diff --git a/osu.Android.props b/osu.Android.props index dc3e14c141..d7817cf4cf 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -52,6 +52,6 @@ - + diff --git a/osu.Android/OsuGameActivity.cs b/osu.Android/OsuGameActivity.cs index 9839d16030..db73bb7e7f 100644 --- a/osu.Android/OsuGameActivity.cs +++ b/osu.Android/OsuGameActivity.cs @@ -9,7 +9,7 @@ using osu.Framework.Android; namespace osu.Android { - [Activity(Theme = "@android:style/Theme.NoTitleBar", MainLauncher = true, ScreenOrientation = ScreenOrientation.FullSensor, SupportsPictureInPicture = false, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.ScreenSize, HardwareAccelerated = false)] + [Activity(Theme = "@android:style/Theme.NoTitleBar", MainLauncher = true, ScreenOrientation = ScreenOrientation.FullUser, SupportsPictureInPicture = false, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.ScreenSize, HardwareAccelerated = false)] public class OsuGameActivity : AndroidGameActivity { protected override Framework.Game CreateGame() => new OsuGameAndroid(); diff --git a/osu.Game.Rulesets.Catch.Tests/Mods/TestSceneCatchModPerfect.cs b/osu.Game.Rulesets.Catch.Tests/Mods/TestSceneCatchModPerfect.cs index c1b7214d72..3e06e78dba 100644 --- a/osu.Game.Rulesets.Catch.Tests/Mods/TestSceneCatchModPerfect.cs +++ b/osu.Game.Rulesets.Catch.Tests/Mods/TestSceneCatchModPerfect.cs @@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Mods public void TestDroplet(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new Droplet { StartTime = 1000 }), shouldMiss); // We only care about testing misses, hits are tested via JuiceStream - [TestCase(false)] + [TestCase(true)] public void TestTinyDroplet(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new TinyDroplet { StartTime = 1000 }), shouldMiss); } } diff --git a/osu.Game.Rulesets.Catch.Tests/TestSceneComboCounter.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneComboCounter.cs index e79792e04a..c7b322c8a0 100644 --- a/osu.Game.Rulesets.Catch.Tests/TestSceneComboCounter.cs +++ b/osu.Game.Rulesets.Catch.Tests/TestSceneComboCounter.cs @@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Catch.Tests [Test] public void TestCatchComboCounter() { - AddRepeatStep("perform hit", () => performJudgement(HitResult.Perfect), 20); + AddRepeatStep("perform hit", () => performJudgement(HitResult.Great), 20); AddStep("perform miss", () => performJudgement(HitResult.Miss)); AddStep("randomize judged object colour", () => diff --git a/osu.Game.Rulesets.Catch/Difficulty/CatchPerformanceCalculator.cs b/osu.Game.Rulesets.Catch/Difficulty/CatchPerformanceCalculator.cs index d700f79e5b..a4b9ca35eb 100644 --- a/osu.Game.Rulesets.Catch/Difficulty/CatchPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Catch/Difficulty/CatchPerformanceCalculator.cs @@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty { mods = Score.Mods; - fruitsHit = Score.Statistics.GetOrDefault(HitResult.Perfect); + fruitsHit = Score.Statistics.GetOrDefault(HitResult.Great); ticksHit = Score.Statistics.GetOrDefault(HitResult.LargeTickHit); tinyTicksHit = Score.Statistics.GetOrDefault(HitResult.SmallTickHit); tinyTicksMissed = Score.Statistics.GetOrDefault(HitResult.SmallTickMiss); diff --git a/osu.Game.Rulesets.Catch/Judgements/CatchBananaJudgement.cs b/osu.Game.Rulesets.Catch/Judgements/CatchBananaJudgement.cs index a7449ba4e1..b919102215 100644 --- a/osu.Game.Rulesets.Catch/Judgements/CatchBananaJudgement.cs +++ b/osu.Game.Rulesets.Catch/Judgements/CatchBananaJudgement.cs @@ -8,31 +8,7 @@ namespace osu.Game.Rulesets.Catch.Judgements { public class CatchBananaJudgement : CatchJudgement { - public override bool AffectsCombo => false; - - protected override int NumericResultFor(HitResult result) - { - switch (result) - { - default: - return 0; - - case HitResult.Perfect: - return 1100; - } - } - - protected override double HealthIncreaseFor(HitResult result) - { - switch (result) - { - default: - return 0; - - case HitResult.Perfect: - return DEFAULT_MAX_HEALTH_INCREASE * 0.75; - } - } + public override HitResult MaxResult => HitResult.LargeBonus; public override bool ShouldExplodeFor(JudgementResult result) => true; } diff --git a/osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs b/osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs index e87ecba749..8fd7b93e4c 100644 --- a/osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs +++ b/osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs @@ -7,16 +7,6 @@ namespace osu.Game.Rulesets.Catch.Judgements { public class CatchDropletJudgement : CatchJudgement { - protected override int NumericResultFor(HitResult result) - { - switch (result) - { - default: - return 0; - - case HitResult.Perfect: - return 30; - } - } + public override HitResult MaxResult => HitResult.LargeTickHit; } } diff --git a/osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs b/osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs index 2149ed9712..ccafe0abc4 100644 --- a/osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs +++ b/osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs @@ -9,19 +9,7 @@ namespace osu.Game.Rulesets.Catch.Judgements { public class CatchJudgement : Judgement { - public override HitResult MaxResult => HitResult.Perfect; - - protected override int NumericResultFor(HitResult result) - { - switch (result) - { - default: - return 0; - - case HitResult.Perfect: - return 300; - } - } + public override HitResult MaxResult => HitResult.Great; /// /// Whether fruit on the platter should explode or drop. diff --git a/osu.Game.Rulesets.Catch/Judgements/CatchTinyDropletJudgement.cs b/osu.Game.Rulesets.Catch/Judgements/CatchTinyDropletJudgement.cs index d607b49ea4..d957d4171b 100644 --- a/osu.Game.Rulesets.Catch/Judgements/CatchTinyDropletJudgement.cs +++ b/osu.Game.Rulesets.Catch/Judgements/CatchTinyDropletJudgement.cs @@ -7,30 +7,6 @@ namespace osu.Game.Rulesets.Catch.Judgements { public class CatchTinyDropletJudgement : CatchJudgement { - public override bool AffectsCombo => false; - - protected override int NumericResultFor(HitResult result) - { - switch (result) - { - default: - return 0; - - case HitResult.Perfect: - return 10; - } - } - - protected override double HealthIncreaseFor(HitResult result) - { - switch (result) - { - default: - return 0; - - case HitResult.Perfect: - return 0.02; - } - } + public override HitResult MaxResult => HitResult.SmallTickHit; } } diff --git a/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableCatchHitObject.cs b/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableCatchHitObject.cs index 2fe017dc62..d03a764bda 100644 --- a/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableCatchHitObject.cs +++ b/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableCatchHitObject.cs @@ -8,7 +8,6 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; -using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Catch.UI; using osuTK; using osuTK.Graphics; @@ -86,7 +85,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables if (CheckPosition == null) return; if (timeOffset >= 0 && Result != null) - ApplyResult(r => r.Type = CheckPosition.Invoke(HitObject) ? HitResult.Perfect : HitResult.Miss); + ApplyResult(r => r.Type = CheckPosition.Invoke(HitObject) ? r.Judgement.MaxResult : r.Judgement.MinResult); } protected override void UpdateStateTransforms(ArmedState state) diff --git a/osu.Game.Rulesets.Catch/Scoring/CatchHitWindows.cs b/osu.Game.Rulesets.Catch/Scoring/CatchHitWindows.cs index ff793a372e..0a444d923e 100644 --- a/osu.Game.Rulesets.Catch/Scoring/CatchHitWindows.cs +++ b/osu.Game.Rulesets.Catch/Scoring/CatchHitWindows.cs @@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Catch.Scoring { switch (result) { - case HitResult.Perfect: + case HitResult.Great: case HitResult.Miss: return true; } diff --git a/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs b/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs index 4c7bc4ab73..2cc05826b4 100644 --- a/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs +++ b/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs @@ -7,6 +7,5 @@ namespace osu.Game.Rulesets.Catch.Scoring { public class CatchScoreProcessor : ScoreProcessor { - public override HitWindows CreateHitWindows() => new CatchHitWindows(); } } diff --git a/osu.Game.Rulesets.Catch/UI/CatchComboDisplay.cs b/osu.Game.Rulesets.Catch/UI/CatchComboDisplay.cs index 58a3140bb5..75feb21298 100644 --- a/osu.Game.Rulesets.Catch/UI/CatchComboDisplay.cs +++ b/osu.Game.Rulesets.Catch/UI/CatchComboDisplay.cs @@ -33,10 +33,10 @@ namespace osu.Game.Rulesets.Catch.UI public void OnNewResult(DrawableCatchHitObject judgedObject, JudgementResult result) { - if (!result.Judgement.AffectsCombo || !result.HasResult) + if (!result.Type.AffectsCombo() || !result.HasResult) return; - if (result.Type == HitResult.Miss) + if (!result.IsHit) { updateCombo(0, null); return; @@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Catch.UI public void OnRevertResult(DrawableCatchHitObject judgedObject, JudgementResult result) { - if (!result.Judgement.AffectsCombo || !result.HasResult) + if (!result.Type.AffectsCombo() || !result.HasResult) return; updateCombo(result.ComboAtJudgement, judgedObject.AccentColour.Value); diff --git a/osu.Game.Rulesets.Catch/UI/CatcherArea.cs b/osu.Game.Rulesets.Catch/UI/CatcherArea.cs index d3e63b0333..5e794a76aa 100644 --- a/osu.Game.Rulesets.Catch/UI/CatcherArea.cs +++ b/osu.Game.Rulesets.Catch/UI/CatcherArea.cs @@ -11,6 +11,7 @@ using osu.Game.Rulesets.Catch.Objects.Drawables; using osu.Game.Rulesets.Catch.Replays; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.UI; using osuTK; @@ -52,7 +53,7 @@ namespace osu.Game.Rulesets.Catch.UI public void OnNewResult(DrawableCatchHitObject fruit, JudgementResult result) { - if (result.Judgement is IgnoreJudgement) + if (!result.Type.IsScorable()) return; void runAfterLoaded(Action action) diff --git a/osu.Game.Rulesets.Mania.Tests/Skinning/TestSceneHoldNote.cs b/osu.Game.Rulesets.Mania.Tests/Skinning/TestSceneHoldNote.cs index 95e86de884..9c4c2b3d5b 100644 --- a/osu.Game.Rulesets.Mania.Tests/Skinning/TestSceneHoldNote.cs +++ b/osu.Game.Rulesets.Mania.Tests/Skinning/TestSceneHoldNote.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System.Linq; +using NUnit.Framework; using osu.Framework.Bindables; using osu.Framework.Testing; using osu.Game.Beatmaps; @@ -13,7 +14,8 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning { public class TestSceneHoldNote : ManiaHitObjectTestScene { - public TestSceneHoldNote() + [Test] + public void TestHoldNote() { AddToggleStep("toggle hitting", v => { diff --git a/osu.Game.Rulesets.Mania.Tests/TestSceneHoldNoteInput.cs b/osu.Game.Rulesets.Mania.Tests/TestSceneHoldNoteInput.cs index 95072cf4f8..5cb1519196 100644 --- a/osu.Game.Rulesets.Mania.Tests/TestSceneHoldNoteInput.cs +++ b/osu.Game.Rulesets.Mania.Tests/TestSceneHoldNoteInput.cs @@ -45,9 +45,9 @@ namespace osu.Game.Rulesets.Mania.Tests }); assertHeadJudgement(HitResult.Miss); - assertTickJudgement(HitResult.Miss); + assertTickJudgement(HitResult.LargeTickMiss); assertTailJudgement(HitResult.Miss); - assertNoteJudgement(HitResult.Perfect); + assertNoteJudgement(HitResult.IgnoreHit); } /// @@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Mania.Tests }); assertHeadJudgement(HitResult.Miss); - assertTickJudgement(HitResult.Miss); + assertTickJudgement(HitResult.LargeTickMiss); assertTailJudgement(HitResult.Miss); } @@ -82,7 +82,7 @@ namespace osu.Game.Rulesets.Mania.Tests }); assertHeadJudgement(HitResult.Miss); - assertTickJudgement(HitResult.Miss); + assertTickJudgement(HitResult.LargeTickMiss); assertTailJudgement(HitResult.Miss); } @@ -102,7 +102,7 @@ namespace osu.Game.Rulesets.Mania.Tests }); assertHeadJudgement(HitResult.Perfect); - assertTickJudgement(HitResult.Perfect); + assertTickJudgement(HitResult.LargeTickHit); assertTailJudgement(HitResult.Miss); } @@ -122,7 +122,7 @@ namespace osu.Game.Rulesets.Mania.Tests }); assertHeadJudgement(HitResult.Perfect); - assertTickJudgement(HitResult.Perfect); + assertTickJudgement(HitResult.LargeTickHit); assertTailJudgement(HitResult.Perfect); } @@ -141,7 +141,7 @@ namespace osu.Game.Rulesets.Mania.Tests }); assertHeadJudgement(HitResult.Perfect); - assertTickJudgement(HitResult.Miss); + assertTickJudgement(HitResult.LargeTickMiss); assertTailJudgement(HitResult.Miss); } @@ -161,7 +161,7 @@ namespace osu.Game.Rulesets.Mania.Tests }); assertHeadJudgement(HitResult.Perfect); - assertTickJudgement(HitResult.Perfect); + assertTickJudgement(HitResult.LargeTickHit); assertTailJudgement(HitResult.Miss); } @@ -181,7 +181,7 @@ namespace osu.Game.Rulesets.Mania.Tests }); assertHeadJudgement(HitResult.Perfect); - assertTickJudgement(HitResult.Perfect); + assertTickJudgement(HitResult.LargeTickHit); assertTailJudgement(HitResult.Meh); } @@ -199,7 +199,7 @@ namespace osu.Game.Rulesets.Mania.Tests }); assertHeadJudgement(HitResult.Miss); - assertTickJudgement(HitResult.Perfect); + assertTickJudgement(HitResult.LargeTickHit); assertTailJudgement(HitResult.Miss); } @@ -217,7 +217,7 @@ namespace osu.Game.Rulesets.Mania.Tests }); assertHeadJudgement(HitResult.Miss); - assertTickJudgement(HitResult.Perfect); + assertTickJudgement(HitResult.LargeTickHit); assertTailJudgement(HitResult.Meh); } @@ -235,7 +235,7 @@ namespace osu.Game.Rulesets.Mania.Tests }); assertHeadJudgement(HitResult.Miss); - assertTickJudgement(HitResult.Miss); + assertTickJudgement(HitResult.LargeTickMiss); assertTailJudgement(HitResult.Meh); } @@ -280,10 +280,10 @@ namespace osu.Game.Rulesets.Mania.Tests }, beatmap); AddAssert("first hold note missed", () => judgementResults.Where(j => beatmap.HitObjects[0].NestedHitObjects.Contains(j.HitObject)) - .All(j => j.Type == HitResult.Miss)); + .All(j => !j.Type.IsHit())); AddAssert("second hold note missed", () => judgementResults.Where(j => beatmap.HitObjects[1].NestedHitObjects.Contains(j.HitObject)) - .All(j => j.Type == HitResult.Perfect)); + .All(j => j.Type.IsHit())); } private void assertHeadJudgement(HitResult result) diff --git a/osu.Game.Rulesets.Mania.Tests/TestSceneNotes.cs b/osu.Game.Rulesets.Mania.Tests/TestSceneNotes.cs index dd5fd93710..6b8f5d5d9d 100644 --- a/osu.Game.Rulesets.Mania.Tests/TestSceneNotes.cs +++ b/osu.Game.Rulesets.Mania.Tests/TestSceneNotes.cs @@ -28,25 +28,33 @@ namespace osu.Game.Rulesets.Mania.Tests [TestFixture] public class TestSceneNotes : OsuTestScene { - [BackgroundDependencyLoader] - private void load() + [Test] + public void TestVariousNotes() { - Child = new FillFlowContainer + DrawableNote note1 = null; + DrawableNote note2 = null; + DrawableHoldNote holdNote1 = null; + DrawableHoldNote holdNote2 = null; + + AddStep("create notes", () => { - Clock = new FramedClock(new ManualClock()), - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - AutoSizeAxes = Axes.Both, - Direction = FillDirection.Horizontal, - Spacing = new Vector2(20), - Children = new[] + Child = new FillFlowContainer { - createNoteDisplay(ScrollingDirection.Down, 1, out var note1), - createNoteDisplay(ScrollingDirection.Up, 2, out var note2), - createHoldNoteDisplay(ScrollingDirection.Down, 1, out var holdNote1), - createHoldNoteDisplay(ScrollingDirection.Up, 2, out var holdNote2), - } - }; + Clock = new FramedClock(new ManualClock()), + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(20), + Children = new[] + { + createNoteDisplay(ScrollingDirection.Down, 1, out note1), + createNoteDisplay(ScrollingDirection.Up, 2, out note2), + createHoldNoteDisplay(ScrollingDirection.Down, 1, out holdNote1), + createHoldNoteDisplay(ScrollingDirection.Up, 2, out holdNote2), + } + }; + }); AddAssert("note 1 facing downwards", () => verifyAnchors(note1, Anchor.y2)); AddAssert("note 2 facing upwards", () => verifyAnchors(note2, Anchor.y0)); diff --git a/osu.Game.Rulesets.Mania/Judgements/HoldNoteTickJudgement.cs b/osu.Game.Rulesets.Mania/Judgements/HoldNoteTickJudgement.cs index 28e5d2cc1b..ee6cbbc828 100644 --- a/osu.Game.Rulesets.Mania/Judgements/HoldNoteTickJudgement.cs +++ b/osu.Game.Rulesets.Mania/Judgements/HoldNoteTickJudgement.cs @@ -7,18 +7,6 @@ namespace osu.Game.Rulesets.Mania.Judgements { public class HoldNoteTickJudgement : ManiaJudgement { - protected override int NumericResultFor(HitResult result) => result == MaxResult ? 