mirror of
https://github.com/ppy/osu.git
synced 2025-01-13 10:43:04 +08:00
Merge branch 'master' into beatmap-overlay-scores
This commit is contained in:
commit
6ef60d0b4e
@ -1 +1 @@
|
|||||||
Subproject commit db625dc65fb7ae9be154b03a0968b2f8cedb036d
|
Subproject commit c95b9350edb6305cfefdf08f902f6f73d336736b
|
@ -18,9 +18,12 @@ namespace osu.Desktop
|
|||||||
{
|
{
|
||||||
internal class OsuGameDesktop : OsuGame
|
internal class OsuGameDesktop : OsuGame
|
||||||
{
|
{
|
||||||
|
private readonly bool noVersionOverlay;
|
||||||
|
|
||||||
public OsuGameDesktop(string[] args = null)
|
public OsuGameDesktop(string[] args = null)
|
||||||
: base(args)
|
: base(args)
|
||||||
{
|
{
|
||||||
|
noVersionOverlay = args?.Any(a => a == "--no-version-overlay") ?? false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override Storage GetStorageForStableInstall()
|
public override Storage GetStorageForStableInstall()
|
||||||
@ -79,11 +82,14 @@ namespace osu.Desktop
|
|||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
|
|
||||||
LoadComponentAsync(new VersionManager { Depth = int.MinValue }, v =>
|
if (!noVersionOverlay)
|
||||||
{
|
{
|
||||||
Add(v);
|
LoadComponentAsync(new VersionManager { Depth = int.MinValue }, v =>
|
||||||
v.State = Visibility.Visible;
|
{
|
||||||
});
|
Add(v);
|
||||||
|
v.State = Visibility.Visible;
|
||||||
|
});
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void SetHost(GameHost host)
|
public override void SetHost(GameHost host)
|
||||||
|
@ -233,7 +233,8 @@ namespace osu.Desktop.Overlays
|
|||||||
Text = @"Update ready to install. Click to restart!",
|
Text = @"Update ready to install. Click to restart!",
|
||||||
Activated = () =>
|
Activated = () =>
|
||||||
{
|
{
|
||||||
UpdateManager.RestartAppWhenExited();
|
// Squirrel returns execution to us after the update process is started, so it's safe to use Wait() here
|
||||||
|
UpdateManager.RestartAppWhenExited().Wait();
|
||||||
game.GracefullyExit();
|
game.GracefullyExit();
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -94,7 +94,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
|
|
||||||
protected override void UpdateState(ArmedState state)
|
protected override void UpdateState(ArmedState state)
|
||||||
{
|
{
|
||||||
switch (State)
|
switch (State.Value)
|
||||||
{
|
{
|
||||||
case ArmedState.Hit:
|
case ArmedState.Hit:
|
||||||
AccentColour = Color4.Green;
|
AccentColour = Color4.Green;
|
||||||
|
@ -57,8 +57,10 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
|
|
||||||
this.ScaleTo(2f, 600, Easing.OutQuint).FadeOut(500).Expire();
|
this.ScaleTo(2f, 600, Easing.OutQuint).FadeOut(500);
|
||||||
inner.FadeOut(250);
|
inner.FadeOut(250);
|
||||||
|
|
||||||
|
Expire(true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -14,6 +14,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
|||||||
{
|
{
|
||||||
private const float width = 8;
|
private const float width = 8;
|
||||||
|
|
||||||
|
public override bool RemoveWhenNotAlive => false;
|
||||||
|
|
||||||
public FollowPoint()
|
public FollowPoint()
|
||||||
{
|
{
|
||||||
Origin = Anchor.Centre;
|
Origin = Anchor.Centre;
|
||||||
|
@ -52,9 +52,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override bool RemoveCompletedTransforms => false;
|
||||||
|
|
||||||
private void update()
|
private void update()
|
||||||
{
|
{
|
||||||
Clear();
|
Clear();
|
||||||
|
|
||||||
if (hitObjects == null)
|
if (hitObjects == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
@ -58,6 +58,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
},
|
},
|
||||||
ApproachCircle = new ApproachCircle
|
ApproachCircle = new ApproachCircle
|
||||||
{
|
{
|
||||||
|
Alpha = 0,
|
||||||
|
Scale = new Vector2(4),
|
||||||
Colour = AccentColour,
|
Colour = AccentColour,
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
@ -82,21 +84,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void UpdateInitialState()
|
|
||||||
{
|
|
||||||
base.UpdateInitialState();
|
|
||||||
|
|
||||||
// sane defaults
|
|
||||||
ring.Show();
|
|
||||||
circle.Show();
|
|
||||||
number.Show();
|
|
||||||
glow.Show();
|
|
||||||
|
|
||||||
ApproachCircle.Hide();
|
|
||||||
ApproachCircle.ScaleTo(new Vector2(4));
|
|
||||||
explode.Hide();
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void UpdatePreemptState()
|
protected override void UpdatePreemptState()
|
||||||
{
|
{
|
||||||
base.UpdatePreemptState();
|
base.UpdatePreemptState();
|
||||||
|
@ -23,12 +23,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
|
|
||||||
protected sealed override void UpdateState(ArmedState state)
|
protected sealed override void UpdateState(ArmedState state)
|
||||||
{
|
{
|
||||||
FinishTransforms();
|
double transformTime = HitObject.StartTime - TIME_PREEMPT;
|
||||||
|
|
||||||
using (BeginAbsoluteSequence(HitObject.StartTime - TIME_PREEMPT, true))
|
base.ApplyTransformsAt(transformTime, true);
|
||||||
|
base.ClearTransformsAfter(transformTime, true);
|
||||||
|
|
||||||
|
using (BeginAbsoluteSequence(transformTime, true))
|
||||||
{
|
{
|
||||||
UpdateInitialState();
|
|
||||||
|
|
||||||
UpdatePreemptState();
|
UpdatePreemptState();
|
||||||
|
|
||||||
using (BeginDelayedSequence(TIME_PREEMPT + (Judgements.FirstOrDefault()?.TimeOffset ?? 0), true))
|
using (BeginDelayedSequence(TIME_PREEMPT + (Judgements.FirstOrDefault()?.TimeOffset ?? 0), true))
|
||||||
@ -36,11 +37,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual void UpdateInitialState()
|
|
||||||
{
|
|
||||||
Hide();
|
|
||||||
}
|
|
||||||
|
|
||||||
protected virtual void UpdatePreemptState()
|
protected virtual void UpdatePreemptState()
|
||||||
{
|
{
|
||||||
this.FadeIn(TIME_FADEIN);
|
this.FadeIn(TIME_FADEIN);
|
||||||
@ -50,6 +46,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Todo: At some point we need to move these to DrawableHitObject after ensuring that all other Rulesets apply
|
||||||
|
// transforms in the same way and don't rely on them not being cleared
|
||||||
|
public override void ClearTransformsAfter(double time, bool propagateChildren = false, string targetMember = null) { }
|
||||||
|
public override void ApplyTransformsAt(double time, bool propagateChildren = false) { }
|
||||||
|
|
||||||
private OsuInputManager osuActionInputManager;
|
private OsuInputManager osuActionInputManager;
|
||||||
internal OsuInputManager OsuActionInputManager => osuActionInputManager ?? (osuActionInputManager = GetContainingInputManager() as OsuInputManager);
|
internal OsuInputManager OsuActionInputManager => osuActionInputManager ?? (osuActionInputManager = GetContainingInputManager() as OsuInputManager);
|
||||||
}
|
}
|
||||||
|
@ -18,9 +18,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
public double FadeInTime;
|
public double FadeInTime;
|
||||||
public double FadeOutTime;
|
public double FadeOutTime;
|
||||||
|
|
||||||
public override bool RemoveWhenNotAlive => false;
|
public DrawableRepeatPoint(RepeatPoint repeatPoint, DrawableSlider drawableSlider)
|
||||||
|
: base(repeatPoint)
|
||||||
public DrawableRepeatPoint(RepeatPoint repeatPoint, DrawableSlider drawableSlider) : base(repeatPoint)
|
|
||||||
{
|
{
|
||||||
this.repeatPoint = repeatPoint;
|
this.repeatPoint = repeatPoint;
|
||||||
this.drawableSlider = drawableSlider;
|
this.drawableSlider = drawableSlider;
|
||||||
@ -28,6 +27,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
AutoSizeAxes = Axes.Both;
|
AutoSizeAxes = Axes.Both;
|
||||||
Blending = BlendingMode.Additive;
|
Blending = BlendingMode.Additive;
|
||||||
Origin = Anchor.Centre;
|
Origin = Anchor.Centre;
|
||||||
|
Scale = new Vector2(0.5f);
|
||||||
|
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
@ -51,12 +51,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
{
|
{
|
||||||
var animIn = Math.Min(150, repeatPoint.StartTime - FadeInTime);
|
var animIn = Math.Min(150, repeatPoint.StartTime - FadeInTime);
|
||||||
|
|
||||||
this.Animate(
|
this.FadeIn(animIn).ScaleTo(1.2f, animIn)
|
||||||
d => d.FadeIn(animIn),
|
.Then()
|
||||||
d => d.ScaleTo(0.5f).ScaleTo(1.2f, animIn)
|
.ScaleTo(1, 150, Easing.Out);
|
||||||
).Then(
|
|
||||||
d => d.ScaleTo(1, 150, Easing.Out)
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void UpdateCurrentState(ArmedState state)
|
protected override void UpdateCurrentState(ArmedState state)
|
||||||
|
@ -43,7 +43,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
ball = new SliderBall(s)
|
ball = new SliderBall(s)
|
||||||
{
|
{
|
||||||
Scale = new Vector2(s.Scale),
|
Scale = new Vector2(s.Scale),
|
||||||
AccentColour = AccentColour
|
AccentColour = AccentColour,
|
||||||
|
AlwaysPresent = true,
|
||||||
|
Alpha = 0
|
||||||
},
|
},
|
||||||
initialCircle = new DrawableHitCircle(new HitCircle
|
initialCircle = new DrawableHitCircle(new HitCircle
|
||||||
{
|
{
|
||||||
@ -148,16 +150,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void UpdateInitialState()
|
|
||||||
{
|
|
||||||
base.UpdateInitialState();
|
|
||||||
body.Alpha = 1;
|
|
||||||
|
|
||||||
//we need to be present to handle input events. note that we still don't get enough events (we don't get a position if the mouse hasn't moved since the slider appeared).
|
|
||||||
ball.AlwaysPresent = true;
|
|
||||||
ball.Alpha = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void UpdateCurrentState(ArmedState state)
|
protected override void UpdateCurrentState(ArmedState state)
|
||||||
{
|
{
|
||||||
ball.FadeIn();
|
ball.FadeIn();
|
||||||
|
@ -20,8 +20,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
|
|
||||||
public bool Tracking;
|
public bool Tracking;
|
||||||
|
|
||||||
public override bool RemoveWhenNotAlive => false;
|
|
||||||
|
|
||||||
public override bool DisplayJudgement => false;
|
public override bool DisplayJudgement => false;
|
||||||
|
|
||||||
public DrawableSliderTick(SliderTick sliderTick) : base(sliderTick)
|
public DrawableSliderTick(SliderTick sliderTick) : base(sliderTick)
|
||||||
|
@ -101,14 +101,21 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
// If the current time is between the start and end of the slider, we should track mouse input regardless of the cursor position.
|
// If the current time is between the start and end of the slider, we should track mouse input regardless of the cursor position.
|
||||||
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => canCurrentlyTrack || base.ReceiveMouseInputAt(screenSpacePos);
|
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => canCurrentlyTrack || base.ReceiveMouseInputAt(screenSpacePos);
|
||||||
|
|
||||||
|
public override void ClearTransforms(bool propagateChildren = false, string targetMember = null)
|
||||||
|
{
|
||||||
|
// Consider the case of rewinding - children's transforms are handled internally, so propagating down
|
||||||
|
// any further will cause weirdness with the Tracking bool below. Let's not propagate further at this point.
|
||||||
|
base.ClearTransforms(false, targetMember);
|
||||||
|
}
|
||||||
|
|
||||||
private bool tracking;
|
private bool tracking;
|
||||||
public bool Tracking
|
public bool Tracking
|
||||||
{
|
{
|
||||||
get { return tracking; }
|
get { return tracking; }
|
||||||
private set
|
private set
|
||||||
{
|
{
|
||||||
if (value == tracking) return;
|
if (value == tracking)
|
||||||
|
return;
|
||||||
tracking = value;
|
tracking = value;
|
||||||
|
|
||||||
follow.ScaleTo(tracking ? 2.8f : 1, 300, Easing.OutQuint);
|
follow.ScaleTo(tracking ? 2.8f : 1, 300, Easing.OutQuint);
|
||||||
@ -123,8 +130,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
base.Update();
|
base.Update();
|
||||||
|
|
||||||
// Make sure to use the base version of ReceiveMouseInputAt so that we correctly check the position.
|
// Make sure to use the base version of ReceiveMouseInputAt so that we correctly check the position.
|
||||||
if (Time.Current < slider.EndTime)
|
Tracking = canCurrentlyTrack
|
||||||
Tracking = canCurrentlyTrack && lastState != null && base.ReceiveMouseInputAt(lastState.Mouse.NativeState.Position) && ((Parent as DrawableSlider)?.OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false);
|
&& lastState != null
|
||||||
|
&& base.ReceiveMouseInputAt(lastState.Mouse.NativeState.Position)
|
||||||
|
&& ((Parent as DrawableSlider)?.OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void UpdateProgress(double progress, int repeat)
|
public void UpdateProgress(double progress, int repeat)
|
||||||
|
@ -3,6 +3,7 @@
|
|||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Game.Graphics.Sprites;
|
using osu.Game.Graphics.Sprites;
|
||||||
@ -61,6 +62,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
|
|
||||||
public void SetRotation(float currentRotation)
|
public void SetRotation(float currentRotation)
|
||||||
{
|
{
|
||||||
|
// If we've gone back in time, it's fine to work with a fresh set of records for now
|
||||||
|
if (records.Count > 0 && Time.Current < records.Last().Time)
|
||||||
|
records.Clear();
|
||||||
|
|
||||||
if (records.Count > 0)
|
if (records.Count > 0)
|
||||||
{
|
{
|
||||||
var record = records.Peek();
|
var record = records.Peek();
|
||||||
|
@ -111,7 +111,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
h.Depth = depth++;
|
h.Depth = depth++;
|
||||||
|
|
||||||
if (auto)
|
if (auto)
|
||||||
h.State = ArmedState.Hit;
|
h.State.Value = ArmedState.Hit;
|
||||||
|
|
||||||
playfieldContainer.Add(h);
|
playfieldContainer.Add(h);
|
||||||
var proxyable = h as IDrawableHitObjectWithProxiedApproach;
|
var proxyable = h as IDrawableHitObjectWithProxiedApproach;
|
||||||
|
@ -1,8 +1,6 @@
|
|||||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Judgements
|
namespace osu.Game.Rulesets.Taiko.Judgements
|
||||||
{
|
{
|
||||||
public class TaikoStrongHitJudgement : TaikoJudgement
|
public class TaikoStrongHitJudgement : TaikoJudgement
|
||||||
@ -11,9 +9,7 @@ namespace osu.Game.Rulesets.Taiko.Judgements
|
|||||||
|
|
||||||
public TaikoStrongHitJudgement()
|
public TaikoStrongHitJudgement()
|
||||||
{
|
{
|
||||||
base.Result = HitResult.Perfect;
|
Final = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public new HitResult Result => base.Result;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -17,6 +17,11 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
protected abstract TaikoAction[] HitActions { get; }
|
protected abstract TaikoAction[] HitActions { get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Whether a second hit is allowed to be processed. This occurs once this hit object has been hit successfully.
