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Update fail logic to match
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@ -299,6 +299,12 @@ namespace osu.Game.Screens.Play
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{
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{
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if (!this.IsCurrentScreen()) return;
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if (!this.IsCurrentScreen()) return;
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if (HasFailed && !FailOverlay.IsPresent)
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{
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failAnimation.FinishTransforms(true);
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return;
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}
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if (canPause)
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if (canPause)
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Pause();
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Pause();
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else
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else
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@ -517,12 +523,6 @@ namespace osu.Game.Screens.Play
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if (pauseCooldownActive && !GameplayClockContainer.IsPaused.Value)
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if (pauseCooldownActive && !GameplayClockContainer.IsPaused.Value)
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// still want to block if we are within the cooldown period and not already paused.
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// still want to block if we are within the cooldown period and not already paused.
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return true;
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return true;
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if (HasFailed && !FailOverlay.IsPresent)
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{
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failAnimation.FinishTransforms(true);
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return true;
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}
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}
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}
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GameplayClockContainer.ResetLocalAdjustments();
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GameplayClockContainer.ResetLocalAdjustments();
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