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Merge branch 'master' into osu-selection-flip-rotate-buttons

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Dan Balasescu 2020-10-05 19:17:33 +09:00 committed by GitHub
commit 6d50a1ed7d
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184 changed files with 2320 additions and 1055 deletions

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@ -52,6 +52,6 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.904.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.925.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.1004.0" />
</ItemGroup>
</Project>

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@ -9,7 +9,7 @@ using osu.Framework.Android;
namespace osu.Android
{
[Activity(Theme = "@android:style/Theme.NoTitleBar", MainLauncher = true, ScreenOrientation = ScreenOrientation.FullSensor, SupportsPictureInPicture = false, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.ScreenSize, HardwareAccelerated = false)]
[Activity(Theme = "@android:style/Theme.NoTitleBar", MainLauncher = true, ScreenOrientation = ScreenOrientation.FullUser, SupportsPictureInPicture = false, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.ScreenSize, HardwareAccelerated = false)]
public class OsuGameActivity : AndroidGameActivity
{
protected override Framework.Game CreateGame() => new OsuGameAndroid();

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@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Mods
public void TestDroplet(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new Droplet { StartTime = 1000 }), shouldMiss);
// We only care about testing misses, hits are tested via JuiceStream
[TestCase(false)]
[TestCase(true)]
public void TestTinyDroplet(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new TinyDroplet { StartTime = 1000 }), shouldMiss);
}
}

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@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Catch.Tests
[Test]
public void TestCatchComboCounter()
{
AddRepeatStep("perform hit", () => performJudgement(HitResult.Perfect), 20);
AddRepeatStep("perform hit", () => performJudgement(HitResult.Great), 20);
AddStep("perform miss", () => performJudgement(HitResult.Miss));
AddStep("randomize judged object colour", () =>

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@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
{
mods = Score.Mods;
fruitsHit = Score.Statistics.GetOrDefault(HitResult.Perfect);
fruitsHit = Score.Statistics.GetOrDefault(HitResult.Great);
ticksHit = Score.Statistics.GetOrDefault(HitResult.LargeTickHit);
tinyTicksHit = Score.Statistics.GetOrDefault(HitResult.SmallTickHit);
tinyTicksMissed = Score.Statistics.GetOrDefault(HitResult.SmallTickMiss);

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@ -8,31 +8,7 @@ namespace osu.Game.Rulesets.Catch.Judgements
{
public class CatchBananaJudgement : CatchJudgement
{
public override bool AffectsCombo => false;
protected override int NumericResultFor(HitResult result)
{
switch (result)
{
default:
return 0;
case HitResult.Perfect:
return 1100;
}
}
protected override double HealthIncreaseFor(HitResult result)
{
switch (result)
{
default:
return 0;
case HitResult.Perfect:
return DEFAULT_MAX_HEALTH_INCREASE * 0.75;
}
}
public override HitResult MaxResult => HitResult.LargeBonus;
public override bool ShouldExplodeFor(JudgementResult result) => true;
}

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@ -7,16 +7,6 @@ namespace osu.Game.Rulesets.Catch.Judgements
{
public class CatchDropletJudgement : CatchJudgement
{
protected override int NumericResultFor(HitResult result)
{
switch (result)
{
default:
return 0;
case HitResult.Perfect:
return 30;
}
}
public override HitResult MaxResult => HitResult.LargeTickHit;
}
}

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@ -9,19 +9,7 @@ namespace osu.Game.Rulesets.Catch.Judgements
{
public class CatchJudgement : Judgement
{
public override HitResult MaxResult => HitResult.Perfect;
protected override int NumericResultFor(HitResult result)
{
switch (result)
{
default:
return 0;
case HitResult.Perfect:
return 300;
}
}
public override HitResult MaxResult => HitResult.Great;
/// <summary>
/// Whether fruit on the platter should explode or drop.

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@ -7,30 +7,6 @@ namespace osu.Game.Rulesets.Catch.Judgements
{
public class CatchTinyDropletJudgement : CatchJudgement
{
public override bool AffectsCombo => false;
protected override int NumericResultFor(HitResult result)
{
switch (result)
{
default:
return 0;
case HitResult.Perfect:
return 10;
}
}
protected override double HealthIncreaseFor(HitResult result)
{
switch (result)
{
default:
return 0;
case HitResult.Perfect:
return 0.02;
}
}
public override HitResult MaxResult => HitResult.SmallTickHit;
}
}

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@ -8,7 +8,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Catch.UI;
using osuTK;
using osuTK.Graphics;
@ -86,7 +85,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
if (CheckPosition == null) return;
if (timeOffset >= 0 && Result != null)
ApplyResult(r => r.Type = CheckPosition.Invoke(HitObject) ? HitResult.Perfect : HitResult.Miss);
ApplyResult(r => r.Type = CheckPosition.Invoke(HitObject) ? r.Judgement.MaxResult : r.Judgement.MinResult);
}
protected override void UpdateStateTransforms(ArmedState state)

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@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Catch.Scoring
{
switch (result)
{
case HitResult.Perfect:
case HitResult.Great:
case HitResult.Miss:
return true;
}

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@ -7,6 +7,5 @@ namespace osu.Game.Rulesets.Catch.Scoring
{
public class CatchScoreProcessor : ScoreProcessor
{
public override HitWindows CreateHitWindows() => new CatchHitWindows();
}
}

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@ -33,10 +33,10 @@ namespace osu.Game.Rulesets.Catch.UI
public void OnNewResult(DrawableCatchHitObject judgedObject, JudgementResult result)
{
if (!result.Judgement.AffectsCombo || !result.HasResult)
if (!result.Type.AffectsCombo() || !result.HasResult)
return;
if (result.Type == HitResult.Miss)
if (!result.IsHit)
{
updateCombo(0, null);
return;
@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Catch.UI
public void OnRevertResult(DrawableCatchHitObject judgedObject, JudgementResult result)
{
if (!result.Judgement.AffectsCombo || !result.HasResult)
if (!result.Type.AffectsCombo() || !result.HasResult)
return;
updateCombo(result.ComboAtJudgement, judgedObject.AccentColour.Value);

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@ -11,6 +11,7 @@ using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Catch.Replays;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osuTK;
@ -52,7 +53,7 @@ namespace osu.Game.Rulesets.Catch.UI
public void OnNewResult(DrawableCatchHitObject fruit, JudgementResult result)
{
if (result.Judgement is IgnoreJudgement)
if (!result.Type.IsScorable())
return;
void runAfterLoaded(Action action)

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
@ -13,7 +14,8 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
{
public class TestSceneHoldNote : ManiaHitObjectTestScene
{
public TestSceneHoldNote()
[Test]
public void TestHoldNote()
{
AddToggleStep("toggle hitting", v =>
{

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@ -45,9 +45,9 @@ namespace osu.Game.Rulesets.Mania.Tests
});
assertHeadJudgement(HitResult.Miss);
assertTickJudgement(HitResult.Miss);
assertTickJudgement(HitResult.LargeTickMiss);
assertTailJudgement(HitResult.Miss);
assertNoteJudgement(HitResult.Perfect);
assertNoteJudgement(HitResult.IgnoreHit);
}
/// <summary>
@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Mania.Tests
});
assertHeadJudgement(HitResult.Miss);
assertTickJudgement(HitResult.Miss);
assertTickJudgement(HitResult.LargeTickMiss);
assertTailJudgement(HitResult.Miss);
}
@ -82,7 +82,7 @@ namespace osu.Game.Rulesets.Mania.Tests
});
assertHeadJudgement(HitResult.Miss);
assertTickJudgement(HitResult.Miss);
assertTickJudgement(HitResult.LargeTickMiss);
assertTailJudgement(HitResult.Miss);
}
@ -102,7 +102,7 @@ namespace osu.Game.Rulesets.Mania.Tests
});
assertHeadJudgement(HitResult.Perfect);
assertTickJudgement(HitResult.Perfect);
assertTickJudgement(HitResult.LargeTickHit);
assertTailJudgement(HitResult.Miss);
}
@ -122,7 +122,7 @@ namespace osu.Game.Rulesets.Mania.Tests
});
assertHeadJudgement(HitResult.Perfect);
assertTickJudgement(HitResult.Perfect);
assertTickJudgement(HitResult.LargeTickHit);
assertTailJudgement(HitResult.Perfect);
}
@ -141,7 +141,7 @@ namespace osu.Game.Rulesets.Mania.Tests
});
assertHeadJudgement(HitResult.Perfect);
assertTickJudgement(HitResult.Miss);
assertTickJudgement(HitResult.LargeTickMiss);
assertTailJudgement(HitResult.Miss);
}
@ -161,7 +161,7 @@ namespace osu.Game.Rulesets.Mania.Tests
});
assertHeadJudgement(HitResult.Perfect);
assertTickJudgement(HitResult.Perfect);
assertTickJudgement(HitResult.LargeTickHit);
assertTailJudgement(HitResult.Miss);
}
@ -181,7 +181,7 @@ namespace osu.Game.Rulesets.Mania.Tests
});
assertHeadJudgement(HitResult.Perfect);
assertTickJudgement(HitResult.Perfect);
assertTickJudgement(HitResult.LargeTickHit);
assertTailJudgement(HitResult.Meh);
}
@ -199,7 +199,7 @@ namespace osu.Game.Rulesets.Mania.Tests
});
assertHeadJudgement(HitResult.Miss);
assertTickJudgement(HitResult.Perfect);
assertTickJudgement(HitResult.LargeTickHit);
assertTailJudgement(HitResult.Miss);
}
@ -217,7 +217,7 @@ namespace osu.Game.Rulesets.Mania.Tests
});
assertHeadJudgement(HitResult.Miss);
assertTickJudgement(HitResult.Perfect);
assertTickJudgement(HitResult.LargeTickHit);
assertTailJudgement(HitResult.Meh);
}
@ -235,7 +235,7 @@ namespace osu.Game.Rulesets.Mania.Tests
});
assertHeadJudgement(HitResult.Miss);
assertTickJudgement(HitResult.Miss);
assertTickJudgement(HitResult.LargeTickMiss);
assertTailJudgement(HitResult.Meh);
}
@ -280,10 +280,10 @@ namespace osu.Game.Rulesets.Mania.Tests
}, beatmap);
AddAssert("first hold note missed", () => judgementResults.Where(j => beatmap.HitObjects[0].NestedHitObjects.Contains(j.HitObject))
.All(j => j.Type == HitResult.Miss));
.All(j => !j.Type.IsHit()));
AddAssert("second hold note missed", () => judgementResults.Where(j => beatmap.HitObjects[1].NestedHitObjects.Contains(j.HitObject))
.All(j => j.Type == HitResult.Perfect));
.All(j => j.Type.IsHit()));
}
private void assertHeadJudgement(HitResult result)

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@ -28,8 +28,15 @@ namespace osu.Game.Rulesets.Mania.Tests
[TestFixture]
public class TestSceneNotes : OsuTestScene
{
[BackgroundDependencyLoader]
private void load()
[Test]
public void TestVariousNotes()
{
DrawableNote note1 = null;
DrawableNote note2 = null;
DrawableHoldNote holdNote1 = null;
DrawableHoldNote holdNote2 = null;
AddStep("create notes", () =>
{
Child = new FillFlowContainer
{
@ -41,12 +48,13 @@ namespace osu.Game.Rulesets.Mania.Tests
Spacing = new Vector2(20),
Children = new[]
{
createNoteDisplay(ScrollingDirection.Down, 1, out var note1),
createNoteDisplay(ScrollingDirection.Up, 2, out var note2),
createHoldNoteDisplay(ScrollingDirection.Down, 1, out var holdNote1),
createHoldNoteDisplay(ScrollingDirection.Up, 2, out var holdNote2),
createNoteDisplay(ScrollingDirection.Down, 1, out note1),
createNoteDisplay(ScrollingDirection.Up, 2, out note2),
createHoldNoteDisplay(ScrollingDirection.Down, 1, out holdNote1),
createHoldNoteDisplay(ScrollingDirection.Up, 2, out holdNote2),
}
};
});
AddAssert("note 1 facing downwards", () => verifyAnchors(note1, Anchor.y2));
AddAssert("note 2 facing upwards", () => verifyAnchors(note2, Anchor.y0));