|
||||||
|
/// </summary>
|
||||||
|
protected bool SecondHitAllowed { get; private set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Whether the last key pressed is a valid hit key.
|
/// Whether the last key pressed is a valid hit key.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -45,7 +50,15 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
if (!validKeyPressed)
|
if (!validKeyPressed)
|
||||||
AddJudgement(new TaikoJudgement { Result = HitResult.Miss });
|
AddJudgement(new TaikoJudgement { Result = HitResult.Miss });
|
||||||
else if (hitOffset < HitObject.HitWindowGood)
|
else if (hitOffset < HitObject.HitWindowGood)
|
||||||
AddJudgement(new TaikoJudgement { Result = hitOffset < HitObject.HitWindowGreat ? HitResult.Great : HitResult.Good });
|
{
|
||||||
|
AddJudgement(new TaikoJudgement
|
||||||
|
{
|
||||||
|
Result = hitOffset < HitObject.HitWindowGreat ? HitResult.Great : HitResult.Good,
|
||||||
|
Final = !HitObject.IsStrong
|
||||||
|
});
|
||||||
|
|
||||||
|
SecondHitAllowed = true;
|
||||||
|
}
|
||||||
else
|
else
|
||||||
AddJudgement(new TaikoJudgement { Result = HitResult.Miss });
|
AddJudgement(new TaikoJudgement { Result = HitResult.Miss });
|
||||||
}
|
}
|
||||||
@ -72,7 +85,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
var offset = !AllJudged ? 0 : Time.Current - HitObject.StartTime;
|
var offset = !AllJudged ? 0 : Time.Current - HitObject.StartTime;
|
||||||
using (BeginDelayedSequence(HitObject.StartTime - Time.Current + offset, true))
|
using (BeginDelayedSequence(HitObject.StartTime - Time.Current + offset, true))
|
||||||
{
|
{
|
||||||
switch (State)
|
switch (State.Value)
|
||||||
{
|
{
|
||||||
case ArmedState.Idle:
|
case ArmedState.Idle:
|
||||||
this.Delay(HitObject.HitWindowMiss).Expire();
|
this.Delay(HitObject.HitWindowMiss).Expire();
|
||||||
|
@ -3,6 +3,7 @@
|
|||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Taiko.Judgements;
|
using osu.Game.Rulesets.Taiko.Judgements;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||||
@ -24,27 +25,25 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool processedSecondHit;
|
|
||||||
public override bool AllJudged => processedSecondHit && base.AllJudged;
|
|
||||||
|
|
||||||
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
||||||
{
|
{
|
||||||
if (!base.AllJudged)
|
if (!SecondHitAllowed)
|
||||||
{
|
{
|
||||||
base.CheckForJudgements(userTriggered, timeOffset);
|
base.CheckForJudgements(userTriggered, timeOffset);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!userTriggered)
|
if (!userTriggered)
|
||||||
|
{
|
||||||
|
if (timeOffset > second_hit_window)
|
||||||
|
AddJudgement(new TaikoStrongHitJudgement { Result = HitResult.Miss });
|
||||||
return;
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
// If we get here, we're assured that the key pressed is the correct secondary key
|
// If we get here, we're assured that the key pressed is the correct secondary key
|
||||||
|
|
||||||
if (Math.Abs(firstHitTime - Time.Current) < second_hit_window)
|
if (Math.Abs(firstHitTime - Time.Current) < second_hit_window)
|
||||||
{
|
AddJudgement(new TaikoStrongHitJudgement { Result = HitResult.Great });
|
||||||
AddJudgement(new TaikoStrongHitJudgement());
|
|
||||||
processedSecondHit = true;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool OnReleased(TaikoAction action)
|
public override bool OnReleased(TaikoAction action)
|
||||||
@ -56,8 +55,11 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
|
|
||||||
public override bool OnPressed(TaikoAction action)
|
public override bool OnPressed(TaikoAction action)
|
||||||
{
|
{
|
||||||
|
if (AllJudged)
|
||||||
|
return false;
|
||||||
|
|
||||||
// Check if we've handled the first key
|
// Check if we've handled the first key
|
||||||
if (!base.AllJudged)
|
if (!SecondHitAllowed)
|
||||||
{
|
{
|
||||||
// First key hasn't been handled yet, attempt to handle it
|
// First key hasn't been handled yet, attempt to handle it
|
||||||
bool handled = base.OnPressed(action);
|
bool handled = base.OnPressed(action);
|
||||||
@ -72,10 +74,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
return handled;
|
return handled;
|
||||||
}
|
}
|
||||||
|
|
||||||
// If we've already hit the second key, don't handle this object any further
|
|
||||||
if (processedSecondHit)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
// Don't handle represses of the first key
|
// Don't handle represses of the first key
|
||||||
if (firstHitAction == action)
|
if (firstHitAction == action)
|
||||||
return false;
|
return false;
|
||||||
|
@ -244,7 +244,12 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
if (judgedObject.X >= -0.05f && judgedObject is DrawableHit)
|
if (judgedObject.X >= -0.05f && judgedObject is DrawableHit)
|
||||||
{
|
{
|
||||||
// If we're far enough away from the left stage, we should bring outselves in front of it
|
// If we're far enough away from the left stage, we should bring outselves in front of it
|
||||||
topLevelHitContainer.Add(judgedObject.CreateProxy());
|
// Todo: The following try-catch is temporary for replay rewinding support
|
||||||
|
try
|
||||||
|
{
|
||||||
|
topLevelHitContainer.Add(judgedObject.CreateProxy());
|
||||||
|
}
|
||||||
|
catch { }
|
||||||
}
|
}
|
||||||
|
|
||||||
hitExplosionContainer.Add(new HitExplosion(judgedObject, isRim));
|
hitExplosionContainer.Add(new HitExplosion(judgedObject, isRim));
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Graphics.UserInterface;
|
using osu.Game.Graphics.UserInterface;
|
||||||
using osu.Game.Screens.Play;
|
using osu.Game.Screens.Play.HUD;
|
||||||
using osu.Game.Screens.Play.ReplaySettings;
|
using osu.Game.Screens.Play.ReplaySettings;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual
|
namespace osu.Game.Tests.Visual
|
||||||
|
@ -341,6 +341,8 @@ namespace osu.Game.Beatmaps
|
|||||||
/// Returns a <see cref="BeatmapSetInfo"/> to a usable state if it has previously been deleted but not yet purged.
|
/// Returns a <see cref="BeatmapSetInfo"/> to a usable state if it has previously been deleted but not yet purged.
|
||||||
/// Is a no-op for already usable beatmaps.
|
/// Is a no-op for already usable beatmaps.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
/// <param name="beatmaps">The store to restore beatmaps from.</param>
|
||||||
|
/// <param name="files">The store to restore beatmap files from.</param>
|
||||||
/// <param name="beatmapSet">The beatmap to restore.</param>
|
/// <param name="beatmapSet">The beatmap to restore.</param>
|
||||||
private void undelete(BeatmapStore beatmaps, FileStore files, BeatmapSetInfo beatmapSet)
|
private void undelete(BeatmapStore beatmaps, FileStore files, BeatmapSetInfo beatmapSet)
|
||||||
{
|
{
|
||||||
@ -426,6 +428,8 @@ namespace osu.Game.Beatmaps
|
|||||||
/// Import a beamap into our local <see cref="FileStore"/> storage.
|
/// Import a beamap into our local <see cref="FileStore"/> storage.
|
||||||
/// If the beatmap is already imported, the existing instance will be returned.
|
/// If the beatmap is already imported, the existing instance will be returned.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
/// <param name="files">The store to import beatmap files to.</param>
|
||||||
|
/// <param name="beatmaps">The store to import beatmaps to.</param>
|
||||||
/// <param name="reader">The beatmap archive to be read.</param>
|
/// <param name="reader">The beatmap archive to be read.</param>
|
||||||
/// <returns>The imported beatmap, or an existing instance if it is already present.</returns>
|
/// <returns>The imported beatmap, or an existing instance if it is already present.</returns>
|
||||||
private BeatmapSetInfo importToStorage(FileStore files, BeatmapStore beatmaps, ArchiveReader reader)
|
private BeatmapSetInfo importToStorage(FileStore files, BeatmapStore beatmaps, ArchiveReader reader)
|
||||||
|
@ -69,7 +69,6 @@ namespace osu.Game.Configuration
|
|||||||
Set(OsuSetting.KeyOverlay, false);
|
Set(OsuSetting.KeyOverlay, false);
|
||||||
|
|
||||||
Set(OsuSetting.FloatingComments, false);
|
Set(OsuSetting.FloatingComments, false);
|
||||||
Set(OsuSetting.PlaybackSpeed, 1.0, 0.5f, 2, 0.01);
|
|
||||||
|
|
||||||
// Update
|
// Update
|
||||||
Set(OsuSetting.ReleaseStream, ReleaseStream.Lazer);
|
Set(OsuSetting.ReleaseStream, ReleaseStream.Lazer);
|
||||||
@ -93,7 +92,6 @@ namespace osu.Game.Configuration
|
|||||||
ShowStoryboard,
|
ShowStoryboard,
|
||||||
KeyOverlay,
|
KeyOverlay,
|
||||||
FloatingComments,
|
FloatingComments,
|
||||||
PlaybackSpeed,
|
|
||||||
ShowInterface,
|
ShowInterface,
|
||||||
MouseDisableButtons,
|
MouseDisableButtons,
|
||||||
MouseDisableWheel,
|
MouseDisableWheel,
|
||||||
|
@ -102,7 +102,7 @@ namespace osu.Game.Database
|
|||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
public new int SaveChanges(IDbContextTransaction transaction = null)
|
public int SaveChanges(IDbContextTransaction transaction = null)
|
||||||
{
|
{
|
||||||
var ret = base.SaveChanges();
|
var ret = base.SaveChanges();
|
||||||
transaction?.Commit();
|
transaction?.Commit();
|
||||||
@ -262,7 +262,7 @@ namespace osu.Game.Database
|
|||||||
throw new MigrationFailedException(e);
|
throw new MigrationFailedException(e);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
catch (MigrationFailedException e)
|
catch (MigrationFailedException)
|
||||||
{
|
{
|
||||||
throw;
|
throw;
|
||||||
}
|
}
|
||||||
|
@ -57,11 +57,6 @@ namespace osu.Game.Graphics
|
|||||||
private void load(FontStore store)
|
private void load(FontStore store)
|
||||||
{
|
{
|
||||||
this.store = store;
|
this.store = store;
|
||||||
}
|
|
||||||
|
|
||||||
protected override void LoadComplete()
|
|
||||||
{
|
|
||||||
base.LoadComplete();
|
|
||||||
|
|
||||||
updateTexture();
|
updateTexture();
|
||||||
}
|
}
|
||||||
|
@ -6,6 +6,7 @@ using osu.Framework.Graphics.Sprites;
|
|||||||
using osu.Framework.MathUtils;
|
using osu.Framework.MathUtils;
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
using OpenTK.Graphics;
|
using OpenTK.Graphics;
|
||||||
|
using osu.Framework.Graphics.Transforms;
|
||||||
|
|
||||||
namespace osu.Game.Graphics.Sprites
|
namespace osu.Game.Graphics.Sprites
|
||||||
{
|
{
|
||||||
@ -40,4 +41,23 @@ namespace osu.Game.Graphics.Sprites
|
|||||||
return base.CreateFallbackCharacterDrawable();
|
return base.CreateFallbackCharacterDrawable();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static class OsuSpriteTextTransformExtensions
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Sets <see cref="OsuSpriteText.Text"/> to a new value after a duration.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>A <see cref="TransformSequence{T}"/> to which further transforms can be added.</returns>
|
||||||
|
public static TransformSequence<T> TransformTextTo<T>(this T spriteText, string newText, double duration = 0, Easing easing = Easing.None)
|
||||||
|
where T : OsuSpriteText
|
||||||
|
=> spriteText.TransformTo(nameof(OsuSpriteText.Text), newText, duration, easing);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Sets <see cref="OsuSpriteText.Text"/> to a new value after a duration.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>A <see cref="TransformSequence{T}"/> to which further transforms can be added.</returns>
|
||||||
|
public static TransformSequence<T> TransformTextTo<T>(this TransformSequence<T> t, string newText, double duration = 0, Easing easing = Easing.None)
|
||||||
|
where T : OsuSpriteText
|
||||||
|
=> t.Append(o => o.TransformTextTo(newText, duration, easing));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -19,7 +19,7 @@ namespace osu.Game.IO
|
|||||||
{
|
{
|
||||||
public readonly IResourceStore<byte[]> Store;
|
public readonly IResourceStore<byte[]> Store;
|
||||||
|
|
||||||
public Storage Storage => base.Storage;
|
public new Storage Storage => base.Storage;
|
||||||
|
|
||||||
public FileStore(Func<OsuDbContext> createContext, Storage storage) : base(createContext, storage.GetStorageForDirectory(@"files"))
|
public FileStore(Func<OsuDbContext> createContext, Storage storage) : base(createContext, storage.GetStorageForDirectory(@"files"))
|
||||||
{
|
{
|
||||||
|
@ -51,7 +51,9 @@ namespace osu.Game.Input.Bindings
|
|||||||
protected override void Dispose(bool isDisposing)
|
protected override void Dispose(bool isDisposing)
|
||||||
{
|
{
|
||||||
base.Dispose(isDisposing);
|
base.Dispose(isDisposing);
|
||||||
store.KeyBindingChanged -= ReloadMappings;
|
|
||||||
|
if (store != null)
|
||||||
|
store.KeyBindingChanged -= ReloadMappings;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void ReloadMappings() => KeyBindings = store.Query(ruleset?.ID, variant).ToList();
|
protected override void ReloadMappings() => KeyBindings = store.Query(ruleset?.ID, variant).ToList();
|
||||||
|
33
osu.Game/Online/API/Requests/GetUserBeatmapsRequest.cs
Normal file
33
osu.Game/Online/API/Requests/GetUserBeatmapsRequest.cs
Normal file
@ -0,0 +1,33 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using Humanizer;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace osu.Game.Online.API.Requests
|
||||||
|
{
|
||||||
|
public class GetUserBeatmapsRequest : APIRequest<List<GetBeatmapSetsResponse>>
|
||||||
|
{
|
||||||
|
private readonly long userId;
|
||||||
|
private readonly int offset;
|
||||||
|
private readonly BeatmapSetType type;
|
||||||
|
|
||||||
|
public GetUserBeatmapsRequest(long userId, BeatmapSetType type, int offset = 0)
|
||||||
|
{
|
||||||
|
this.userId = userId;
|
||||||
|
this.offset = offset;
|
||||||
|
this.type = type;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override string Target => $@"users/{userId}/beatmapsets/{type.ToString().Underscore()}?offset={offset}";
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum BeatmapSetType
|
||||||
|
{
|
||||||
|
MostPlayed,
|
||||||
|
Favourite,
|
||||||
|
RankedAndApproved,
|
||||||
|
Unranked,
|
||||||
|
Graveyard
|
||||||
|
}
|
||||||
|
}
|
@ -29,7 +29,10 @@ namespace osu.Game.Overlays.BeatmapSet
|
|||||||
if (value == beatmap) return;
|
if (value == beatmap) return;
|
||||||
beatmap = value;
|
beatmap = value;
|
||||||
|
|
||||||
var rate = (float)beatmap.OnlineInfo.PassCount / beatmap.OnlineInfo.PlayCount;
|
int passCount = beatmap.OnlineInfo.PassCount;
|
||||||
|
int playCount = beatmap.OnlineInfo.PlayCount;
|
||||||
|
|
||||||
|
var rate = playCount != 0 ? (float)passCount / playCount : 0;
|
||||||
successPercent.Text = rate.ToString("P0");
|
successPercent.Text = rate.ToString("P0");
|
||||||
successRate.Length = rate;
|
successRate.Length = rate;
|
||||||
percentContainer.ResizeWidthTo(successRate.Length, 250, Easing.InOutCubic);
|
percentContainer.ResizeWidthTo(successRate.Length, 250, Easing.InOutCubic);
|
||||||
|
@ -29,6 +29,7 @@ namespace osu.Game.Overlays.Direct
|
|||||||
|
|
||||||
public DirectGridPanel(BeatmapSetInfo beatmap) : base(beatmap)
|
public DirectGridPanel(BeatmapSetInfo beatmap) : base(beatmap)
|
||||||
{
|
{
|
||||||
|
Width = 400;
|
||||||
Height = 140 + vertical_padding; //full height of all the elements plus vertical padding (autosize uses the image)
|
Height = 140 + vertical_padding; //full height of all the elements plus vertical padding (autosize uses the image)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -222,7 +222,7 @@ namespace osu.Game.Overlays
|
|||||||
switch (displayStyle)
|
switch (displayStyle)
|
||||||
{
|
{
|
||||||
case PanelDisplayStyle.Grid:
|
case PanelDisplayStyle.Grid:
|
||||||
return new DirectGridPanel(b) { Width = 400 };
|
return new DirectGridPanel(b);
|
||||||
default:
|
default:
|
||||||
return new DirectListPanel(b);
|
return new DirectListPanel(b);
|
||||||
}
|
}
|
||||||
|
@ -0,0 +1,72 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using OpenTK;
|
||||||
|
using osu.Framework.Configuration;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Game.Online.API.Requests;
|
||||||
|
using osu.Game.Overlays.Direct;
|
||||||
|
using osu.Game.Users;
|
||||||
|
using System.Linq;
|
||||||
|
|
||||||
|
namespace osu.Game.Overlays.Profile.Sections.Beatmaps
|
||||||
|
{
|
||||||
|
public class PaginatedBeatmapContainer : PaginatedContainer
|
||||||
|
{
|
||||||
|
private const float panel_padding = 10f;
|
||||||
|
|
||||||
|
private readonly BeatmapSetType type;
|
||||||
|
|
||||||
|
private DirectPanel currentlyPlaying;
|
||||||
|
|
||||||
|
public PaginatedBeatmapContainer(BeatmapSetType type, Bindable<User> user, string header, string missing = "None... yet.")
