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Use relative size for ticks.
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@ -19,13 +19,13 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
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/// <summary>
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/// <summary>
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/// The size of a tick.
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/// The size of a tick.
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/// </summary>
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/// </summary>
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private const float tick_size = 24;
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private const float tick_size = TaikoHitObject.CIRCLE_RADIUS / 2;
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/// <summary>
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/// <summary>
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/// Any tick that is not the first is not filled, but is displayed
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/// Any tick that is not the first is not filled, but is displayed
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/// as a circle instead. This is what controls the stroke width of that circle.
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/// as a circle instead. This is what controls the stroke width of that circle.
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/// </summary>
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/// </summary>
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private const float tick_border_width = 6;
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private const float tick_border_width = tick_size / 4;
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private readonly DrumRollTick tick;
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private readonly DrumRollTick tick;
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