20 : 0; - - protected override double HealthIncreaseFor(HitResult result) - { - switch (result) - { - default: - return 0; - - case HitResult.Perfect: - return 0.01; - } - } + public override HitResult MaxResult => HitResult.LargeTickHit; } } diff --git a/osu.Game.Rulesets.Mania/Judgements/ManiaJudgement.cs b/osu.Game.Rulesets.Mania/Judgements/ManiaJudgement.cs index 53967ffa05..d28b7bdf58 100644 --- a/osu.Game.Rulesets.Mania/Judgements/ManiaJudgement.cs +++ b/osu.Game.Rulesets.Mania/Judgements/ManiaJudgement.cs @@ -8,27 +8,33 @@ namespace osu.Game.Rulesets.Mania.Judgements { public class ManiaJudgement : Judgement { - protected override int NumericResultFor(HitResult result) + protected override double HealthIncreaseFor(HitResult result) { switch (result) { - default: - return 0; + case HitResult.LargeTickHit: + return DEFAULT_MAX_HEALTH_INCREASE * 0.1; + + case HitResult.LargeTickMiss: + return -DEFAULT_MAX_HEALTH_INCREASE * 0.1; case HitResult.Meh: - return 50; + return -DEFAULT_MAX_HEALTH_INCREASE * 0.5; case HitResult.Ok: - return 100; + return -DEFAULT_MAX_HEALTH_INCREASE * 0.3; case HitResult.Good: - return 200; + return DEFAULT_MAX_HEALTH_INCREASE * 0.1; case HitResult.Great: - return 300; + return DEFAULT_MAX_HEALTH_INCREASE * 0.8; case HitResult.Perfect: - return 350; + return DEFAULT_MAX_HEALTH_INCREASE; + + default: + return base.HealthIncreaseFor(result); } } } diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs index 2ebcc5451a..f6d539c91b 100644 --- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs +++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs @@ -239,11 +239,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables { if (Tail.AllJudged) { - ApplyResult(r => r.Type = HitResult.Perfect); + ApplyResult(r => r.Type = r.Judgement.MaxResult); endHold(); } - if (Tail.Result.Type == HitResult.Miss) + if (Tail.Judged && !Tail.IsHit) HasBroken = true; } diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteTail.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteTail.cs index 31e43d3ee2..c780c0836e 100644 --- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteTail.cs +++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteTail.cs @@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables if (!userTriggered) { if (!HitObject.HitWindows.CanBeHit(timeOffset)) - ApplyResult(r => r.Type = HitResult.Miss); + ApplyResult(r => r.Type = r.Judgement.MinResult); return; } diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteTick.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteTick.cs index 9b0322a6cd..f265419aa0 100644 --- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteTick.cs +++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteTick.cs @@ -8,7 +8,6 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Shapes; -using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Mania.Objects.Drawables { @@ -17,6 +16,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables /// public class DrawableHoldNoteTick : DrawableManiaHitObject { + public override bool DisplayResult => false; + /// /// References the time at which the user started holding the hold note. /// @@ -73,9 +74,9 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables var startTime = HoldStartTime?.Invoke(); if (startTime == null || startTime > HitObject.StartTime) - ApplyResult(r => r.Type = HitResult.Miss); + ApplyResult(r => r.Type = r.Judgement.MinResult); else - ApplyResult(r => r.Type = HitResult.Perfect); + ApplyResult(r => r.Type = r.Judgement.MaxResult); } } } diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs index 08c41b0d75..27960b3f3a 100644 --- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs +++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs @@ -9,7 +9,6 @@ using osu.Framework.Graphics; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.Mania.UI; -using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Mania.Objects.Drawables { @@ -136,7 +135,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables /// /// Causes this to get missed, disregarding all conditions in implementations of . /// - public void MissForcefully() => ApplyResult(r => r.Type = HitResult.Miss); + public void MissForcefully() => ApplyResult(r => r.Type = r.Judgement.MinResult); } public abstract class DrawableManiaHitObject : DrawableManiaHitObject diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs index 973dc06e05..b3402d13e4 100644 --- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs +++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs @@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables if (!userTriggered) { if (!HitObject.HitWindows.CanBeHit(timeOffset)) - ApplyResult(r => r.Type = HitResult.Miss); + ApplyResult(r => r.Type = r.Judgement.MinResult); return; } diff --git a/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs b/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs index 4b2f643333..71cc0bdf1f 100644 --- a/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs +++ b/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs @@ -10,7 +10,5 @@ namespace osu.Game.Rulesets.Mania.Scoring protected override double DefaultAccuracyPortion => 0.95; protected override double DefaultComboPortion => 0.05; - - public override HitWindows CreateHitWindows() => new ManiaHitWindows(); } } diff --git a/osu.Game.Rulesets.Mania/Skinning/ManiaLegacySkinTransformer.cs b/osu.Game.Rulesets.Mania/Skinning/ManiaLegacySkinTransformer.cs index 439e6f7df2..3724269f4d 100644 --- a/osu.Game.Rulesets.Mania/Skinning/ManiaLegacySkinTransformer.cs +++ b/osu.Game.Rulesets.Mania/Skinning/ManiaLegacySkinTransformer.cs @@ -130,6 +130,9 @@ namespace osu.Game.Rulesets.Mania.Skinning private Drawable getResult(HitResult result) { + if (!hitresult_mapping.ContainsKey(result)) + return null; + string filename = this.GetManiaSkinConfig(hitresult_mapping[result])?.Value ?? default_hitresult_skin_filenames[result]; diff --git a/osu.Game.Rulesets.Mania/UI/Column.cs b/osu.Game.Rulesets.Mania/UI/Column.cs index 9aabcc6699..c28a1c13d8 100644 --- a/osu.Game.Rulesets.Mania/UI/Column.cs +++ b/osu.Game.Rulesets.Mania/UI/Column.cs @@ -114,7 +114,7 @@ namespace osu.Game.Rulesets.Mania.UI if (result.IsHit) hitPolicy.HandleHit(judgedObject); - if (!result.IsHit || !judgedObject.DisplayResult || !DisplayJudgements.Value) + if (!result.IsHit || !DisplayJudgements.Value) return; HitObjectArea.Explosions.Add(hitExplosionPool.Get(e => e.Apply(result))); diff --git a/osu.Game.Rulesets.Osu.Tests/Resources/metrics-skin/sliderendcircle@2x.png b/osu.Game.Rulesets.Osu.Tests/Resources/metrics-skin/sliderendcircle@2x.png new file mode 100644 index 0000000000..c6c3771593 Binary files /dev/null and b/osu.Game.Rulesets.Osu.Tests/Resources/metrics-skin/sliderendcircle@2x.png differ diff --git a/osu.Game.Rulesets.Osu.Tests/Resources/metrics-skin/sliderendcircleoverlay@2x.png b/osu.Game.Rulesets.Osu.Tests/Resources/metrics-skin/sliderendcircleoverlay@2x.png new file mode 100644 index 0000000000..232560a1d4 Binary files /dev/null and b/osu.Game.Rulesets.Osu.Tests/Resources/metrics-skin/sliderendcircleoverlay@2x.png differ diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircle.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircle.cs index 37df0d6e37..596bc06c68 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircle.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircle.cs @@ -20,7 +20,8 @@ namespace osu.Game.Rulesets.Osu.Tests { private int depthIndex; - public TestSceneHitCircle() + [Test] + public void TestVariousHitCircles() { AddStep("Miss Big Single", () => SetContents(() => testSingle(2))); AddStep("Miss Medium Single", () => SetContents(() => testSingle(5))); diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneMissHitWindowJudgements.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneMissHitWindowJudgements.cs index f3221ffe32..39deba2f57 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneMissHitWindowJudgements.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneMissHitWindowJudgements.cs @@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Osu.Tests { HitObjects = { new HitCircle { Position = new Vector2(256, 192) } } }, - PassCondition = () => Player.Results.Count > 0 && Player.Results[0].TimeOffset < -hitWindows.WindowFor(HitResult.Meh) && Player.Results[0].Type == HitResult.Miss + PassCondition = () => Player.Results.Count > 0 && Player.Results[0].TimeOffset < -hitWindows.WindowFor(HitResult.Meh) && !Player.Results[0].IsHit }); } @@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Osu.Tests { Autoplay = false, Beatmap = beatmap, - PassCondition = () => Player.Results.Count > 0 && Player.Results[0].TimeOffset >= hitWindows.WindowFor(HitResult.Meh) && Player.Results[0].Type == HitResult.Miss + PassCondition = () => Player.Results.Count > 0 && Player.Results[0].TimeOffset >= hitWindows.WindowFor(HitResult.Meh) && !Player.Results[0].IsHit }); } diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneOutOfOrderHits.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneOutOfOrderHits.cs index 854626d362..32a36ab317 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneOutOfOrderHits.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneOutOfOrderHits.cs @@ -209,9 +209,9 @@ namespace osu.Game.Rulesets.Osu.Tests }); addJudgementAssert(hitObjects[0], HitResult.Great); - addJudgementAssert(hitObjects[1], HitResult.Great); + addJudgementAssert(hitObjects[1], HitResult.IgnoreHit); addJudgementAssert("slider head", () => ((Slider)hitObjects[1]).HeadCircle, HitResult.Miss); - addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.Great); + addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.LargeTickHit); } /// @@ -252,9 +252,9 @@ namespace osu.Game.Rulesets.Osu.Tests }); addJudgementAssert(hitObjects[0], HitResult.Great); - addJudgementAssert(hitObjects[1], HitResult.Great); + addJudgementAssert(hitObjects[1], HitResult.IgnoreHit); addJudgementAssert("slider head", () => ((Slider)hitObjects[1]).HeadCircle, HitResult.Great); - addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.Great); + addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.LargeTickHit); } /// @@ -331,7 +331,7 @@ namespace osu.Game.Rulesets.Osu.Tests }); addJudgementAssert(hitObjects[0], HitResult.Great); - addJudgementAssert(hitObjects[1], HitResult.Great); + addJudgementAssert(hitObjects[1], HitResult.IgnoreHit); } private void addJudgementAssert(OsuHitObject hitObject, HitResult result) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSlider.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSlider.cs index 6a689a1f80..c9e112f76d 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSlider.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSlider.cs @@ -27,7 +27,8 @@ namespace osu.Game.Rulesets.Osu.Tests { private int depthIndex; - public TestSceneSlider() + [Test] + public void TestVariousSliders() { AddStep("Big Single", () => SetContents(() => testSimpleBig())); AddStep("Medium Single", () => SetContents(() => testSimpleMedium())); @@ -164,7 +165,7 @@ namespace osu.Game.Rulesets.Osu.Tests { var slider = new Slider { - StartTime = Time.Current + 1000, + StartTime = Time.Current + time_offset, Position = new Vector2(239, 176), Path = new SliderPath(PathType.PerfectCurve, new[] { @@ -185,22 +186,26 @@ namespace osu.Game.Rulesets.Osu.Tests private Drawable testSlowSpeed() => createSlider(speedMultiplier: 0.5); - private Drawable testShortSlowSpeed(int repeats = 0) => createSlider(distance: 100, repeats: repeats, speedMultiplier: 0.5); + private Drawable testShortSlowSpeed(int repeats = 0) => createSlider(distance: max_length / 4, repeats: repeats, speedMultiplier: 0.5); private Drawable testHighSpeed(int repeats = 0) => createSlider(repeats: repeats, speedMultiplier: 15); - private Drawable testShortHighSpeed(int repeats = 0) => createSlider(distance: 100, repeats: repeats, speedMultiplier: 15); + private Drawable testShortHighSpeed(int repeats = 0) => createSlider(distance: max_length / 4, repeats: repeats, speedMultiplier: 15); - private Drawable createSlider(float circleSize = 2, float distance = 400, int repeats = 0, double speedMultiplier = 2, int stackHeight = 0) + private const double time_offset = 1500; + + private const float max_length = 200; + + private Drawable createSlider(float circleSize = 2, float distance = max_length, int repeats = 0, double speedMultiplier = 2, int stackHeight = 0) { var slider = new Slider { - StartTime = Time.Current + 1000, - Position = new Vector2(-(distance / 2), 0), + StartTime = Time.Current + time_offset, + Position = new Vector2(0, -(distance / 2)), Path = new SliderPath(PathType.PerfectCurve, new[] { Vector2.Zero, - new Vector2(distance, 0), + new Vector2(0, distance), }, distance), RepeatCount = repeats, StackHeight = stackHeight @@ -213,14 +218,14 @@ namespace osu.Game.Rulesets.Osu.Tests { var slider = new Slider { - StartTime = Time.Current + 1000, - Position = new Vector2(-200, 0), + StartTime = Time.Current + time_offset, + Position = new Vector2(-max_length / 2, 0), Path = new SliderPath(PathType.PerfectCurve, new[] { Vector2.Zero, - new Vector2(200, 200), - new Vector2(400, 0) - }, 600), + new Vector2(max_length / 2, max_length / 2), + new Vector2(max_length, 0) + }, max_length * 1.5f), RepeatCount = repeats, }; @@ -233,16 +238,16 @@ namespace osu.Game.Rulesets.Osu.Tests { var slider = new Slider { - StartTime = Time.Current + 1000, - Position = new Vector2(-200, 0), + StartTime = Time.Current + time_offset, + Position = new Vector2(-max_length / 2, 0), Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, - new Vector2(150, 75), - new Vector2(200, 0), - new Vector2(300, -200), - new Vector2(400, 0), - new Vector2(430, 0) + new Vector2(max_length * 0.375f, max_length * 0.18f), + new Vector2(max_length / 2, 0), + new Vector2(max_length * 0.75f, -max_length / 2), + new Vector2(max_length * 0.95f, 0), + new Vector2(max_length, 0) }), RepeatCount = repeats, }; @@ -256,15 +261,15 @@ namespace osu.Game.Rulesets.Osu.Tests { var slider = new Slider { - StartTime = Time.Current + 1000, - Position = new Vector2(-200, 0), + StartTime = Time.Current + time_offset, + Position = new Vector2(-max_length / 2, 0), Path = new SliderPath(PathType.Bezier, new[] { Vector2.Zero, - new Vector2(150, 75), - new Vector2(200, 100), - new Vector2(300, -200), - new Vector2(430, 0) + new Vector2(max_length * 0.375f, max_length * 0.18f), + new Vector2(max_length / 2, max_length / 4), + new Vector2(max_length * 0.75f, -max_length / 2), + new Vector2(max_length, 0) }), RepeatCount = repeats, }; @@ -278,16 +283,16 @@ namespace osu.Game.Rulesets.Osu.Tests { var slider = new Slider { - StartTime = Time.Current + 1000, + StartTime = Time.Current + time_offset, Position = new Vector2(0, 0), Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, - new Vector2(-200, 0), + new Vector2(-max_length / 2, 0), new Vector2(0, 0), - new Vector2(0, -200), - new Vector2(-200, -200), - new Vector2(0, -200) + new Vector2(0, -max_length / 2), + new Vector2(-max_length / 2, -max_length / 2), + new Vector2(0, -max_length / 2) }), RepeatCount = repeats, }; @@ -305,14 +310,14 @@ namespace osu.Game.Rulesets.Osu.Tests var slider = new Slider { - StartTime = Time.Current + 1000, - Position = new Vector2(-100, 0), + StartTime = Time.Current + time_offset, + Position = new Vector2(-max_length / 4, 0), Path = new SliderPath(PathType.Catmull, new[] { Vector2.Zero, - new Vector2(50, -50), - new Vector2(150, 50), - new Vector2(200, 0) + new Vector2(max_length * 0.125f, max_length * 0.125f), + new Vector2(max_length * 0.375f, max_length * 0.125f), + new Vector2(max_length / 2, 0) }), RepeatCount = repeats, NodeSamples = repeatSamples diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs index b543b6fa94..0164fb8bf4 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs @@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Osu.Tests new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_2 }, }); - AddAssert("Tracking retained", assertGreatJudge); + AddAssert("Tracking retained", assertMaxJudge); } /// @@ -94,7 +94,7 @@ namespace osu.Game.Rulesets.Osu.Tests new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_1 }, }); - AddAssert("Tracking retained", assertGreatJudge); + AddAssert("Tracking retained", assertMaxJudge); } /// @@ -115,7 +115,7 @@ namespace osu.Game.Rulesets.Osu.Tests new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_1 }, }); - AddAssert("Tracking retained", assertGreatJudge); + AddAssert("Tracking retained", assertMaxJudge); } /// @@ -288,7 +288,7 @@ namespace osu.Game.Rulesets.Osu.Tests new OsuReplayFrame { Position = new Vector2(slider_path_length, OsuHitObject.OBJECT_RADIUS * 1.199f), Actions = { OsuAction.LeftButton }, Time = time_slider_end }, }); - AddAssert("Tracking kept", assertGreatJudge); + AddAssert("Tracking kept", assertMaxJudge); } /// @@ -312,13 +312,13 @@ namespace osu.Game.Rulesets.Osu.Tests AddAssert("Tracking dropped", assertMidSliderJudgementFail); } - private bool assertGreatJudge() => judgementResults.Any() && judgementResults.All(t => t.Type == HitResult.Great); + private bool assertMaxJudge() => judgementResults.Any() && judgementResults.All(t => t.Type == t.Judgement.MaxResult); - private bool assertHeadMissTailTracked() => judgementResults[^2].Type == HitResult.Great && judgementResults.First().Type == HitResult.Miss; + private bool assertHeadMissTailTracked() => judgementResults[^2].Type == HitResult.SmallTickHit && !judgementResults.First().IsHit; - private bool assertMidSliderJudgements() => judgementResults[^2].Type == HitResult.Great; + private bool assertMidSliderJudgements() => judgementResults[^2].Type == HitResult.SmallTickHit; - private bool assertMidSliderJudgementFail() => judgementResults[^2].Type == HitResult.Miss; + private bool assertMidSliderJudgementFail() => judgementResults[^2].Type == HitResult.SmallTickMiss; private ScoreAccessibleReplayPlayer currentPlayer; diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs index f7909071ea..53bf1ea566 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs @@ -7,7 +7,6 @@ using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Audio; -using osu.Framework.Bindables; using osu.Framework.Graphics.Sprites; using osu.Framework.Testing; using osu.Framework.Timing; @@ -146,7 +145,7 @@ namespace osu.Game.Rulesets.Osu.Tests { // multipled by 2 to nullify the score multiplier. (autoplay mod selected) var totalScore = ((ScoreExposedPlayer)Player).ScoreProcessor.TotalScore.Value * 2; - return totalScore == (int)(drawableSpinner.RotationTracker.RateAdjustedRotation / 360) * SpinnerTick.SCORE_PER_TICK; + return totalScore == (int)(drawableSpinner.RotationTracker.RateAdjustedRotation / 360) * new SpinnerTick().CreateJudgement().MaxNumericResult; }); addSeekStep(0); @@ -194,13 +193,7 @@ namespace osu.Game.Rulesets.Osu.Tests addSeekStep(0); - AddStep("adjust track rate", () => MusicController.CurrentTrack.AddAdjustment(AdjustableProperty.Tempo, new BindableDouble(rate))); - // autoplay replay frames use track time; - // if a spin takes 1000ms in track time and we're playing with a 2x rate adjustment, the spin will take 500ms of *real* time. - // therefore we need to apply the rate adjustment to the replay itself to change from track time to real time, - // as real time is what we care about for spinners - // (so we're making the spin take 1000ms in real time *always*, regardless of the track clock's rate). - transformReplay(replay => applyRateAdjustment(replay, rate)); + AddStep("adjust track rate", () => Player.GameplayClockContainer.UserPlaybackRate.Value = rate); addSeekStep(1000); AddAssert("progress almost same", () => Precision.AlmostEquals(expectedProgress, drawableSpinner.Progress, 0.05)); diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs index 6f4c0f9cfa..02577461f0 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs @@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty private double accuracy; private int scoreMaxCombo; private int countGreat; - private int countGood; + private int countOk; private int countMeh; private int countMiss; @@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty accuracy = Score.Accuracy; scoreMaxCombo = Score.MaxCombo; countGreat = Score.Statistics.GetOrDefault(HitResult.Great); - countGood = Score.Statistics.GetOrDefault(HitResult.Good); + countOk = Score.Statistics.GetOrDefault(HitResult.Ok); countMeh = Score.Statistics.GetOrDefault(HitResult.Meh); countMiss = Score.Statistics.GetOrDefault(HitResult.Miss); @@ -181,7 +181,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty int amountHitObjectsWithAccuracy = countHitCircles; if (amountHitObjectsWithAccuracy > 0) - betterAccuracyPercentage = ((countGreat - (totalHits - amountHitObjectsWithAccuracy)) * 6 + countGood * 2 + countMeh) / (double)(amountHitObjectsWithAccuracy * 6); + betterAccuracyPercentage = ((countGreat - (totalHits - amountHitObjectsWithAccuracy)) * 6 + countOk * 2 + countMeh) / (double)(amountHitObjectsWithAccuracy * 6); else betterAccuracyPercentage = 0; @@ -204,7 +204,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty return accuracyValue; } - private int totalHits => countGreat + countGood + countMeh + countMiss; - private int totalSuccessfulHits => countGreat + countGood + countMeh; + private int totalHits => countGreat + countOk + countMeh + countMiss; + private int totalSuccessfulHits => countGreat + countOk + countMeh; } } diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs index 2bd4bc5015..7ae0730e39 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs @@ -222,8 +222,8 @@ namespace osu.Game.Rulesets.Osu.Edit point.Y -= origin.Y; Vector2 ret; - ret.X = (float)(point.X * Math.Cos(MathUtils.DegreesToRadians(angle)) + point.Y * Math.Sin(angle / 180f * Math.PI)); - ret.Y = (float)(point.X * -Math.Sin(MathUtils.DegreesToRadians(angle)) + point.Y * Math.Cos(angle / 180f * Math.PI)); + ret.X = point.X * MathF.Cos(MathUtils.DegreesToRadians(angle)) + point.Y * MathF.Sin(MathUtils.DegreesToRadians(angle)); + ret.Y = point.X * -MathF.Sin(MathUtils.DegreesToRadians(angle)) + point.Y * MathF.Cos(MathUtils.DegreesToRadians(angle)); ret.X += origin.X; ret.Y += origin.Y; diff --git a/osu.Game.Rulesets.Osu/Judgements/OsuIgnoreJudgement.cs b/osu.Game.Rulesets.Osu/Judgements/OsuIgnoreJudgement.cs index e528f65dca..1999785efe 100644 --- a/osu.Game.Rulesets.Osu/Judgements/OsuIgnoreJudgement.cs +++ b/osu.Game.Rulesets.Osu/Judgements/OsuIgnoreJudgement.cs @@ -7,10 +7,6 @@ namespace osu.Game.Rulesets.Osu.Judgements { public class OsuIgnoreJudgement : OsuJudgement { - public override bool AffectsCombo => false; - - protected override int NumericResultFor(HitResult result) => 0; - - protected override double HealthIncreaseFor(HitResult result) => 0; + public override HitResult MaxResult => HitResult.IgnoreHit; } } diff --git a/osu.Game.Rulesets.Osu/Judgements/OsuJudgement.cs b/osu.Game.Rulesets.Osu/Judgements/OsuJudgement.cs index bf30fbc351..1a88e2a8b2 100644 --- a/osu.Game.Rulesets.Osu/Judgements/OsuJudgement.cs +++ b/osu.Game.Rulesets.Osu/Judgements/OsuJudgement.cs @@ -9,23 +9,5 @@ namespace osu.Game.Rulesets.Osu.Judgements public class OsuJudgement : Judgement { public override HitResult MaxResult => HitResult.Great; - - protected override int NumericResultFor(HitResult result) - { - switch (result) - { - default: - return 0; - - case HitResult.Meh: - return 50; - - case HitResult.Good: - return 100; - - case HitResult.Great: - return 300; - } - } } } diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs b/osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs index 08fd13915d..80e40af717 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs @@ -39,6 +39,9 @@ namespace osu.Game.Rulesets.Osu.Mods base.ApplyToDrawableHitObjects(drawables); } + private double lastSliderHeadFadeOutStartTime; + private double lastSliderHeadFadeOutDuration; + protected override void ApplyHiddenState(DrawableHitObject drawable, ArmedState state) { if (!(drawable is DrawableOsuHitObject d)) @@ -54,7 +57,35 @@ namespace osu.Game.Rulesets.Osu.Mods switch (drawable) { + case DrawableSliderTail sliderTail: + // use stored values from head circle to achieve same fade sequence. + fadeOutDuration = lastSliderHeadFadeOutDuration; + fadeOutStartTime = lastSliderHeadFadeOutStartTime; + + using (drawable.BeginAbsoluteSequence(fadeOutStartTime, true)) + sliderTail.FadeOut(fadeOutDuration); + + break; + + case DrawableSliderRepeat sliderRepeat: + // use stored values from head circle to achieve same fade sequence. + fadeOutDuration = lastSliderHeadFadeOutDuration; + fadeOutStartTime = lastSliderHeadFadeOutStartTime; + + using (drawable.BeginAbsoluteSequence(fadeOutStartTime, true)) + // only apply to circle piece – reverse arrow is not affected by hidden. + sliderRepeat.CirclePiece.FadeOut(fadeOutDuration); + + break; + case DrawableHitCircle circle: + + if (circle is DrawableSliderHead) + { + lastSliderHeadFadeOutDuration = fadeOutDuration; + lastSliderHeadFadeOutStartTime = fadeOutStartTime; + } + // we don't want to see the approach circle using (circle.BeginAbsoluteSequence(h.StartTime - h.TimePreempt, true)) circle.ApproachCircle.Hide(); diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs index a438dc8be4..b5ac26c824 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs @@ -125,7 +125,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables if (!userTriggered) { if (!HitObject.HitWindows.CanBeHit(timeOffset)) - ApplyResult(r => r.Type = HitResult.Miss); + ApplyResult(r => r.Type = r.Judgement.MinResult); return; } @@ -143,7 +143,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables var circleResult = (OsuHitCircleJudgementResult)r; // Todo: This should also consider misses, but they're a little more interesting to handle, since we don't necessarily know the position at the time of a miss. - if (result != HitResult.Miss) + if (result.IsHit()) { var localMousePosition = ToLocalSpace(inputManager.CurrentState.Mouse.Position); circleResult.CursorPositionAtHit = HitObject.StackedPosition + (localMousePosition - DrawSize / 2); diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs index 2946331bc6..45c664ba3b 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs @@ -8,7 +8,6 @@ using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Graphics.Containers; using osu.Game.Rulesets.Osu.UI; -using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Osu.Objects.Drawables { @@ -68,7 +67,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables /// /// Causes this to get missed, disregarding all conditions in implementations of . /// - public void MissForcefully() => ApplyResult(r => r.Type = HitResult.Miss); + public void MissForcefully() => ApplyResult(r => r.Type = r.Judgement.MinResult); protected override JudgementResult CreateResult(Judgement judgement) => new OsuJudgementResult(HitObject, judgement); } diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs index 012d9f8878..49535e7fff 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs @@ -8,7 +8,6 @@ using osu.Game.Configuration; using osuTK; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects.Drawables; -using osu.Game.Rulesets.Scoring; using osu.Game.Skinning; using osuTK.Graphics; @@ -67,7 +66,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables if (JudgedObject != null) { lightingColour = JudgedObject.AccentColour.GetBoundCopy(); - lightingColour.BindValueChanged(colour => Lighting.Colour = Result.Type == HitResult.Miss ? Color4.Transparent : colour.NewValue, true); + lightingColour.BindValueChanged(colour => Lighting.Colour = Result.IsHit ? colour.NewValue : Color4.Transparent, true); } else { diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs index 07f40f763b..b00d12983d 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs @@ -13,7 +13,6 @@ using osu.Framework.Graphics.Containers; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu.Skinning; using osu.Game.Rulesets.Osu.UI; -using osu.Game.Rulesets.Scoring; using osuTK.Graphics; using osu.Game.Skinning; @@ -52,6 +51,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables InternalChildren = new Drawable[] { Body = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderBody), _ => new DefaultSliderBody(), confineMode: ConfineMode.NoScaling), + tailContainer = new Container { RelativeSizeAxes = Axes.Both }, tickContainer = new Container { RelativeSizeAxes = Axes.Both }, repeatContainer = new Container { RelativeSizeAxes = Axes.Both }, Ball = new SliderBall(s, this) @@ -63,7 +63,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables Alpha = 0 }, headContainer = new Container { RelativeSizeAxes = Axes.Both }, - tailContainer = new Container { RelativeSizeAxes = Axes.Both }, }; } @@ -87,7 +86,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables Tracking.BindValueChanged(updateSlidingSample); } - private SkinnableSound slidingSample; + private PausableSkinnableSound slidingSample; protected override void LoadSamples() { @@ -103,19 +102,22 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables var clone = HitObject.SampleControlPoint.ApplyTo(firstSample); clone.Name = "sliderslide"; - AddInternal(slidingSample = new SkinnableSound(clone) + AddInternal(slidingSample = new PausableSkinnableSound(clone) { Looping = true }); } } + public override void StopAllSamples() + { + base.StopAllSamples(); + slidingSample?.Stop(); + } + private void updateSlidingSample(ValueChangedEvent tracking) { - // note that samples will not start playing if exiting a seek operation in the middle of a slider. - // may be something we want to address at a later point, but not so easy to make happen right now - // (SkinnableSound would need to expose whether the sample is already playing and this logic would need to run in Update). - if (tracking.NewValue && ShouldPlaySamples) + if (tracking.NewValue) slidingSample?.Play(); else slidingSample?.Stop(); @@ -247,7 +249,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables { // rather than doing it this way, we should probably attach the sample to the tail circle. // this can only be done after we stop using LegacyLastTick. - if (TailCircle.Result.Type != HitResult.Miss) + if (TailCircle.IsHit) base.PlaySamples(); } diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderRepeat.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderRepeat.cs index d79ecb7b4e..2a88f11f69 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderRepeat.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderRepeat.cs @@ -6,10 +6,11 @@ using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; using osu.Framework.Utils; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces; -using osu.Game.Rulesets.Scoring; +using osu.Game.Skinning; using osuTK; namespace osu.Game.Rulesets.Osu.Objects.Drawables @@ -23,6 +24,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables private readonly Drawable scaleContainer; + public readonly Drawable CirclePiece; + public override bool DisplayResult => false; public DrawableSliderRepeat(SliderRepeat sliderRepeat, DrawableSlider drawableSlider) @@ -35,7 +38,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables Origin = Anchor.Centre; - InternalChild = scaleContainer = new ReverseArrowPiece(); + InternalChild = scaleContainer = new Container + { + RelativeSizeAxes = Axes.Both, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Children = new[] + { + // no default for this; only visible in legacy skins. + CirclePiece = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderTailHitCircle), _ => Empty()), + arrow = new ReverseArrowPiece(), + } + }; } private readonly IBindable scaleBindable = new BindableFloat(); @@ -50,7 +64,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables protected override void CheckForResult(bool userTriggered, double timeOffset) { if (sliderRepeat.StartTime <= Time.Current) - ApplyResult(r => r.Type = drawableSlider.Tracking.Value ? HitResult.Great : HitResult.Miss); + ApplyResult(r => r.Type = drawableSlider.Tracking.Value ? r.Judgement.MaxResult : r.Judgement.MinResult); } protected override void UpdateInitialTransforms() @@ -86,6 +100,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables private bool hasRotation; + private readonly ReverseArrowPiece arrow; + public void UpdateSnakingPosition(Vector2 start, Vector2 end) { // When the repeat is hit, the arrow should fade out on spot rather than following the slider @@ -115,18 +131,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables } float aimRotation = MathUtils.RadiansToDegrees(MathF.Atan2(aimRotationVector.Y - Position.Y, aimRotationVector.X - Position.X)); - while (Math.Abs(aimRotation - Rotation) > 180) - aimRotation += aimRotation < Rotation ? 360 : -360; + while (Math.Abs(aimRotation - arrow.Rotation) > 180) + aimRotation += aimRotation < arrow.Rotation ? 360 : -360; if (!hasRotation) { - Rotation = aimRotation; + arrow.Rotation = aimRotation; hasRotation = true; } else { // If we're already snaking, interpolate to smooth out sharp curves (linear sliders, mainly). - Rotation = Interpolation.ValueAt(Math.Clamp(Clock.ElapsedFrameTime, 0, 100), Rotation, aimRotation, 0, 50, Easing.OutQuint); + arrow.Rotation = Interpolation.ValueAt(Math.Clamp(Clock.ElapsedFrameTime, 0, 100), arrow.Rotation, aimRotation, 0, 50, Easing.OutQuint); } } } diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs index 29a4929c1b..f5bcecccdf 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs @@ -1,16 +1,20 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Diagnostics; +using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; -using osu.Game.Rulesets.Scoring; +using osu.Framework.Graphics.Containers; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Skinning; using osuTK; namespace osu.Game.Rulesets.Osu.Objects.Drawables { - public class DrawableSliderTail : DrawableOsuHitObject, IRequireTracking + public class DrawableSliderTail : DrawableOsuHitObject, IRequireTracking, ITrackSnaking { - private readonly Slider slider; + private readonly SliderTailCircle tailCircle; /// /// The judgement text is provided by the . @@ -19,36 +23,82 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables public bool Tracking { get; set; } - private readonly IBindable positionBindable = new Bindable(); - private readonly IBindable pathVersion = new Bindable(); + private readonly IBindable scaleBindable = new BindableFloat(); - public DrawableSliderTail(Slider slider, SliderTailCircle hitCircle) - : base(hitCircle) + private readonly SkinnableDrawable circlePiece; + + private readonly Container scaleContainer; + + public DrawableSliderTail(Slider slider, SliderTailCircle tailCircle) + : base(tailCircle) { - this.slider = slider; - + this.tailCircle = tailCircle; Origin = Anchor.Centre; - RelativeSizeAxes = Axes.Both; - FillMode = FillMode.Fit; + Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2); - AlwaysPresent = true; + InternalChildren = new Drawable[] + { + scaleContainer = new Container + { + RelativeSizeAxes = Axes.Both, + Origin = Anchor.Centre, + Anchor = Anchor.Centre, + Children = new Drawable[] + { + // no default for this; only visible in legacy skins. + circlePiece = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderTailHitCircle), _ => Empty()) + } + }, + }; + } - positionBindable.BindTo(hitCircle.PositionBindable); - pathVersion.BindTo(slider.Path.Version); + [BackgroundDependencyLoader] + private void load() + { + scaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true); + scaleBindable.BindTo(HitObject.ScaleBindable); + } - positionBindable.BindValueChanged(_ => updatePosition()); - pathVersion.BindValueChanged(_ => updatePosition(), true); + protected override void UpdateInitialTransforms() + { + base.UpdateInitialTransforms(); - // TODO: This has no drawable content. Support for skins should be added. + circlePiece.FadeInFromZero(HitObject.TimeFadeIn); + } + + protected override void UpdateStateTransforms(ArmedState state) + { + base.UpdateStateTransforms(state); + + Debug.Assert(HitObject.HitWindows != null); + + switch (state) + { + case ArmedState.Idle: + this.Delay(HitObject.TimePreempt).FadeOut(500); + + Expire(true); + break; + + case ArmedState.Miss: + this.FadeOut(100); + break; + + case ArmedState.Hit: + // todo: temporary / arbitrary + this.Delay(800).FadeOut(); + break; + } } protected override void CheckForResult(bool userTriggered, double timeOffset) { if (!userTriggered && timeOffset >= 0) - ApplyResult(r => r.Type = Tracking ? r.Judgement.MaxResult : HitResult.Miss); + ApplyResult(r => r.Type = Tracking ? r.Judgement.MaxResult : r.Judgement.MinResult); } - private void updatePosition() => Position = HitObject.Position - slider.Position; + public void UpdateSnakingPosition(Vector2 start, Vector2 end) => + Position = tailCircle.RepeatIndex % 2 == 0 ? end : start; } } diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTick.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTick.cs index 66eb60aa28..9b68b446a4 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTick.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTick.cs @@ -10,7 +10,6 @@ using osuTK.Graphics; using osu.Framework.Graphics.Shapes; using osu.Game.Skinning; using osu.Framework.Graphics.Containers; -using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Osu.Objects.Drawables { @@ -64,7 +63,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables protected override void CheckForResult(bool userTriggered, double timeOffset) { if (timeOffset >= 0) - ApplyResult(r => r.Type = Tracking ? r.Judgement.MaxResult : HitResult.Miss); + ApplyResult(r => r.Type = Tracking ? r.Judgement.MaxResult : r.Judgement.MinResult); } protected override void UpdateInitialTransforms() diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs index a57bb466c7..936bfaeb86 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs @@ -84,7 +84,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables isSpinning.BindValueChanged(updateSpinningSample); } - private SkinnableSound spinningSample; + private PausableSkinnableSound spinningSample; private const float spinning_sample_initial_frequency = 1.0f; private const float spinning_sample_modulated_base_frequency = 0.5f; @@ -102,7 +102,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables var clone = HitObject.SampleControlPoint.ApplyTo(firstSample); clone.Name = "spinnerspin"; - AddInternal(spinningSample = new SkinnableSound(clone) + AddInternal(spinningSample = new PausableSkinnableSound(clone) { Volume = { Value = 0 }, Looping = true, @@ -113,10 +113,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables private void updateSpinningSample(ValueChangedEvent tracking) { - // note that samples will not start playing if exiting a seek operation in the middle of a spinner. - // may be something we want to address at a later point, but not so easy to make happen right now - // (SkinnableSound would need to expose whether the sample is already playing and this logic would need to run in Update). - if (tracking.NewValue && ShouldPlaySamples) + if (tracking.NewValue) { spinningSample?.Play(); spinningSample?.VolumeTo(1, 200); @@ -127,6 +124,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables } } + public override void StopAllSamples() + { + base.StopAllSamples(); + spinningSample?.Stop(); + } + protected override void AddNestedHitObject(DrawableHitObject hitObject) { base.AddNestedHitObject(hitObject); @@ -209,7 +212,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables return; // Trigger a miss result for remaining ticks to avoid infinite gameplay. - foreach (var tick in ticks.Where(t => !t.IsHit)) + foreach (var tick in ticks.Where(t => !t.Result.HasResult)) tick.TriggerResult(false); ApplyResult(r => @@ -217,11 +220,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables if (Progress >= 1) r.Type = HitResult.Great; else if (Progress > .9) - r.Type = HitResult.Good; + r.Type = HitResult.Ok; else if (Progress > .75) r.Type = HitResult.Meh; else if (Time.Current >= Spinner.EndTime) - r.Type = HitResult.Miss; + r.Type = r.Judgement.MinResult; }); } @@ -265,7 +268,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables while (wholeSpins != spins) { - var tick = ticks.FirstOrDefault(t => !t.IsHit); + var tick = ticks.FirstOrDefault(t => !t.Result.HasResult); // tick may be null if we've hit the spin limit. if (tick != null) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinnerTick.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinnerTick.cs index c390b673be..e9cede1398 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinnerTick.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinnerTick.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Game.Rulesets.Scoring; - namespace osu.Game.Rulesets.Osu.Objects.Drawables { public class DrawableSpinnerTick : DrawableOsuHitObject @@ -18,6 +16,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables /// Apply a judgement result. /// /// Whether this tick was reached. - internal void TriggerResult(bool hit) => ApplyResult(r => r.Type = hit ? r.Judgement.MaxResult : HitResult.Miss); + internal void TriggerResult(bool hit) => ApplyResult(r => r.Type = hit ? r.Judgement.MaxResult : r.Judgement.MinResult); } } diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/CirclePiece.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/CirclePiece.cs index aab01f45d4..e95cdc7ee3 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/CirclePiece.