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@ -7,18 +7,6 @@ namespace osu.Game.Rulesets.Mania.Judgements
{
public class HoldNoteTickJudgement : ManiaJudgement
{
protected override int NumericResultFor(HitResult result) => result == MaxResult ? 20 : 0;
protected override double HealthIncreaseFor(HitResult result)
{
switch (result)
{
default:
return 0;
case HitResult.Perfect:
return 0.01;
}
}
public override HitResult MaxResult => HitResult.LargeTickHit;
}
}

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@ -8,27 +8,33 @@ namespace osu.Game.Rulesets.Mania.Judgements
{
public class ManiaJudgement : Judgement
{
protected override int NumericResultFor(HitResult result)
protected override double HealthIncreaseFor(HitResult result)
{
switch (result)
{
default:
return 0;
case HitResult.LargeTickHit:
return DEFAULT_MAX_HEALTH_INCREASE * 0.1;
case HitResult.LargeTickMiss:
return -DEFAULT_MAX_HEALTH_INCREASE * 0.1;
case HitResult.Meh:
return 50;
return -DEFAULT_MAX_HEALTH_INCREASE * 0.5;
case HitResult.Ok:
return 100;
return -DEFAULT_MAX_HEALTH_INCREASE * 0.3;
case HitResult.Good:
return 200;
return DEFAULT_MAX_HEALTH_INCREASE * 0.1;
case HitResult.Great:
return 300;
return DEFAULT_MAX_HEALTH_INCREASE * 0.8;
case HitResult.Perfect:
return 350;
return DEFAULT_MAX_HEALTH_INCREASE;
default:
return base.HealthIncreaseFor(result);
}
}
}

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@ -239,11 +239,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
if (Tail.AllJudged)
{
ApplyResult(r => r.Type = HitResult.Perfect);
ApplyResult(r => r.Type = r.Judgement.MaxResult);
endHold();
}
if (Tail.Result.Type == HitResult.Miss)
if (Tail.Judged && !Tail.IsHit)
HasBroken = true;
}

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@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
if (!userTriggered)
{
if (!HitObject.HitWindows.CanBeHit(timeOffset))
ApplyResult(r => r.Type = HitResult.Miss);
ApplyResult(r => r.Type = r.Judgement.MinResult);
return;
}

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@ -8,7 +8,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
@ -17,6 +16,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
/// </summary>
public class DrawableHoldNoteTick : DrawableManiaHitObject<HoldNoteTick>
{
public override bool DisplayResult => false;
/// <summary>
/// References the time at which the user started holding the hold note.
/// </summary>
@ -73,9 +74,9 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
var startTime = HoldStartTime?.Invoke();
if (startTime == null || startTime > HitObject.StartTime)
ApplyResult(r => r.Type = HitResult.Miss);
ApplyResult(r => r.Type = r.Judgement.MinResult);
else
ApplyResult(r => r.Type = HitResult.Perfect);
ApplyResult(r => r.Type = r.Judgement.MaxResult);
}
}
}

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@ -9,7 +9,6 @@ using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
@ -136,7 +135,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
/// <summary>
/// Causes this <see cref="DrawableManiaHitObject"/> to get missed, disregarding all conditions in implementations of <see cref="DrawableHitObject.CheckForResult"/>.
/// </summary>
public void MissForcefully() => ApplyResult(r => r.Type = HitResult.Miss);
public void MissForcefully() => ApplyResult(r => r.Type = r.Judgement.MinResult);
}
public abstract class DrawableManiaHitObject<TObject> : DrawableManiaHitObject

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@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
if (!userTriggered)
{
if (!HitObject.HitWindows.CanBeHit(timeOffset))
ApplyResult(r => r.Type = HitResult.Miss);
ApplyResult(r => r.Type = r.Judgement.MinResult);
return;
}

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@ -10,7 +10,5 @@ namespace osu.Game.Rulesets.Mania.Scoring
protected override double DefaultAccuracyPortion => 0.95;
protected override double DefaultComboPortion => 0.05;
public override HitWindows CreateHitWindows() => new ManiaHitWindows();
}
}

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@ -130,6 +130,9 @@ namespace osu.Game.Rulesets.Mania.Skinning
private Drawable getResult(HitResult result)
{
if (!hitresult_mapping.ContainsKey(result))
return null;
string filename = this.GetManiaSkinConfig<string>(hitresult_mapping[result])?.Value
?? default_hitresult_skin_filenames[result];

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@ -114,7 +114,7 @@ namespace osu.Game.Rulesets.Mania.UI
if (result.IsHit)
hitPolicy.HandleHit(judgedObject);
if (!result.IsHit || !judgedObject.DisplayResult || !DisplayJudgements.Value)
if (!result.IsHit || !DisplayJudgements.Value)
return;
HitObjectArea.Explosions.Add(hitExplosionPool.Get(e => e.Apply(result)));

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@ -20,7 +20,8 @@ namespace osu.Game.Rulesets.Osu.Tests
{
private int depthIndex;
public TestSceneHitCircle()
[Test]
public void TestVariousHitCircles()
{
AddStep("Miss Big Single", () => SetContents(() => testSingle(2)));
AddStep("Miss Medium Single", () => SetContents(() => testSingle(5)));

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@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
HitObjects = { new HitCircle { Position = new Vector2(256, 192) } }
},
PassCondition = () => Player.Results.Count > 0 && Player.Results[0].TimeOffset < -hitWindows.WindowFor(HitResult.Meh) && Player.Results[0].Type == HitResult.Miss
PassCondition = () => Player.Results.Count > 0 && Player.Results[0].TimeOffset < -hitWindows.WindowFor(HitResult.Meh) && !Player.Results[0].IsHit
});
}
@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
Autoplay = false,
Beatmap = beatmap,
PassCondition = () => Player.Results.Count > 0 && Player.Results[0].TimeOffset >= hitWindows.WindowFor(HitResult.Meh) && Player.Results[0].Type == HitResult.Miss
PassCondition = () => Player.Results.Count > 0 && Player.Results[0].TimeOffset >= hitWindows.WindowFor(HitResult.Meh) && !Player.Results[0].IsHit
});
}

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@ -209,9 +209,9 @@ namespace osu.Game.Rulesets.Osu.Tests
});
addJudgementAssert(hitObjects[0], HitResult.Great);
addJudgementAssert(hitObjects[1], HitResult.Great);
addJudgementAssert(hitObjects[1], HitResult.IgnoreHit);
addJudgementAssert("slider head", () => ((Slider)hitObjects[1]).HeadCircle, HitResult.Miss);
addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.Great);
addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.LargeTickHit);
}
/// <summary>
@ -252,9 +252,9 @@ namespace osu.Game.Rulesets.Osu.Tests
});
addJudgementAssert(hitObjects[0], HitResult.Great);
addJudgementAssert(hitObjects[1], HitResult.Great);
addJudgementAssert(hitObjects[1], HitResult.IgnoreHit);
addJudgementAssert("slider head", () => ((Slider)hitObjects[1]).HeadCircle, HitResult.Great);
addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.Great);
addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.LargeTickHit);
}
/// <summary>
@ -331,7 +331,7 @@ namespace osu.Game.Rulesets.Osu.Tests
});
addJudgementAssert(hitObjects[0], HitResult.Great);
addJudgementAssert(hitObjects[1], HitResult.Great);
addJudgementAssert(hitObjects[1], HitResult.IgnoreHit);
}
private void addJudgementAssert(OsuHitObject hitObject, HitResult result)

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@ -27,7 +27,8 @@ namespace osu.Game.Rulesets.Osu.Tests
{
private int depthIndex;
public TestSceneSlider()
[Test]
public void TestVariousSliders()
{
AddStep("Big Single", () => SetContents(() => testSimpleBig()));
AddStep("Medium Single", () => SetContents(() => testSimpleMedium()));
@ -164,7 +165,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
var slider = new Slider
{
StartTime = Time.Current + 1000,
StartTime = Time.Current + time_offset,
Position = new Vector2(239, 176),
Path = new SliderPath(PathType.PerfectCurve, new[]
{
@ -185,22 +186,26 @@ namespace osu.Game.Rulesets.Osu.Tests
private Drawable testSlowSpeed() => createSlider(speedMultiplier: 0.5);
private Drawable testShortSlowSpeed(int repeats = 0) => createSlider(distance: 100, repeats: repeats, speedMultiplier: 0.5);
private Drawable testShortSlowSpeed(int repeats = 0) => createSlider(distance: max_length / 4, repeats: repeats, speedMultiplier: 0.5);
private Drawable testHighSpeed(int repeats = 0) => createSlider(repeats: repeats, speedMultiplier: 15);
private Drawable testShortHighSpeed(int repeats = 0) => createSlider(distance: 100, repeats: repeats, speedMultiplier: 15);
private Drawable testShortHighSpeed(int repeats = 0) => createSlider(distance: max_length / 4, repeats: repeats, speedMultiplier: 15);
private Drawable createSlider(float circleSize = 2, float distance = 400, int repeats = 0, double speedMultiplier = 2, int stackHeight = 0)
private const double time_offset = 1500;
private const float max_length = 200;
private Drawable createSlider(float circleSize = 2, float distance = max_length, int repeats = 0, double speedMultiplier = 2, int stackHeight = 0)
{
var slider = new Slider
{
StartTime = Time.Current + 1000,
Position = new Vector2(-(distance / 2), 0),
StartTime = Time.Current + time_offset,
Position = new Vector2(0, -(distance / 2)),
Path = new SliderPath(PathType.PerfectCurve, new[]
{
Vector2.Zero,
new Vector2(distance, 0),
new Vector2(0, distance),
}, distance),
RepeatCount = repeats,
StackHeight = stackHeight
@ -213,14 +218,14 @@ namespace osu.Game.Rulesets.Osu.Tests
{
var slider = new Slider
{
StartTime = Time.Current + 1000,
Position = new Vector2(-200, 0),
StartTime = Time.Current + time_offset,
Position = new Vector2(-max_length / 2, 0),
Path = new SliderPath(PathType.PerfectCurve, new[]
{
Vector2.Zero,
new Vector2(200, 200),
new Vector2(400, 0)
}, 600),
new Vector2(max_length / 2, max_length / 2),
new Vector2(max_length, 0)
}, max_length * 1.5f),
RepeatCount = repeats,
};
@ -233,16 +238,16 @@ namespace osu.Game.Rulesets.Osu.Tests
{
var slider = new Slider
{
StartTime = Time.Current + 1000,
Position = new Vector2(-200, 0),
StartTime = Time.Current + time_offset,
Position = new Vector2(-max_length / 2, 0),
Path = new SliderPath(PathType.Linear, new[]
{
Vector2.Zero,
new Vector2(150, 75),
new Vector2(200, 0),
new Vector2(300, -200),
new Vector2(400, 0),
new Vector2(430, 0)
new Vector2(max_length * 0.375f, max_length * 0.18f),
new Vector2(max_length / 2, 0),
new Vector2(max_length * 0.75f, -max_length / 2),
new Vector2(max_length * 0.95f, 0),
new Vector2(max_length, 0)
}),
RepeatCount = repeats,
};
@ -256,15 +261,15 @@ namespace osu.Game.Rulesets.Osu.Tests
{
var slider = new Slider
{
StartTime = Time.Current + 1000,
Position = new Vector2(-200, 0),
StartTime = Time.Current + time_offset,
Position = new Vector2(-max_length / 2, 0),
Path = new SliderPath(PathType.Bezier, new[]
{
Vector2.Zero,
new Vector2(150, 75),
new Vector2(200, 100),
new Vector2(300, -200),
new Vector2(430, 0)
new Vector2(max_length * 0.375f, max_length * 0.18f),
new Vector2(max_length / 2, max_length / 4),
new Vector2(max_length * 0.75f, -max_length / 2),
new Vector2(max_length, 0)
}),
RepeatCount = repeats,
};
@ -278,16 +283,16 @@ namespace osu.Game.Rulesets.Osu.Tests
{
var slider = new Slider
{
StartTime = Time.Current + 1000,
StartTime = Time.Current + time_offset,
Position = new Vector2(0, 0),
Path = new SliderPath(PathType.Linear, new[]
{
Vector2.Zero,
new Vector2(-200, 0),
new Vector2(-max_length / 2, 0),
new Vector2(0, 0),
new Vector2(0, -200),
new Vector2(-200, -200),
new Vector2(0, -200)
new Vector2(0, -max_length / 2),
new Vector2(-max_length / 2, -max_length / 2),
new Vector2(0, -max_length / 2)
}),
RepeatCount = repeats,
};
@ -305,14 +310,14 @@ namespace osu.Game.Rulesets.Osu.Tests
var slider = new Slider
{
StartTime = Time.Current + 1000,
Position = new Vector2(-100, 0),
StartTime = Time.Current + time_offset,
Position = new Vector2(-max_length / 4, 0),
Path = new SliderPath(PathType.Catmull, new[]
{
Vector2.Zero,
new Vector2(50, -50),
new Vector2(150, 50),
new Vector2(200, 0)
new Vector2(max_length * 0.125f, max_length * 0.125f),
new Vector2(max_length * 0.375f, max_length * 0.125f),
new Vector2(max_length / 2, 0)
}),
RepeatCount = repeats,
NodeSamples = repeatSamples