|
||||||
|
: base(user, header, missing)
|
||||||
|
{
|
||||||
|
this.type = type;
|
||||||
|
|
||||||
|
ItemsPerPage = 6;
|
||||||
|
|
||||||
|
ItemsContainer.Spacing = new Vector2(panel_padding);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void ShowMore()
|
||||||
|
{
|
||||||
|
base.ShowMore();
|
||||||
|
|
||||||
|
var req = new GetUserBeatmapsRequest(User.Value.Id, type, VisiblePages++ * ItemsPerPage);
|
||||||
|
|
||||||
|
req.Success += sets =>
|
||||||
|
{
|
||||||
|
ShowMoreButton.FadeTo(sets.Count == ItemsPerPage ? 1 : 0);
|
||||||
|
ShowMoreLoading.Hide();
|
||||||
|
|
||||||
|
if (!sets.Any())
|
||||||
|
{
|
||||||
|
MissingText.Show();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var s in sets)
|
||||||
|
{
|
||||||
|
if (!s.OnlineBeatmapSetID.HasValue)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
var panel = new DirectGridPanel(s.ToBeatmapSet(Rulesets));
|
||||||
|
ItemsContainer.Add(panel);
|
||||||
|
|
||||||
|
panel.PreviewPlaying.ValueChanged += isPlaying =>
|
||||||
|
{
|
||||||
|
if (!isPlaying) return;
|
||||||
|
|
||||||
|
if (currentlyPlaying != null && currentlyPlaying != panel)
|
||||||
|
currentlyPlaying.PreviewPlaying.Value = false;
|
||||||
|
|
||||||
|
currentlyPlaying = panel;
|
||||||
|
};
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
Api.Queue(req);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,6 +1,9 @@
|
|||||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using osu.Game.Online.API.Requests;
|
||||||
|
using osu.Game.Overlays.Profile.Sections.Beatmaps;
|
||||||
|
|
||||||
namespace osu.Game.Overlays.Profile.Sections
|
namespace osu.Game.Overlays.Profile.Sections
|
||||||
{
|
{
|
||||||
public class BeatmapsSection : ProfileSection
|
public class BeatmapsSection : ProfileSection
|
||||||
@ -8,5 +11,16 @@ namespace osu.Game.Overlays.Profile.Sections
|
|||||||
public override string Title => "Beatmaps";
|
public override string Title => "Beatmaps";
|
||||||
|
|
||||||
public override string Identifier => "beatmaps";
|
public override string Identifier => "beatmaps";
|
||||||
|
|
||||||
|
public BeatmapsSection()
|
||||||
|
{
|
||||||
|
Children = new[]
|
||||||
|
{
|
||||||
|
new PaginatedBeatmapContainer(BeatmapSetType.Favourite, User, "Favourite Beatmaps"),
|
||||||
|
new PaginatedBeatmapContainer(BeatmapSetType.RankedAndApproved, User, "Ranked & Approved Beatmaps"),
|
||||||
|
new PaginatedBeatmapContainer(BeatmapSetType.Unranked, User, "Pending Beatmaps"),
|
||||||
|
new PaginatedBeatmapContainer(BeatmapSetType.Graveyard, User, "Graveyarded Beatmaps"),
|
||||||
|
};
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -14,7 +14,7 @@ namespace osu.Game.Overlays.Profile.Sections
|
|||||||
|
|
||||||
public HistoricalSection()
|
public HistoricalSection()
|
||||||
{
|
{
|
||||||
Child = new PaginatedScoreContainer(ScoreType.Recent, User, "Recent Plays (24h)");
|
Child = new PaginatedScoreContainer(ScoreType.Recent, User, "Recent Plays (24h)", "No performance records. :(");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
110
osu.Game/Overlays/Profile/Sections/PaginatedContainer.cs
Normal file
110
osu.Game/Overlays/Profile/Sections/PaginatedContainer.cs
Normal file
@ -0,0 +1,110 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using OpenTK;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Configuration;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Game.Graphics.Containers;
|
||||||
|
using osu.Game.Graphics.Sprites;
|
||||||
|
using osu.Game.Graphics.UserInterface;
|
||||||
|
using osu.Game.Online.API;
|
||||||
|
using osu.Game.Rulesets;
|
||||||
|
using osu.Game.Users;
|
||||||
|
|
||||||
|
namespace osu.Game.Overlays.Profile.Sections
|
||||||
|
{
|
||||||
|
public class PaginatedContainer : FillFlowContainer
|
||||||
|
{
|
||||||
|
protected readonly FillFlowContainer ItemsContainer;
|
||||||
|
protected readonly OsuHoverContainer ShowMoreButton;
|
||||||
|
protected readonly LoadingAnimation ShowMoreLoading;
|
||||||
|
protected readonly OsuSpriteText MissingText;
|
||||||
|
|
||||||
|
protected int VisiblePages;
|
||||||
|
protected int ItemsPerPage;
|
||||||
|
|
||||||
|
protected readonly Bindable<User> User = new Bindable<User>();
|
||||||
|
|
||||||
|
protected APIAccess Api;
|
||||||
|
protected RulesetStore Rulesets;
|
||||||
|
|
||||||
|
public PaginatedContainer(Bindable<User> user, string header, string missing)
|
||||||
|
{
|
||||||
|
User.BindTo(user);
|
||||||
|
|
||||||
|
RelativeSizeAxes = Axes.X;
|
||||||
|
AutoSizeAxes = Axes.Y;
|
||||||
|
Direction = FillDirection.Vertical;
|
||||||
|
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new OsuSpriteText
|
||||||
|
{
|
||||||
|
TextSize = 15,
|
||||||
|
Text = header,
|
||||||
|
Font = "Exo2.0-RegularItalic",
|
||||||
|
Margin = new MarginPadding { Top = 10, Bottom = 10 },
|
||||||
|
},
|
||||||
|
ItemsContainer = new FillFlowContainer
|
||||||
|
{
|
||||||
|
AutoSizeAxes = Axes.Y,
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
Margin = new MarginPadding { Bottom = 10 }
|
||||||
|
},
|
||||||
|
ShowMoreButton = new OsuHoverContainer
|
||||||
|
{
|
||||||
|
Alpha = 0,
|
||||||
|
Action = ShowMore,
|
||||||
|
AutoSizeAxes = Axes.Both,
|
||||||
|
Anchor = Anchor.TopCentre,
|
||||||
|
Origin = Anchor.TopCentre,
|
||||||
|
Child = new OsuSpriteText
|
||||||
|
{
|
||||||
|
TextSize = 14,
|
||||||
|
Text = "show more",
|
||||||
|
}
|
||||||
|
},
|
||||||
|
ShowMoreLoading = new LoadingAnimation
|
||||||
|
{
|
||||||
|
Anchor = Anchor.TopCentre,
|
||||||
|
Origin = Anchor.TopCentre,
|
||||||
|
Size = new Vector2(14),
|
||||||
|
},
|
||||||
|
MissingText = new OsuSpriteText
|
||||||
|
{
|
||||||
|
TextSize = 14,
|
||||||
|
Text = missing,
|
||||||
|
Alpha = 0,
|
||||||
|
},
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(APIAccess api, RulesetStore rulesets)
|
||||||
|
{
|
||||||
|
Api = api;
|
||||||
|
Rulesets = rulesets;
|
||||||
|
|
||||||
|
User.ValueChanged += onUserChanged;
|
||||||
|
User.TriggerChange();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void onUserChanged(User newUser)
|
||||||
|
{
|
||||||
|
VisiblePages = 0;
|
||||||
|
ItemsContainer.Clear();
|
||||||
|
ShowMoreButton.Hide();
|
||||||
|
|
||||||
|
if (newUser != null)
|
||||||
|
ShowMore();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected virtual void ShowMore()
|
||||||
|
{
|
||||||
|
ShowMoreLoading.Show();
|
||||||
|
ShowMoreButton.Hide();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -20,7 +20,7 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks
|
|||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private new void load(OsuColour colour)
|
private void load(OsuColour colour)
|
||||||
{
|
{
|
||||||
double pp = Score.PP ?? 0;
|
double pp = Score.PP ?? 0;
|
||||||
Stats.Add(new OsuSpriteText
|
Stats.Add(new OsuSpriteText
|
||||||
|
@ -7,7 +7,6 @@ using osu.Framework.Allocation;
|
|||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Graphics.Containers;
|
|
||||||
using osu.Game.Graphics.Sprites;
|
using osu.Game.Graphics.Sprites;
|
||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
using osu.Game.Screens.Select.Leaderboards;
|
using osu.Game.Screens.Select.Leaderboards;
|
||||||
@ -15,66 +14,113 @@ using System.Linq;
|
|||||||
using osu.Framework.Localisation;
|
using osu.Framework.Localisation;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Rulesets.UI;
|
using osu.Game.Rulesets.UI;
|
||||||
|
using OpenTK.Graphics;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Framework.Graphics.Cursor;
|
||||||
|
using osu.Framework.Input;
|
||||||
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
|
using osu.Game.Graphics.Containers;
|
||||||
|
|
||||||
namespace osu.Game.Overlays.Profile.Sections.Ranks
|
namespace osu.Game.Overlays.Profile.Sections.Ranks
|
||||||
{
|
{
|
||||||
public abstract class DrawableScore : Container
|
public abstract class DrawableScore : Container
|
||||||
{
|
{
|
||||||
|
private const int fade_duration = 200;
|
||||||
|
|
||||||
protected readonly FillFlowContainer<OsuSpriteText> Stats;
|
protected readonly FillFlowContainer<OsuSpriteText> Stats;
|
||||||
private readonly FillFlowContainer metadata;
|
private readonly FillFlowContainer metadata;
|
||||||
private readonly ModContainer modContainer;
|
private readonly ModContainer modContainer;
|
||||||
protected readonly Score Score;
|
protected readonly Score Score;
|
||||||
|
private readonly Box underscoreLine;
|
||||||
|
private readonly Box coloredBackground;
|
||||||
|
private readonly Container background;
|
||||||
|
|
||||||
protected DrawableScore(Score score)
|
protected DrawableScore(Score score)
|
||||||
{
|
{
|
||||||
Score = score;
|
Score = score;
|
||||||
|
|
||||||
|
RelativeSizeAxes = Axes.X;
|
||||||
|
Height = 60;
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
new DrawableRank(score.Rank)
|
background = new Container
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Y,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Width = 60,
|
Masking = true,
|
||||||
FillMode = FillMode.Fit,
|
CornerRadius = 3,
|
||||||
},
|
Alpha = 0,
|
||||||
Stats = new FillFlowContainer<OsuSpriteText>
|
EdgeEffect = new EdgeEffectParameters
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.X,
|
|
||||||
AutoSizeAxes = Axes.Y,
|
|
||||||
Anchor = Anchor.CentreRight,
|
|
||||||
Origin = Anchor.CentreRight,
|
|
||||||
Direction = FillDirection.Vertical,
|
|
||||||
},
|
|
||||||
metadata = new FillFlowContainer
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.X,
|
|
||||||
AutoSizeAxes = Axes.Y,
|
|
||||||
Anchor = Anchor.CentreLeft,
|
|
||||||
Origin = Anchor.CentreLeft,
|
|
||||||
Margin = new MarginPadding { Left = 70 },
|
|
||||||
Direction = FillDirection.Vertical,
|
|
||||||
Child = new OsuSpriteText
|
|
||||||
{
|
{
|
||||||
Text = score.Date.LocalDateTime.ToShortDateString(),
|
Type = EdgeEffectType.Shadow,
|
||||||
TextSize = 11,
|
Offset = new Vector2(0f, 1f),
|
||||||
Colour = OsuColour.Gray(0xAA),
|
Radius = 1f,
|
||||||
Depth = -1,
|
Colour = Color4.Black.Opacity(0.2f),
|
||||||
},
|
},
|
||||||
|
Child = coloredBackground = new Box { RelativeSizeAxes = Axes.Both }
|
||||||
},
|
},
|
||||||
modContainer = new ModContainer
|
new Container
|
||||||
{
|
{
|
||||||
AutoSizeAxes = Axes.Y,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Anchor = Anchor.CentreRight,
|
Anchor = Anchor.TopCentre,
|
||||||
Origin = Anchor.CentreRight,
|
Origin = Anchor.TopCentre,
|
||||||
Width = 60,
|
Width = 0.97f,
|
||||||
Margin = new MarginPadding { Right = 150 }
|
Children = new Drawable[]
|
||||||
}
|
{
|
||||||
|
underscoreLine = new Box
|
||||||
|
{
|
||||||
|
Anchor = Anchor.BottomCentre,
|
||||||
|
Origin = Anchor.BottomCentre,
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
Height = 1,
|
||||||
|
},
|
||||||
|
new DrawableRank(score.Rank)
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Y,
|
||||||
|
Width = 60,
|
||||||
|
FillMode = FillMode.Fit,
|
||||||
|
},
|
||||||
|
Stats = new FillFlowContainer<OsuSpriteText>
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
AutoSizeAxes = Axes.Y,
|
||||||
|
Anchor = Anchor.CentreRight,
|
||||||
|
Origin = Anchor.CentreRight,
|
||||||
|
Direction = FillDirection.Vertical,
|
||||||
|
},
|
||||||
|
metadata = new FillFlowContainer
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
AutoSizeAxes = Axes.Y,
|
||||||
|
Anchor = Anchor.CentreLeft,
|
||||||
|
Origin = Anchor.CentreLeft,
|
||||||
|
Margin = new MarginPadding { Left = 70 },
|
||||||
|
Direction = FillDirection.Vertical,
|
||||||
|
Child = new OsuSpriteText
|
||||||
|
{
|
||||||
|
Text = score.Date.LocalDateTime.ToShortDateString(),
|
||||||
|
TextSize = 11,
|
||||||
|
Colour = OsuColour.Gray(0xAA),
|
||||||
|
Depth = -1,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
modContainer = new ModContainer
|
||||||
|
{
|
||||||
|
AutoSizeAxes = Axes.Y,
|
||||||
|
Anchor = Anchor.CentreRight,
|
||||||
