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Make OnStateChange non-implemented rather than wrong

This commit is contained in:
Dean Herbert
2023-02-07 16:04:31 +09:00
Unverified
parent 4c868372a2
commit 71eef238c4
+2 -2
View File
@@ -477,8 +477,8 @@ namespace osu.Game.Overlays.SkinEditor
public event Action? OnStateChange
{
add => changeHandler!.OnStateChange += value;
remove => changeHandler!.OnStateChange -= value;
add => throw new NotImplementedException();
remove => throw new NotImplementedException();
}
public void BeginChange() => changeHandler?.BeginChange();