View File

@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Osu.Tests
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_2 },
});
AddAssert("Tracking retained", assertGreatJudge);
AddAssert("Tracking retained", assertMaxJudge);
}
/// <summary>
@ -94,7 +94,7 @@ namespace osu.Game.Rulesets.Osu.Tests
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_1 },
});
AddAssert("Tracking retained", assertGreatJudge);
AddAssert("Tracking retained", assertMaxJudge);
}
/// <summary>
@ -115,7 +115,7 @@ namespace osu.Game.Rulesets.Osu.Tests
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_1 },
});
AddAssert("Tracking retained", assertGreatJudge);
AddAssert("Tracking retained", assertMaxJudge);
}
/// <summary>
@ -288,7 +288,7 @@ namespace osu.Game.Rulesets.Osu.Tests
new OsuReplayFrame { Position = new Vector2(slider_path_length, OsuHitObject.OBJECT_RADIUS * 1.199f), Actions = { OsuAction.LeftButton }, Time = time_slider_end },
});
AddAssert("Tracking kept", assertGreatJudge);
AddAssert("Tracking kept", assertMaxJudge);
}
/// <summary>
@ -312,13 +312,13 @@ namespace osu.Game.Rulesets.Osu.Tests
AddAssert("Tracking dropped", assertMidSliderJudgementFail);
}
private bool assertGreatJudge() => judgementResults.Any() && judgementResults.All(t => t.Type == HitResult.Great);
private bool assertMaxJudge() => judgementResults.Any() && judgementResults.All(t => t.Type == t.Judgement.MaxResult);
private bool assertHeadMissTailTracked() => judgementResults[^2].Type == HitResult.Great && judgementResults.First().Type == HitResult.Miss;
private bool assertHeadMissTailTracked() => judgementResults[^2].Type == HitResult.SmallTickHit && !judgementResults.First().IsHit;
private bool assertMidSliderJudgements() => judgementResults[^2].Type == HitResult.Great;
private bool assertMidSliderJudgements() => judgementResults[^2].Type == HitResult.SmallTickHit;
private bool assertMidSliderJudgementFail() => judgementResults[^2].Type == HitResult.Miss;
private bool assertMidSliderJudgementFail() => judgementResults[^2].Type == HitResult.SmallTickMiss;
private ScoreAccessibleReplayPlayer currentPlayer;

View File

@ -7,7 +7,6 @@ using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Testing;
using osu.Framework.Timing;
@ -146,7 +145,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
// multipled by 2 to nullify the score multiplier. (autoplay mod selected)
var totalScore = ((ScoreExposedPlayer)Player).ScoreProcessor.TotalScore.Value * 2;
return totalScore == (int)(drawableSpinner.RotationTracker.RateAdjustedRotation / 360) * SpinnerTick.SCORE_PER_TICK;
return totalScore == (int)(drawableSpinner.RotationTracker.RateAdjustedRotation / 360) * new SpinnerTick().CreateJudgement().MaxNumericResult;
});
addSeekStep(0);
@ -194,13 +193,7 @@ namespace osu.Game.Rulesets.Osu.Tests
addSeekStep(0);
AddStep("adjust track rate", () => MusicController.CurrentTrack.AddAdjustment(AdjustableProperty.Tempo, new BindableDouble(rate)));
// autoplay replay frames use track time;
// if a spin takes 1000ms in track time and we're playing with a 2x rate adjustment, the spin will take 500ms of *real* time.
// therefore we need to apply the rate adjustment to the replay itself to change from track time to real time,
// as real time is what we care about for spinners
// (so we're making the spin take 1000ms in real time *always*, regardless of the track clock's rate).
transformReplay(replay => applyRateAdjustment(replay, rate));
AddStep("adjust track rate", () => Player.GameplayClockContainer.UserPlaybackRate.Value = rate);
addSeekStep(1000);
AddAssert("progress almost same", () => Precision.AlmostEquals(expectedProgress, drawableSpinner.Progress, 0.05));

View File

@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
private double accuracy;
private int scoreMaxCombo;
private int countGreat;
private int countGood;
private int countOk;
private int countMeh;
private int countMiss;
@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
accuracy = Score.Accuracy;
scoreMaxCombo = Score.MaxCombo;
countGreat = Score.Statistics.GetOrDefault(HitResult.Great);
countGood = Score.Statistics.GetOrDefault(HitResult.Good);
countOk = Score.Statistics.GetOrDefault(HitResult.Ok);
countMeh = Score.Statistics.GetOrDefault(HitResult.Meh);
countMiss = Score.Statistics.GetOrDefault(HitResult.Miss);
@ -181,7 +181,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
int amountHitObjectsWithAccuracy = countHitCircles;
if (amountHitObjectsWithAccuracy > 0)
betterAccuracyPercentage = ((countGreat - (totalHits - amountHitObjectsWithAccuracy)) * 6 + countGood * 2 + countMeh) / (double)(amountHitObjectsWithAccuracy * 6);
betterAccuracyPercentage = ((countGreat - (totalHits - amountHitObjectsWithAccuracy)) * 6 + countOk * 2 + countMeh) / (double)(amountHitObjectsWithAccuracy * 6);
else
betterAccuracyPercentage = 0;
@ -204,7 +204,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
return accuracyValue;
}
private int totalHits => countGreat + countGood + countMeh + countMiss;
private int totalSuccessfulHits => countGreat + countGood + countMeh;
private int totalHits => countGreat + countOk + countMeh + countMiss;
private int totalSuccessfulHits => countGreat + countOk + countMeh;
}
}

View File

@ -222,8 +222,8 @@ namespace osu.Game.Rulesets.Osu.Edit
point.Y -= origin.Y;
Vector2 ret;
ret.X = (float)(point.X * Math.Cos(MathUtils.DegreesToRadians(angle)) + point.Y * Math.Sin(angle / 180f * Math.PI));
ret.Y = (float)(point.X * -Math.Sin(MathUtils.DegreesToRadians(angle)) + point.Y * Math.Cos(angle / 180f * Math.PI));
ret.X = point.X * MathF.Cos(MathUtils.DegreesToRadians(angle)) + point.Y * MathF.Sin(MathUtils.DegreesToRadians(angle));
ret.Y = point.X * -MathF.Sin(MathUtils.DegreesToRadians(angle)) + point.Y * MathF.Cos(MathUtils.DegreesToRadians(angle));
ret.X += origin.X;
ret.Y += origin.Y;

View File

@ -7,10 +7,6 @@ namespace osu.Game.Rulesets.Osu.Judgements
{
public class OsuIgnoreJudgement : OsuJudgement
{
public override bool AffectsCombo => false;
protected override int NumericResultFor(HitResult result) => 0;
protected override double HealthIncreaseFor(HitResult result) => 0;
public override HitResult MaxResult => HitResult.IgnoreHit;
}
}

View File

@ -9,23 +9,5 @@ namespace osu.Game.Rulesets.Osu.Judgements
public class OsuJudgement : Judgement
{
public override HitResult MaxResult => HitResult.Great;
protected override int NumericResultFor(HitResult result)
{
switch (result)
{
default:
return 0;
case HitResult.Meh:
return 50;
case HitResult.Good:
return 100;
case HitResult.Great:
return 300;
}
}
}
}

View File

@ -39,6 +39,9 @@ namespace osu.Game.Rulesets.Osu.Mods
base.ApplyToDrawableHitObjects(drawables);
}
private double lastSliderHeadFadeOutStartTime;
private double lastSliderHeadFadeOutDuration;
protected override void ApplyHiddenState(DrawableHitObject drawable, ArmedState state)
{
if (!(drawable is DrawableOsuHitObject d))
@ -54,7 +57,35 @@ namespace osu.Game.Rulesets.Osu.Mods
switch (drawable)
{
case DrawableSliderTail sliderTail:
// use stored values from head circle to achieve same fade sequence.
fadeOutDuration = lastSliderHeadFadeOutDuration;
fadeOutStartTime = lastSliderHeadFadeOutStartTime;
using (drawable.BeginAbsoluteSequence(fadeOutStartTime, true))
sliderTail.FadeOut(fadeOutDuration);
break;
case DrawableSliderRepeat sliderRepeat:
// use stored values from head circle to achieve same fade sequence.
fadeOutDuration = lastSliderHeadFadeOutDuration;
fadeOutStartTime = lastSliderHeadFadeOutStartTime;
using (drawable.BeginAbsoluteSequence(fadeOutStartTime, true))
// only apply to circle piece reverse arrow is not affected by hidden.
sliderRepeat.CirclePiece.FadeOut(fadeOutDuration);
break;
case DrawableHitCircle circle:
if (circle is DrawableSliderHead)
{
lastSliderHeadFadeOutDuration = fadeOutDuration;
lastSliderHeadFadeOutStartTime = fadeOutStartTime;
}
// we don't want to see the approach circle
using (circle.BeginAbsoluteSequence(h.StartTime - h.TimePreempt, true))
circle.ApproachCircle.Hide();