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/CirclePiece.cs @@ -6,6 +6,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; +using osu.Game.Rulesets.Objects.Drawables; using osuTK; namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces @@ -25,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces } [BackgroundDependencyLoader] - private void load(TextureStore textures) + private void load(TextureStore textures, DrawableHitObject drawableHitObject) { InternalChildren = new Drawable[] { @@ -35,7 +36,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces Origin = Anchor.Centre, Texture = textures.Get(@"Gameplay/osu/disc"), }, - new TrianglesPiece + new TrianglesPiece((int)drawableHitObject.HitObject.StartTime) { RelativeSizeAxes = Axes.Both, Blending = BlendingParameters.Additive, diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/DefaultSpinnerDisc.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/DefaultSpinnerDisc.cs index 2862fe49bd..e855317544 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/DefaultSpinnerDisc.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/DefaultSpinnerDisc.cs @@ -20,6 +20,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces private Spinner spinner; + private const float initial_scale = 1.3f; private const float idle_alpha = 0.2f; private const float tracking_alpha = 0.4f; @@ -41,7 +42,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces // we are slightly bigger than our parent, to clip the top and bottom of the circle // this should probably be revisited when scaled spinners are a thing. - Scale = new Vector2(1.3f); + Scale = new Vector2(initial_scale); Anchor = Anchor.Centre; Origin = Anchor.Centre; @@ -93,6 +94,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces drawableSpinner.RotationTracker.Complete.BindValueChanged(complete => updateComplete(complete.NewValue, 200)); drawableSpinner.ApplyCustomUpdateState += updateStateTransforms; + + updateStateTransforms(drawableSpinner, drawableSpinner.State.Value); } protected override void Update() @@ -115,8 +118,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces fill.Alpha = (float)Interpolation.Damp(fill.Alpha, drawableSpinner.RotationTracker.Tracking ? tracking_alpha : idle_alpha, 0.98f, (float)Math.Abs(Clock.ElapsedFrameTime)); } - const float initial_scale = 0.2f; - float targetScale = initial_scale + (1 - initial_scale) * drawableSpinner.Progress; + const float initial_fill_scale = 0.2f; + float targetScale = initial_fill_scale + (1 - initial_fill_scale) * drawableSpinner.Progress; fill.Scale = new Vector2((float)Interpolation.Lerp(fill.Scale.X, targetScale, Math.Clamp(Math.Abs(Time.Elapsed) / 100, 0, 1))); mainContainer.Rotation = drawableSpinner.RotationTracker.Rotation; @@ -124,41 +127,57 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state) { - centre.ScaleTo(0); - mainContainer.ScaleTo(0); + if (!(drawableHitObject is DrawableSpinner)) + return; - using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt / 2, true)) + using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true)) { - // constant ambient rotation to give the spinner "spinning" character. - this.RotateTo((float)(25 * spinner.Duration / 2000), spinner.TimePreempt + spinner.Duration); - - centre.ScaleTo(0.3f, spinner.TimePreempt / 4, Easing.OutQuint); - mainContainer.ScaleTo(0.2f, spinner.TimePreempt / 4, Easing.OutQuint); + this.ScaleTo(initial_scale); + this.RotateTo(0); using (BeginDelayedSequence(spinner.TimePreempt / 2, true)) { - centre.ScaleTo(0.5f, spinner.TimePreempt / 2, Easing.OutQuint); - mainContainer.ScaleTo(1, spinner.TimePreempt / 2, Easing.OutQuint); + // constant ambient rotation to give the spinner "spinning" character. + this.RotateTo((float)(25 * spinner.Duration / 2000), spinner.TimePreempt + spinner.Duration); + } + + using (BeginDelayedSequence(spinner.TimePreempt + spinner.Duration + drawableHitObject.Result.TimeOffset, true)) + { + switch (state) + { + case ArmedState.Hit: + this.ScaleTo(initial_scale * 1.2f, 320, Easing.Out); + this.RotateTo(mainContainer.Rotation + 180, 320); + break; + + case ArmedState.Miss: + this.ScaleTo(initial_scale * 0.8f, 320, Easing.In); + break; + } + } + } + + using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true)) + { + centre.ScaleTo(0); + mainContainer.ScaleTo(0); + + using (BeginDelayedSequence(spinner.TimePreempt / 2, true)) + { + centre.ScaleTo(0.3f, spinner.TimePreempt / 4, Easing.OutQuint); + mainContainer.ScaleTo(0.2f, spinner.TimePreempt / 4, Easing.OutQuint); + + using (BeginDelayedSequence(spinner.TimePreempt / 2, true)) + { + centre.ScaleTo(0.5f, spinner.TimePreempt / 2, Easing.OutQuint); + mainContainer.ScaleTo(1, spinner.TimePreempt / 2, Easing.OutQuint); + } } } // transforms we have from completing the spinner will be rolled back, so reapply immediately. - updateComplete(state == ArmedState.Hit, 0); - - using (BeginDelayedSequence(spinner.Duration, true)) - { - switch (state) - { - case ArmedState.Hit: - this.ScaleTo(Scale * 1.2f, 320, Easing.Out); - this.RotateTo(mainContainer.Rotation + 180, 320); - break; - - case ArmedState.Miss: - this.ScaleTo(Scale * 0.8f, 320, Easing.In); - break; - } - } + using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true)) + updateComplete(state == ArmedState.Hit, 0); } private void updateComplete(bool complete, double duration) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerBonusDisplay.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerBonusDisplay.cs index b499d7a92b..f483bb1b26 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerBonusDisplay.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerBonusDisplay.cs @@ -13,6 +13,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces /// public class SpinnerBonusDisplay : CompositeDrawable { + private static readonly int score_per_tick = new SpinnerBonusTick().CreateJudgement().MaxNumericResult; + private readonly OsuSpriteText bonusCounter; public SpinnerBonusDisplay() @@ -36,7 +38,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces return; displayedCount = count; - bonusCounter.Text = $"{SpinnerBonusTick.SCORE_PER_TICK * count}"; + bonusCounter.Text = $"{score_per_tick * count}"; bonusCounter.FadeOutFromOne(1500); bonusCounter.ScaleTo(1.5f).Then().ScaleTo(1f, 1000, Easing.OutQuint); } diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerRotationTracker.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerRotationTracker.cs index f1a782cbb5..05ed38d241 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerRotationTracker.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerRotationTracker.cs @@ -2,11 +2,13 @@ // See the LICENCE file in the repository root for full licence text. using System; +using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Input.Events; using osu.Framework.Utils; +using osu.Game.Screens.Play; using osuTK; namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces @@ -77,6 +79,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces private bool rotationTransferred; + [Resolved(canBeNull: true)] + private GameplayClock gameplayClock { get; set; } + protected override void Update() { base.Update(); @@ -126,7 +131,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces currentRotation += angle; // rate has to be applied each frame, because it's not guaranteed to be constant throughout playback // (see: ModTimeRamp) - RateAdjustedRotation += (float)(Math.Abs(angle) * Clock.Rate); + RateAdjustedRotation += (float)(Math.Abs(angle) * (gameplayClock?.TrueGameplayRate ?? Clock.Rate)); } } } diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/TrianglesPiece.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/TrianglesPiece.cs index 0e29a1dcd8..6cdb0d3df3 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/TrianglesPiece.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/TrianglesPiece.cs @@ -11,7 +11,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces protected override bool CreateNewTriangles => false; protected override float SpawnRatio => 0.5f; - public TrianglesPiece() + public TrianglesPiece(int? seed = null) + : base(seed) { TriangleScale = 1.2f; HideAlphaDiscrepancies = false; diff --git a/osu.Game.Rulesets.Osu/Objects/Slider.cs b/osu.Game.Rulesets.Osu/Objects/Slider.cs index 51f6a44a87..917382eccf 100644 --- a/osu.Game.Rulesets.Osu/Objects/Slider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Slider.cs @@ -176,6 +176,7 @@ namespace osu.Game.Rulesets.Osu.Objects // if this is to change, we should revisit this. AddNested(TailCircle = new SliderTailCircle(this) { + RepeatIndex = e.SpanIndex, StartTime = e.Time, Position = EndPosition, StackHeight = StackHeight @@ -183,10 +184,9 @@ namespace osu.Game.Rulesets.Osu.Objects break; case SliderEventType.Repeat: - AddNested(new SliderRepeat + AddNested(new SliderRepeat(this) { RepeatIndex = e.SpanIndex, - SpanDuration = SpanDuration, StartTime = StartTime + (e.SpanIndex + 1) * SpanDuration, Position = Position + Path.PositionAt(e.PathProgress), StackHeight = StackHeight, diff --git a/osu.Game.Rulesets.Osu/Objects/SliderCircle.cs b/osu.Game.Rulesets.Osu/Objects/SliderCircle.cs deleted file mode 100644 index 151902a752..0000000000 --- a/osu.Game.Rulesets.Osu/Objects/SliderCircle.cs +++ /dev/null @@ -1,9 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -namespace osu.Game.Rulesets.Osu.Objects -{ - public class SliderCircle : HitCircle - { - } -} diff --git a/osu.Game.Rulesets.Osu/Objects/SliderEndCircle.cs b/osu.Game.Rulesets.Osu/Objects/SliderEndCircle.cs new file mode 100644 index 0000000000..a6aed2c00e --- /dev/null +++ b/osu.Game.Rulesets.Osu/Objects/SliderEndCircle.cs @@ -0,0 +1,50 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Rulesets.Scoring; + +namespace osu.Game.Rulesets.Osu.Objects +{ + /// + /// A hit circle which is at the end of a slider path (either repeat or final tail). + /// + public abstract class SliderEndCircle : HitCircle + { + private readonly Slider slider; + + protected SliderEndCircle(Slider slider) + { + this.slider = slider; + } + + public int RepeatIndex { get; set; } + + public double SpanDuration => slider.SpanDuration; + + protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty) + { + base.ApplyDefaultsToSelf(controlPointInfo, difficulty); + + if (RepeatIndex > 0) + { + // Repeat points after the first span should appear behind the still-visible one. + TimeFadeIn = 0; + + // The next end circle should appear exactly after the previous circle (on the same end) is hit. + TimePreempt = SpanDuration * 2; + } + else + { + // taken from osu-stable + const float first_end_circle_preempt_adjust = 2 / 3f; + + // The first end circle should fade in with the slider. + TimePreempt = (StartTime - slider.StartTime) + slider.TimePreempt * first_end_circle_preempt_adjust; + } + } + + protected override HitWindows CreateHitWindows() => HitWindows.Empty; + } +} diff --git a/osu.Game.Rulesets.Osu/Objects/SliderRepeat.cs b/osu.Game.Rulesets.Osu/Objects/SliderRepeat.cs index ac6c6905e4..cca86361c2 100644 --- a/osu.Game.Rulesets.Osu/Objects/SliderRepeat.cs +++ b/osu.Game.Rulesets.Osu/Objects/SliderRepeat.cs @@ -1,40 +1,24 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using osu.Game.Beatmaps; -using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Osu.Objects { - public class SliderRepeat : OsuHitObject + public class SliderRepeat : SliderEndCircle { - public int RepeatIndex { get; set; } - public double SpanDuration { get; set; } - - protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty) + public SliderRepeat(Slider slider) + : base(slider) { - base.ApplyDefaultsToSelf(controlPointInfo, difficulty); - - // Out preempt should be one span early to give the user ample warning. - TimePreempt += SpanDuration; - - // We want to show the first RepeatPoint as the TimePreempt dictates but on short (and possibly fast) sliders - // we may need to cut down this time on following RepeatPoints to only show up to two RepeatPoints at any given time. - if (RepeatIndex > 0) - TimePreempt = Math.Min(SpanDuration * 2, TimePreempt); } - protected override HitWindows CreateHitWindows() => HitWindows.Empty; - public override Judgement CreateJudgement() => new SliderRepeatJudgement(); public class SliderRepeatJudgement : OsuJudgement { - protected override int NumericResultFor(HitResult result) => result == MaxResult ? 30 : 0; + public override HitResult MaxResult => HitResult.LargeTickHit; } } } diff --git a/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs b/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs index 1e54b576f1..f9450062f4 100644 --- a/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs +++ b/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Bindables; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu.Judgements; @@ -13,25 +12,18 @@ namespace osu.Game.Rulesets.Osu.Objects /// Note that this should not be used for timing correctness. /// See usage in for more information. /// - public class SliderTailCircle : SliderCircle + public class SliderTailCircle : SliderEndCircle { - private readonly IBindable pathVersion = new Bindable(); - public SliderTailCircle(Slider slider) + : base(slider) { - pathVersion.BindTo(slider.Path.Version); - pathVersion.BindValueChanged(_ => Position = slider.EndPosition); } - protected override HitWindows CreateHitWindows() => HitWindows.Empty; - public override Judgement CreateJudgement() => new SliderTailJudgement(); public class SliderTailJudgement : OsuJudgement { - protected override int NumericResultFor(HitResult result) => 0; - - public override bool AffectsCombo => false; + public override HitResult MaxResult => HitResult.SmallTickHit; } } } diff --git a/osu.Game.Rulesets.Osu/Objects/SliderTick.cs b/osu.Game.Rulesets.Osu/Objects/SliderTick.cs index 22f3f559db..a427ee1955 100644 --- a/osu.Game.Rulesets.Osu/Objects/SliderTick.cs +++ b/osu.Game.Rulesets.Osu/Objects/SliderTick.cs @@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Osu.Objects public class SliderTickJudgement : OsuJudgement { - protected override int NumericResultFor(HitResult result) => result == MaxResult ? 