|
Origin = Anchor.CentreRight,
|
||||||
|
Width = 60,
|
||||||
|
Margin = new MarginPadding { Right = 160 }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader(true)]
|
[BackgroundDependencyLoader(true)]
|
||||||
private void load(OsuColour colour, LocalisationEngine locale, BeatmapSetOverlay beatmapSetOverlay)
|
private void load(OsuColour colour, LocalisationEngine locale, BeatmapSetOverlay beatmapSetOverlay)
|
||||||
{
|
{
|
||||||
|
coloredBackground.Colour = underscoreLine.Colour = colour.Gray4;
|
||||||
|
|
||||||
Stats.Add(new OsuSpriteText
|
Stats.Add(new OsuSpriteText
|
||||||
{
|
{
|
||||||
Text = $"accuracy: {Score.Accuracy:P2}",
|
Text = $"accuracy: {Score.Accuracy:P2}",
|
||||||
@ -86,7 +132,7 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks
|
|||||||
Depth = -1,
|
Depth = -1,
|
||||||
});
|
});
|
||||||
|
|
||||||
metadata.Add(new OsuHoverContainer
|
metadata.Add(new MetadataContainer(Score.Beatmap.Metadata.Title, Score.Beatmap.Metadata.Artist)
|
||||||
{
|
{
|
||||||
AutoSizeAxes = Axes.Both,
|
AutoSizeAxes = Axes.Both,
|
||||||
Action = () =>
|
Action = () =>
|
||||||
@ -126,6 +172,22 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override bool OnClick(InputState state) => true;
|
||||||
|
|
||||||
|
protected override bool OnHover(InputState state)
|
||||||
|
{
|
||||||
|
background.FadeIn(fade_duration, Easing.OutQuint);
|
||||||
|
underscoreLine.FadeOut(fade_duration, Easing.OutQuint);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnHoverLost(InputState state)
|
||||||
|
{
|
||||||
|
background.FadeOut(fade_duration, Easing.OutQuint);
|
||||||
|
underscoreLine.FadeIn(fade_duration, Easing.OutQuint);
|
||||||
|
base.OnHoverLost(state);
|
||||||
|
}
|
||||||
|
|
||||||
private class ModContainer : FlowContainer<ModIcon>
|
private class ModContainer : FlowContainer<ModIcon>
|
||||||
{
|
{
|
||||||
protected override IEnumerable<Vector2> ComputeLayoutPositions()
|
protected override IEnumerable<Vector2> ComputeLayoutPositions()
|
||||||
@ -135,5 +197,15 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks
|
|||||||
yield return new Vector2(DrawWidth * i * (count == 1 ? 0 : 1f / (count - 1)), 0);
|
yield return new Vector2(DrawWidth * i * (count == 1 ? 0 : 1f / (count - 1)), 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private class MetadataContainer : OsuHoverContainer, IHasTooltip
|
||||||
|
{
|
||||||
|
public string TooltipText { get; set; }
|
||||||
|
|
||||||
|
public MetadataContainer(string title, string artist)
|
||||||
|
{
|
||||||
|
TooltipText = $"{artist} - {title}";
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -16,7 +16,7 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks
|
|||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private new void load()
|
private void load()
|
||||||
{
|
{
|
||||||
Stats.Add(new OsuSpriteText
|
Stats.Add(new OsuSpriteText
|
||||||
{
|
{
|
||||||
|
@ -1,130 +1,53 @@
|
|||||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using OpenTK;
|
|
||||||
using osu.Framework.Allocation;
|
|
||||||
using osu.Framework.Configuration;
|
using osu.Framework.Configuration;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Game.Graphics.Containers;
|
|
||||||
using osu.Game.Graphics.Sprites;
|
|
||||||
using osu.Game.Graphics.UserInterface;
|
|
||||||
using osu.Game.Online.API;
|
|
||||||
using osu.Game.Online.API.Requests;
|
using osu.Game.Online.API.Requests;
|
||||||
using osu.Game.Rulesets;
|
|
||||||
using osu.Game.Users;
|
using osu.Game.Users;
|
||||||
using System;
|
using System;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
|
||||||
namespace osu.Game.Overlays.Profile.Sections.Ranks
|
namespace osu.Game.Overlays.Profile.Sections.Ranks
|
||||||
{
|
{
|
||||||
public class PaginatedScoreContainer : FillFlowContainer
|
public class PaginatedScoreContainer : PaginatedContainer
|
||||||
{
|
{
|
||||||
private readonly FillFlowContainer<DrawableScore> scoreContainer;
|
|
||||||
private readonly OsuSpriteText missing;
|
|
||||||
private readonly OsuHoverContainer showMoreButton;
|
|
||||||
private readonly LoadingAnimation showMoreLoading;
|
|
||||||
|
|
||||||
private readonly bool includeWeight;
|
private readonly bool includeWeight;
|
||||||
private readonly ScoreType type;
|
private readonly ScoreType type;
|
||||||
private int visiblePages;
|
|
||||||
|
|
||||||
private readonly Bindable<User> user = new Bindable<User>();
|
public PaginatedScoreContainer(ScoreType type, Bindable<User> user, string header, string missing, bool includeWeight = false)
|
||||||
|
: base(user, header, missing)
|
||||||
private RulesetStore rulesets;
|
|
||||||
private APIAccess api;
|
|
||||||
|
|
||||||
public PaginatedScoreContainer(ScoreType type, Bindable<User> user, string header, bool includeWeight = false)
|
|
||||||
{
|
{
|
||||||
this.type = type;
|
this.type = type;
|
||||||
this.includeWeight = includeWeight;
|
this.includeWeight = includeWeight;
|
||||||
this.user.BindTo(user);
|
|
||||||
|
|
||||||
RelativeSizeAxes = Axes.X;
|
ItemsPerPage = 5;
|
||||||
AutoSizeAxes = Axes.Y;
|
|
||||||
Direction = FillDirection.Vertical;
|
|
||||||
|
|
||||||
Children = new Drawable[]
|
ItemsContainer.Direction = FillDirection.Vertical;
|
||||||
{
|
|
||||||
new OsuSpriteText
|
|
||||||
{
|
|
||||||
TextSize = 15,
|
|
||||||
Text = header,
|
|
||||||
Font = "Exo2.0-RegularItalic",
|
|
||||||
Margin = new MarginPadding { Top = 10, Bottom = 10 },
|
|
||||||
},
|
|
||||||
scoreContainer = new FillFlowContainer<DrawableScore>
|
|
||||||
{
|
|
||||||
AutoSizeAxes = Axes.Y,
|
|
||||||
RelativeSizeAxes = Axes.X,
|
|
||||||
Direction = FillDirection.Vertical,
|
|
||||||
},
|
|
||||||
showMoreButton = new OsuHoverContainer
|
|
||||||
{
|
|
||||||
Alpha = 0,
|
|
||||||
Action = showMore,
|
|
||||||
AutoSizeAxes = Axes.Both,
|
|
||||||
Anchor = Anchor.TopCentre,
|
|
||||||
Origin = Anchor.TopCentre,
|
|
||||||
Child = new OsuSpriteText
|
|
||||||
{
|
|
||||||
TextSize = 14,
|
|
||||||
Text = "show more",
|
|
||||||
}
|
|
||||||
},
|
|
||||||
showMoreLoading = new LoadingAnimation
|
|
||||||
{
|
|
||||||
Anchor = Anchor.TopCentre,
|
|
||||||
Origin = Anchor.TopCentre,
|
|
||||||
Size = new Vector2(14),
|
|
||||||
},
|
|
||||||
missing = new OsuSpriteText
|
|
||||||
{
|
|
||||||
TextSize = 14,
|
|
||||||
Text = type == ScoreType.Recent ? "No performance records. :(" : "No awesome performance records yet. :(",
|
|
||||||
},
|
|
||||||
};
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
protected override void ShowMore()
|
||||||
private void load(APIAccess api, RulesetStore rulesets)
|
|
||||||
{
|
{
|
||||||
this.api = api;
|
base.ShowMore();
|
||||||
this.rulesets = rulesets;
|
|
||||||
|
|
||||||
user.ValueChanged += user_ValueChanged;
|
var req = new GetUserScoresRequest(User.Value.Id, type, VisiblePages++ * ItemsPerPage);
|
||||||
user.TriggerChange();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void user_ValueChanged(User newUser)
|
|
||||||
{
|
|
||||||
visiblePages = 0;
|
|
||||||
scoreContainer.Clear();
|
|
||||||
showMoreButton.Hide();
|
|
||||||
missing.Show();
|
|
||||||
|
|
||||||
if (newUser != null)
|
|
||||||
showMore();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void showMore()
|
|
||||||
{
|
|
||||||
var req = new GetUserScoresRequest(user.Value.Id, type, visiblePages++ * 5);
|
|
||||||
|
|
||||||
showMoreLoading.Show();
|
|
||||||
showMoreButton.Hide();
|
|
||||||
|
|
||||||
req.Success += scores =>
|
req.Success += scores =>
|
||||||
{
|
{
|
||||||
foreach (var s in scores)
|
foreach (var s in scores)
|
||||||
s.ApplyRuleset(rulesets.GetRuleset(s.OnlineRulesetID));
|
s.ApplyRuleset(Rulesets.GetRuleset(s.OnlineRulesetID));
|
||||||
|
|
||||||
showMoreButton.FadeTo(scores.Count == 5 ? 1 : 0);
|
ShowMoreButton.FadeTo(scores.Count == ItemsPerPage ? 1 : 0);
|
||||||
showMoreLoading.Hide();
|
ShowMoreLoading.Hide();
|
||||||
|
|
||||||
if (!scores.Any()) return;
|
if (!scores.Any())
|
||||||
|
{
|
||||||
|
MissingText.Show();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
missing.Hide();
|
MissingText.Hide();
|
||||||
|
|
||||||
foreach (OnlineScore score in scores)
|
foreach (OnlineScore score in scores)
|
||||||
{
|
{
|
||||||
@ -133,21 +56,18 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks
|
|||||||
switch (type)
|
switch (type)
|
||||||
{
|
{
|
||||||
default:
|
default:
|
||||||
drawableScore = new DrawablePerformanceScore(score, includeWeight ? Math.Pow(0.95, scoreContainer.Count) : (double?)null);
|
drawableScore = new DrawablePerformanceScore(score, includeWeight ? Math.Pow(0.95, ItemsContainer.Count) : (double?)null);
|
||||||
break;
|
break;
|
||||||
case ScoreType.Recent:
|
case ScoreType.Recent:
|
||||||
drawableScore = new DrawableTotalScore(score);
|
drawableScore = new DrawableTotalScore(score);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
drawableScore.RelativeSizeAxes = Axes.X;
|
ItemsContainer.Add(drawableScore);
|
||||||
drawableScore.Height = 60;
|
|
||||||
|
|
||||||
scoreContainer.Add(drawableScore);
|
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
api.Queue(req);
|
Api.Queue(req);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -16,8 +16,8 @@ namespace osu.Game.Overlays.Profile.Sections
|
|||||||
{
|
{
|
||||||
Children = new[]
|
Children = new[]
|
||||||
{
|
{
|
||||||
new PaginatedScoreContainer(ScoreType.Best, User, "Best Performance", true),
|
new PaginatedScoreContainer(ScoreType.Best, User, "Best Performance", "No performance records. :(", true),
|
||||||
new PaginatedScoreContainer(ScoreType.Firsts, User, "First Place Ranks"),
|
new PaginatedScoreContainer(ScoreType.Firsts, User, "First Place Ranks", "No awesome performance records yet. :("),
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -33,7 +33,7 @@ namespace osu.Game.Overlays.Settings
|
|||||||
|
|
||||||
private SpriteText text;
|
private SpriteText text;
|
||||||
|
|
||||||
private readonly RestoreDefaultValueButton<T> restoreDefaultValueButton = new RestoreDefaultValueButton<T>();
|
private readonly RestoreDefaultValueButton restoreDefaultValueButton = new RestoreDefaultValueButton();
|
||||||
|
|
||||||
public bool ShowsDefaultIndicator = true;
|
public bool ShowsDefaultIndicator = true;
|
||||||
|
|
||||||
@ -132,7 +132,7 @@ namespace osu.Game.Overlays.Settings
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private class RestoreDefaultValueButton<T> : Box, IHasTooltip
|
private class RestoreDefaultValueButton : Box, IHasTooltip
|
||||||
{
|
{
|
||||||
private Bindable<T> bindable;
|
private Bindable<T> bindable;
|
||||||
internal Bindable<T> Bindable
|
internal Bindable<T> Bindable
|
||||||
|
@ -91,12 +91,12 @@ namespace osu.Game.Overlays
|
|||||||
|
|
||||||
sections = new ProfileSection[]
|
sections = new ProfileSection[]
|
||||||
{
|
{
|
||||||
new AboutSection(),
|
//new AboutSection(),
|
||||||
//new RecentSection(),
|
//new RecentSection(),
|
||||||
new RanksSection(),
|
new RanksSection(),
|
||||||
//new MedalsSection(),
|
//new MedalsSection(),
|
||||||
new HistoricalSection(),
|
new HistoricalSection(),
|
||||||
//new BeatmapsSection(),
|
new BeatmapsSection(),
|
||||||
//new KudosuSection()
|
//new KudosuSection()
|
||||||
};
|
};
|
||||||
tabs = new ProfileTabControl
|
tabs = new ProfileTabControl
|
||||||
|
@ -1,20 +0,0 @@
|
|||||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
||||||
|
|
||||||
using System;
|
|
||||||
using System.IO;
|
|
||||||
using System.Reflection;
|
|
||||||
|
|
||||||
namespace osu.Game.Tests.Resources
|
|
||||||
{
|
|
||||||
public static class Resource
|
|
||||||
{
|
|
||||||
public static Stream OpenResource(string name)
|
|
||||||
{
|
|
||||||
var localPath = Path.GetDirectoryName(Uri.UnescapeDataString(new UriBuilder(Assembly.GetExecutingAssembly().CodeBase).Path));
|
|
||||||
|
|
||||||
return Assembly.GetExecutingAssembly().GetManifestResourceStream($@"osu.Game.Tests.Resources.{name}") ??
