diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 91d34c8056..5560baa7d1 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -299,6 +299,12 @@ namespace osu.Game.Screens.Play { if (!this.IsCurrentScreen()) return; + if (HasFailed && !FailOverlay.IsPresent) + { + failAnimation.FinishTransforms(true); + return; + } + if (canPause) Pause(); else @@ -517,12 +523,6 @@ namespace osu.Game.Screens.Play if (pauseCooldownActive && !GameplayClockContainer.IsPaused.Value) // still want to block if we are within the cooldown period and not already paused. return true; - - if (HasFailed && !FailOverlay.IsPresent) - { - failAnimation.FinishTransforms(true); - return true; - } } GameplayClockContainer.ResetLocalAdjustments();