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Merge pull request #7095 from mcendu/legacy-cursor
Add skin-controlled cursor rotation
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commit
6fa2910674
@ -11,6 +11,9 @@ namespace osu.Game.Rulesets.Osu.Skinning
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{
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public class LegacyCursor : CompositeDrawable
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{
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private NonPlayfieldSprite cursor;
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private bool spin;
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public LegacyCursor()
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{
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Size = new Vector2(50);
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@ -22,6 +25,8 @@ namespace osu.Game.Rulesets.Osu.Skinning
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin)
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{
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spin = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.CursorRotate)?.Value ?? true;
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InternalChildren = new Drawable[]
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{
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new NonPlayfieldSprite
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@ -30,7 +35,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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new NonPlayfieldSprite
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cursor = new NonPlayfieldSprite
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{
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Texture = skin.GetTexture("cursor"),
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Anchor = Anchor.Centre,
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@ -38,5 +43,11 @@ namespace osu.Game.Rulesets.Osu.Skinning
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}
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};
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}
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protected override void LoadComplete()
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{
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if (spin)
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cursor.Spin(10000, RotationDirection.Clockwise);
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}
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}
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}
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@ -11,5 +11,6 @@ namespace osu.Game.Rulesets.Osu.Skinning
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SliderPathRadius,
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AllowSliderBallTint,
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CursorExpand,
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CursorRotate
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}
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}
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