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Merge pull request #8935 from peppy/custom-data-directory
Add basic custom data directory support
This commit is contained in:
commit
7072207c7c
129
osu.Game.Tests/NonVisual/CustomDataDirectoryTest.cs
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129
osu.Game.Tests/NonVisual/CustomDataDirectoryTest.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.IO;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Platform;
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using osu.Game.Configuration;
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namespace osu.Game.Tests.NonVisual
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{
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[TestFixture]
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public class CustomDataDirectoryTest
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{
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[Test]
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public void TestDefaultDirectory()
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{
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using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestDefaultDirectory)))
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{
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try
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{
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var osu = loadOsu(host);
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var storage = osu.Dependencies.Get<Storage>();
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string defaultStorageLocation = Path.Combine(Environment.CurrentDirectory, "headless", nameof(TestDefaultDirectory));
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Assert.That(storage.GetFullPath("."), Is.EqualTo(defaultStorageLocation));
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}
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finally
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{
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host.Exit();
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}
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}
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}
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private string customPath => Path.Combine(Environment.CurrentDirectory, "custom-path");
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[Test]
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public void TestCustomDirectory()
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{
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using (var host = new HeadlessGameHost(nameof(TestCustomDirectory)))
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{
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string headlessPrefix = Path.Combine("headless", nameof(TestCustomDirectory));
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// need access before the game has constructed its own storage yet.
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Storage storage = new DesktopStorage(headlessPrefix, host);
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// manual cleaning so we can prepare a config file.
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storage.DeleteDirectory(string.Empty);
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using (var storageConfig = new StorageConfigManager(storage))
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storageConfig.Set(StorageConfig.FullPath, customPath);
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try
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{
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var osu = loadOsu(host);
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// switch to DI'd storage
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storage = osu.Dependencies.Get<Storage>();
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Assert.That(storage.GetFullPath("."), Is.EqualTo(customPath));
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}
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finally
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{
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host.Exit();
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}
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}
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}
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[Test]
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public void TestSubDirectoryLookup()
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{
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using (var host = new HeadlessGameHost(nameof(TestSubDirectoryLookup)))
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{
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string headlessPrefix = Path.Combine("headless", nameof(TestSubDirectoryLookup));
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// need access before the game has constructed its own storage yet.
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Storage storage = new DesktopStorage(headlessPrefix, host);
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// manual cleaning so we can prepare a config file.
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storage.DeleteDirectory(string.Empty);
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using (var storageConfig = new StorageConfigManager(storage))
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storageConfig.Set(StorageConfig.FullPath, customPath);
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try
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{
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var osu = loadOsu(host);
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// switch to DI'd storage
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storage = osu.Dependencies.Get<Storage>();
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string actualTestFile = Path.Combine(customPath, "rulesets", "test");
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File.WriteAllText(actualTestFile, "test");
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var rulesetStorage = storage.GetStorageForDirectory("rulesets");
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var lookupPath = rulesetStorage.GetFiles(".").Single();
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Assert.That(lookupPath, Is.EqualTo("test"));
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}
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finally
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{
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host.Exit();
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}
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}
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}
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private OsuGameBase loadOsu(GameHost host)
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{
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var osu = new OsuGameBase();
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Task.Run(() => host.Run(osu));
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waitForOrAssert(() => osu.IsLoaded, @"osu! failed to start in a reasonable amount of time");
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return osu;
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}
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private static void waitForOrAssert(Func<bool> result, string failureMessage, int timeout = 60000)
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{
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Task task = Task.Run(() =>
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{
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while (!result()) Thread.Sleep(200);
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});
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Assert.IsTrue(task.Wait(timeout), failureMessage);
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}
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}
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}
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30
osu.Game/Configuration/StorageConfigManager.cs
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30
osu.Game/Configuration/StorageConfigManager.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Configuration;
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using osu.Framework.Platform;
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namespace osu.Game.Configuration
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{
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public class StorageConfigManager : IniConfigManager<StorageConfig>
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{
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protected override string Filename => "storage.ini";
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public StorageConfigManager(Storage storage)
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: base(storage)
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{
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}
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protected override void InitialiseDefaults()
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{
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base.InitialiseDefaults();
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Set(StorageConfig.FullPath, string.Empty);
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}
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}
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public enum StorageConfig
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{
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FullPath,
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}
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}
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26
osu.Game/IO/OsuStorage.cs
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26
osu.Game/IO/OsuStorage.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Game.Configuration;
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namespace osu.Game.IO
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{
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public class OsuStorage : WrappedStorage
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{
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public OsuStorage(GameHost host)
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: base(host.Storage, string.Empty)
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{
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var storageConfig = new StorageConfigManager(host.Storage);
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var customStoragePath = storageConfig.Get<string>(StorageConfig.FullPath);
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if (!string.IsNullOrEmpty(customStoragePath))
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{
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ChangeTargetStorage(host.GetStorage(customStoragePath));
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Logger.Storage = UnderlyingStorage.GetStorageForDirectory("logs");
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}
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}
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}
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}
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88
osu.Game/IO/WrappedStorage.cs
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88
osu.Game/IO/WrappedStorage.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.IO;
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using osu.Framework.Platform;
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namespace osu.Game.IO
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{
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/// <summary>
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/// A storage which wraps another storage and delegates implementation, potentially mutating the lookup path.