|
|
||||||
Assembly.LoadFrom(Path.Combine(localPath, @"osu.Game.Resources.dll")).GetManifestResourceStream($@"osu.Game.Resources.{name}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
File diff suppressed because it is too large
Load Diff
@ -83,7 +83,7 @@ namespace osu.Game.Rulesets.Judgements
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
Expire();
|
Expire(true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -17,8 +17,26 @@ namespace osu.Game.Rulesets.Judgements
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public virtual HitResult MaxResult => HitResult.Perfect;
|
public virtual HitResult MaxResult => HitResult.Perfect;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The combo prior to this judgement occurring.
|
||||||
|
/// </summary>
|
||||||
|
internal int ComboAtJudgement;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The highest combo achieved prior to this judgement occurring.
|
||||||
|
/// </summary>
|
||||||
|
internal int HighestComboAtJudgement;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Whether a successful hit occurred.
|
||||||
|
/// </summary>
|
||||||
public bool IsHit => Result > HitResult.Miss;
|
public bool IsHit => Result > HitResult.Miss;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Whether this judgement is the final judgement for the hit object.
|
||||||
|
/// </summary>
|
||||||
|
public bool Final = true;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The offset from a perfect hit at which this judgement occurred.
|
/// The offset from a perfect hit at which this judgement occurred.
|
||||||
/// Populated when added via <see cref="DrawableHitObject{TObject}.AddJudgement"/>.
|
/// Populated when added via <see cref="DrawableHitObject{TObject}.AddJudgement"/>.
|
||||||
|
@ -13,6 +13,7 @@ using OpenTK.Graphics;
|
|||||||
using osu.Game.Audio;
|
using osu.Game.Audio;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
|
using osu.Framework.Configuration;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Objects.Drawables
|
namespace osu.Game.Rulesets.Objects.Drawables
|
||||||
{
|
{
|
||||||
@ -30,6 +31,9 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public virtual bool DisplayJudgement => true;
|
public virtual bool DisplayJudgement => true;
|
||||||
|
|
||||||
|
public override bool RemoveCompletedTransforms => false;
|
||||||
|
public override bool RemoveWhenNotAlive => false;
|
||||||
|
|
||||||
protected DrawableHitObject(HitObject hitObject)
|
protected DrawableHitObject(HitObject hitObject)
|
||||||
{
|
{
|
||||||
HitObject = hitObject;
|
HitObject = hitObject;
|
||||||
@ -40,6 +44,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
|||||||
where TObject : HitObject
|
where TObject : HitObject
|
||||||
{
|
{
|
||||||
public event Action<DrawableHitObject, Judgement> OnJudgement;
|
public event Action<DrawableHitObject, Judgement> OnJudgement;
|
||||||
|
public event Action<DrawableHitObject, Judgement> OnJudgementRemoved;
|
||||||
|
|
||||||
public new readonly TObject HitObject;
|
public new readonly TObject HitObject;
|
||||||
|
|
||||||
@ -56,31 +61,42 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
|||||||
|
|
||||||
protected List<SampleChannel> Samples = new List<SampleChannel>();
|
protected List<SampleChannel> Samples = new List<SampleChannel>();
|
||||||
|
|
||||||
|
public readonly Bindable<ArmedState> State = new Bindable<ArmedState>();
|
||||||
|
|
||||||
protected DrawableHitObject(TObject hitObject)
|
protected DrawableHitObject(TObject hitObject)
|
||||||
: base(hitObject)
|
: base(hitObject)
|
||||||
{
|
{
|
||||||
HitObject = hitObject;
|
HitObject = hitObject;
|
||||||
}
|
}
|
||||||
|
|
||||||
private ArmedState state;
|
[BackgroundDependencyLoader]
|
||||||
public ArmedState State
|
private void load(AudioManager audio)
|
||||||
{
|
{
|
||||||
get { return state; }
|
foreach (SampleInfo sample in HitObject.Samples)
|
||||||
|
|
||||||
set
|
|
||||||
{
|
{
|
||||||
if (state == value)
|
SampleChannel channel = audio.Sample.Get($@"Gameplay/{sample.Bank}-{sample.Name}");
|
||||||
return;
|
|
||||||
state = value;
|
|
||||||
|
|
||||||
if (!IsLoaded)
|
if (channel == null)
|
||||||
return;
|
continue;
|
||||||
|
|
||||||
|
channel.Volume.Value = sample.Volume;
|
||||||
|
Samples.Add(channel);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
|
||||||
|
State.ValueChanged += state =>
|
||||||
|
{
|
||||||
UpdateState(state);
|
UpdateState(state);
|
||||||
|
|
||||||
if (State == ArmedState.Hit)
|
if (State == ArmedState.Hit)
|
||||||
PlaySamples();
|
PlaySamples();
|
||||||
}
|
};
|
||||||
|
|
||||||
|
State.TriggerChange();
|
||||||
}
|
}
|
||||||
|
|
||||||
protected void PlaySamples()
|
protected void PlaySamples()
|
||||||
@ -88,21 +104,13 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
|||||||
Samples.ForEach(s => s?.Play());
|
Samples.ForEach(s => s?.Play());
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void LoadComplete()
|
|
||||||
{
|
|
||||||
base.LoadComplete();
|
|
||||||
|
|
||||||
//force application of the state that was set before we loaded.
|
|
||||||
UpdateState(State);
|
|
||||||
}
|
|
||||||
|
|
||||||
private bool hasJudgementResult;
|
|
||||||
private bool judgementOccurred;
|
private bool judgementOccurred;
|
||||||
|
private bool judgementFinalized => judgements.LastOrDefault()?.Final == true;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Whether this <see cref="DrawableHitObject"/> and all of its nested <see cref="DrawableHitObject"/>s have been judged.
|
/// Whether this <see cref="DrawableHitObject"/> and all of its nested <see cref="DrawableHitObject"/>s have been judged.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public virtual bool AllJudged => (!ProvidesJudgement || hasJudgementResult) && (NestedHitObjects?.All(h => h.AllJudged) ?? true);
|
public bool AllJudged => (!ProvidesJudgement || judgementFinalized) && (NestedHitObjects?.All(h => h.AllJudged) ?? true);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Notifies that a new judgement has occurred for this <see cref="DrawableHitObject"/>.
|
/// Notifies that a new judgement has occurred for this <see cref="DrawableHitObject"/>.
|
||||||
@ -110,7 +118,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
|||||||
/// <param name="judgement">The <see cref="Judgement"/>.</param>
|
/// <param name="judgement">The <see cref="Judgement"/>.</param>
|
||||||
protected void AddJudgement(Judgement judgement)
|
protected void AddJudgement(Judgement judgement)
|
||||||
{
|
{
|
||||||
hasJudgementResult = judgement.Result >= HitResult.Miss;
|
|
||||||
judgementOccurred = true;
|
judgementOccurred = true;
|
||||||
|
|
||||||
// Ensure that the judgement is given a valid time offset, because this may not get set by the caller
|
// Ensure that the judgement is given a valid time offset, because this may not get set by the caller
|
||||||
@ -124,10 +131,10 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
|||||||
case HitResult.None:
|
case HitResult.None:
|
||||||
break;
|
break;
|
||||||
case HitResult.Miss:
|
case HitResult.Miss:
|
||||||
State = ArmedState.Miss;
|
State.Value = ArmedState.Miss;
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
State = ArmedState.Hit;
|
State.Value = ArmedState.Hit;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -152,7 +159,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
|||||||
judgementOccurred |= d.UpdateJudgement(userTriggered);
|
judgementOccurred |= d.UpdateJudgement(userTriggered);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!ProvidesJudgement || hasJudgementResult || judgementOccurred)
|
if (!ProvidesJudgement || judgementFinalized || judgementOccurred)
|
||||||
return judgementOccurred;
|
return judgementOccurred;
|
||||||
|
|
||||||
var endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime;
|
var endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime;
|
||||||
@ -170,6 +177,25 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
|||||||
/// implies that this check occurred after the end time of <see cref="HitObject"/>. </param>
|
/// implies that this check occurred after the end time of <see cref="HitObject"/>. </param>
|
||||||
protected virtual void CheckForJudgements(bool userTriggered, double timeOffset) { }
|
protected virtual void CheckForJudgements(bool userTriggered, double timeOffset) { }
|
||||||
|
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
base.Update();
|
||||||
|
|
||||||
|
var endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime;
|
||||||
|
|
||||||
|
while (judgements.Count > 0)
|
||||||
|
{
|
||||||
|
var lastJudgement = judgements[judgements.Count - 1];
|
||||||
|
if (lastJudgement.TimeOffset + endTime <= Time.Current)
|
||||||
|
break;
|
||||||
|
|
||||||
|
judgements.RemoveAt(judgements.Count - 1);
|
||||||
|
State.Value = ArmedState.Idle;
|
||||||
|
|
||||||
|
OnJudgementRemoved?.Invoke(this, lastJudgement);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
protected override void UpdateAfterChildren()
|
protected override void UpdateAfterChildren()
|
||||||
{
|
{
|
||||||
base.UpdateAfterChildren();
|
base.UpdateAfterChildren();
|
||||||
@ -177,21 +203,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
|||||||
UpdateJudgement(false);
|
UpdateJudgement(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load(AudioManager audio)
|
|
||||||
{
|
|
||||||
foreach (SampleInfo sample in HitObject.Samples)
|
|
||||||
{
|
|
||||||
SampleChannel channel = audio.Sample.Get($@"Gameplay/{sample.Bank}-{sample.Name}");
|
|
||||||
|
|
||||||
if (channel == null)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
channel.Volume.Value = sample.Volume;
|
|
||||||
Samples.Add(channel);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private List<DrawableHitObject<TObject>> nestedHitObjects;
|
private List<DrawableHitObject<TObject>> nestedHitObjects;
|
||||||
protected IEnumerable<DrawableHitObject<TObject>> NestedHitObjects => nestedHitObjects;
|
protected IEnumerable<DrawableHitObject<TObject>> NestedHitObjects => nestedHitObjects;
|
||||||
|
|
||||||
@ -201,6 +212,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
|||||||
nestedHitObjects = new List<DrawableHitObject<TObject>>();
|
nestedHitObjects = new List<DrawableHitObject<TObject>>();
|
||||||
|
|
||||||
h.OnJudgement += (d, j) => OnJudgement?.Invoke(d, j);
|
h.OnJudgement += (d, j) => OnJudgement?.Invoke(d, j);
|
||||||
|
h.OnJudgementRemoved += (d, j) => OnJudgementRemoved?.Invoke(d, j);
|
||||||
nestedHitObjects.Add(h);
|
nestedHitObjects.Add(h);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -104,7 +104,13 @@ namespace osu.Game.Rulesets.Replays
|
|||||||
{
|
{
|
||||||
//if we changed frames, we want to execute once *exactly* on the frame's time.
|
//if we changed frames, we want to execute once *exactly* on the frame's time.
|
||||||
if (currentDirection == time.CompareTo(NextFrame.Time) && advanceFrame())
|
if (currentDirection == time.CompareTo(NextFrame.Time) && advanceFrame())
|
||||||
|
{
|
||||||
|
// If going backwards, we need to execute once _before_ the frame time to reverse any judgements
|
||||||
|
// that would occur as a result of this frame in forward playback
|
||||||
|
if (currentDirection == -1)
|
||||||
|
return currentTime = CurrentFrame.Time - 1;
|
||||||
return currentTime = CurrentFrame.Time;
|
return currentTime = CurrentFrame.Time;
|
||||||
|
}
|
||||||
|
|
||||||
//if we didn't change frames, we need to ensure we are allowed to run frames in between, else return null.
|
//if we didn't change frames, we need to ensure we are allowed to run frames in between, else return null.
