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Start breakOut animation a bit earlier
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@ -87,7 +87,7 @@ namespace osu.Game.Screens.Play.BreaksOverlay
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{
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onBreakIn(b);
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using (BeginDelayedSequence(b.Duration, true))
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using (BeginDelayedSequence(b.Duration - fade_duration, true))
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onBreakOut();
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}
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}
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