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/// </summary>
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public class WrappedStorage : Storage
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{
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protected Storage UnderlyingStorage { get; private set; }
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private readonly string subPath;
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public WrappedStorage(Storage underlyingStorage, string subPath = null)
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: base(string.Empty)
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{
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ChangeTargetStorage(underlyingStorage);
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this.subPath = subPath;
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}
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protected virtual string MutatePath(string path) => !string.IsNullOrEmpty(subPath) ? Path.Combine(subPath, path) : path;
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protected void ChangeTargetStorage(Storage newStorage)
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{
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UnderlyingStorage = newStorage;
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}
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public override string GetFullPath(string path, bool createIfNotExisting = false) =>
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UnderlyingStorage.GetFullPath(MutatePath(path), createIfNotExisting);
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public override bool Exists(string path) =>
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UnderlyingStorage.Exists(MutatePath(path));
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public override bool ExistsDirectory(string path) =>
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UnderlyingStorage.ExistsDirectory(MutatePath(path));
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public override void DeleteDirectory(string path) =>
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UnderlyingStorage.DeleteDirectory(MutatePath(path));
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public override void Delete(string path) =>
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UnderlyingStorage.Delete(MutatePath(path));
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public override IEnumerable<string> GetDirectories(string path) =>
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ToLocalRelative(UnderlyingStorage.GetDirectories(MutatePath(path)));
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public IEnumerable<string> ToLocalRelative(IEnumerable<string> paths)
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{
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string localRoot = GetFullPath(string.Empty);
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foreach (var path in paths)
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yield return Path.GetRelativePath(localRoot, UnderlyingStorage.GetFullPath(path));
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}
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public override IEnumerable<string> GetFiles(string path, string pattern = "*") =>
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ToLocalRelative(UnderlyingStorage.GetFiles(MutatePath(path), pattern));
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public override Stream GetStream(string path, FileAccess access = FileAccess.Read, FileMode mode = FileMode.OpenOrCreate) =>
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UnderlyingStorage.GetStream(MutatePath(path), access, mode);
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public override string GetDatabaseConnectionString(string name) =>
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UnderlyingStorage.GetDatabaseConnectionString(MutatePath(name));
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public override void DeleteDatabase(string name) => UnderlyingStorage.DeleteDatabase(MutatePath(name));
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public override void OpenInNativeExplorer() => UnderlyingStorage.OpenInNativeExplorer();
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public override Storage GetStorageForDirectory(string path)
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{
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if (string.IsNullOrEmpty(path))
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throw new ArgumentException("Must be non-null and not empty string", nameof(path));
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if (!path.EndsWith(Path.DirectorySeparatorChar))
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path += Path.DirectorySeparatorChar;
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// create non-existing path.
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GetFullPath(path, true);
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return new WrappedStorage(this, path);
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}
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}
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}
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@ -132,6 +132,8 @@ namespace osu.Game
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dependencies.Cache(contextFactory = new DatabaseContextFactory(Storage));
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dependencies.Cache(contextFactory = new DatabaseContextFactory(Storage));
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dependencies.CacheAs(Storage);
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var largeStore = new LargeTextureStore(Host.CreateTextureLoaderStore(new NamespacedResourceStore<byte[]>(Resources, @"Textures")));
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var largeStore = new LargeTextureStore(Host.CreateTextureLoaderStore(new NamespacedResourceStore<byte[]>(Resources, @"Textures")));
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largeStore.AddStore(Host.CreateTextureLoaderStore(new OnlineStore()));
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largeStore.AddStore(Host.CreateTextureLoaderStore(new OnlineStore()));
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dependencies.Cache(largeStore);
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dependencies.Cache(largeStore);
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@ -300,8 +302,8 @@ namespace osu.Game
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{
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{
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base.SetHost(host);
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base.SetHost(host);
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if (Storage == null)
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if (Storage == null) // may be non-null for certain tests
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Storage = host.Storage;
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Storage = new OsuStorage(host);
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if (LocalConfig == null)
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if (LocalConfig == null)
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LocalConfig = new OsuConfigManager(Storage);
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LocalConfig = new OsuConfigManager(Storage);
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