View File

@ -125,7 +125,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
if (!userTriggered)
{
if (!HitObject.HitWindows.CanBeHit(timeOffset))
ApplyResult(r => r.Type = HitResult.Miss);
ApplyResult(r => r.Type = r.Judgement.MinResult);
return;
}
@ -143,7 +143,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
var circleResult = (OsuHitCircleJudgementResult)r;
// Todo: This should also consider misses, but they're a little more interesting to handle, since we don't necessarily know the position at the time of a miss.
if (result != HitResult.Miss)
if (result.IsHit())
{
var localMousePosition = ToLocalSpace(inputManager.CurrentState.Mouse.Position);
circleResult.CursorPositionAtHit = HitObject.StackedPosition + (localMousePosition - DrawSize / 2);

View File

@ -8,7 +8,6 @@ using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Graphics.Containers;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
@ -68,7 +67,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
/// <summary>
/// Causes this <see cref="DrawableOsuHitObject"/> to get missed, disregarding all conditions in implementations of <see cref="DrawableHitObject.CheckForResult"/>.
/// </summary>
public void MissForcefully() => ApplyResult(r => r.Type = HitResult.Miss);
public void MissForcefully() => ApplyResult(r => r.Type = r.Judgement.MinResult);
protected override JudgementResult CreateResult(Judgement judgement) => new OsuJudgementResult(HitObject, judgement);
}

View File

@ -8,7 +8,6 @@ using osu.Game.Configuration;
using osuTK;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
using osuTK.Graphics;
@ -67,7 +66,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
if (JudgedObject != null)
{
lightingColour = JudgedObject.AccentColour.GetBoundCopy();
lightingColour.BindValueChanged(colour => Lighting.Colour = Result.Type == HitResult.Miss ? Color4.Transparent : colour.NewValue, true);
lightingColour.BindValueChanged(colour => Lighting.Colour = Result.IsHit ? colour.NewValue : Color4.Transparent, true);
}
else
{

View File

@ -13,7 +13,6 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Skinning;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Scoring;
using osuTK.Graphics;
using osu.Game.Skinning;
@ -52,6 +51,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
InternalChildren = new Drawable[]
{
Body = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderBody), _ => new DefaultSliderBody(), confineMode: ConfineMode.NoScaling),
tailContainer = new Container<DrawableSliderTail> { RelativeSizeAxes = Axes.Both },
tickContainer = new Container<DrawableSliderTick> { RelativeSizeAxes = Axes.Both },
repeatContainer = new Container<DrawableSliderRepeat> { RelativeSizeAxes = Axes.Both },
Ball = new SliderBall(s, this)
@ -63,7 +63,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Alpha = 0
},
headContainer = new Container<DrawableSliderHead> { RelativeSizeAxes = Axes.Both },
tailContainer = new Container<DrawableSliderTail> { RelativeSizeAxes = Axes.Both },
};
}
@ -87,7 +86,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Tracking.BindValueChanged(updateSlidingSample);
}
private SkinnableSound slidingSample;
private PausableSkinnableSound slidingSample;
protected override void LoadSamples()
{
@ -103,19 +102,22 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
var clone = HitObject.SampleControlPoint.ApplyTo(firstSample);
clone.Name = "sliderslide";
AddInternal(slidingSample = new SkinnableSound(clone)
AddInternal(slidingSample = new PausableSkinnableSound(clone)
{
Looping = true
});
}
}
public override void StopAllSamples()
{
base.StopAllSamples();
slidingSample?.Stop();
}
private void updateSlidingSample(ValueChangedEvent<bool> tracking)
{
// note that samples will not start playing if exiting a seek operation in the middle of a slider.
// may be something we want to address at a later point, but not so easy to make happen right now
// (SkinnableSound would need to expose whether the sample is already playing and this logic would need to run in Update).
if (tracking.NewValue && ShouldPlaySamples)
if (tracking.NewValue)
slidingSample?.Play();
else
slidingSample?.Stop();
@ -247,7 +249,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
// rather than doing it this way, we should probably attach the sample to the tail circle.
// this can only be done after we stop using LegacyLastTick.
if (TailCircle.Result.Type != HitResult.Miss)
if (TailCircle.IsHit)
base.PlaySamples();
}

View File

@ -6,10 +6,11 @@ using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Utils;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
@ -23,6 +24,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private readonly Drawable scaleContainer;
public readonly Drawable CirclePiece;
public override bool DisplayResult => false;
public DrawableSliderRepeat(SliderRepeat sliderRepeat, DrawableSlider drawableSlider)
@ -35,7 +38,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Origin = Anchor.Centre;
InternalChild = scaleContainer = new ReverseArrowPiece();
InternalChild = scaleContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new[]
{
// no default for this; only visible in legacy skins.
CirclePiece = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderTailHitCircle), _ => Empty()),
arrow = new ReverseArrowPiece(),
}
};
}
private readonly IBindable<float> scaleBindable = new BindableFloat();
@ -50,7 +64,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (sliderRepeat.StartTime <= Time.Current)
ApplyResult(r => r.Type = drawableSlider.Tracking.Value ? HitResult.Great : HitResult.Miss);
ApplyResult(r => r.Type = drawableSlider.Tracking.Value ? r.Judgement.MaxResult : r.Judgement.MinResult);
}
protected override void UpdateInitialTransforms()
@ -86,6 +100,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private bool hasRotation;
private readonly ReverseArrowPiece arrow;
public void UpdateSnakingPosition(Vector2 start, Vector2 end)
{
// When the repeat is hit, the arrow should fade out on spot rather than following the slider
@ -115,18 +131,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
}
float aimRotation = MathUtils.RadiansToDegrees(MathF.Atan2(aimRotationVector.Y - Position.Y, aimRotationVector.X - Position.X));
while (Math.Abs(aimRotation - Rotation) > 180)
aimRotation += aimRotation < Rotation ? 360 : -360;
while (Math.Abs(aimRotation - arrow.Rotation) > 180)
aimRotation += aimRotation < arrow.Rotation ? 360 : -360;
if (!hasRotation)
{
Rotation = aimRotation;
arrow.Rotation = aimRotation;
hasRotation = true;
}
else
{
// If we're already snaking, interpolate to smooth out sharp curves (linear sliders, mainly).
Rotation = Interpolation.ValueAt(Math.Clamp(Clock.ElapsedFrameTime, 0, 100), Rotation, aimRotation, 0, 50, Easing.OutQuint);
arrow.Rotation = Interpolation.ValueAt(Math.Clamp(Clock.ElapsedFrameTime, 0, 100), arrow.Rotation, aimRotation, 0, 50, Easing.OutQuint);
}
}
}

View File

@ -1,16 +1,20 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Diagnostics;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Scoring;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableSliderTail : DrawableOsuHitObject, IRequireTracking
public class DrawableSliderTail : DrawableOsuHitObject, IRequireTracking, ITrackSnaking
{
private readonly Slider slider;
private readonly SliderTailCircle tailCircle;
/// <summary>
/// The judgement text is provided by the <see cref="DrawableSlider"/>.
@ -19,36 +23,82 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public bool Tracking { get; set; }
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
private readonly IBindable<int> pathVersion = new Bindable<int>();
private readonly IBindable<float> scaleBindable = new BindableFloat();
public DrawableSliderTail(Slider slider, SliderTailCircle hitCircle)
: base(hitCircle)
private readonly SkinnableDrawable circlePiece;
private readonly Container scaleContainer;
public DrawableSliderTail(Slider slider, SliderTailCircle tailCircle)
: base(tailCircle)
{
this.slider = slider;
this.tailCircle = tailCircle;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
FillMode = FillMode.Fit;
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
AlwaysPresent = true;
InternalChildren = new Drawable[]
{
scaleContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Children = new Drawable[]
{
// no default for this; only visible in legacy skins.
circlePiece = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderTailHitCircle), _ => Empty())
}
},
};
}
positionBindable.BindTo(hitCircle.PositionBindable);
pathVersion.BindTo(slider.Path.Version);
[BackgroundDependencyLoader]
private void load()
{
scaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
scaleBindable.BindTo(HitObject.ScaleBindable);
}
positionBindable.BindValueChanged(_ => updatePosition());
pathVersion.BindValueChanged(_ => updatePosition(), true);
protected override void UpdateInitialTransforms()
{
base.UpdateInitialTransforms();
// TODO: This has no drawable content. Support for skins should be added.
circlePiece.FadeInFromZero(HitObject.TimeFadeIn);
}
protected override void UpdateStateTransforms(ArmedState state)
{
base.UpdateStateTransforms(state);
Debug.Assert(HitObject.HitWindows != null);
switch (state)
{
case ArmedState.Idle:
this.Delay(HitObject.TimePreempt).FadeOut(500);
Expire(true);
break;
case ArmedState.Miss:
this.FadeOut(100);
break;
case ArmedState.Hit:
// todo: temporary / arbitrary
this.Delay(800).FadeOut();
break;
}
}
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (!userTriggered && timeOffset >= 0)
ApplyResult(r => r.Type = Tracking ? r.Judgement.MaxResult : HitResult.Miss);
ApplyResult(r => r.Type = Tracking ? r.Judgement.MaxResult : r.Judgement.MinResult);
}
private void updatePosition() => Position = HitObject.Position - slider.Position;
public void UpdateSnakingPosition(Vector2 start, Vector2 end) =>
Position = tailCircle.RepeatIndex % 2 == 0 ? end : start;
}
}

View File

@ -10,7 +10,6 @@ using osuTK.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Skinning;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
@ -64,7 +63,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (timeOffset >= 0)
ApplyResult(r => r.Type = Tracking ? r.Judgement.MaxResult : HitResult.Miss);
ApplyResult(r => r.Type = Tracking ? r.Judgement.MaxResult : r.Judgement.MinResult);
}
protected override void UpdateInitialTransforms()

View File

@ -84,7 +84,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
isSpinning.BindValueChanged(updateSpinningSample);
}
private SkinnableSound spinningSample;
private PausableSkinnableSound spinningSample;
private const float spinning_sample_initial_frequency = 1.0f;
private const float spinning_sample_modulated_base_frequency = 0.5f;
@ -102,7 +102,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
var clone = HitObject.SampleControlPoint.ApplyTo(firstSample);
clone.Name = "spinnerspin";
AddInternal(spinningSample = new SkinnableSound(clone)
AddInternal(spinningSample = new PausableSkinnableSound(clone)
{
Volume = { Value = 0 },
Looping = true,
@ -113,10 +113,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private void updateSpinningSample(ValueChangedEvent<bool> tracking)
{
// note that samples will not start playing if exiting a seek operation in the middle of a spinner.
// may be something we want to address at a later point, but not so easy to make happen right now
// (SkinnableSound would need to expose whether the sample is already playing and this logic would need to run in Update).
if (tracking.NewValue && ShouldPlaySamples)
if (tracking.NewValue)
{
spinningSample?.Play();
spinningSample?.VolumeTo(1, 200);
@ -127,6 +124,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
}
}
public override void StopAllSamples()
{
base.StopAllSamples();
spinningSample?.Stop();
}
protected override void AddNestedHitObject(DrawableHitObject hitObject)
{
base.AddNestedHitObject(hitObject);
@ -209,7 +212,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
return;
// Trigger a miss result for remaining ticks to avoid infinite gameplay.
foreach (var tick in ticks.Where(t => !t.IsHit))
foreach (var tick in ticks.Where(t => !t.Result.HasResult))
tick.TriggerResult(false);
ApplyResult(r =>
@ -217,11 +220,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
if (Progress >= 1)
r.Type = HitResult.Great;
else if (Progress > .9)
r.Type = HitResult.Good;
r.Type = HitResult.Ok;
else if (Progress > .75)
r.Type = HitResult.Meh;
else if (Time.Current >= Spinner.EndTime)
r.Type = HitResult.Miss;
r.Type = r.Judgement.MinResult;
});
}
@ -265,7 +268,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
while (wholeSpins != spins)
{
var tick = ticks.FirstOrDefault(t => !t.IsHit);
var tick = ticks.FirstOrDefault(t => !t.Result.HasResult);
// tick may be null if we've hit the spin limit.
if (tick != null)

