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Fix elements appearing in front of hitobjects
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00a19b4879
commit
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@ -8,6 +8,7 @@ using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Audio;
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using osu.Framework.Graphics.Audio;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.Events;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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@ -70,20 +71,27 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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{
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{
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AddRange(new Drawable[]
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AddRange(new Drawable[]
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{
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{
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waveform = new WaveformGraph
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new Container
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Colour = colours.Blue.Opacity(0.2f),
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Depth = float.MaxValue,
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LowColour = colours.BlueLighter,
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Children = new Drawable[]
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MidColour = colours.BlueDark,
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{
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HighColour = colours.BlueDarker,
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waveform = new WaveformGraph
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Depth = float.MaxValue
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colours.Blue.Opacity(0.2f),
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LowColour = colours.BlueLighter,
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MidColour = colours.BlueDark,
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HighColour = colours.BlueDarker,
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},
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controlPoints = new ControlPointPart
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{
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RelativeSizeAxes = Axes.Both
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},
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ticks = new TimelineTickDisplay(),
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}
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},
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},
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controlPoints = new ControlPointPart
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{
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RelativeSizeAxes = Axes.Both
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},
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ticks = new TimelineTickDisplay(),
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});
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});
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// We don't want the centre marker to scroll
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// We don't want the centre marker to scroll
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