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Make non-localisable strings in VolumeMeter
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@ -79,7 +79,7 @@ namespace osu.Game.Overlays.Volume
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, AudioManager audio)
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private void load(OsuColour colours, AudioManager audio)
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{
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{
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hoverSample = audio.Samples.Get($"UI/{HoverSampleSet.Button.GetDescription()}-hover");
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hoverSample = audio.Samples.Get($@"UI/{HoverSampleSet.Button.GetDescription()}-hover");
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notchSample = audio.Samples.Get(@"UI/notch-tick");
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notchSample = audio.Samples.Get(@"UI/notch-tick");
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sampleLastPlaybackTime = Time.Current;
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sampleLastPlaybackTime = Time.Current;
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@ -131,7 +131,7 @@ namespace osu.Game.Overlays.Volume
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{
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{
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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Name = "Progress under covers for smoothing",
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Name = @"Progress under covers for smoothing",
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Rotation = 180,
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Rotation = 180,
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Child = volumeCircle = new CircularProgress
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Child = volumeCircle = new CircularProgress
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@ -143,7 +143,7 @@ namespace osu.Game.Overlays.Volume
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},
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},
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new Circle
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new Circle
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{
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{
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Name = "Inner Cover",
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Name = @"Inner Cover",
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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@ -152,7 +152,7 @@ namespace osu.Game.Overlays.Volume
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},
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},
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new Container
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new Container
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{
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{
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Name = "Progress overlay for glow",
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Name = @"Progress overlay for glow",
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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