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableSpinnerTick : DrawableOsuHitObject
@ -18,6 +16,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
/// Apply a judgement result.
/// </summary>
/// <param name="hit">Whether this tick was reached.</param>
internal void TriggerResult(bool hit) => ApplyResult(r => r.Type = hit ? r.Judgement.MaxResult : HitResult.Miss);
internal void TriggerResult(bool hit) => ApplyResult(r => r.Type = hit ? r.Judgement.MaxResult : r.Judgement.MinResult);
}
}

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@ -6,6 +6,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Rulesets.Objects.Drawables;
using osuTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
@ -25,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
private void load(TextureStore textures, DrawableHitObject drawableHitObject)
{
InternalChildren = new Drawable[]
{
@ -35,7 +36,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Origin = Anchor.Centre,
Texture = textures.Get(@"Gameplay/osu/disc"),
},
new TrianglesPiece
new TrianglesPiece((int)drawableHitObject.HitObject.StartTime)
{
RelativeSizeAxes = Axes.Both,
Blending = BlendingParameters.Additive,

View File

@ -20,6 +20,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
private Spinner spinner;
private const float initial_scale = 1.3f;
private const float idle_alpha = 0.2f;
private const float tracking_alpha = 0.4f;
@ -41,7 +42,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
// we are slightly bigger than our parent, to clip the top and bottom of the circle
// this should probably be revisited when scaled spinners are a thing.
Scale = new Vector2(1.3f);
Scale = new Vector2(initial_scale);
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
@ -93,6 +94,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
drawableSpinner.RotationTracker.Complete.BindValueChanged(complete => updateComplete(complete.NewValue, 200));
drawableSpinner.ApplyCustomUpdateState += updateStateTransforms;
updateStateTransforms(drawableSpinner, drawableSpinner.State.Value);
}
protected override void Update()
@ -115,8 +118,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
fill.Alpha = (float)Interpolation.Damp(fill.Alpha, drawableSpinner.RotationTracker.Tracking ? tracking_alpha : idle_alpha, 0.98f, (float)Math.Abs(Clock.ElapsedFrameTime));
}
const float initial_scale = 0.2f;
float targetScale = initial_scale + (1 - initial_scale) * drawableSpinner.Progress;
const float initial_fill_scale = 0.2f;
float targetScale = initial_fill_scale + (1 - initial_fill_scale) * drawableSpinner.Progress;
fill.Scale = new Vector2((float)Interpolation.Lerp(fill.Scale.X, targetScale, Math.Clamp(Math.Abs(Time.Elapsed) / 100, 0, 1)));
mainContainer.Rotation = drawableSpinner.RotationTracker.Rotation;
@ -124,14 +127,43 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
{
centre.ScaleTo(0);
mainContainer.ScaleTo(0);
if (!(drawableHitObject is DrawableSpinner))
return;
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt / 2, true))
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
{
this.ScaleTo(initial_scale);
this.RotateTo(0);
using (BeginDelayedSequence(spinner.TimePreempt / 2, true))
{
// constant ambient rotation to give the spinner "spinning" character.
this.RotateTo((float)(25 * spinner.Duration / 2000), spinner.TimePreempt + spinner.Duration);
}
using (BeginDelayedSequence(spinner.TimePreempt + spinner.Duration + drawableHitObject.Result.TimeOffset, true))
{
switch (state)
{
case ArmedState.Hit:
this.ScaleTo(initial_scale * 1.2f, 320, Easing.Out);
this.RotateTo(mainContainer.Rotation + 180, 320);
break;
case ArmedState.Miss:
this.ScaleTo(initial_scale * 0.8f, 320, Easing.In);
break;
}
}
}
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
{
centre.ScaleTo(0);
mainContainer.ScaleTo(0);
using (BeginDelayedSequence(spinner.TimePreempt / 2, true))
{
centre.ScaleTo(0.3f, spinner.TimePreempt / 4, Easing.OutQuint);
mainContainer.ScaleTo(0.2f, spinner.TimePreempt / 4, Easing.OutQuint);
@ -141,24 +173,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
mainContainer.ScaleTo(1, spinner.TimePreempt / 2, Easing.OutQuint);
}
}
}
// transforms we have from completing the spinner will be rolled back, so reapply immediately.
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
updateComplete(state == ArmedState.Hit, 0);
using (BeginDelayedSequence(spinner.Duration, true))
{
switch (state)
{
case ArmedState.Hit:
this.ScaleTo(Scale * 1.2f, 320, Easing.Out);
this.RotateTo(mainContainer.Rotation + 180, 320);
break;
case ArmedState.Miss:
this.ScaleTo(Scale * 0.8f, 320, Easing.In);
break;
}
}
}
private void updateComplete(bool complete, double duration)

View File

@ -13,6 +13,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
/// </summary>
public class SpinnerBonusDisplay : CompositeDrawable
{
private static readonly int score_per_tick = new SpinnerBonusTick().CreateJudgement().MaxNumericResult;
private readonly OsuSpriteText bonusCounter;
public SpinnerBonusDisplay()
@ -36,7 +38,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
return;
displayedCount = count;
bonusCounter.Text = $"{SpinnerBonusTick.SCORE_PER_TICK * count}";
bonusCounter.Text = $"{score_per_tick * count}";
bonusCounter.FadeOutFromOne(1500);
bonusCounter.ScaleTo(1.5f).Then().ScaleTo(1f, 1000, Easing.OutQuint);
}

View File

@ -2,11 +2,13 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Framework.Utils;
using osu.Game.Screens.Play;
using osuTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
@ -77,6 +79,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
private bool rotationTransferred;
[Resolved(canBeNull: true)]
private GameplayClock gameplayClock { get; set; }
protected override void Update()
{
base.Update();
@ -126,7 +131,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
currentRotation += angle;
// rate has to be applied each frame, because it's not guaranteed to be constant throughout playback
// (see: ModTimeRamp)
RateAdjustedRotation += (float)(Math.Abs(angle) * Clock.Rate);
RateAdjustedRotation += (float)(Math.Abs(angle) * (gameplayClock?.TrueGameplayRate ?? Clock.Rate));
}
}
}

View File

@ -11,7 +11,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
protected override bool CreateNewTriangles => false;
protected override float SpawnRatio => 0.5f;
public TrianglesPiece()
public TrianglesPiece(int? seed = null)
: base(seed)
{
TriangleScale = 1.2f;
HideAlphaDiscrepancies = false;

View File

@ -176,6 +176,7 @@ namespace osu.Game.Rulesets.Osu.Objects
// if this is to change, we should revisit this.
AddNested(TailCircle = new SliderTailCircle(this)
{
RepeatIndex = e.SpanIndex,
StartTime = e.Time,
Position = EndPosition,
StackHeight = StackHeight
@ -183,10 +184,9 @@ namespace osu.Game.Rulesets.Osu.Objects
break;
case SliderEventType.Repeat:
AddNested(new SliderRepeat
AddNested(new SliderRepeat(this)
{
RepeatIndex = e.SpanIndex,
SpanDuration = SpanDuration,
StartTime = StartTime + (e.SpanIndex + 1) * SpanDuration,
Position = Position + Path.PositionAt(e.PathProgress),
StackHeight = StackHeight,

View File

@ -1,9 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Rulesets.Osu.Objects
{
public class SliderCircle : HitCircle
{
}
}

View File

@ -0,0 +1,50 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects
{
/// <summary>
/// A hit circle which is at the end of a slider path (either repeat or final tail).
/// </summary>
public abstract class SliderEndCircle : HitCircle
{
private readonly Slider slider;
protected SliderEndCircle(Slider slider)
{
this.slider = slider;
}
public int RepeatIndex { get; set; }
public double SpanDuration => slider.SpanDuration;
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
if (RepeatIndex > 0)
{
// Repeat points after the first span should appear behind the still-visible one.
TimeFadeIn = 0;
// The next end circle should appear exactly after the previous circle (on the same end) is hit.
TimePreempt = SpanDuration * 2;
}
else
{
// taken from osu-stable
const float first_end_circle_preempt_adjust = 2 / 3f;
// The first end circle should fade in with the slider.
TimePreempt = (StartTime - slider.StartTime) + slider.TimePreempt * first_end_circle_preempt_adjust;
}
}
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
}
}

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@ -1,40 +1,24 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects
{
public class SliderRepeat : OsuHitObject
public class SliderRepeat : SliderEndCircle
{
public int RepeatIndex { get; set; }
public double SpanDuration { get; set; }
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
public SliderRepeat(Slider slider)
: base(slider)
{
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
// Out preempt should be one span early to give the user ample warning.
TimePreempt += SpanDuration;
// We want to show the first RepeatPoint as the TimePreempt dictates but on short (and possibly fast) sliders
// we may need to cut down this time on following RepeatPoints to only show up to two RepeatPoints at any given time.
if (RepeatIndex > 0)
TimePreempt = Math.Min(SpanDuration * 2, TimePreempt);
}
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
public override Judgement CreateJudgement() => new SliderRepeatJudgement();
public class SliderRepeatJudgement : OsuJudgement
{
protected override int NumericResultFor(HitResult result) => result == MaxResult ? 30 : 0;
public override HitResult MaxResult => HitResult.LargeTickHit;
}
}
}

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@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Judgements;
@ -13,25 +12,18 @@ namespace osu.Game.Rulesets.Osu.Objects
/// Note that this should not be used for timing correctness.
/// See <see cref="SliderEventType.LegacyLastTick"/> usage in <see cref="Slider"/> for more information.
/// </summary>
public class SliderTailCircle : SliderCircle
public class SliderTailCircle : SliderEndCircle
{
private readonly IBindable<int> pathVersion = new Bindable<int>();
public SliderTailCircle(Slider slider)
: base(slider)
{
pathVersion.BindTo(slider.Path.Version);
pathVersion.BindValueChanged(_ => Position = slider.EndPosition);
}
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
public override Judgement CreateJudgement() => new SliderTailJudgement();
public class SliderTailJudgement : OsuJudgement
{
protected override int NumericResultFor(HitResult result) => 0;
public override bool AffectsCombo => false;
public override HitResult MaxResult => HitResult.SmallTickHit;
}
}
}

View File

@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Osu.Objects
public class SliderTickJudgement : OsuJudgement
{
protected override int NumericResultFor(HitResult result) => result == MaxResult ? 10 : 0;
public override HitResult MaxResult => HitResult.LargeTickHit;
}
}
}

View File

@ -9,8 +9,6 @@ namespace osu.Game.Rulesets.Osu.Objects
{
public class SpinnerBonusTick : SpinnerTick
{
public new const int SCORE_PER_TICK = 50;
public SpinnerBonusTick()
{
Samples.Add(new HitSampleInfo { Name = "spinnerbonus" });
@ -20,9 +18,7 @@ namespace osu.Game.Rulesets.Osu.Objects
public class OsuSpinnerBonusTickJudgement : OsuSpinnerTickJudgement
{
protected override int NumericResultFor(HitResult result) => result == MaxResult ? SCORE_PER_TICK : 0;
protected override double HealthIncreaseFor(HitResult result) => base.HealthIncreaseFor(result) * 2;
public override HitResult MaxResult => HitResult.LargeBonus;
}
}
}