|
||||||
if (inImportantSection)
|
if (inImportantSection)
|
||||||
|
@ -174,6 +174,7 @@ namespace osu.Game.Rulesets.Scoring
|
|||||||
private double maxBaseScore;
|
private double maxBaseScore;
|
||||||
private double rollingMaxBaseScore;
|
private double rollingMaxBaseScore;
|
||||||
private double baseScore;
|
private double baseScore;
|
||||||
|
private double bonusScore;
|
||||||
|
|
||||||
protected ScoreProcessor()
|
protected ScoreProcessor()
|
||||||
{
|
{
|
||||||
@ -184,6 +185,7 @@ namespace osu.Game.Rulesets.Scoring
|
|||||||
Debug.Assert(base_portion + combo_portion == 1.0);
|
Debug.Assert(base_portion + combo_portion == 1.0);
|
||||||
|
|
||||||
rulesetContainer.OnJudgement += AddJudgement;
|
rulesetContainer.OnJudgement += AddJudgement;
|
||||||
|
rulesetContainer.OnJudgementRemoved += RemoveJudgement;
|
||||||
|
|
||||||
SimulateAutoplay(rulesetContainer.Beatmap);
|
SimulateAutoplay(rulesetContainer.Beatmap);
|
||||||
Reset(true);
|
Reset(true);
|
||||||
@ -212,14 +214,26 @@ namespace osu.Game.Rulesets.Scoring
|
|||||||
protected void AddJudgement(Judgement judgement)
|
protected void AddJudgement(Judgement judgement)
|
||||||
{
|
{
|
||||||
OnNewJudgement(judgement);
|
OnNewJudgement(judgement);
|
||||||
NotifyNewJudgement(judgement);
|
updateScore();
|
||||||
|
|
||||||
|
NotifyNewJudgement(judgement);
|
||||||
UpdateFailed();
|
UpdateFailed();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected void RemoveJudgement(Judgement judgement)
|
||||||
|
{
|
||||||
|
OnJudgementRemoved(judgement);
|
||||||
|
updateScore();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Applies a judgement.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="judgement">The judgement to apply/</param>
|
||||||
protected virtual void OnNewJudgement(Judgement judgement)
|
protected virtual void OnNewJudgement(Judgement judgement)
|
||||||
{
|
{
|
||||||
double bonusScore = 0;
|
judgement.ComboAtJudgement = Combo;
|
||||||
|
judgement.HighestComboAtJudgement = HighestCombo;
|
||||||
|
|
||||||
if (judgement.AffectsCombo)
|
if (judgement.AffectsCombo)
|
||||||
{
|
{
|
||||||
@ -242,7 +256,30 @@ namespace osu.Game.Rulesets.Scoring
|
|||||||
}
|
}
|
||||||
else if (judgement.IsHit)
|
else if (judgement.IsHit)
|
||||||
bonusScore += judgement.NumericResult;
|
bonusScore += judgement.NumericResult;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Removes a judgement. This should reverse everything in <see cref="OnNewJudgement(Judgement)"/>.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="judgement">The judgement to remove.</param>
|
||||||
|
protected virtual void OnJudgementRemoved(Judgement judgement)
|
||||||
|
{
|
||||||
|
Combo.Value = judgement.ComboAtJudgement;
|
||||||
|
HighestCombo.Value = judgement.HighestComboAtJudgement;
|
||||||
|
|
||||||
|
if (judgement.AffectsCombo)
|
||||||
|
{
|
||||||
|
baseScore -= judgement.NumericResult;
|
||||||
|
rollingMaxBaseScore -= judgement.MaxNumericResult;
|
||||||
|
|
||||||
|
Hits--;
|
||||||
|
}
|
||||||
|
else if (judgement.IsHit)
|
||||||
|
bonusScore -= judgement.NumericResult;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void updateScore()
|
||||||
|
{
|
||||||
if (rollingMaxBaseScore != 0)
|
if (rollingMaxBaseScore != 0)
|
||||||
Accuracy.Value = baseScore / rollingMaxBaseScore;
|
Accuracy.Value = baseScore / rollingMaxBaseScore;
|
||||||
|
|
||||||
@ -271,6 +308,7 @@ namespace osu.Game.Rulesets.Scoring
|
|||||||
Hits = 0;
|
Hits = 0;
|
||||||
baseScore = 0;
|
baseScore = 0;
|
||||||
rollingMaxBaseScore = 0;
|
rollingMaxBaseScore = 0;
|
||||||
|
bonusScore = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -104,6 +104,7 @@ namespace osu.Game.Rulesets.UI
|
|||||||
where TObject : HitObject
|
where TObject : HitObject
|
||||||
{
|
{
|
||||||
public event Action<Judgement> OnJudgement;
|
public event Action<Judgement> OnJudgement;
|
||||||
|
public event Action<Judgement> OnJudgementRemoved;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The Beatmap
|
/// The Beatmap
|
||||||
@ -241,6 +242,8 @@ namespace osu.Game.Rulesets.UI
|
|||||||
OnJudgement?.Invoke(j);
|
OnJudgement?.Invoke(j);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
drawableObject.OnJudgementRemoved += (d, j) => OnJudgementRemoved?.Invoke(j);
|
||||||
|
|
||||||
Playfield.Add(drawableObject);
|
Playfield.Add(drawableObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -76,6 +76,8 @@ namespace osu.Game.Rulesets.UI
|
|||||||
|
|
||||||
#region Clock control
|
#region Clock control
|
||||||
|
|
||||||
|
protected override bool ShouldProcessClock => false; // We handle processing the clock ourselves
|
||||||
|
|
||||||
private ManualClock clock;
|
private ManualClock clock;
|
||||||
private IFrameBasedClock parentClock;
|
private IFrameBasedClock parentClock;
|
||||||
|
|
||||||
@ -151,6 +153,12 @@ namespace osu.Game.Rulesets.UI
|
|||||||
}
|
}
|
||||||
|
|
||||||
requireMoreUpdateLoops = clock.CurrentTime != parentClock.CurrentTime;
|
requireMoreUpdateLoops = clock.CurrentTime != parentClock.CurrentTime;
|
||||||
|
|
||||||
|
// The manual clock time has changed in the above code. The framed clock now needs to be updated
|
||||||
|
// to ensure that the its time is valid for our children before input is processed
|
||||||
|
Clock.ProcessFrame();
|
||||||
|
|
||||||
|
// Process input
|
||||||
base.Update();
|
base.Update();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -114,7 +114,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Zoom target as a relative position in the <see cref="Content"/> space.
|
/// Zoom target as a relative position in the <see cref="ScrollingTimelineContainer.Content"/> space.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private float? relativeContentZoomTarget;
|
private float? relativeContentZoomTarget;
|
||||||
|
|
||||||
|
@ -24,7 +24,6 @@ namespace osu.Game.Screens
|
|||||||
{
|
{
|
||||||
base.LogoArriving(logo, resuming);
|
base.LogoArriving(logo, resuming);
|
||||||
|
|
||||||
logo.RelativePositionAxes = Axes.None;
|
|
||||||
logo.Triangles = false;
|
logo.Triangles = false;
|
||||||
logo.Origin = Anchor.BottomRight;
|
logo.Origin = Anchor.BottomRight;
|
||||||
logo.Anchor = Anchor.BottomRight;
|
logo.Anchor = Anchor.BottomRight;
|
||||||
@ -47,11 +46,7 @@ namespace osu.Game.Screens
|
|||||||
protected override void LogoSuspending(OsuLogo logo)
|
protected override void LogoSuspending(OsuLogo logo)
|
||||||
{
|
{
|
||||||
base.LogoSuspending(logo);
|
base.LogoSuspending(logo);
|
||||||
logo.FadeOut(100).OnComplete(l =>
|
logo.FadeOut(100);
|
||||||
{
|
|
||||||
l.Anchor = Anchor.TopLeft;
|
|
||||||
l.Origin = Anchor.Centre;
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
|
@ -12,7 +12,6 @@ using osu.Framework.MathUtils;
|
|||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Beatmaps.IO;
|
using osu.Game.Beatmaps.IO;
|
||||||
using osu.Game.Configuration;
|
using osu.Game.Configuration;
|
||||||
using osu.Game.Graphics.Containers;
|
|
||||||
using osu.Game.Screens.Backgrounds;
|
using osu.Game.Screens.Backgrounds;
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
using OpenTK.Graphics;
|
using OpenTK.Graphics;
|
||||||
@ -21,8 +20,6 @@ namespace osu.Game.Screens.Menu
|
|||||||
{
|
{
|
||||||
public class Intro : OsuScreen
|
public class Intro : OsuScreen
|
||||||
{
|
{
|
||||||
private readonly IntroSequence introSequence;
|
|
||||||
|
|
||||||
private const string menu_music_beatmap_hash = "3c8b1fcc9434dbb29e2fb613d3b9eada9d7bb6c125ceb32396c3b53437280c83";
|
private const string menu_music_beatmap_hash = "3c8b1fcc9434dbb29e2fb613d3b9eada9d7bb6c125ceb32396c3b53437280c83";
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -43,7 +40,6 @@ namespace osu.Game.Screens.Menu
|
|||||||
private Bindable<bool> menuVoice;
|
private Bindable<bool> menuVoice;
|
||||||
private Bindable<bool> menuMusic;
|
private Bindable<bool> menuMusic;
|
||||||
private Track track;
|
private Track track;
|
||||||
private readonly ParallaxContainer parallax;
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(AudioManager audio, OsuConfigManager config, BeatmapManager beatmaps, Framework.Game game)
|
private void load(AudioManager audio, OsuConfigManager config, BeatmapManager beatmaps, Framework.Game game)
|
||||||
@ -127,8 +123,6 @@ namespace osu.Game.Screens.Menu
|
|||||||
|
|
||||||
if (!resuming)
|
if (!resuming)
|
||||||
{
|
{
|
||||||
logo.Triangles = true;
|
|
||||||
|
|
||||||
logo.ScaleTo(1);
|
logo.ScaleTo(1);
|
||||||
logo.FadeIn();
|
logo.FadeIn();
|
||||||
logo.PlayIntro();
|
logo.PlayIntro();
|
||||||
|
@ -112,14 +112,20 @@ namespace osu.Game.Screens.Menu
|
|||||||
|
|
||||||
buttons.SetOsuLogo(logo);
|
buttons.SetOsuLogo(logo);
|
||||||
|
|
||||||
logo.Triangles = true;
|
|
||||||
logo.Ripple = false;
|
|
||||||
|
|
||||||
logo.FadeColour(Color4.White, 100, Easing.OutQuint);
|
logo.FadeColour(Color4.White, 100, Easing.OutQuint);
|
||||||
logo.FadeIn(100, Easing.OutQuint);
|
logo.FadeIn(100, Easing.OutQuint);
|
||||||
|
|
||||||
if (resuming)
|
if (resuming)
|
||||||
|
{
|
||||||
buttons.State = MenuState.TopLevel;
|
buttons.State = MenuState.TopLevel;
|
||||||
|
|
||||||
|
const float length = 300;
|
||||||
|
|
||||||
|
Content.FadeIn(length, Easing.OutQuint);
|
||||||
|
Content.MoveTo(new Vector2(0, 0), length, Easing.OutQuint);
|
||||||
|
|
||||||
|
sideFlashes.Delay(length).FadeIn(64, Easing.InQuint);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void LogoSuspending(OsuLogo logo)
|
protected override void LogoSuspending(OsuLogo logo)
|
||||||
@ -148,7 +154,7 @@ namespace osu.Game.Screens.Menu
|
|||||||
Content.FadeOut(length, Easing.InSine);
|
Content.FadeOut(length, Easing.InSine);
|
||||||
Content.MoveTo(new Vector2(-800, 0), length, Easing.InSine);
|
Content.MoveTo(new Vector2(-800, 0), length, Easing.InSine);
|
||||||
|
|
||||||
sideFlashes.FadeOut(length / 4, Easing.OutQuint);
|
sideFlashes.FadeOut(64, Easing.OutQuint);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnResuming(Screen last)
|
protected override void OnResuming(Screen last)
|
||||||
@ -159,13 +165,6 @@ namespace osu.Game.Screens.Menu
|
|||||||
|
|
||||||
//we may have consumed our preloaded instance, so let's make another.
|
//we may have consumed our preloaded instance, so let's make another.
|
||||||
preloadSongSelect();
|
preloadSongSelect();
|
||||||
|
|
||||||
const float length = 300;
|
|
||||||
|
|
||||||
Content.FadeIn(length, Easing.OutQuint);
|
|
||||||
Content.MoveTo(new Vector2(0, 0), length, Easing.OutQuint);
|
|
||||||
|
|
||||||
sideFlashes.FadeIn(length / 4, Easing.InQuint);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool OnExiting(Screen next)
|
protected override bool OnExiting(Screen next)
|
||||||
|
@ -221,6 +221,30 @@ namespace osu.Game.Screens.Menu
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Schedule a new extenral animation. Handled queueing and finishing previous animations in a sane way.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="action">The animation to be performed</param>
|
||||||
|
/// <param name="waitForPrevious">If true, the new animation is delayed until all previous transforms finish. If false, existing transformed are cleared.</param>
|
||||||
|
internal void AppendAnimatingAction(Action action, bool waitForPrevious)
|
||||||
|
{
|
||||||
|
Action runnableAction = () =>
|
||||||
|
{
|
||||||
|
if (waitForPrevious)
|
||||||
|
this.DelayUntilTransformsFinished().Schedule(action);
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ClearTransforms();
|
||||||
|
action();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
if (IsLoaded)
|
||||||
|
runnableAction();
|
||||||
|
else
|
||||||
|
Schedule(() => runnableAction());
|
||||||
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(TextureStore textures, AudioManager audio)
|
private void load(TextureStore textures, AudioManager audio)
|
||||||
{
|
{
|
||||||
|
@ -76,7 +76,7 @@ namespace osu.Game.Screens
|
|||||||
protected override void OnResuming(Screen last)
|
protected override void OnResuming(Screen last)
|
||||||
{
|
{
|
||||||
base.OnResuming(last);
|
base.OnResuming(last);
|
||||||
logo.DelayUntilTransformsFinished().Schedule(() => LogoArriving(logo, true));
|
logo.AppendAnimatingAction(() => LogoArriving(logo, true), true);
|
||||||
sampleExit?.Play();
|
sampleExit?.Play();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -118,11 +118,11 @@ namespace osu.Game.Screens
|
|||||||
}
|
}
|
||||||
|
|
||||||
if ((logo = lastOsu?.logo) == null)
|
if ((logo = lastOsu?.logo) == null)
|
||||||
AddInternal(logo = new OsuLogo());
|
LoadComponentAsync(logo = new OsuLogo { Alpha = 0 }, AddInternal);
|
||||||
|
|
||||||
|
logo.AppendAnimatingAction(() => LogoArriving(logo, false), true);
|
||||||
|
|
||||||
base.OnEntering(last);
|
base.OnEntering(last);
|
||||||
|
|
||||||
logo.DelayUntilTransformsFinished().Schedule(() => LogoArriving(logo, false));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool OnExiting(Screen next)
|
protected override bool OnExiting(Screen next)
|
||||||
@ -155,12 +155,16 @@ namespace osu.Game.Screens
|
|||||||
{
|
{
|
||||||
logo.Action = null;
|
logo.Action = null;
|
||||||
logo.FadeOut(300, Easing.OutQuint);
|
logo.FadeOut(300, Easing.OutQuint);
|
||||||
|
logo.Anchor = Anchor.TopLeft;
|
||||||
|
logo.Origin = Anchor.Centre;
|
||||||
|
logo.RelativePositionAxes = Axes.None;
|
||||||
|
logo.Triangles = true;
|
||||||
|
logo.Ripple = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void onExitingLogo()
|
private void onExitingLogo()
|
||||||
{
|
{
|
||||||
logo.ClearTransforms();
|
logo.AppendAnimatingAction(() => { LogoExiting(logo); }, false);
|
||||||
LogoExiting(logo);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -172,8 +176,7 @@ namespace osu.Game.Screens
|
|||||||
|
|
||||||
private void onSuspendingLogo()
|
private void onSuspendingLogo()
|
||||||
{
|
{
|
||||||
logo.ClearTransforms();
|
logo.AppendAnimatingAction(() => { LogoSuspending(logo); }, false);
|
||||||
