carousel.Filter(new FilterCriteria { SearchText = "Extra 10" }, false));
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checkInvisibleDifficultiesUnselectable();
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checkInvisibleDifficultiesUnselectable();
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checkInvisibleDifficultiesUnselectable();
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checkInvisibleDifficultiesUnselectable();
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@ -353,26 +353,26 @@ namespace osu.Game.Tests.Visual
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}
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}
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}
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}
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private BeatmapSetInfo createTestBeatmapSet(int i)
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private BeatmapSetInfo createTestBeatmapSet(int id)
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{
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{
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return new BeatmapSetInfo
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return new BeatmapSetInfo
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{
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{
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ID = i,
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ID = id,
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OnlineBeatmapSetID = i,
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OnlineBeatmapSetID = id,
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Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(),
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Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(),
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Metadata = new BeatmapMetadata
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Metadata = new BeatmapMetadata
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{
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{
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OnlineBeatmapSetID = i,
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OnlineBeatmapSetID = id,
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// Create random metadata, then we can check if sorting works based on these
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// Create random metadata, then we can check if sorting works based on these
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Artist = $"peppy{i.ToString().PadLeft(6, '0')}",
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Artist = $"peppy{id.ToString().PadLeft(6, '0')}",
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Title = $"test set #{i}!",
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Title = $"test set #{id}!",
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AuthorString = string.Concat(Enumerable.Repeat((char)('z' - Math.Min(25, i - 1)), 5))
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AuthorString = string.Concat(Enumerable.Repeat((char)('z' - Math.Min(25, id - 1)), 5))
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},
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},
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Beatmaps = new List<BeatmapInfo>(new[]
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Beatmaps = new List<BeatmapInfo>(new[]
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{
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{
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new BeatmapInfo
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new BeatmapInfo
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{
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{
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OnlineBeatmapID = i * 10,
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OnlineBeatmapID = id * 10,
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Path = "normal.osu",
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Path = "normal.osu",
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Version = "Normal",
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Version = "Normal",
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StarDifficulty = 2,
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StarDifficulty = 2,
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@ -383,7 +383,7 @@ namespace osu.Game.Tests.Visual
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},
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},
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new BeatmapInfo
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new BeatmapInfo
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{
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{
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OnlineBeatmapID = i * 10 + 1,
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OnlineBeatmapID = id * 10 + 1,
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Path = "hard.osu",
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Path = "hard.osu",
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Version = "Hard",
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Version = "Hard",
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StarDifficulty = 5,
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StarDifficulty = 5,
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@ -394,7 +394,7 @@ namespace osu.Game.Tests.Visual
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},
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},
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new BeatmapInfo
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new BeatmapInfo
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{
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{
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OnlineBeatmapID = i * 10 + 2,
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OnlineBeatmapID = id * 10 + 2,
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Path = "insane.osu",
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Path = "insane.osu",
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Version = "Insane",
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Version = "Insane",
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StarDifficulty = 6,
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StarDifficulty = 6,
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@ -407,20 +407,20 @@ namespace osu.Game.Tests.Visual
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};
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};
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}
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}
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private BeatmapSetInfo createTestBeatmapSetWith100Difficulties(int i)
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private BeatmapSetInfo createTestBeatmapSetWithManyDifficulties(int id)
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{
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{
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var toReturn = new BeatmapSetInfo
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var toReturn = new BeatmapSetInfo
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{
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{
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ID = i,
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ID = id,
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OnlineBeatmapSetID = i,
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OnlineBeatmapSetID = id,
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Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(),
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Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(),
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Metadata = new BeatmapMetadata
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Metadata = new BeatmapMetadata
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{
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{
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OnlineBeatmapSetID = i,
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OnlineBeatmapSetID = id,
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// Create random metadata, then we can check if sorting works based on these
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// Create random metadata, then we can check if sorting works based on these
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Artist = $"peppy{i.ToString().PadLeft(6, '0')}",
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Artist = $"peppy{id.ToString().PadLeft(6, '0')}",
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Title = $"test set #{i}!",
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Title = $"test set #{id}!",
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AuthorString = string.Concat(Enumerable.Repeat((char)('z' - Math.Min(25, i - 1)), 5))
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AuthorString = string.Concat(Enumerable.Repeat((char)('z' - Math.Min(25, id - 1)), 5))
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},
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},
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Beatmaps = new List<BeatmapInfo>(),
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Beatmaps = new List<BeatmapInfo>(),
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};
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};
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