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Merge pull request #9779 from peppy/fix-super-short-spinners
Fix very short spinners being impossible to complete
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commit
6f5fbbe141
@ -17,32 +17,58 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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private int depthIndex;
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public TestSceneSpinner()
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private TestDrawableSpinner drawableSpinner;
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[TestCase(false)]
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[TestCase(true)]
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public void TestVariousSpinners(bool autoplay)
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{
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AddStep("Miss Big", () => SetContents(() => testSingle(2)));
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AddStep("Miss Medium", () => SetContents(() => testSingle(5)));
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AddStep("Miss Small", () => SetContents(() => testSingle(7)));
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AddStep("Hit Big", () => SetContents(() => testSingle(2, true)));
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AddStep("Hit Medium", () => SetContents(() => testSingle(5, true)));
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AddStep("Hit Small", () => SetContents(() => testSingle(7, true)));
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string term = autoplay ? "Hit" : "Miss";
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AddStep($"{term} Big", () => SetContents(() => testSingle(2, autoplay)));
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AddStep($"{term} Medium", () => SetContents(() => testSingle(5, autoplay)));
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AddStep($"{term} Small", () => SetContents(() => testSingle(7, autoplay)));
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}
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private Drawable testSingle(float circleSize, bool auto = false)
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[TestCase(false)]
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[TestCase(true)]
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public void TestLongSpinner(bool autoplay)
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{
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var spinner = new Spinner { StartTime = Time.Current + 2000, EndTime = Time.Current + 5000 };
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AddStep("Very short spinner", () => SetContents(() => testSingle(5, autoplay, 2000)));
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AddUntilStep("Wait for completion", () => drawableSpinner.Result.HasResult);
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AddUntilStep("Check correct progress", () => drawableSpinner.Progress == (autoplay ? 1 : 0));
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}
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[TestCase(false)]
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[TestCase(true)]
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public void TestSuperShortSpinner(bool autoplay)
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{
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AddStep("Very short spinner", () => SetContents(() => testSingle(5, autoplay, 200)));
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AddUntilStep("Wait for completion", () => drawableSpinner.Result.HasResult);
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AddUntilStep("Short spinner implicitly completes", () => drawableSpinner.Progress == 1);
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}
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private Drawable testSingle(float circleSize, bool auto = false, double length = 3000)
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{
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const double delay = 2000;
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var spinner = new Spinner
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{
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StartTime = Time.Current + delay,
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EndTime = Time.Current + delay + length
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};
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spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize });
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var drawable = new TestDrawableSpinner(spinner, auto)
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drawableSpinner = new TestDrawableSpinner(spinner, auto)
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{
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Anchor = Anchor.Centre,
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Depth = depthIndex++
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};
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foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObjects>())
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mod.ApplyToDrawableHitObjects(new[] { drawable });
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mod.ApplyToDrawableHitObjects(new[] { drawableSpinner });
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return drawable;
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return drawableSpinner;
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}
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private class TestDrawableSpinner : DrawableSpinner
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@ -175,7 +175,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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/// <summary>
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/// The completion progress of this spinner from 0..1 (clamped).
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/// </summary>
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public float Progress => Math.Clamp(RotationTracker.CumulativeRotation / 360 / Spinner.SpinsRequired, 0, 1);
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public float Progress
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{
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get
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{
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if (Spinner.SpinsRequired == 0)
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// some spinners are so short they can't require an integer spin count.
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// these become implicitly hit.
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return 1;
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return Math.Clamp(RotationTracker.CumulativeRotation / 360 / Spinner.SpinsRequired, 0, 1);
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}
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}
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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@ -1,7 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Judgements;
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@ -45,7 +44,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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double minimumRotationsPerSecond = stable_matching_fudge * BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 3, 5, 7.5);
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SpinsRequired = (int)Math.Max(1, (secondsDuration * minimumRotationsPerSecond));
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SpinsRequired = (int)(secondsDuration * minimumRotationsPerSecond);
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MaximumBonusSpins = (int)((maximum_rotations_per_second - minimumRotationsPerSecond) * secondsDuration);
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}
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