LogoSuspending(logo);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -7,6 +7,7 @@ using osu.Framework.Graphics.Shapes;
|
|||||||
using osu.Game.Beatmaps.Timing;
|
using osu.Game.Beatmaps.Timing;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using osu.Framework.Graphics.UserInterface;
|
||||||
|
|
||||||
namespace osu.Game.Screens.Play.BreaksOverlay
|
namespace osu.Game.Screens.Play.BreaksOverlay
|
||||||
{
|
{
|
||||||
@ -30,6 +31,8 @@ namespace osu.Game.Screens.Play.BreaksOverlay
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override bool RemoveCompletedTransforms => false;
|
||||||
|
|
||||||
private readonly bool letterboxing;
|
private readonly bool letterboxing;
|
||||||
private readonly LetterboxOverlay letterboxOverlay;
|
private readonly LetterboxOverlay letterboxOverlay;
|
||||||
private readonly Container remainingTimeAdjustmentBox;
|
private readonly Container remainingTimeAdjustmentBox;
|
||||||
@ -101,38 +104,41 @@ namespace osu.Game.Screens.Play.BreaksOverlay
|
|||||||
if (!b.HasEffect)
|
if (!b.HasEffect)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
|
using (BeginAbsoluteSequence(b.StartTime, true))
|
||||||
|
{
|
||||||
|
remainingTimeAdjustmentBox
|
||||||
|
.ResizeWidthTo(remaining_time_container_max_size, fade_duration, Easing.OutQuint)
|
||||||
|
.Delay(b.Duration - fade_duration)
|
||||||
|
.ResizeWidthTo(0);
|
||||||
|
|
||||||
|
remainingTimeBox
|
||||||
|
.ResizeWidthTo(0, b.Duration - fade_duration)
|
||||||
|
.Then()
|
||||||
|
.ResizeWidthTo(1);
|
||||||
|
|
||||||
|
remainingTimeCounter.CountTo(b.Duration).CountTo(0, b.Duration);
|
||||||
|
}
|
||||||
|
|
||||||
using (BeginAbsoluteSequence(b.StartTime))
|
using (BeginAbsoluteSequence(b.StartTime))
|
||||||
{
|
{
|
||||||
Schedule(() => onBreakIn(b));
|
Schedule(showBreak);
|
||||||
using (BeginDelayedSequence(b.Duration - fade_duration))
|
using (BeginDelayedSequence(b.Duration - fade_duration))
|
||||||
Schedule(onBreakOut);
|
Schedule(hideBreak);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void onBreakIn(BreakPeriod b)
|
private void showBreak()
|
||||||
{
|
{
|
||||||
if (letterboxing)
|
if (letterboxing)
|
||||||
letterboxOverlay.Show();
|
letterboxOverlay.Show();
|
||||||
|
|
||||||
remainingTimeAdjustmentBox
|
|
||||||
.ResizeWidthTo(remaining_time_container_max_size, fade_duration, Easing.OutQuint)
|
|
||||||
.Delay(b.Duration - fade_duration)
|
|
||||||
.ResizeWidthTo(0);
|
|
||||||
|
|
||||||
remainingTimeBox
|
|
||||||
.ResizeWidthTo(0, b.Duration - fade_duration)
|
|
||||||
.Then()
|
|
||||||
.ResizeWidthTo(1);
|
|
||||||
|
|
||||||
remainingTimeCounter.StartCounting(b.EndTime);
|
|
||||||
|
|
||||||
remainingTimeCounter.Show();
|
remainingTimeCounter.Show();
|
||||||
info.Show();
|
info.Show();
|
||||||
arrowsOverlay.Show();
|
arrowsOverlay.Show();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void onBreakOut()
|
private void hideBreak()
|
||||||
{
|
{
|
||||||
if (letterboxing)
|
if (letterboxing)
|
||||||
letterboxOverlay.Hide();
|
letterboxOverlay.Hide();
|
||||||
|
@ -1,65 +1,37 @@
|
|||||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using osu.Framework.Graphics.Containers;
|
|
||||||
using osu.Game.Graphics.Sprites;
|
using osu.Game.Graphics.Sprites;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using System;
|
using System;
|
||||||
using osu.Game.Beatmaps.Timing;
|
using osu.Game.Beatmaps.Timing;
|
||||||
|
using osu.Framework.Graphics.UserInterface;
|
||||||
|
|
||||||
namespace osu.Game.Screens.Play.BreaksOverlay
|
namespace osu.Game.Screens.Play.BreaksOverlay
|
||||||
{
|
{
|
||||||
public class RemainingTimeCounter : VisibilityContainer
|
public class RemainingTimeCounter : Counter
|
||||||
{
|
{
|
||||||
private const double fade_duration = BreakPeriod.MIN_BREAK_DURATION / 2;
|
private const double fade_duration = BreakPeriod.MIN_BREAK_DURATION / 2;
|
||||||
|
|
||||||
private readonly OsuSpriteText counter;
|
private readonly OsuSpriteText counter;
|
||||||
|
|
||||||
private int? previousSecond;
|
|
||||||
|
|
||||||
private double endTime;
|
|
||||||
|
|
||||||
private bool isCounting;
|
|
||||||
|
|
||||||
public RemainingTimeCounter()
|
public RemainingTimeCounter()
|
||||||
{
|
{
|
||||||
AutoSizeAxes = Axes.Both;
|
AutoSizeAxes = Axes.Both;
|
||||||
Child = counter = new OsuSpriteText
|
InternalChild = counter = new OsuSpriteText
|
||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
TextSize = 33,
|
TextSize = 33,
|
||||||
Font = "Venera",
|
Font = "Venera",
|
||||||
};
|
};
|
||||||
|
|
||||||
|
Alpha = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void StartCounting(double endTime)
|
protected override void OnCountChanged(double count) => counter.Text = ((int)Math.Ceiling(count / 1000)).ToString();
|
||||||
{
|
|
||||||
this.endTime = endTime;
|
|
||||||
isCounting = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void Update()
|
public override void Show() => this.FadeIn(fade_duration);
|
||||||
{
|
public override void Hide() => this.FadeOut(fade_duration);
|
||||||
base.Update();
|
|
||||||
|
|
||||||
if (isCounting)
|
|
||||||
{
|
|
||||||
var currentTime = Clock.CurrentTime;
|
|
||||||
if (currentTime < endTime)
|
|
||||||
{
|
|
||||||
int currentSecond = (int)Math.Ceiling((endTime - Clock.CurrentTime) / 1000.0);
|
|
||||||
if (currentSecond != previousSecond)
|
|
||||||
{
|
|
||||||
counter.Text = currentSecond.ToString();
|
|
||||||
previousSecond = currentSecond;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else isCounting = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void PopIn() => this.FadeIn(fade_duration);
|
|
||||||
protected override void PopOut() => this.FadeOut(fade_duration);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
68
osu.Game/Screens/Play/HUD/ReplaySettingsOverlay.cs
Normal file
68
osu.Game/Screens/Play/HUD/ReplaySettingsOverlay.cs
Normal file
@ -0,0 +1,68 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Game.Screens.Play.ReplaySettings;
|
||||||
|
using OpenTK;
|
||||||
|
using osu.Framework.Input;
|
||||||
|
using OpenTK.Input;
|
||||||
|
|
||||||
|
namespace osu.Game.Screens.Play.HUD
|
||||||
|
{
|
||||||
|
public class ReplaySettingsOverlay : VisibilityContainer
|
||||||
|
{
|
||||||
|
private const int fade_duration = 200;
|
||||||
|
|
||||||
|
public bool ReplayLoaded;
|
||||||
|
|
||||||
|
public override bool HandleInput => true;
|
||||||
|
|
||||||
|
public readonly PlaybackSettings PlaybackSettings;
|
||||||
|
//public readonly CollectionSettings CollectionSettings;
|
||||||
|
//public readonly DiscussionSettings DiscussionSettings;
|
||||||
|
|
||||||
|
public ReplaySettingsOverlay()
|
||||||
|
{
|
||||||
|
AlwaysPresent = true;
|
||||||
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
|
||||||
|
Child = new FillFlowContainer<ReplayGroup>
|
||||||
|
{
|
||||||
|
Anchor = Anchor.TopRight,
|
||||||
|
Origin = Anchor.TopRight,
|
||||||
|
AutoSizeAxes = Axes.Both,
|
||||||
|
Direction = FillDirection.Vertical,
|
||||||
|
Spacing = new Vector2(0, 20),
|
||||||
|
Margin = new MarginPadding { Top = 100, Right = 10 },
|
||||||
|
Children = new []
|
||||||
|
{
|
||||||
|
//CollectionSettings = new CollectionSettings(),
|
||||||
|
//DiscussionSettings = new DiscussionSettings(),
|
||||||
|
PlaybackSettings = new PlaybackSettings(),
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
State = Visibility.Visible;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void PopIn() => this.FadeIn(fade_duration);
|
||||||
|
protected override void PopOut() => this.FadeOut(fade_duration);
|
||||||
|
|
||||||
|
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||||
|
{
|
||||||
|
if (args.Repeat) return false;
|
||||||
|
|
||||||
|
if (state.Keyboard.ControlPressed)
|
||||||
|
{
|
||||||
|
if (args.Key == Key.H && ReplayLoaded)
|
||||||
|
{
|
||||||
|
ToggleVisibility();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return base.OnKeyDown(state, args);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -32,6 +32,7 @@ namespace osu.Game.Screens.Play
|
|||||||
public readonly HealthDisplay HealthDisplay;
|
public readonly HealthDisplay HealthDisplay;
|
||||||
public readonly SongProgress Progress;
|
public readonly SongProgress Progress;
|
||||||
public readonly ModDisplay ModDisplay;
|
public readonly ModDisplay ModDisplay;
|
||||||
|
public readonly ReplaySettingsOverlay ReplaySettingsOverlay;
|
||||||
|
|
||||||
private Bindable<bool> showHud;
|
private Bindable<bool> showHud;
|
||||||
private bool replayLoaded;
|
private bool replayLoaded;
|
||||||
@ -55,7 +56,7 @@ namespace osu.Game.Screens.Play
|
|||||||
HealthDisplay = CreateHealthDisplay(),
|
HealthDisplay = CreateHealthDisplay(),
|
||||||
Progress = CreateProgress(),
|
Progress = CreateProgress(),
|
||||||
ModDisplay = CreateModsContainer(),
|
ModDisplay = CreateModsContainer(),
|
||||||
//ReplaySettingsOverlay = CreateReplaySettingsOverlay(),
|
ReplaySettingsOverlay = CreateReplaySettingsOverlay(),
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@ -96,9 +97,14 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
replayLoaded = rulesetContainer.HasReplayLoaded;
|
replayLoaded = rulesetContainer.HasReplayLoaded;
|
||||||
|
|
||||||
|
ReplaySettingsOverlay.ReplayLoaded = replayLoaded;
|
||||||
|
|
||||||
// in the case a replay isn't loaded, we want some elements to only appear briefly.
|
// in the case a replay isn't loaded, we want some elements to only appear briefly.
|
||||||
if (!replayLoaded)
|
if (!replayLoaded)
|
||||||
|
{
|
||||||
|
ReplaySettingsOverlay.Hide();
|
||||||
ModDisplay.Delay(2000).FadeOut(200);
|
ModDisplay.Delay(2000).FadeOut(200);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||||
@ -176,12 +182,7 @@ namespace osu.Game.Screens.Play
|
|||||||
Margin = new MarginPadding { Top = 20, Right = 10 },
|
Margin = new MarginPadding { Top = 20, Right = 10 },
|
||||||
};
|
};
|
||||||
|
|
||||||
//protected virtual ReplaySettingsOverlay CreateReplaySettingsOverlay() => new ReplaySettingsOverlay
|
protected virtual ReplaySettingsOverlay CreateReplaySettingsOverlay() => new ReplaySettingsOverlay();
|
||||||
//{
|
|
||||||
// Anchor = Anchor.TopRight,
|
|
||||||
// Origin = Anchor.TopRight,
|
|
||||||
// Margin = new MarginPadding { Top = 100, Right = 10 },
|
|
||||||
//};
|
|
||||||
|
|
||||||
public virtual void BindProcessor(ScoreProcessor processor)
|
public virtual void BindProcessor(ScoreProcessor processor)
|
||||||
{
|
{
|
||||||
|
@ -17,6 +17,8 @@ using osu.Game.Rulesets.UI;
|
|||||||
using osu.Game.Screens.Backgrounds;
|
using osu.Game.Screens.Backgrounds;
|
||||||
using System;
|
using System;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using System.Threading;
|
||||||
|
using System.Threading.Tasks;
|
||||||
using osu.Framework.Threading;
|
using osu.Framework.Threading;
|
||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
@ -142,16 +144,6 @@ namespace osu.Game.Screens.Play
|
|||||||
userAudioOffset.ValueChanged += v => offsetClock.Offset = v;
|
userAudioOffset.ValueChanged += v => offsetClock.Offset = v;
|
||||||
userAudioOffset.TriggerChange();
|
userAudioOffset.TriggerChange();
|
||||||
|
|
||||||
Schedule(() =>
|
|
||||||
{
|
|
||||||
adjustableSourceClock.Reset();
|
|
||||||
|
|
||||||
foreach (var mod in working.Mods.Value.OfType<IApplicableToClock>())
|
|
||||||
mod.ApplyToClock(adjustableSourceClock);
|
|
||||||
|
|
||||||
decoupledClock.ChangeSource(adjustableSourceClock);
|
|
||||||
});
|
|
||||||
|
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
storyboardContainer = new Container
|
storyboardContainer = new Container
|
||||||
@ -230,11 +222,20 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
breakOverlay.BindProcessor(scoreProcessor);
|
breakOverlay.BindProcessor(scoreProcessor);
|
||||||
|
|
||||||
|
hudOverlay.ReplaySettingsOverlay.PlaybackSettings.AdjustableClock = adjustableSourceClock;
|
||||||
|
|
||||||
// Bind ScoreProcessor to ourselves
|
// Bind ScoreProcessor to ourselves
|
||||||
scoreProcessor.AllJudged += onCompletion;
|
scoreProcessor.AllJudged += onCompletion;
|
||||||
scoreProcessor.Failed += onFail;
|
scoreProcessor.Failed += onFail;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void applyRateFromMods()
|
||||||
|
{
|
||||||
|
adjustableSourceClock.Rate = 1;
|
||||||
|
foreach (var mod in Beatmap.Value.Mods.Value.OfType<IApplicableToClock>())
|
||||||
|
mod.ApplyToClock(adjustableSourceClock);
|
||||||
|
}
|
||||||
|
|
||||||
private void initializeStoryboard(bool asyncLoad)
|
private void initializeStoryboard(bool asyncLoad)
|
||||||
{
|
{
|
||||||
var beatmap = Beatmap.Value.Beatmap;
|
var beatmap = Beatmap.Value.Beatmap;
|
||||||
@ -312,10 +313,26 @@ namespace osu.Game.Screens.Play
|
|||||||
.Delay(250)
|
.Delay(250)
|
||||||
.FadeIn(250);
|
.FadeIn(250);
|
||||||
|
|
||||||
this.Delay(750).Schedule(() =>
|
Task.Run(() =>
|
||||||
{
|
{
|
||||||
if (!pauseContainer.IsPaused)
|
adjustableSourceClock.Reset();
|
||||||
decoupledClock.Start();
|
|
||||||
|
// this is temporary until we have blocking (async.Wait()) audio component methods.
|
||||||
|
// then we can call ResetAsync().Wait() or the blocking version above.
|
||||||
|
while (adjustableSourceClock.IsRunning)
|
||||||
|
Thread.Sleep(1);
|
||||||
|
|
||||||
|
Schedule(() =>
|
||||||
|
{
|
||||||
|
decoupledClock.ChangeSource(adjustableSourceClock);
|
||||||
|
applyRateFromMods();
|
||||||
|
|
||||||
|
this.Delay(750).Schedule(() =>
|
||||||
|
{
|
||||||
|
if (!pauseContainer.IsPaused)
|
||||||
|
decoupledClock.Start();
|
||||||
|
});
|
||||||
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
pauseContainer.Alpha = 0;
|
pauseContainer.Alpha = 0;
|
||||||
@ -332,6 +349,9 @@ namespace osu.Game.Screens.Play
|
|||||||
{
|
{
|
||||||
if (HasFailed || !ValidForResume || pauseContainer?.AllowExit != false || RulesetContainer?.HasReplayLoaded != false)
|
if (HasFailed || !ValidForResume || pauseContainer?.AllowExit != false || RulesetContainer?.HasReplayLoaded != false)
|
||||||
{
|
{
|
||||||
|
// In the case of replays, we may have changed the playback rate.
