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Make TernaryStateRadioMenuItem
localisable
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parent
fc1ebfdf64
commit
71b08b54c1
@ -5,6 +5,7 @@
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using System;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Localisation;
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namespace osu.Game.Graphics.UserInterface
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{
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@ -20,7 +21,7 @@ namespace osu.Game.Graphics.UserInterface
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/// <param name="nextStateFunction">A function to inform what the next state should be when this item is clicked.</param>
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/// <param name="type">The type of action which this <see cref="TernaryStateMenuItem"/> performs.</param>
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/// <param name="action">A delegate to be invoked when this <see cref="TernaryStateMenuItem"/> is pressed.</param>
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protected TernaryStateMenuItem(string text, Func<TernaryState, TernaryState> nextStateFunction, MenuItemType type = MenuItemType.Standard, Action<TernaryState> action = null)
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protected TernaryStateMenuItem(LocalisableString text, Func<TernaryState, TernaryState> nextStateFunction, MenuItemType type = MenuItemType.Standard, Action<TernaryState> action = null)
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: base(text, nextStateFunction, type, action)
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{
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}
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@ -4,6 +4,7 @@
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#nullable disable
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using System;
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using osu.Framework.Localisation;
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namespace osu.Game.Graphics.UserInterface
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{
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@ -18,7 +19,7 @@ namespace osu.Game.Graphics.UserInterface
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/// <param name="text">The text to display.</param>
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/// <param name="type">The type of action which this <see cref="TernaryStateMenuItem"/> performs.</param>
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/// <param name="action">A delegate to be invoked when this <see cref="TernaryStateMenuItem"/> is pressed.</param>
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public TernaryStateRadioMenuItem(string text, MenuItemType type = MenuItemType.Standard, Action<TernaryState> action = null)
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public TernaryStateRadioMenuItem(LocalisableString text, MenuItemType type = MenuItemType.Standard, Action<TernaryState> action = null)
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: base(text, getNextState, type, action)
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{
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}
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@ -102,7 +102,7 @@ namespace osu.Game.Overlays.SkinEditor
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protected override IEnumerable<MenuItem> GetContextMenuItemsForSelection(IEnumerable<SelectionBlueprint<ISerialisableDrawable>> selection)
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{
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var closestItem = new TernaryStateRadioMenuItem(SkinEditorStrings.Closest.ToString(), MenuItemType.Standard, _ => applyClosestAnchors())
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var closestItem = new TernaryStateRadioMenuItem(SkinEditorStrings.Closest, MenuItemType.Standard, _ => applyClosestAnchors())
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{
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State = { Value = GetStateFromSelection(selection, c => !c.Item.UsesFixedAnchor) }
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};
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