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Make OnStateChange
non-implemented rather than wrong
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@ -477,8 +477,8 @@ namespace osu.Game.Overlays.SkinEditor
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public event Action? OnStateChange
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{
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add => changeHandler!.OnStateChange += value;
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remove => changeHandler!.OnStateChange -= value;
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add => throw new NotImplementedException();
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remove => throw new NotImplementedException();
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}
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public void BeginChange() => changeHandler?.BeginChange();
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