View File

@ -9,19 +9,13 @@ namespace osu.Game.Rulesets.Osu.Objects
{
public class SpinnerTick : OsuHitObject
{
public const int SCORE_PER_TICK = 10;
public override Judgement CreateJudgement() => new OsuSpinnerTickJudgement();
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
public class OsuSpinnerTickJudgement : OsuJudgement
{
public override bool AffectsCombo => false;
protected override int NumericResultFor(HitResult result) => result == MaxResult ? SCORE_PER_TICK : 0;
protected override double HealthIncreaseFor(HitResult result) => result == MaxResult ? 0.6 * base.HealthIncreaseFor(result) : 0;
public override HitResult MaxResult => HitResult.SmallBonus;
}
}
}

View File

@ -14,6 +14,7 @@ namespace osu.Game.Rulesets.Osu
ReverseArrow,
HitCircleText,
SliderHeadHitCircle,
SliderTailHitCircle,
SliderFollowCircle,
SliderBall,
SliderBody,

View File

@ -137,13 +137,13 @@ namespace osu.Game.Rulesets.Osu.Replays
if (!(h is Spinner))
AddFrameToReplay(new OsuReplayFrame(h.StartTime - hitWindows.WindowFor(HitResult.Meh), new Vector2(h.StackedPosition.X, h.StackedPosition.Y)));
}
else if (h.StartTime - hitWindows.WindowFor(HitResult.Good) > endTime + hitWindows.WindowFor(HitResult.Good) + 50)
else if (h.StartTime - hitWindows.WindowFor(HitResult.Ok) > endTime + hitWindows.WindowFor(HitResult.Ok) + 50)
{
if (!(prev is Spinner) && h.StartTime - endTime < 1000)
AddFrameToReplay(new OsuReplayFrame(endTime + hitWindows.WindowFor(HitResult.Good), new Vector2(prev.StackedEndPosition.X, prev.StackedEndPosition.Y)));
AddFrameToReplay(new OsuReplayFrame(endTime + hitWindows.WindowFor(HitResult.Ok), new Vector2(prev.StackedEndPosition.X, prev.StackedEndPosition.Y)));
if (!(h is Spinner))
AddFrameToReplay(new OsuReplayFrame(h.StartTime - hitWindows.WindowFor(HitResult.Good), new Vector2(h.StackedPosition.X, h.StackedPosition.Y)));
AddFrameToReplay(new OsuReplayFrame(h.StartTime - hitWindows.WindowFor(HitResult.Ok), new Vector2(h.StackedPosition.X, h.StackedPosition.Y)));
}
}

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@ -10,7 +10,7 @@ namespace osu.Game.Rulesets.Osu.Scoring
private static readonly DifficultyRange[] osu_ranges =
{
new DifficultyRange(HitResult.Great, 80, 50, 20),
new DifficultyRange(HitResult.Good, 140, 100, 60),
new DifficultyRange(HitResult.Ok, 140, 100, 60),
new DifficultyRange(HitResult.Meh, 200, 150, 100),
new DifficultyRange(HitResult.Miss, 400, 400, 400),
};
@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Scoring
switch (result)
{
case HitResult.Great:
case HitResult.Good:
case HitResult.Ok:
case HitResult.Meh:
case HitResult.Miss:
return true;

View File

@ -25,7 +25,5 @@ namespace osu.Game.Rulesets.Osu.Scoring
return new OsuJudgementResult(hitObject, judgement);
}
}
public override HitWindows CreateHitWindows() => new OsuHitWindows();
}
}

View File

@ -1,9 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Game.Configuration;
using osu.Game.Rulesets.Osu.UI.Cursor;
using osu.Game.Skinning;
@ -15,6 +18,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
private bool disjointTrail;
private double lastTrailTime;
private IBindable<float> cursorSize;
public LegacyCursorTrail()
{
@ -22,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
}
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
private void load(ISkinSource skin, OsuConfigManager config)
{
Texture = skin.GetTexture("cursortrail");
disjointTrail = skin.GetTexture("cursormiddle") == null;
@ -32,12 +36,16 @@ namespace osu.Game.Rulesets.Osu.Skinning
// stable "magic ratio". see OsuPlayfieldAdjustmentContainer for full explanation.
Texture.ScaleAdjust *= 1.6f;
}
cursorSize = config.GetBindable<float>(OsuSetting.GameplayCursorSize).GetBoundCopy();
}
protected override double FadeDuration => disjointTrail ? 150 : 500;
protected override bool InterpolateMovements => !disjointTrail;
protected override float IntervalMultiplier => 1 / Math.Max(cursorSize.Value, 1);
protected override bool OnMouseMove(MouseMoveEvent e)
{
if (!disjointTrail)

View File

@ -21,10 +21,12 @@ namespace osu.Game.Rulesets.Osu.Skinning
public class LegacyMainCirclePiece : CompositeDrawable
{
private readonly string priorityLookup;
private readonly bool hasNumber;
public LegacyMainCirclePiece(string priorityLookup = null)
public LegacyMainCirclePiece(string priorityLookup = null, bool hasNumber = true)
{
this.priorityLookup = priorityLookup;
this.hasNumber = hasNumber;
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
}
@ -70,7 +72,11 @@ namespace osu.Game.Rulesets.Osu.Skinning
}
}
},
hitCircleText = new SkinnableSpriteText(new OsuSkinComponent(OsuSkinComponents.HitCircleText), _ => new OsuSpriteText
};
if (hasNumber)
{
AddInternal(hitCircleText = new SkinnableSpriteText(new OsuSkinComponent(OsuSkinComponents.HitCircleText), _ => new OsuSpriteText
{
Font = OsuFont.Numeric.With(size: 40),
UseFullGlyphHeight = false,
@ -78,8 +84,8 @@ namespace osu.Game.Rulesets.Osu.Skinning
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
};
});
}
bool overlayAboveNumber = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.HitCircleOverlayAboveNumber)?.Value ?? true;
@ -107,6 +113,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
state.BindValueChanged(updateState, true);
accentColour.BindValueChanged(colour => hitCircleSprite.Colour = LegacyColourCompatibility.DisallowZeroAlpha(colour.NewValue), true);
if (hasNumber)
indexInCurrentCombo.BindValueChanged(index => hitCircleText.Text = (index.NewValue + 1).ToString(), true);
}
@ -120,6 +127,8 @@ namespace osu.Game.Rulesets.Osu.Skinning
circleSprites.FadeOut(legacy_fade_duration, Easing.Out);
circleSprites.ScaleTo(1.4f, legacy_fade_duration, Easing.Out);
if (hasNumber)
{
var legacyVersion = skin.GetConfig<LegacySetting, decimal>(LegacySetting.Version)?.Value;
if (legacyVersion >= 2.0m)
@ -131,6 +140,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
hitCircleText.FadeOut(legacy_fade_duration, Easing.Out);
hitCircleText.ScaleTo(1.4f, legacy_fade_duration, Easing.Out);
}
}
break;
}

View File

@ -70,21 +70,31 @@ namespace osu.Game.Rulesets.Osu.Skinning
{
base.LoadComplete();
this.FadeOut();
drawableSpinner.ApplyCustomUpdateState += updateStateTransforms;
updateStateTransforms(drawableSpinner, drawableSpinner.State.Value);
}
private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
{
if (!(drawableHitObject is DrawableSpinner))
return;
var spinner = (Spinner)drawableSpinner.HitObject;
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
this.FadeOut();
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimeFadeIn / 2, true))
this.FadeInFromZero(spinner.TimeFadeIn / 2);
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
{
fixedMiddle.FadeColour(Color4.White);
using (BeginAbsoluteSequence(spinner.StartTime, true))
using (BeginDelayedSequence(spinner.TimePreempt, true))
fixedMiddle.FadeColour(Color4.Red, spinner.Duration);
}
}
protected override void Update()
{

View File

@ -24,12 +24,16 @@ namespace osu.Game.Rulesets.Osu.Skinning
private Sprite metreSprite;
private Container metre;
private bool spinnerBlink;
private const float sprite_scale = 1 / 1.6f;
private const float final_metre_height = 692 * sprite_scale;
[BackgroundDependencyLoader]
private void load(ISkinSource source, DrawableHitObject drawableObject)
{
spinnerBlink = source.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.SpinnerNoBlink)?.Value != true;
drawableSpinner = (DrawableSpinner)drawableObject;
RelativeSizeAxes = Axes.Both;
@ -84,14 +88,20 @@ namespace osu.Game.Rulesets.Osu.Skinning
{
base.LoadComplete();
this.FadeOut();
drawableSpinner.ApplyCustomUpdateState += updateStateTransforms;
updateStateTransforms(drawableSpinner, drawableSpinner.State.Value);
}
private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
{
if (!(drawableHitObject is DrawableSpinner))
return;
var spinner = drawableSpinner.HitObject;
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
this.FadeOut();
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimeFadeIn / 2, true))
this.FadeInFromZero(spinner.TimeFadeIn / 2);
}
@ -116,12 +126,15 @@ namespace osu.Game.Rulesets.Osu.Skinning
private float getMetreHeight(float progress)
{
progress = Math.Min(99, progress * 100);
progress *= 100;
// the spinner should still blink at 100% progress.
if (spinnerBlink)
progress = Math.Min(99, progress);
int barCount = (int)progress / 10;
// todo: add SpinnerNoBlink support
if (RNG.NextBool(((int)progress % 10) / 10f))
if (spinnerBlink && RNG.NextBool(((int)progress % 10) / 10f))
barCount++;
return (float)barCount / total_bars * final_metre_height;

View File

@ -66,6 +66,12 @@ namespace osu.Game.Rulesets.Osu.Skinning
return null;
case OsuSkinComponents.SliderTailHitCircle:
if (hasHitCircle.Value)
return new LegacyMainCirclePiece("sliderendcircle", false);
return null;
case OsuSkinComponents.SliderHeadHitCircle:
if (hasHitCircle.Value)
return new LegacyMainCirclePiece("sliderstartcircle");

View File

@ -14,6 +14,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
CursorRotate,
HitCircleOverlayAboveNumber,
HitCircleOverlayAboveNumer, // Some old skins will have this typo
SpinnerFrequencyModulate
SpinnerFrequencyModulate,
SpinnerNoBlink
}
}

View File

@ -119,6 +119,8 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
/// </summary>
protected virtual bool InterpolateMovements => true;
protected virtual float IntervalMultiplier => 1.0f;
private Vector2? lastPosition;
private readonly InputResampler resampler = new InputResampler();
@ -147,7 +149,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
float distance = diff.Length;
Vector2 direction = diff / distance;
float interval = partSize.X / 2.5f;
float interval = partSize.X / 2.5f * IntervalMultiplier;
for (float d = interval; d < distance; d += interval)
{