|
||||||
|
applyRateFromMods();
|
||||||
|
|
||||||
fadeOut();
|
fadeOut();
|
||||||
return base.OnExiting(next);
|
return base.OnExiting(next);
|
||||||
}
|
}
|
||||||
|
@ -99,7 +99,6 @@ namespace osu.Game.Screens.Play
|
|||||||
{
|
{
|
||||||
base.LogoArriving(logo, resuming);
|
base.LogoArriving(logo, resuming);
|
||||||
|
|
||||||
logo.ClearTransforms(targetMember: nameof(Position));
|
|
||||||
logo.RelativePositionAxes = Axes.Both;
|
logo.RelativePositionAxes = Axes.Both;
|
||||||
|
|
||||||
logo.ScaleTo(new Vector2(0.15f), 300, Easing.In);
|
logo.ScaleTo(new Vector2(0.15f), 300, Easing.In);
|
||||||
|
@ -1,28 +1,76 @@
|
|||||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Timing;
|
||||||
using osu.Game.Configuration;
|
using osu.Framework.Configuration;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Game.Graphics.Sprites;
|
||||||
|
|
||||||
namespace osu.Game.Screens.Play.ReplaySettings
|
namespace osu.Game.Screens.Play.ReplaySettings
|
||||||
{
|
{
|
||||||
public class PlaybackSettings : ReplayGroup
|
public class PlaybackSettings : ReplayGroup
|
||||||
{
|
{
|
||||||
|
private const int padding = 10;
|
||||||
|
|
||||||
protected override string Title => @"playback";
|
protected override string Title => @"playback";
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
public IAdjustableClock AdjustableClock { set; get; }
|
||||||
private void load(OsuConfigManager config)
|
|
||||||
|
private readonly ReplaySliderBar<double> sliderbar;
|
||||||
|
|
||||||
|
public PlaybackSettings()
|
||||||
{
|
{
|
||||||
|
OsuSpriteText multiplierText;
|
||||||
|
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
new ReplaySliderBar<double>
|
new Container
|
||||||
{
|
{
|
||||||
LabelText = "Playback speed",
|
RelativeSizeAxes = Axes.X,
|
||||||
Bindable = config.GetBindable<double>(OsuSetting.PlaybackSpeed),
|
AutoSizeAxes = Axes.Y,
|
||||||
KeyboardStep = 0.5f
|
Padding = new MarginPadding { Horizontal = padding },
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new OsuSpriteText
|
||||||
|
{
|
||||||
|
Anchor = Anchor.CentreLeft,
|
||||||
|
Origin = Anchor.CentreLeft,
|
||||||
|
Text = "Playback speed",
|
||||||
|
},
|
||||||
|
multiplierText = new OsuSpriteText
|
||||||
|
{
|
||||||
|
Anchor = Anchor.CentreRight,
|
||||||
|
Origin = Anchor.CentreRight,
|
||||||
|
Text = "1x",
|
||||||
|
Font = @"Exo2.0-Bold",
|
||||||
|
}
|
||||||
|
},
|
||||||
|
},
|
||||||
|
sliderbar = new ReplaySliderBar<double>
|
||||||
|
{
|
||||||
|
Bindable = new BindableDouble(1)
|
||||||
|
{
|
||||||
|
Default = 1,
|
||||||
|
MinValue = 0.5,
|
||||||
|
MaxValue = 2,
|
||||||
|
Precision = 0.01,
|
||||||
|
},
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
sliderbar.Bindable.ValueChanged += rateMultiplier => multiplierText.Text = $"{rateMultiplier}x";
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
|
||||||
|
if (AdjustableClock == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var clockRate = AdjustableClock.Rate;
|
||||||
|
sliderbar.Bindable.ValueChanged += rateMultiplier => AdjustableClock.Rate = clockRate * rateMultiplier;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,24 +0,0 @@
|
|||||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
||||||
|
|
||||||
using osu.Framework.Graphics;
|
|
||||||
using osu.Framework.Graphics.Containers;
|
|
||||||
using osu.Game.Screens.Play.ReplaySettings;
|
|
||||||
using OpenTK;
|
|
||||||
|
|
||||||
namespace osu.Game.Screens.Play
|
|
||||||
{
|
|
||||||
public class ReplaySettingsOverlay : FillFlowContainer
|
|
||||||
{
|
|
||||||
public ReplaySettingsOverlay()
|
|
||||||
{
|
|
||||||
Direction = FillDirection.Vertical;
|
|
||||||
AutoSizeAxes = Axes.Both;
|
|
||||||
Spacing = new Vector2(0, 20);
|
|
||||||
|
|
||||||
Add(new CollectionSettings());
|
|
||||||
Add(new DiscussionSettings());
|
|
||||||
Add(new PlaybackSettings());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -315,9 +315,7 @@ namespace osu.Game.Screens.Select
|
|||||||
{
|
{
|
||||||
base.LogoArriving(logo, resuming);
|
base.LogoArriving(logo, resuming);
|
||||||
|
|
||||||
logo.ClearTransforms();
|
|
||||||
logo.RelativePositionAxes = Axes.Both;
|
logo.RelativePositionAxes = Axes.Both;
|
||||||
|
|
||||||
Vector2 position = new Vector2(0.95f, 0.96f);
|
Vector2 position = new Vector2(0.95f, 0.96f);
|
||||||
|
|
||||||
if (logo.Alpha > 0.8f)
|
if (logo.Alpha > 0.8f)
|
||||||
@ -340,8 +338,8 @@ namespace osu.Game.Screens.Select
|
|||||||
protected override void LogoExiting(OsuLogo logo)
|
protected override void LogoExiting(OsuLogo logo)
|
||||||
{
|
{
|
||||||
base.LogoExiting(logo);
|
base.LogoExiting(logo);
|
||||||
logo.ScaleTo(0.2f, logo_transition, Easing.OutQuint);
|
logo.ScaleTo(0.2f, logo_transition / 2, Easing.Out);
|
||||||
logo.FadeOut(logo_transition, Easing.OutQuint);
|
logo.FadeOut(logo_transition / 2, Easing.Out);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void beatmap_ValueChanged(WorkingBeatmap beatmap)
|
private void beatmap_ValueChanged(WorkingBeatmap beatmap)
|
||||||
|
@ -88,6 +88,9 @@
|
|||||||
<HintPath>$(SolutionDir)\packages\DotNetZip.1.10.1\lib\net20\DotNetZip.dll</HintPath>
|
<HintPath>$(SolutionDir)\packages\DotNetZip.1.10.1\lib\net20\DotNetZip.dll</HintPath>
|
||||||
<Private>True</Private>
|
<Private>True</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
|
<Reference Include="Humanizer, Version=2.2.0.0, Culture=neutral, PublicKeyToken=979442b78dfc278e, processorArchitecture=MSIL">
|
||||||
|
<HintPath>$(SolutionDir)\packages\Humanizer.Core.2.2.0\lib\netstandard1.0\Humanizer.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
<Reference Include="Microsoft.Data.Sqlite, Version=2.0.0.0, Culture=neutral, PublicKeyToken=adb9793829ddae60, processorArchitecture=MSIL">
|
<Reference Include="Microsoft.Data.Sqlite, Version=2.0.0.0, Culture=neutral, PublicKeyToken=adb9793829ddae60, processorArchitecture=MSIL">
|
||||||
<HintPath>$(SolutionDir)\packages\Microsoft.Data.Sqlite.Core.2.0.0\lib\netstandard2.0\Microsoft.Data.Sqlite.dll</HintPath>
|
<HintPath>$(SolutionDir)\packages\Microsoft.Data.Sqlite.Core.2.0.0\lib\netstandard2.0\Microsoft.Data.Sqlite.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
@ -279,6 +282,9 @@
|
|||||||
<Compile Include="Migrations\OsuDbContextModelSnapshot.cs" />
|
<Compile Include="Migrations\OsuDbContextModelSnapshot.cs" />
|
||||||
<Compile Include="Online\API\Requests\GetBeatmapSetRequest.cs" />
|
<Compile Include="Online\API\Requests\GetBeatmapSetRequest.cs" />
|
||||||
<Compile Include="Online\API\Requests\GetBeatmapSetsResponse.cs" />
|
<Compile Include="Online\API\Requests\GetBeatmapSetsResponse.cs" />
|
||||||
|
<Compile Include="Online\API\Requests\GetUserBeatmapsRequest.cs" />
|
||||||
|
<Compile Include="Overlays\Profile\Sections\Beatmaps\PaginatedBeatmapContainer.cs" />
|
||||||
|
<Compile Include="Overlays\Profile\Sections\PaginatedContainer.cs" />
|
||||||
<Compile Include="Overlays\Profile\Sections\Ranks\DrawablePerformanceScore.cs" />
|
<Compile Include="Overlays\Profile\Sections\Ranks\DrawablePerformanceScore.cs" />
|
||||||
<Compile Include="Overlays\Profile\Sections\Ranks\PaginatedScoreContainer.cs" />
|
<Compile Include="Overlays\Profile\Sections\Ranks\PaginatedScoreContainer.cs" />
|
||||||
<Compile Include="Overlays\Profile\Sections\Ranks\DrawableTotalScore.cs" />
|
<Compile Include="Overlays\Profile\Sections\Ranks\DrawableTotalScore.cs" />
|
||||||
@ -688,7 +694,7 @@
|
|||||||
<Compile Include="Screens\Play\Player.cs" />
|
<Compile Include="Screens\Play\Player.cs" />
|
||||||
<Compile Include="Screens\Play\PlayerLoader.cs" />
|
<Compile Include="Screens\Play\PlayerLoader.cs" />
|
||||||
<Compile Include="Screens\Play\ReplayPlayer.cs" />
|
<Compile Include="Screens\Play\ReplayPlayer.cs" />
|
||||||
<Compile Include="Screens\Play\ReplaySettingsOverlay.cs" />
|
<Compile Include="Screens\Play\HUD\ReplaySettingsOverlay.cs" />
|
||||||
<Compile Include="Screens\Play\ReplaySettings\CollectionSettings.cs" />
|
<Compile Include="Screens\Play\ReplaySettings\CollectionSettings.cs" />
|
||||||
<Compile Include="Screens\Play\ReplaySettings\DiscussionSettings.cs" />
|
<Compile Include="Screens\Play\ReplaySettings\DiscussionSettings.cs" />
|
||||||
<Compile Include="Screens\Play\ReplaySettings\PlaybackSettings.cs" />
|
<Compile Include="Screens\Play\ReplaySettings\PlaybackSettings.cs" />
|
||||||
|
@ -5,6 +5,48 @@ Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/maste
|
|||||||
-->
|
-->
|
||||||
<packages>
|
<packages>
|
||||||
<package id="DotNetZip" version="1.10.1" targetFramework="net461" />
|
<package id="DotNetZip" version="1.10.1" targetFramework="net461" />
|
||||||
|
<package id="Humanizer" version="2.2.0" targetFramework="net461" />
|
||||||
|
<package id="Humanizer.Core" version="2.2.0" targetFramework="net461" />
|
||||||
|
<package id="Humanizer.Core.af" version="2.2.0" targetFramework="net461" />
|
||||||
|
<package id="Humanizer.Core.ar" version="2.2.0" targetFramework="net461" />
|
||||||
|
<package id="Humanizer.Core.bg" version="2.2.0" targetFramework="net461" />
|
||||||
|
<package id="Humanizer.Core.bn-BD" version="2.2.0" targetFramework="net461" />
|
||||||
|
<package id="Humanizer.Core.cs" version="2.2.0" targetFramework="net461" />
|
||||||
|
<package id="Humanizer.Core.da" version="2.2.0" targetFramework="net461" />
|
||||||
|
<package id="Humanizer.Core.de" version="2.2.0" targetFramework="net461" />
|
||||||
|
<package id="Humanizer.Core.el" version="2.2.0" targetFramework="net461" />
|
||||||
|
<package id="Humanizer.Core.es" version="2.2.0" targetFramework="net461" />
|
||||||
|
<package id="Humanizer.Core.fa" version="2.2.0" targetFramework="net461" />
|
||||||
|
<package id="Humanizer.Core.fi-FI" version="2.2.0" targetFramework="net461" />
|
||||||
|
<package id="Humanizer.Core.fr" version="2.2.0" targetFramework="net461" />
|
||||||
|
<package id="Humanizer.Core.fr-BE" version="2.2.0" targetFramework="net461" />
|
||||||
|
<package id="Humanizer.Core.he" version="2.2.0" targetFramework="net461" />
|
||||||
|
<package id="Humanizer.Core.hr" version="2.2.0" targetFramework="net461" />
|
||||||
|
<package id="Humanizer.Core.hu" version="2.2.0" targetFramework="net461" />
|
||||||
|
<package id="Humanizer.Core.id" version="2.2.0" targetFramework="net461" />
|
||||||
|
<package id="Humanizer.Core.it" version="2.2.0" targetFramework="net461" />
|
||||||
|
<package id="Humanizer.Core.ja" version="2.2.0" targetFramework="net461" />
|
||||||
|
<package id="Humanizer.Core.lv" version="2.2.0" targetFramework="net461" />
|
||||||
|
<package id="Humanizer.Core.nb" version="2.2.0" targetFramework="net461" />
|
||||||
|
<package id="Humanizer.Core.nb-NO" version="2.2.0" targetFramework="net461" />
|
||||||
|
<package id="Humanizer.Core.nl" version="2.2.0" targetFramework="net461" />
|
||||||
|
<package id="Humanizer.Core.pl" version="2.2.0" targetFramework="net461" />
|
||||||
|
<package id="Humanizer.Core.pt" version="2.2.0" targetFramework="net461" />
|
||||||
|
<package id="Humanizer.Core.ro" version="2.2.0" targetFramework="net461" />
|
||||||
|
<package id="Humanizer.Core.ru" version="2.2.0" targetFramework="net461" />
|
||||||
|
<package id="Humanizer.Core.sk" version="2.2.0" targetFramework="net461" />
|
||||||
|
<package id="Humanizer.Core.sl" version="2.2.0" targetFramework="net461" />
|
||||||
|
<package id="Humanizer.Core.sr" version="2.2.0" targetFramework="net461" />
|
||||||
|
<package id="Humanizer.Core.sr-Latn" version="2.2.0" targetFramework="net461" />
|
||||||
|
<package id="Humanizer.Core.sv" version="2.2.0" targetFramework="net461" />
|
||||||
|
<package id="Humanizer.Core.tr" version="2.2.0" targetFramework="net461" />
|
||||||
|
<package id="Humanizer.Core.uk" version="2.2.0" targetFramework="net461" />
|
||||||
|
<package id="Humanizer.Core.uz-Cyrl-UZ" version="2.2.0" targetFramework="net461" />
|
||||||
|
<package id="Humanizer.Core.uz-Latn-UZ" version="2.2.0" targetFramework="net461" />
|
||||||
|
<package id="Humanizer.Core.vi" version="2.2.0" targetFramework="net461" />
|
||||||
|
<package id="Humanizer.Core.zh-CN" version="2.2.0" targetFramework="net461" />
|
||||||
|
<package id="Humanizer.Core.zh-Hans" version="2.2.0" targetFramework="net461" />
|
||||||
|
<package id="Humanizer.Core.zh-Hant" version="2.2.0" targetFramework="net461" />
|
||||||
<package id="Microsoft.CSharp" version="4.4.0" targetFramework="net461" />
|
<package id="Microsoft.CSharp" version="4.4.0" targetFramework="net461" />
|
||||||
<package id="Microsoft.Data.Sqlite.Core" version="2.0.0" targetFramework="net461" />
|
<package id="Microsoft.Data.Sqlite.Core" version="2.0.0" targetFramework="net461" />
|
||||||
<package id="Microsoft.EntityFrameworkCore" version="2.0.0" targetFramework="net461" />
|
<package id="Microsoft.EntityFrameworkCore" version="2.0.0" targetFramework="net461" />
|
||||||
|
Loading…
Reference in New Issue
Block a user