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@ -92,7 +92,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
createDrawableRuleset();
assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Great }, TaikoMascotAnimationState.Idle);
assertStateAfterResult(new JudgementResult(new StrongHitObject(), new TaikoStrongJudgement()) { Type = HitResult.Miss }, TaikoMascotAnimationState.Idle);
assertStateAfterResult(new JudgementResult(new StrongHitObject(), new TaikoStrongJudgement()) { Type = HitResult.IgnoreMiss }, TaikoMascotAnimationState.Idle);
}
[Test]
@ -102,8 +102,8 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
createDrawableRuleset();
assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Good }, TaikoMascotAnimationState.Kiai);
assertStateAfterResult(new JudgementResult(new Hit(), new TaikoStrongJudgement()) { Type = HitResult.Miss }, TaikoMascotAnimationState.Kiai);
assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Ok }, TaikoMascotAnimationState.Kiai);
assertStateAfterResult(new JudgementResult(new Hit(), new TaikoStrongJudgement()) { Type = HitResult.IgnoreMiss }, TaikoMascotAnimationState.Kiai);
assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Miss }, TaikoMascotAnimationState.Fail);
}
@ -117,7 +117,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Great }, TaikoMascotAnimationState.Idle);
assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Miss }, TaikoMascotAnimationState.Fail);
assertStateAfterResult(new JudgementResult(new DrumRoll(), new TaikoDrumRollJudgement()) { Type = HitResult.Great }, TaikoMascotAnimationState.Idle);
assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Good }, TaikoMascotAnimationState.Idle);
assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Ok }, TaikoMascotAnimationState.Idle);
}
[TestCase(true)]
@ -130,7 +130,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
AddRepeatStep("reach 49 combo", () => applyNewResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Great }), 49);
assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Good }, TaikoMascotAnimationState.Clear);
assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Ok }, TaikoMascotAnimationState.Clear);
}
[TestCase(true, TaikoMascotAnimationState.Kiai)]

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@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
public void TestNormalHit()
{
AddStep("Great", () => SetContents(() => getContentFor(createHit(HitResult.Great))));
AddStep("Good", () => SetContents(() => getContentFor(createHit(HitResult.Good))));
AddStep("Ok", () => SetContents(() => getContentFor(createHit(HitResult.Ok))));
AddStep("Miss", () => SetContents(() => getContentFor(createHit(HitResult.Miss))));
}
@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
public void TestStrongHit([Values(false, true)] bool hitBoth)
{
AddStep("Great", () => SetContents(() => getContentFor(createStrongHit(HitResult.Great, hitBoth))));
AddStep("Good", () => SetContents(() => getContentFor(createStrongHit(HitResult.Good, hitBoth))));
AddStep("Good", () => SetContents(() => getContentFor(createStrongHit(HitResult.Ok, hitBoth))));
}
private Drawable getContentFor(DrawableTestHit hit)

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@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
}));
AddToggleStep("Toggle passing", passing => this.ChildrenOfType<LegacyTaikoScroller>().ForEach(s => s.LastResult.Value =
new JudgementResult(null, new Judgement()) { Type = passing ? HitResult.Perfect : HitResult.Miss }));
new JudgementResult(null, new Judgement()) { Type = passing ? HitResult.Great : HitResult.Miss }));
AddToggleStep("toggle playback direction", reversed => this.reversed = reversed);
}

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@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
DrawableDrumRollTick h;
DrawableRuleset.Playfield.Add(h = new DrawableDrumRollTick(tick) { JudgementType = hitType });
((TaikoPlayfield)DrawableRuleset.Playfield).OnNewResult(h, new JudgementResult(tick, new TaikoDrumRollTickJudgement()) { Type = HitResult.Perfect });
((TaikoPlayfield)DrawableRuleset.Playfield).OnNewResult(h, new JudgementResult(tick, new TaikoDrumRollTickJudgement()) { Type = HitResult.Great });
}
}
}

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@ -3,7 +3,6 @@
using System;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
@ -30,8 +29,8 @@ namespace osu.Game.Rulesets.Taiko.Tests
private readonly Random rng = new Random(1337);
[BackgroundDependencyLoader]
private void load()
[Test]
public void TestVariousHits()
{
AddStep("Hit", () => addHitJudgement(false));
AddStep("Strong hit", () => addStrongHitJudgement(false));
@ -105,7 +104,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
private void addHitJudgement(bool kiai)
{
HitResult hitResult = RNG.Next(2) == 0 ? HitResult.Good : HitResult.Great;
HitResult hitResult = RNG.Next(2) == 0 ? HitResult.Ok : HitResult.Great;
var cpi = new ControlPointInfo();
cpi.Add(0, new EffectControlPoint { KiaiMode = kiai });
@ -113,7 +112,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
Hit hit = new Hit();
hit.ApplyDefaults(cpi, new BeatmapDifficulty());
var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) };
var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Ok ? -0.1f : -0.05f, hitResult == HitResult.Ok ? 0.1f : 0.05f) };
DrawableRuleset.Playfield.Add(h);
@ -122,7 +121,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
private void addStrongHitJudgement(bool kiai)
{
HitResult hitResult = RNG.Next(2) == 0 ? HitResult.Good : HitResult.Great;
HitResult hitResult = RNG.Next(2) == 0 ? HitResult.Ok : HitResult.Great;
var cpi = new ControlPointInfo();
cpi.Add(0, new EffectControlPoint { KiaiMode = kiai });
@ -130,7 +129,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
Hit hit = new Hit();
hit.ApplyDefaults(cpi, new BeatmapDifficulty());
var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) };
var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Ok ? -0.1f : -0.05f, hitResult == HitResult.Ok ? 0.1f : 0.05f) };
DrawableRuleset.Playfield.Add(h);

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@ -42,9 +42,9 @@ namespace osu.Game.Rulesets.Taiko.Audio
}
}
private SkinnableSound addSound(HitSampleInfo hitSampleInfo, double lifetimeStart, double lifetimeEnd)
private PausableSkinnableSound addSound(HitSampleInfo hitSampleInfo, double lifetimeStart, double lifetimeEnd)
{
var drawable = new SkinnableSound(hitSampleInfo)
var drawable = new PausableSkinnableSound(hitSampleInfo)
{
LifetimeStart = lifetimeStart,
LifetimeEnd = lifetimeEnd
@ -57,8 +57,8 @@ namespace osu.Game.Rulesets.Taiko.Audio
public class DrumSample
{
public SkinnableSound Centre;
public SkinnableSound Rim;
public PausableSkinnableSound Centre;
public PausableSkinnableSound Rim;
}
}
}

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@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
private Mod[] mods;
private int countGreat;
private int countGood;
private int countOk;
private int countMeh;
private int countMiss;
@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
{
mods = Score.Mods;
countGreat = Score.Statistics.GetOrDefault(HitResult.Great);
countGood = Score.Statistics.GetOrDefault(HitResult.Good);
countOk = Score.Statistics.GetOrDefault(HitResult.Ok);
countMeh = Score.Statistics.GetOrDefault(HitResult.Meh);
countMiss = Score.Statistics.GetOrDefault(HitResult.Miss);
@ -102,6 +102,6 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
return accValue * Math.Min(1.15, Math.Pow(totalHits / 1500.0, 0.3));
}
private int totalHits => countGreat + countGood + countMeh + countMiss;
private int totalHits => countGreat + countOk + countMeh + countMiss;
}
}

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@ -7,25 +7,13 @@ namespace osu.Game.Rulesets.Taiko.Judgements
{
public class TaikoDrumRollTickJudgement : TaikoJudgement
{
public override bool AffectsCombo => false;
protected override int NumericResultFor(HitResult result)
{
switch (result)
{
case HitResult.Great:
return 200;
default:
return 0;
}
}
public override HitResult MaxResult => HitResult.SmallTickHit;
protected override double HealthIncreaseFor(HitResult result)
{
switch (result)
{
case HitResult.Great:
case HitResult.SmallTickHit:
return 0.15;
default:

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@ -10,21 +10,6 @@ namespace osu.Game.Rulesets.Taiko.Judgements
{
public override HitResult MaxResult => HitResult.Great;
protected override int NumericResultFor(HitResult result)
{
switch (result)
{
case HitResult.Good:
return 100;
case HitResult.Great:
return 300;
default:
return 0;
}
}
protected override double HealthIncreaseFor(HitResult result)
{
switch (result)
@ -32,7 +17,7 @@ namespace osu.Game.Rulesets.Taiko.Judgements
case HitResult.Miss:
return -1.0;
case HitResult.Good:
case HitResult.Ok:
return 1.1;
case HitResult.Great:

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@ -7,9 +7,9 @@ namespace osu.Game.Rulesets.Taiko.Judgements
{
public class TaikoStrongJudgement : TaikoJudgement
{
public override HitResult MaxResult => HitResult.SmallBonus;
// MainObject already changes the HP
protected override double HealthIncreaseFor(HitResult result) => 0;
public override bool AffectsCombo => false;
}
}

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@ -107,7 +107,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
if (!(obj is DrawableDrumRollTick))
return;
if (result.Type > HitResult.Miss)
if (result.IsHit)
rollingHits++;
else
rollingHits--;
@ -129,10 +129,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
if (countHit >= HitObject.RequiredGoodHits)
{
ApplyResult(r => r.Type = countHit >= HitObject.RequiredGreatHits ? HitResult.Great : HitResult.Good);
ApplyResult(r => r.Type = countHit >= HitObject.RequiredGreatHits ? HitResult.Great : HitResult.Ok);
}
else
ApplyResult(r => r.Type = HitResult.Miss);
ApplyResult(r => r.Type = r.Judgement.MinResult);
}
protected override void UpdateStateTransforms(ArmedState state)
@ -174,7 +174,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
if (!MainObject.Judged)
return;
ApplyResult(r => r.Type = MainObject.IsHit ? HitResult.Great : HitResult.Miss);
ApplyResult(r => r.Type = MainObject.IsHit ? r.Judgement.MaxResult : r.Judgement.MinResult);
}
public override bool OnPressed(TaikoAction action) => false;

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@ -4,7 +4,6 @@
using System;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
using osu.Game.Skinning;
@ -34,14 +33,14 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
if (!userTriggered)
{
if (timeOffset > HitObject.HitWindow)
ApplyResult(r => r.Type = HitResult.Miss);
ApplyResult(r => r.Type = r.Judgement.MinResult);
return;
}
if (Math.Abs(timeOffset) > HitObject.HitWindow)
return;
ApplyResult(r => r.Type = HitResult.Great);
ApplyResult(r => r.Type = r.Judgement.MaxResult);
}
protected override void UpdateStateTransforms(ArmedState state)
@ -74,7 +73,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
if (!MainObject.Judged)
return;
ApplyResult(r => r.Type = MainObject.IsHit ? HitResult.Great : HitResult.Miss);
ApplyResult(r => r.Type = MainObject.IsHit ? r.Judgement.MaxResult : r.Judgement.MinResult);
}
public override bool OnPressed(TaikoAction action) => false;

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@ -143,7 +143,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
if (!userTriggered)
{
if (!HitObject.HitWindows.CanBeHit(timeOffset))
ApplyResult(r => r.Type = HitResult.Miss);
ApplyResult(r => r.Type = r.Judgement.MinResult);
return;
}
@ -152,7 +152,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
return;
if (!validActionPressed)
ApplyResult(r => r.Type = HitResult.Miss);
ApplyResult(r => r.Type = r.Judgement.MinResult);
else
ApplyResult(r => r.Type = result);
}
@ -257,19 +257,19 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
if (!MainObject.Result.IsHit)
{
ApplyResult(r => r.Type = HitResult.Miss);
ApplyResult(r => r.Type = r.Judgement.MinResult);
return;
}
if (!userTriggered)
{
if (timeOffset - MainObject.Result.TimeOffset > second_hit_window)
ApplyResult(r => r.Type = HitResult.Miss);
ApplyResult(r => r.Type = r.Judgement.MinResult);
return;
}
if (Math.Abs(timeOffset - MainObject.Result.TimeOffset) <= second_hit_window)
ApplyResult(r => r.Type = MainObject.Result.Type);
ApplyResult(r => r.Type = r.Judgement.MaxResult);
}
public override bool OnPressed(TaikoAction action)

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@ -175,7 +175,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
}
}
nextTick?.TriggerResult(HitResult.Great);
nextTick?.TriggerResult(true);
var numHits = ticks.Count(r => r.IsHit);
@ -208,12 +208,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
continue;
}
tick.TriggerResult(HitResult.Miss);
tick.TriggerResult(false);
}
var hitResult = numHits > HitObject.RequiredHits / 2 ? HitResult.Good : HitResult.Miss;
ApplyResult(r => r.Type = hitResult);
ApplyResult(r => r.Type = numHits > HitObject.RequiredHits / 2 ? HitResult.Ok : r.Judgement.MinResult);
}
}

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@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
using osu.Game.Skinning;
@ -19,10 +18,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
protected override void UpdateInitialTransforms() => this.FadeOut();
public void TriggerResult(HitResult type)
public void TriggerResult(bool hit)
{
HitObject.StartTime = Time.Current;
ApplyResult(r => r.Type = type);
ApplyResult(r => r.Type = hit ? r.Judgement.MaxResult : r.Judgement.MinResult);
}
protected override void CheckForResult(bool userTriggered, double timeOffset)

View File

@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Taiko.Scoring
private double hpMultiplier;
/// <summary>
/// HP multiplier for a <see cref="HitResult.Miss"/>.
/// HP multiplier for a <see cref="HitResult"/> that does not satisfy <see cref="HitResultExtensions.IsHit"/>.
/// </summary>
private double hpMissMultiplier;
@ -45,6 +45,6 @@ namespace osu.Game.Rulesets.Taiko.Scoring
}
protected override double GetHealthIncreaseFor(JudgementResult result)
=> base.GetHealthIncreaseFor(result) * (result.Type == HitResult.Miss ? hpMissMultiplier : hpMultiplier);
=> base.GetHealthIncreaseFor(result) * (result.IsHit ? hpMultiplier : hpMissMultiplier);
}
}

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@ -10,7 +10,7 @@ namespace osu.Game.Rulesets.Taiko.Scoring
private static readonly DifficultyRange[] taiko_ranges =
{
new DifficultyRange(HitResult.Great, 50, 35, 20),
new DifficultyRange(HitResult.Good, 120, 80, 50),
new DifficultyRange(HitResult.Ok, 120, 80, 50),
new DifficultyRange(HitResult.Miss, 135, 95, 70),
};
@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Taiko.Scoring
switch (result)
{
case HitResult.Great:
case HitResult.Good:
case HitResult.Ok:
case HitResult.Miss:
return true;
}

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@ -10,7 +10,5 @@ namespace osu.Game.Rulesets.Taiko.Scoring
protected override double DefaultAccuracyPortion => 0.75;
protected override double DefaultComboPortion => 0.25;
public override HitWindows CreateHitWindows() => new TaikoHitWindows();
}
}

View File

@ -1,21 +1,64 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
namespace osu.Game.Rulesets.Taiko.Skinning
{
public class LegacyHitExplosion : CompositeDrawable
{
public LegacyHitExplosion(Drawable sprite)
{
InternalChild = sprite;
private readonly Drawable sprite;
private readonly Drawable strongSprite;
private DrawableStrongNestedHit nestedStrongHit;
private bool switchedToStrongSprite;
/// <summary>
/// Creates a new legacy hit explosion.
/// </summary>
/// <remarks>
/// Contrary to stable's, this implementation doesn't require a frame-perfect hit
/// for the strong sprite to be displayed.
/// </remarks>
/// <param name="sprite">The normal legacy explosion sprite.</param>
/// <param name="strongSprite">The strong legacy explosion sprite.</param>
public LegacyHitExplosion(Drawable sprite, Drawable strongSprite = null)
{
this.sprite = sprite;
this.strongSprite = strongSprite;
}
[BackgroundDependencyLoader]
private void load(DrawableHitObject judgedObject)
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
AutoSizeAxes = Axes.Both;
AddInternal(sprite.With(s =>
{
s.Anchor = Anchor.Centre;
s.Origin = Anchor.Centre;
}));
if (strongSprite != null)
{
AddInternal(strongSprite.With(s =>
{
s.Alpha = 0;
s.Anchor = Anchor.Centre;
s.Origin = Anchor.Centre;
}));
}
if (judgedObject is DrawableHit hit)
nestedStrongHit = hit.NestedHitObjects.SingleOrDefault() as DrawableStrongNestedHit;
}
protected override void LoadComplete()
@ -33,5 +76,25 @@ namespace osu.Game.Rulesets.Taiko.Skinning
Expire(true);
}
protected override void Update()
{
base.Update();
if (shouldSwitchToStrongSprite() && !switchedToStrongSprite)
{
sprite.FadeOut(50, Easing.OutQuint);
strongSprite.FadeIn(50, Easing.OutQuint);
switchedToStrongSprite = true;
}
}
private bool shouldSwitchToStrongSprite()
{
if (nestedStrongHit == null || strongSprite == null)
return false;
return nestedStrongHit.IsHit;
}
}
}

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@ -42,10 +42,10 @@ namespace osu.Game.Rulesets.Taiko.Skinning
var r = result.NewValue;
// always ignore hitobjects that don't affect combo (drumroll ticks etc.)
if (r?.Judgement.AffectsCombo == false)
if (r?.Type.AffectsCombo() == false)
return;
passing = r == null || r.Type > HitResult.Miss;
passing = r == null || r.IsHit;
foreach (var sprite in InternalChildren.OfType<ScrollerSprite>())
sprite.Passing = passing;

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@ -74,15 +74,23 @@ namespace osu.Game.Rulesets.Taiko.Skinning
return null;
case TaikoSkinComponents.TaikoExplosionGood:
case TaikoSkinComponents.TaikoExplosionGoodStrong:
case TaikoSkinComponents.TaikoExplosionGreat:
case TaikoSkinComponents.TaikoExplosionGreatStrong:
case TaikoSkinComponents.TaikoExplosionMiss:
var sprite = this.GetAnimation(getHitName(taikoComponent.Component), true, false);
if (sprite != null)
return new LegacyHitExplosion(sprite);
var missSprite = this.GetAnimation(getHitName(taikoComponent.Component), true, false);
if (missSprite != null)
return new LegacyHitExplosion(missSprite);
return null;
case TaikoSkinComponents.TaikoExplosionOk:
case TaikoSkinComponents.TaikoExplosionGreat:
var hitName = getHitName(taikoComponent.Component);
var hitSprite = this.GetAnimation(hitName, true, false);
var strongHitSprite = this.GetAnimation($"{hitName}k", true, false);
if (hitSprite != null)
return new LegacyHitExplosion(hitSprite, strongHitSprite);
return null;
@ -106,20 +114,14 @@ namespace osu.Game.Rulesets.Taiko.Skinning
case TaikoSkinComponents.TaikoExplosionMiss:
return "taiko-hit0";
case TaikoSkinComponents.TaikoExplosionGood:
case TaikoSkinComponents.TaikoExplosionOk:
return "taiko-hit100";
case TaikoSkinComponents.TaikoExplosionGoodStrong:
return "taiko-hit100k";
case TaikoSkinComponents.TaikoExplosionGreat:
return "taiko-hit300";
case TaikoSkinComponents.TaikoExplosionGreatStrong:
return "taiko-hit300k";
}
throw new ArgumentOutOfRangeException(nameof(component), "Invalid result type");
throw new ArgumentOutOfRangeException(nameof(component), $"Invalid component type: {component}");
}
public override SampleChannel GetSample(ISampleInfo sampleInfo) => Source.GetSample(new LegacyTaikoSampleInfo(sampleInfo));

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@ -16,10 +16,8 @@ namespace osu.Game.Rulesets.Taiko
PlayfieldBackgroundRight,
BarLine,
TaikoExplosionMiss,
TaikoExplosionGood,
TaikoExplosionGoodStrong,
TaikoExplosionOk,
TaikoExplosionGreat,
TaikoExplosionGreatStrong,
Scroller,
Mascot,
}

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@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Taiko.UI
Alpha = 0.15f;
Masking = true;
if (result == HitResult.Miss)
if (!result.IsHit())
return;
bool isRim = (judgedObject.HitObject as Hit)?.Type == HitType.Rim;

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@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Taiko.UI
{
switch (Result.Type)
{
case HitResult.Good:
case HitResult.Ok:
JudgementBody.Colour = colours.GreenLight;
break;

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@ -11,6 +11,7 @@ using osu.Framework.Graphics.Textures;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics.Containers;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Judgements;
using osu.Game.Screens.Play;
@ -77,7 +78,7 @@ namespace osu.Game.Rulesets.Taiko.UI
lastObjectHit = true;
}
if (!result.Judgement.AffectsCombo)
if (!result.Type.AffectsCombo())
return;
lastObjectHit = result.IsHit;
@ -115,7 +116,7 @@ namespace osu.Game.Rulesets.Taiko.UI
}
private bool triggerComboClear(JudgementResult judgementResult)
=> (judgementResult.ComboAtJudgement + 1) % 50 == 0 && judgementResult.Judgement.AffectsCombo && judgementResult.IsHit;
=> (judgementResult.ComboAtJudgement + 1) % 50 == 0 && judgementResult.Type.AffectsCombo() && judgementResult.IsHit;
private bool triggerSwellClear(JudgementResult judgementResult)
=> judgementResult.Judgement is TaikoSwellJudgement && judgementResult.IsHit;

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@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osuTK;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
@ -10,7 +9,6 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Taiko.UI
@ -50,39 +48,24 @@ namespace osu.Game.Rulesets.Taiko.UI
[BackgroundDependencyLoader]
private void load()
{
Child = skinnable = new SkinnableDrawable(new TaikoSkinComponent(getComponentName(JudgedObject)), _ => new DefaultHitExplosion(JudgedObject, result));
Child = skinnable = new SkinnableDrawable(new TaikoSkinComponent(getComponentName(result)), _ => new DefaultHitExplosion(JudgedObject, result));
}
private TaikoSkinComponents getComponentName(DrawableHitObject judgedObject)
private static TaikoSkinComponents getComponentName(HitResult result)
{
switch (result)
{
case HitResult.Miss:
return TaikoSkinComponents.TaikoExplosionMiss;
case HitResult.Good:
return useStrongExplosion(judgedObject)
? TaikoSkinComponents.TaikoExplosionGoodStrong
: TaikoSkinComponents.TaikoExplosionGood;
case HitResult.Ok:
return TaikoSkinComponents.TaikoExplosionOk;
case HitResult.Great:
return useStrongExplosion(judgedObject)
? TaikoSkinComponents.TaikoExplosionGreatStrong
: TaikoSkinComponents.TaikoExplosionGreat;
return TaikoSkinComponents.TaikoExplosionGreat;
}
throw new ArgumentOutOfRangeException(nameof(judgedObject), "Invalid result type");
}
private bool useStrongExplosion(DrawableHitObject judgedObject)
{
if (!(judgedObject.HitObject is Hit))
return false;
if (!(judgedObject.NestedHitObjects.SingleOrDefault() is DrawableStrongNestedHit nestedHit))
return false;
return judgedObject.Result.Type == nestedHit.Result.Type;
throw new ArgumentOutOfRangeException(nameof(result), $"Invalid result type: {result}");
}
/// <summary>

View File

@ -163,7 +163,6 @@ namespace osu.Game.Rulesets.Taiko.UI
target = centreHit;
back = centre;
if (gameplayClock?.IsSeeking != true)
drumSample.Centre?.Play();
}
else if (action == RimAction)
@ -171,7 +170,6 @@ namespace osu.Game.Rulesets.Taiko.UI
target = rimHit;
back = rim;
if (gameplayClock?.IsSeeking != true)
drumSample.Rim?.Play();
}

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