10 : 0; + public override HitResult MaxResult => HitResult.LargeTickHit; } } } diff --git a/osu.Game.Rulesets.Osu/Objects/SpinnerBonusTick.cs b/osu.Game.Rulesets.Osu/Objects/SpinnerBonusTick.cs index 0b1232b8db..235dc8710a 100644 --- a/osu.Game.Rulesets.Osu/Objects/SpinnerBonusTick.cs +++ b/osu.Game.Rulesets.Osu/Objects/SpinnerBonusTick.cs @@ -9,8 +9,6 @@ namespace osu.Game.Rulesets.Osu.Objects { public class SpinnerBonusTick : SpinnerTick { - public new const int SCORE_PER_TICK = 50; - public SpinnerBonusTick() { Samples.Add(new HitSampleInfo { Name = "spinnerbonus" }); @@ -20,9 +18,7 @@ namespace osu.Game.Rulesets.Osu.Objects public class OsuSpinnerBonusTickJudgement : OsuSpinnerTickJudgement { - protected override int NumericResultFor(HitResult result) => result == MaxResult ? SCORE_PER_TICK : 0; - - protected override double HealthIncreaseFor(HitResult result) => base.HealthIncreaseFor(result) * 2; + public override HitResult MaxResult => HitResult.LargeBonus; } } } diff --git a/osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs b/osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs index f54e7a9a15..d715b9a428 100644 --- a/osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs +++ b/osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs @@ -9,19 +9,13 @@ namespace osu.Game.Rulesets.Osu.Objects { public class SpinnerTick : OsuHitObject { - public const int SCORE_PER_TICK = 10; - public override Judgement CreateJudgement() => new OsuSpinnerTickJudgement(); protected override HitWindows CreateHitWindows() => HitWindows.Empty; public class OsuSpinnerTickJudgement : OsuJudgement { - public override bool AffectsCombo => false; - - protected override int NumericResultFor(HitResult result) => result == MaxResult ? SCORE_PER_TICK : 0; - - protected override double HealthIncreaseFor(HitResult result) => result == MaxResult ? 0.6 * base.HealthIncreaseFor(result) : 0; + public override HitResult MaxResult => HitResult.SmallBonus; } } } diff --git a/osu.Game.Rulesets.Osu/OsuSkinComponents.cs b/osu.Game.Rulesets.Osu/OsuSkinComponents.cs index 5468764692..2883f0c187 100644 --- a/osu.Game.Rulesets.Osu/OsuSkinComponents.cs +++ b/osu.Game.Rulesets.Osu/OsuSkinComponents.cs @@ -14,6 +14,7 @@ namespace osu.Game.Rulesets.Osu ReverseArrow, HitCircleText, SliderHeadHitCircle, + SliderTailHitCircle, SliderFollowCircle, SliderBall, SliderBody, diff --git a/osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs b/osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs index 9b350278f3..954a217473 100644 --- a/osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs +++ b/osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs @@ -137,13 +137,13 @@ namespace osu.Game.Rulesets.Osu.Replays if (!(h is Spinner)) AddFrameToReplay(new OsuReplayFrame(h.StartTime - hitWindows.WindowFor(HitResult.Meh), new Vector2(h.StackedPosition.X, h.StackedPosition.Y))); } - else if (h.StartTime - hitWindows.WindowFor(HitResult.Good) > endTime + hitWindows.WindowFor(HitResult.Good) + 50) + else if (h.StartTime - hitWindows.WindowFor(HitResult.Ok) > endTime + hitWindows.WindowFor(HitResult.Ok) + 50) { if (!(prev is Spinner) && h.StartTime - endTime < 1000) - AddFrameToReplay(new OsuReplayFrame(endTime + hitWindows.WindowFor(HitResult.Good), new Vector2(prev.StackedEndPosition.X, prev.StackedEndPosition.Y))); + AddFrameToReplay(new OsuReplayFrame(endTime + hitWindows.WindowFor(HitResult.Ok), new Vector2(prev.StackedEndPosition.X, prev.StackedEndPosition.Y))); if (!(h is Spinner)) - AddFrameToReplay(new OsuReplayFrame(h.StartTime - hitWindows.WindowFor(HitResult.Good), new Vector2(h.StackedPosition.X, h.StackedPosition.Y))); + AddFrameToReplay(new OsuReplayFrame(h.StartTime - hitWindows.WindowFor(HitResult.Ok), new Vector2(h.StackedPosition.X, h.StackedPosition.Y))); } } diff --git a/osu.Game.Rulesets.Osu/Scoring/OsuHitWindows.cs b/osu.Game.Rulesets.Osu/Scoring/OsuHitWindows.cs index 6f2998006f..dafe63a6d1 100644 --- a/osu.Game.Rulesets.Osu/Scoring/OsuHitWindows.cs +++ b/osu.Game.Rulesets.Osu/Scoring/OsuHitWindows.cs @@ -10,7 +10,7 @@ namespace osu.Game.Rulesets.Osu.Scoring private static readonly DifficultyRange[] osu_ranges = { new DifficultyRange(HitResult.Great, 80, 50, 20), - new DifficultyRange(HitResult.Good, 140, 100, 60), + new DifficultyRange(HitResult.Ok, 140, 100, 60), new DifficultyRange(HitResult.Meh, 200, 150, 100), new DifficultyRange(HitResult.Miss, 400, 400, 400), }; @@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Scoring switch (result) { case HitResult.Great: - case HitResult.Good: + case HitResult.Ok: case HitResult.Meh: case HitResult.Miss: return true; diff --git a/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs b/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs index 86ec76e373..44118227d9 100644 --- a/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs +++ b/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs @@ -25,7 +25,5 @@ namespace osu.Game.Rulesets.Osu.Scoring return new OsuJudgementResult(hitObject, judgement); } } - - public override HitWindows CreateHitWindows() => new OsuHitWindows(); } } diff --git a/osu.Game.Rulesets.Osu/Skinning/LegacyCursorTrail.cs b/osu.Game.Rulesets.Osu/Skinning/LegacyCursorTrail.cs index 1885c76fcc..e6cd7bc59d 100644 --- a/osu.Game.Rulesets.Osu/Skinning/LegacyCursorTrail.cs +++ b/osu.Game.Rulesets.Osu/Skinning/LegacyCursorTrail.cs @@ -1,9 +1,12 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Input.Events; +using osu.Game.Configuration; using osu.Game.Rulesets.Osu.UI.Cursor; using osu.Game.Skinning; @@ -15,6 +18,7 @@ namespace osu.Game.Rulesets.Osu.Skinning private bool disjointTrail; private double lastTrailTime; + private IBindable cursorSize; public LegacyCursorTrail() { @@ -22,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Skinning } [BackgroundDependencyLoader] - private void load(ISkinSource skin) + private void load(ISkinSource skin, OsuConfigManager config) { Texture = skin.GetTexture("cursortrail"); disjointTrail = skin.GetTexture("cursormiddle") == null; @@ -32,12 +36,16 @@ namespace osu.Game.Rulesets.Osu.Skinning // stable "magic ratio". see OsuPlayfieldAdjustmentContainer for full explanation. Texture.ScaleAdjust *= 1.6f; } + + cursorSize = config.GetBindable(OsuSetting.GameplayCursorSize).GetBoundCopy(); } protected override double FadeDuration => disjointTrail ? 150 : 500; protected override bool InterpolateMovements => !disjointTrail; + protected override float IntervalMultiplier => 1 / Math.Max(cursorSize.Value, 1); + protected override bool OnMouseMove(MouseMoveEvent e) { if (!disjointTrail) diff --git a/osu.Game.Rulesets.Osu/Skinning/LegacyMainCirclePiece.cs b/osu.Game.Rulesets.Osu/Skinning/LegacyMainCirclePiece.cs index d15a0a3203..f051cbfa3b 100644 --- a/osu.Game.Rulesets.Osu/Skinning/LegacyMainCirclePiece.cs +++ b/osu.Game.Rulesets.Osu/Skinning/LegacyMainCirclePiece.cs @@ -21,10 +21,12 @@ namespace osu.Game.Rulesets.Osu.Skinning public class LegacyMainCirclePiece : CompositeDrawable { private readonly string priorityLookup; + private readonly bool hasNumber; - public LegacyMainCirclePiece(string priorityLookup = null) + public LegacyMainCirclePiece(string priorityLookup = null, bool hasNumber = true) { this.priorityLookup = priorityLookup; + this.hasNumber = hasNumber; Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2); } @@ -70,7 +72,11 @@ namespace osu.Game.Rulesets.Osu.Skinning } } }, - hitCircleText = new SkinnableSpriteText(new OsuSkinComponent(OsuSkinComponents.HitCircleText), _ => new OsuSpriteText + }; + + if (hasNumber) + { + AddInternal(hitCircleText = new SkinnableSpriteText(new OsuSkinComponent(OsuSkinComponents.HitCircleText), _ => new OsuSpriteText { Font = OsuFont.Numeric.With(size: 40), UseFullGlyphHeight = false, @@ -78,8 +84,8 @@ namespace osu.Game.Rulesets.Osu.Skinning { Anchor = Anchor.Centre, Origin = Anchor.Centre, - }, - }; + }); + } bool overlayAboveNumber = skin.GetConfig(OsuSkinConfiguration.HitCircleOverlayAboveNumber)?.Value ?? true; @@ -107,7 +113,8 @@ namespace osu.Game.Rulesets.Osu.Skinning state.BindValueChanged(updateState, true); accentColour.BindValueChanged(colour => hitCircleSprite.Colour = LegacyColourCompatibility.DisallowZeroAlpha(colour.NewValue), true); - indexInCurrentCombo.BindValueChanged(index => hitCircleText.Text = (index.NewValue + 1).ToString(), true); + if (hasNumber) + indexInCurrentCombo.BindValueChanged(index => hitCircleText.Text = (index.NewValue + 1).ToString(), true); } private void updateState(ValueChangedEvent state) @@ -120,16 +127,19 @@ namespace osu.Game.Rulesets.Osu.Skinning circleSprites.FadeOut(legacy_fade_duration, Easing.Out); circleSprites.ScaleTo(1.4f, legacy_fade_duration, Easing.Out); - var legacyVersion = skin.GetConfig(LegacySetting.Version)?.Value; - - if (legacyVersion >= 2.0m) - // legacy skins of version 2.0 and newer only apply very short fade out to the number piece. - hitCircleText.FadeOut(legacy_fade_duration / 4, Easing.Out); - else + if (hasNumber) { - // old skins scale and fade it normally along other pieces. - hitCircleText.FadeOut(legacy_fade_duration, Easing.Out); - hitCircleText.ScaleTo(1.4f, legacy_fade_duration, Easing.Out); + var legacyVersion = skin.GetConfig(LegacySetting.Version)?.Value; + + if (legacyVersion >= 2.0m) + // legacy skins of version 2.0 and newer only apply very short fade out to the number piece. + hitCircleText.FadeOut(legacy_fade_duration / 4, Easing.Out); + else + { + // old skins scale and fade it normally along other pieces. + hitCircleText.FadeOut(legacy_fade_duration, Easing.Out); + hitCircleText.ScaleTo(1.4f, legacy_fade_duration, Easing.Out); + } } break; diff --git a/osu.Game.Rulesets.Osu/Skinning/LegacyNewStyleSpinner.cs b/osu.Game.Rulesets.Osu/Skinning/LegacyNewStyleSpinner.cs index bcb2af8e3e..56b5571ce1 100644 --- a/osu.Game.Rulesets.Osu/Skinning/LegacyNewStyleSpinner.cs +++ b/osu.Game.Rulesets.Osu/Skinning/LegacyNewStyleSpinner.cs @@ -70,20 +70,30 @@ namespace osu.Game.Rulesets.Osu.Skinning { base.LoadComplete(); - this.FadeOut(); drawableSpinner.ApplyCustomUpdateState += updateStateTransforms; + updateStateTransforms(drawableSpinner, drawableSpinner.State.Value); } private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state) { + if (!(drawableHitObject is DrawableSpinner)) + return; + var spinner = (Spinner)drawableSpinner.HitObject; + using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true)) + this.FadeOut(); + using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimeFadeIn / 2, true)) this.FadeInFromZero(spinner.TimeFadeIn / 2); - fixedMiddle.FadeColour(Color4.White); - using (BeginAbsoluteSequence(spinner.StartTime, true)) - fixedMiddle.FadeColour(Color4.Red, spinner.Duration); + using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true)) + { + fixedMiddle.FadeColour(Color4.White); + + using (BeginDelayedSequence(spinner.TimePreempt, true)) + fixedMiddle.FadeColour(Color4.Red, spinner.Duration); + } } protected override void Update() diff --git a/osu.Game.Rulesets.Osu/Skinning/LegacyOldStyleSpinner.cs b/osu.Game.Rulesets.Osu/Skinning/LegacyOldStyleSpinner.cs index a45d91801d..7b0d7acbbc 100644 --- a/osu.Game.Rulesets.Osu/Skinning/LegacyOldStyleSpinner.cs +++ b/osu.Game.Rulesets.Osu/Skinning/LegacyOldStyleSpinner.cs @@ -24,12 +24,16 @@ namespace osu.Game.Rulesets.Osu.Skinning private Sprite metreSprite; private Container metre; + private bool spinnerBlink; + private const float sprite_scale = 1 / 1.6f; private const float final_metre_height = 692 * sprite_scale; [BackgroundDependencyLoader] private void load(ISkinSource source, DrawableHitObject drawableObject) { + spinnerBlink = source.GetConfig(OsuSkinConfiguration.SpinnerNoBlink)?.Value != true; + drawableSpinner = (DrawableSpinner)drawableObject; RelativeSizeAxes = Axes.Both; @@ -84,14 +88,20 @@ namespace osu.Game.Rulesets.Osu.Skinning { base.LoadComplete(); - this.FadeOut(); drawableSpinner.ApplyCustomUpdateState += updateStateTransforms; + updateStateTransforms(drawableSpinner, drawableSpinner.State.Value); } private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state) { + if (!(drawableHitObject is DrawableSpinner)) + return; + var spinner = drawableSpinner.HitObject; + using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true)) + this.FadeOut(); + using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimeFadeIn / 2, true)) this.FadeInFromZero(spinner.TimeFadeIn / 2); } @@ -116,12 +126,15 @@ namespace osu.Game.Rulesets.Osu.Skinning private float getMetreHeight(float progress) { - progress = Math.Min(99, progress * 100); + progress *= 100; + + // the spinner should still blink at 100% progress. + if (spinnerBlink) + progress = Math.Min(99, progress); int barCount = (int)progress / 10; - // todo: add SpinnerNoBlink support - if (RNG.NextBool(((int)progress % 10) / 10f)) + if (spinnerBlink && RNG.NextBool(((int)progress % 10) / 10f)) barCount++; return (float)barCount / total_bars * final_metre_height; diff --git a/osu.Game.Rulesets.Osu/Skinning/OsuLegacySkinTransformer.cs b/osu.Game.Rulesets.Osu/Skinning/OsuLegacySkinTransformer.cs index 851a8d56c9..78bc26eff7 100644 --- a/osu.Game.Rulesets.Osu/Skinning/OsuLegacySkinTransformer.cs +++ b/osu.Game.Rulesets.Osu/Skinning/OsuLegacySkinTransformer.cs @@ -66,6 +66,12 @@ namespace osu.Game.Rulesets.Osu.Skinning return null; + case OsuSkinComponents.SliderTailHitCircle: + if (hasHitCircle.Value) + return new LegacyMainCirclePiece("sliderendcircle", false); + + return null; + case OsuSkinComponents.SliderHeadHitCircle: if (hasHitCircle.Value) return new LegacyMainCirclePiece("sliderstartcircle"); diff --git a/osu.Game.Rulesets.Osu/Skinning/OsuSkinConfiguration.cs b/osu.Game.Rulesets.Osu/Skinning/OsuSkinConfiguration.cs index e034e14eb0..63c9b53278 100644 --- a/osu.Game.Rulesets.Osu/Skinning/OsuSkinConfiguration.cs +++ b/osu.Game.Rulesets.Osu/Skinning/OsuSkinConfiguration.cs @@ -14,6 +14,7 @@ namespace osu.Game.Rulesets.Osu.Skinning CursorRotate, HitCircleOverlayAboveNumber, HitCircleOverlayAboveNumer, // Some old skins will have this typo - SpinnerFrequencyModulate + SpinnerFrequencyModulate, + SpinnerNoBlink } } diff --git a/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs b/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs index 9bcb3abc63..0b30c28b8d 100644 --- a/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs +++ b/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs @@ -119,6 +119,8 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor /// protected virtual bool InterpolateMovements => true; + protected virtual float IntervalMultiplier => 1.0f; + private Vector2? lastPosition; private readonly InputResampler resampler = new InputResampler(); @@ -147,7 +149,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor float distance = diff.Length; Vector2 direction = diff / distance; - float interval = partSize.X / 2.5f; + float interval = partSize.X / 2.5f * IntervalMultiplier; for (float d = interval; d < distance; d += interval) { diff --git a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs index 36289bda93..99e103da3b 100644 --- a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs +++ b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs @@ -92,7 +92,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning createDrawableRuleset(); assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Great }, TaikoMascotAnimationState.Idle); - assertStateAfterResult(new JudgementResult(new StrongHitObject(), new TaikoStrongJudgement()) { Type = HitResult.Miss }, TaikoMascotAnimationState.Idle); + assertStateAfterResult(new JudgementResult(new StrongHitObject(), new TaikoStrongJudgement()) { Type = HitResult.IgnoreMiss }, TaikoMascotAnimationState.Idle); } [Test] @@ -102,8 +102,8 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning createDrawableRuleset(); - assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Good }, TaikoMascotAnimationState.Kiai); - assertStateAfterResult(new JudgementResult(new Hit(), new TaikoStrongJudgement()) { Type = HitResult.Miss }, TaikoMascotAnimationState.Kiai); + assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Ok }, TaikoMascotAnimationState.Kiai); + assertStateAfterResult(new JudgementResult(new Hit(), new TaikoStrongJudgement()) { Type = HitResult.IgnoreMiss }, TaikoMascotAnimationState.Kiai); assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Miss }, TaikoMascotAnimationState.Fail); } @@ -117,7 +117,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Great }, TaikoMascotAnimationState.Idle); assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Miss }, TaikoMascotAnimationState.Fail); assertStateAfterResult(new JudgementResult(new DrumRoll(), new TaikoDrumRollJudgement()) { Type = HitResult.Great }, TaikoMascotAnimationState.Idle); - assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Good }, TaikoMascotAnimationState.Idle); + assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Ok }, TaikoMascotAnimationState.Idle); } [TestCase(true)] @@ -130,7 +130,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning AddRepeatStep("reach 49 combo", () => applyNewResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Great }), 49); - assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Good }, TaikoMascotAnimationState.Clear); + assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Ok }, TaikoMascotAnimationState.Clear); } [TestCase(true, TaikoMascotAnimationState.Kiai)] diff --git a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneHitExplosion.cs b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneHitExplosion.cs index 45c94a8a86..fecb5d4a74 100644 --- a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneHitExplosion.cs +++ b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneHitExplosion.cs @@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning public void TestNormalHit() { AddStep("Great", () => SetContents(() => getContentFor(createHit(HitResult.Great)))); - AddStep("Good", () => SetContents(() => getContentFor(createHit(HitResult.Good)))); + AddStep("Ok", () => SetContents(() => getContentFor(createHit(HitResult.Ok)))); AddStep("Miss", () => SetContents(() => getContentFor(createHit(HitResult.Miss)))); } @@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning public void TestStrongHit([Values(false, true)] bool hitBoth) { AddStep("Great", () => SetContents(() => getContentFor(createStrongHit(HitResult.Great, hitBoth)))); - AddStep("Good", () => SetContents(() => getContentFor(createStrongHit(HitResult.Good, hitBoth)))); + AddStep("Good", () => SetContents(() => getContentFor(createStrongHit(HitResult.Ok, hitBoth)))); } private Drawable getContentFor(DrawableTestHit hit) diff --git a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneTaikoScroller.cs b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneTaikoScroller.cs index 16ef5b968d..114038b81c 100644 --- a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneTaikoScroller.cs +++ b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneTaikoScroller.cs @@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning })); AddToggleStep("Toggle passing", passing => this.ChildrenOfType().ForEach(s => s.LastResult.Value = - new JudgementResult(null, new Judgement()) { Type = passing ? HitResult.Perfect : HitResult.Miss })); + new JudgementResult(null, new Judgement()) { Type = passing ? HitResult.Great : HitResult.Miss })); AddToggleStep("toggle playback direction", reversed => this.reversed = reversed); } diff --git a/osu.Game.Rulesets.Taiko.Tests/TestSceneFlyingHits.cs b/osu.Game.Rulesets.Taiko.Tests/TestSceneFlyingHits.cs index 7492a76a67..63854e7ead 100644 --- a/osu.Game.Rulesets.Taiko.Tests/TestSceneFlyingHits.cs +++ b/osu.Game.Rulesets.Taiko.Tests/TestSceneFlyingHits.cs @@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Taiko.Tests DrawableDrumRollTick h; DrawableRuleset.Playfield.Add(h = new DrawableDrumRollTick(tick) { JudgementType = hitType }); - ((TaikoPlayfield)DrawableRuleset.Playfield).OnNewResult(h, new JudgementResult(tick, new TaikoDrumRollTickJudgement()) { Type = HitResult.Perfect }); + ((TaikoPlayfield)DrawableRuleset.Playfield).OnNewResult(h, new JudgementResult(tick, new TaikoDrumRollTickJudgement()) { Type = HitResult.Great }); } } } diff --git a/osu.Game.Rulesets.Taiko.Tests/TestSceneHits.cs b/osu.Game.Rulesets.Taiko.Tests/TestSceneHits.cs index b6cfe368f7..e4c0766844 100644 --- a/osu.Game.Rulesets.Taiko.Tests/TestSceneHits.cs +++ b/osu.Game.Rulesets.Taiko.Tests/TestSceneHits.cs @@ -3,7 +3,6 @@ using System; using NUnit.Framework; -using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Utils; using osu.Game.Beatmaps; @@ -30,8 +29,8 @@ namespace osu.Game.Rulesets.Taiko.Tests private readonly Random rng = new Random(1337); - [BackgroundDependencyLoader] - private void load() + [Test] + public void TestVariousHits() { AddStep("Hit", () => addHitJudgement(false)); AddStep("Strong hit", () => addStrongHitJudgement(false)); @@ -105,7 +104,7 @@ namespace osu.Game.Rulesets.Taiko.Tests private void addHitJudgement(bool kiai) { - HitResult hitResult = RNG.Next(2) == 0 ? HitResult.Good : HitResult.Great; + HitResult hitResult = RNG.Next(2) == 0 ? HitResult.Ok : HitResult.Great; var cpi = new ControlPointInfo(); cpi.Add(0, new EffectControlPoint { KiaiMode = kiai }); @@ -113,7 +112,7 @@ namespace osu.Game.Rulesets.Taiko.Tests Hit hit = new Hit(); hit.ApplyDefaults(cpi, new BeatmapDifficulty()); - var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) }; + var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Ok ? -0.1f : -0.05f, hitResult == HitResult.Ok ? 0.1f : 0.05f) }; DrawableRuleset.Playfield.Add(h); @@ -122,7 +121,7 @@ namespace osu.Game.Rulesets.Taiko.Tests private void addStrongHitJudgement(bool kiai) { - HitResult hitResult = RNG.Next(2) == 0 ? HitResult.Good : HitResult.Great; + HitResult hitResult = RNG.Next(2) == 0 ? HitResult.Ok : HitResult.Great; var cpi = new ControlPointInfo(); cpi.Add(0, new EffectControlPoint { KiaiMode = kiai }); @@ -130,7 +129,7 @@ namespace osu.Game.Rulesets.Taiko.Tests Hit hit = new Hit(); hit.ApplyDefaults(cpi, new BeatmapDifficulty()); - var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) }; + var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Ok ? -0.1f : -0.05f, hitResult == HitResult.Ok ? 0.1f : 0.05f) }; DrawableRuleset.Playfield.Add(h); diff --git a/osu.Game.Rulesets.Taiko/Audio/DrumSampleContainer.cs b/osu.Game.Rulesets.Taiko/Audio/DrumSampleContainer.cs index 7c39c040b1..fcf7c529f5 100644 --- a/osu.Game.Rulesets.Taiko/Audio/DrumSampleContainer.cs +++ b/osu.Game.Rulesets.Taiko/Audio/DrumSampleContainer.cs @@ -42,9 +42,9 @@ namespace osu.Game.Rulesets.Taiko.Audio } } - private SkinnableSound addSound(HitSampleInfo hitSampleInfo, double lifetimeStart, double lifetimeEnd) + private PausableSkinnableSound addSound(HitSampleInfo hitSampleInfo, double lifetimeStart, double lifetimeEnd) { - var drawable = new SkinnableSound(hitSampleInfo) + var drawable = new PausableSkinnableSound(hitSampleInfo) { LifetimeStart = lifetimeStart, LifetimeEnd = lifetimeEnd @@ -57,8 +57,8 @@ namespace osu.Game.Rulesets.Taiko.Audio public class DrumSample { - public SkinnableSound Centre; - public SkinnableSound Rim; + public PausableSkinnableSound Centre; + public PausableSkinnableSound Rim; } } } diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs index b9d95a6ba6..c04fffa2e7 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs @@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty private Mod[] mods; private int countGreat; - private int countGood; + private int countOk; private int countMeh; private int countMiss; @@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty { mods = Score.Mods; countGreat = Score.Statistics.GetOrDefault(HitResult.Great); - countGood = Score.Statistics.GetOrDefault(HitResult.Good); + countOk = Score.Statistics.GetOrDefault(HitResult.Ok); countMeh = Score.Statistics.GetOrDefault(HitResult.Meh); countMiss = Score.Statistics.GetOrDefault(HitResult.Miss); @@ -102,6 +102,6 @@ namespace osu.Game.Rulesets.Taiko.Difficulty return accValue * Math.Min(1.15, Math.Pow(totalHits / 1500.0, 0.3)); } - private int totalHits => countGreat + countGood + countMeh + countMiss; + private int totalHits => countGreat + countOk + countMeh + countMiss; } } diff --git a/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollTickJudgement.cs b/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollTickJudgement.cs index a617028f1c..647ad7853d 100644 --- a/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollTickJudgement.cs +++ b/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollTickJudgement.cs @@ -7,25 +7,13 @@ namespace osu.Game.Rulesets.Taiko.Judgements { public class TaikoDrumRollTickJudgement : TaikoJudgement { - public override bool AffectsCombo => false; - - protected override int NumericResultFor(HitResult result) - { - switch (result) - { - case HitResult.Great: - return 200; - - default: - return 0; - } - } + public override HitResult MaxResult => HitResult.SmallTickHit; protected override double HealthIncreaseFor(HitResult result) { switch (result) { - case HitResult.Great: + case HitResult.SmallTickHit: return 0.15; default: diff --git a/osu.Game.Rulesets.Taiko/Judgements/TaikoJudgement.cs b/osu.Game.Rulesets.Taiko/Judgements/TaikoJudgement.cs index eb5f443365..e272c1a4ef 100644 --- a/osu.Game.Rulesets.Taiko/Judgements/TaikoJudgement.cs +++ b/osu.Game.Rulesets.Taiko/Judgements/TaikoJudgement.cs @@ -10,21 +10,6 @@ namespace osu.Game.Rulesets.Taiko.Judgements { public override HitResult MaxResult => HitResult.Great; - protected override int NumericResultFor(HitResult result) - { - switch (result) - { - case HitResult.Good: - return 100; - - case HitResult.Great: - return 300; - - default: - return 0; - } - } - protected override double HealthIncreaseFor(HitResult result) { switch (result) @@ -32,7 +17,7 @@ namespace osu.Game.Rulesets.Taiko.Judgements case HitResult.Miss: return -1.0; - case HitResult.Good: + case HitResult.Ok: return 1.1; case HitResult.Great: diff --git a/osu.Game.Rulesets.Taiko/Judgements/TaikoStrongJudgement.cs b/osu.Game.Rulesets.Taiko/Judgements/TaikoStrongJudgement.cs index e045ea324f..06495ad9f4 100644 --- a/osu.Game.Rulesets.Taiko/Judgements/TaikoStrongJudgement.cs +++ b/osu.Game.Rulesets.Taiko/Judgements/TaikoStrongJudgement.cs @@ -7,9 +7,9 @@ namespace osu.Game.Rulesets.Taiko.Judgements { public class TaikoStrongJudgement : TaikoJudgement { + public override HitResult MaxResult => HitResult.SmallBonus; + // MainObject already changes the HP protected override double HealthIncreaseFor(HitResult result) => 0; - - public override bool AffectsCombo => false; } } diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs index 2c1c2d2bc1..8f268dc1c7 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs @@ -107,7 +107,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables if (!(obj is DrawableDrumRollTick)) return; - if (result.Type > HitResult.Miss) + if (result.IsHit) rollingHits++; else rollingHits--; @@ -129,10 +129,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables if (countHit >= HitObject.RequiredGoodHits) { - ApplyResult(r => r.Type = countHit >= HitObject.RequiredGreatHits ? HitResult.Great : HitResult.Good); + ApplyResult(r => r.Type = countHit >= HitObject.RequiredGreatHits ? HitResult.Great : HitResult.Ok); } else - ApplyResult(r => r.Type = HitResult.Miss); + ApplyResult(r => r.Type = r.Judgement.MinResult); } protected override void UpdateStateTransforms(ArmedState state) @@ -174,7 +174,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables if (!MainObject.Judged) return; - ApplyResult(r => r.Type = MainObject.IsHit ? HitResult.Great : HitResult.Miss); + ApplyResult(r => r.Type = MainObject.IsHit ? r.Judgement.MaxResult : r.Judgement.MinResult); } public override bool OnPressed(TaikoAction action) => false; diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRollTick.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRollTick.cs index 62405cf047..9d7dcc7218 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRollTick.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRollTick.cs @@ -4,7 +4,6 @@ using System; using osu.Framework.Graphics; using osu.Game.Rulesets.Objects.Drawables; -using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces; using osu.Game.Skinning; @@ -34,14 +33,14 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables if (!userTriggered) { if (timeOffset > HitObject.HitWindow) - ApplyResult(r => r.Type = HitResult.Miss); + ApplyResult(r => r.Type = r.Judgement.MinResult); return; } if (Math.Abs(timeOffset) > HitObject.HitWindow) return; - ApplyResult(r => r.Type = HitResult.Great); + ApplyResult(r => r.Type = r.Judgement.MaxResult); } protected override void UpdateStateTransforms(ArmedState state) @@ -74,7 +73,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables if (!MainObject.Judged) return; - ApplyResult(r => r.Type = MainObject.IsHit ? HitResult.Great : HitResult.Miss); + ApplyResult(r => r.Type = MainObject.IsHit ? r.Judgement.MaxResult : r.Judgement.MinResult); } public override bool OnPressed(TaikoAction action) => false; diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs index 3a6eaa83db..bb42240f25 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs @@ -143,7 +143,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables if (!userTriggered) { if (!HitObject.HitWindows.CanBeHit(timeOffset)) - ApplyResult(r => r.Type = HitResult.Miss); + ApplyResult(r => r.Type = r.Judgement.MinResult); return; } @@ -152,7 +152,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables return; if (!validActionPressed) - ApplyResult(r => r.Type = HitResult.Miss); + ApplyResult(r => r.Type = r.Judgement.MinResult); else ApplyResult(r => r.Type = result); } @@ -257,19 +257,19 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables if (!MainObject.Result.IsHit) { - ApplyResult(r => r.Type = HitResult.Miss); + ApplyResult(r => r.Type = r.Judgement.MinResult); return; } if (!userTriggered) { if (timeOffset - MainObject.Result.TimeOffset > second_hit_window) - ApplyResult(r => r.Type = HitResult.Miss); + ApplyResult(r => r.Type = r.Judgement.MinResult); return; } if (Math.Abs(timeOffset - MainObject.Result.TimeOffset) <= second_hit_window) - ApplyResult(r => r.Type = MainObject.Result.Type); + ApplyResult(r => r.Type = r.Judgement.MaxResult); } public override bool OnPressed(TaikoAction action) diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs index 7294587b10..8ee4a5db71 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs @@ -175,7 +175,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables } } - nextTick?.TriggerResult(HitResult.Great); + nextTick?.TriggerResult(true); var numHits = ticks.Count(r => r.IsHit); @@ -208,12 +208,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables continue; } - tick.TriggerResult(HitResult.Miss); + tick.TriggerResult(false); } - var hitResult = numHits > HitObject.RequiredHits / 2 ? HitResult.Good : HitResult.Miss; - - ApplyResult(r => r.Type = hitResult); + ApplyResult(r => r.Type = numHits > HitObject.RequiredHits / 2 ? HitResult.Ok : r.Judgement.MinResult); } } diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwellTick.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwellTick.cs index 1685576f0d..6202583494 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwellTick.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwellTick.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics; -using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces; using osu.Game.Skinning; @@ -19,10 +18,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables protected override void UpdateInitialTransforms() => this.FadeOut(); - public void TriggerResult(HitResult type) + public void TriggerResult(bool hit) { HitObject.StartTime = Time.Current; - ApplyResult(r => r.Type = type); + ApplyResult(r => r.Type = hit ? r.Judgement.MaxResult : r.Judgement.MinResult); } protected override void CheckForResult(bool userTriggered, double timeOffset) diff --git a/osu.Game.Rulesets.Taiko/Scoring/TaikoHealthProcessor.cs b/osu.Game.Rulesets.Taiko/Scoring/TaikoHealthProcessor.cs index dd3c2289ea..f7a1d130eb 100644 --- a/osu.Game.Rulesets.Taiko/Scoring/TaikoHealthProcessor.cs +++ b/osu.Game.Rulesets.Taiko/Scoring/TaikoHealthProcessor.cs @@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Taiko.Scoring private double hpMultiplier; /// - /// HP multiplier for a . + /// HP multiplier for a that does not satisfy . /// private double hpMissMultiplier; @@ -45,6 +45,6 @@ namespace osu.Game.Rulesets.Taiko.Scoring } protected override double GetHealthIncreaseFor(JudgementResult result) - => base.GetHealthIncreaseFor(result) * (result.Type == HitResult.Miss ? hpMissMultiplier : hpMultiplier); + => base.GetHealthIncreaseFor(result) * (result.IsHit ? hpMultiplier : hpMissMultiplier); } } diff --git a/osu.Game.Rulesets.Taiko/Scoring/TaikoHitWindows.cs b/osu.Game.Rulesets.Taiko/Scoring/TaikoHitWindows.cs index 9d273392ff..cf806c0c97 100644 --- a/osu.Game.Rulesets.Taiko/Scoring/TaikoHitWindows.cs +++ b/osu.Game.Rulesets.Taiko/Scoring/TaikoHitWindows.cs @@ -10,7 +10,7 @@ namespace osu.Game.Rulesets.Taiko.Scoring private static readonly DifficultyRange[] taiko_ranges = { new DifficultyRange(HitResult.Great, 50, 35, 20), - new DifficultyRange(HitResult.Good, 120, 80, 50), + new DifficultyRange(HitResult.Ok, 120, 80, 50), new DifficultyRange(HitResult.Miss, 135, 95, 70), }; @@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Taiko.Scoring switch (result) { case HitResult.Great: - case HitResult.Good: + case HitResult.Ok: case HitResult.Miss: return true; } diff --git a/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs b/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs index e29ea87d25..1829ea2513 100644 --- a/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs +++ b/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs @@ -10,7 +10,5 @@ namespace osu.Game.Rulesets.Taiko.Scoring protected override double DefaultAccuracyPortion => 0.75; protected override double DefaultComboPortion => 0.25; - - public override HitWindows CreateHitWindows() => new TaikoHitWindows(); } } diff --git a/osu.Game.Rulesets.Taiko/Skinning/LegacyHitExplosion.cs b/osu.Game.Rulesets.Taiko/Skinning/LegacyHitExplosion.cs index b5ec2e8def..19493271be 100644 --- a/osu.Game.Rulesets.Taiko/Skinning/LegacyHitExplosion.cs +++ b/osu.Game.Rulesets.Taiko/Skinning/LegacyHitExplosion.cs @@ -1,21 +1,64 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Linq; +using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Taiko.Objects.Drawables; namespace osu.Game.Rulesets.Taiko.Skinning { public class LegacyHitExplosion : CompositeDrawable { - public LegacyHitExplosion(Drawable sprite) - { - InternalChild = sprite; + private readonly Drawable sprite; + private readonly Drawable strongSprite; + private DrawableStrongNestedHit nestedStrongHit; + private bool switchedToStrongSprite; + + /// + /// Creates a new legacy hit explosion. + /// + /// + /// Contrary to stable's, this implementation doesn't require a frame-perfect hit + /// for the strong sprite to be displayed. + /// + /// The normal legacy explosion sprite. + /// The strong legacy explosion sprite. + public LegacyHitExplosion(Drawable sprite, Drawable strongSprite = null) + { + this.sprite = sprite; + this.strongSprite = strongSprite; + } + + [BackgroundDependencyLoader] + private void load(DrawableHitObject judgedObject) + { Anchor = Anchor.Centre; Origin = Anchor.Centre; AutoSizeAxes = Axes.Both; + + AddInternal(sprite.With(s => + { + s.Anchor = Anchor.Centre; + s.Origin = Anchor.Centre; + })); + + if (strongSprite != null) + { + AddInternal(strongSprite.With(s => + { + s.Alpha = 0; + s.Anchor = Anchor.Centre; + s.Origin = Anchor.Centre; + })); + } + + if (judgedObject is DrawableHit hit) + nestedStrongHit = hit.NestedHitObjects.SingleOrDefault() as DrawableStrongNestedHit; } protected override void LoadComplete() @@ -33,5 +76,25 @@ namespace osu.Game.Rulesets.Taiko.Skinning Expire(true); } + + protected override void Update() + { + base.Update(); + + if (shouldSwitchToStrongSprite() && !switchedToStrongSprite) + { + sprite.FadeOut(50, Easing.OutQuint); + strongSprite.FadeIn(50, Easing.OutQuint); + switchedToStrongSprite = true; + } + } + + private bool shouldSwitchToStrongSprite() + { + if (nestedStrongHit == null || strongSprite == null) + return false; + + return nestedStrongHit.IsHit; + } } } diff --git a/osu.Game.Rulesets.Taiko/Skinning/LegacyTaikoScroller.cs b/osu.Game.Rulesets.Taiko/Skinning/LegacyTaikoScroller.cs index 03813e0a99..e029040ef3 100644 --- a/osu.Game.Rulesets.Taiko/Skinning/LegacyTaikoScroller.cs +++ b/osu.Game.Rulesets.Taiko/Skinning/LegacyTaikoScroller.cs @@ -42,10 +42,10 @@ namespace osu.Game.Rulesets.Taiko.Skinning var r = result.NewValue; // always ignore hitobjects that don't affect combo (drumroll ticks etc.) - if (r?.Judgement.AffectsCombo == false) + if (r?.Type.AffectsCombo() == false) return; - passing = r == null || r.Type > HitResult.Miss; + passing = r == null || r.IsHit; foreach (var sprite in InternalChildren.OfType()) sprite.Passing = passing; diff --git a/osu.Game.Rulesets.Taiko/Skinning/TaikoLegacySkinTransformer.cs b/osu.Game.Rulesets.Taiko/Skinning/TaikoLegacySkinTransformer.cs index c222ccb51f..93c9deec1f 100644 --- a/osu.Game.Rulesets.Taiko/Skinning/TaikoLegacySkinTransformer.cs +++ b/osu.Game.Rulesets.Taiko/Skinning/TaikoLegacySkinTransformer.cs @@ -74,15 +74,23 @@ namespace osu.Game.Rulesets.Taiko.Skinning return null; - case TaikoSkinComponents.TaikoExplosionGood: - case TaikoSkinComponents.TaikoExplosionGoodStrong: - case TaikoSkinComponents.TaikoExplosionGreat: - case TaikoSkinComponents.TaikoExplosionGreatStrong: case TaikoSkinComponents.TaikoExplosionMiss: - var sprite = this.GetAnimation(getHitName(taikoComponent.Component), true, false); - if (sprite != null) - return new LegacyHitExplosion(sprite); + var missSprite = this.GetAnimation(getHitName(taikoComponent.Component), true, false); + if (missSprite != null) + return new LegacyHitExplosion(missSprite); + + return null; + + case TaikoSkinComponents.TaikoExplosionOk: + case TaikoSkinComponents.TaikoExplosionGreat: + + var hitName = getHitName(taikoComponent.Component); + var hitSprite = this.GetAnimation(hitName, true, false); + var strongHitSprite = this.GetAnimation($"{hitName}k", true, false); + + if (hitSprite != null) + return new LegacyHitExplosion(hitSprite, strongHitSprite); return null; @@ -106,20 +114,14 @@ namespace osu.Game.Rulesets.Taiko.Skinning case TaikoSkinComponents.TaikoExplosionMiss: return "taiko-hit0"; - case TaikoSkinComponents.TaikoExplosionGood: + case TaikoSkinComponents.TaikoExplosionOk: return "taiko-hit100"; - case TaikoSkinComponents.TaikoExplosionGoodStrong: - return "taiko-hit100k"; - case TaikoSkinComponents.TaikoExplosionGreat: return "taiko-hit300"; - - case TaikoSkinComponents.TaikoExplosionGreatStrong: - return "taiko-hit300k"; } - throw new ArgumentOutOfRangeException(nameof(component), "Invalid result type"); + throw new ArgumentOutOfRangeException(nameof(component), $"Invalid component type: {component}"); } public override SampleChannel GetSample(ISampleInfo sampleInfo) => Source.GetSample(new LegacyTaikoSampleInfo(sampleInfo)); diff --git a/osu.Game.Rulesets.Taiko/TaikoSkinComponents.cs b/osu.Game.Rulesets.Taiko/TaikoSkinComponents.cs index 0d785adb4a..132d8f8868 100644 --- a/osu.Game.Rulesets.Taiko/TaikoSkinComponents.cs +++ b/osu.Game.Rulesets.Taiko/TaikoSkinComponents.cs @@ -16,10 +16,8 @@ namespace osu.Game.Rulesets.Taiko PlayfieldBackgroundRight, BarLine, TaikoExplosionMiss, - TaikoExplosionGood, - TaikoExplosionGoodStrong, + TaikoExplosionOk, TaikoExplosionGreat, - TaikoExplosionGreatStrong, Scroller, Mascot, } diff --git a/osu.Game.Rulesets.Taiko/UI/DefaultHitExplosion.cs b/osu.Game.Rulesets.Taiko/UI/DefaultHitExplosion.cs index 7b8ab89233..3bd20e4bb4 100644 --- a/osu.Game.Rulesets.Taiko/UI/DefaultHitExplosion.cs +++ b/osu.Game.Rulesets.Taiko/UI/DefaultHitExplosion.cs @@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Taiko.UI Alpha = 0.15f; Masking = true; - if (result == HitResult.Miss) + if (!result.IsHit()) return; bool isRim = (judgedObject.HitObject as Hit)?.Type == HitType.Rim; diff --git a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoJudgement.cs b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoJudgement.cs index f91bbb14e8..cbfc5a8628 100644 --- a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoJudgement.cs +++ b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoJudgement.cs @@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Taiko.UI { switch (Result.Type) { - case HitResult.Good: + case HitResult.Ok: JudgementBody.Colour = colours.GreenLight; break; diff --git a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoMascot.cs b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoMascot.cs index b937beae3c..6a16f311bf 100644 --- a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoMascot.cs +++ b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoMascot.cs @@ -11,6 +11,7 @@ using osu.Framework.Graphics.Textures; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Graphics.Containers; using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Taiko.Judgements; using osu.Game.Screens.Play; @@ -77,7 +78,7 @@ namespace osu.Game.Rulesets.Taiko.UI lastObjectHit = true; } - if (!result.Judgement.AffectsCombo) + if (!result.Type.AffectsCombo()) return; lastObjectHit = result.IsHit; @@ -115,7 +116,7 @@ namespace osu.Game.Rulesets.Taiko.UI } private bool triggerComboClear(JudgementResult judgementResult) - => (judgementResult.ComboAtJudgement + 1) % 50 == 0 && judgementResult.Judgement.AffectsCombo && judgementResult.IsHit; + => (judgementResult.ComboAtJudgement + 1) % 50 == 0 && judgementResult.Type.AffectsCombo() && judgementResult.IsHit; private bool triggerSwellClear(JudgementResult judgementResult) => judgementResult.Judgement is TaikoSwellJudgement && judgementResult.IsHit; diff --git a/osu.Game.Rulesets.Taiko/UI/HitExplosion.cs b/osu.Game.Rulesets.Taiko/UI/HitExplosion.cs index efd1b25046..247c0dde73 100644 --- a/osu.Game.Rulesets.Taiko/UI/HitExplosion.cs +++ b/osu.Game.Rulesets.Taiko/UI/HitExplosion.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Linq; using osuTK; using osu.Framework.Allocation; using osu.Framework.Graphics; @@ -10,7 +9,6 @@ using osu.Framework.Graphics.Containers; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Taiko.Objects; -using osu.Game.Rulesets.Taiko.Objects.Drawables; using osu.Game.Skinning; namespace osu.Game.Rulesets.Taiko.UI @@ -50,39 +48,24 @@ namespace osu.Game.Rulesets.Taiko.UI [BackgroundDependencyLoader] private void load() { - Child = skinnable = new SkinnableDrawable(new TaikoSkinComponent(getComponentName(JudgedObject)), _ => new DefaultHitExplosion(JudgedObject, result)); + Child = skinnable = new SkinnableDrawable(new TaikoSkinComponent(getComponentName(result)), _ => new DefaultHitExplosion(JudgedObject, result)); } - private TaikoSkinComponents getComponentName(DrawableHitObject judgedObject) + private static TaikoSkinComponents getComponentName(HitResult result) { switch (result) { case HitResult.Miss: return TaikoSkinComponents.TaikoExplosionMiss; - case HitResult.Good: - return useStrongExplosion(judgedObject) - ? TaikoSkinComponents.TaikoExplosionGoodStrong - : TaikoSkinComponents.TaikoExplosionGood; + case HitResult.Ok: + return TaikoSkinComponents.TaikoExplosionOk; case HitResult.Great: - return useStrongExplosion(judgedObject) - ? TaikoSkinComponents.TaikoExplosionGreatStrong - : TaikoSkinComponents.TaikoExplosionGreat; + return TaikoSkinComponents.TaikoExplosionGreat; } - throw new ArgumentOutOfRangeException(nameof(judgedObject), "Invalid result type"); - } - - private bool useStrongExplosion(DrawableHitObject judgedObject) - { - if (!(judgedObject.HitObject is Hit)) - return false; - - if (!(judgedObject.NestedHitObjects.SingleOrDefault() is DrawableStrongNestedHit nestedHit)) - return false; - - return judgedObject.Result.Type == nestedHit.Result.Type; + throw new ArgumentOutOfRangeException(nameof(result), $"Invalid result type: {result}"); } /// diff --git a/osu.Game.Rulesets.Taiko/UI/InputDrum.cs b/osu.Game.Rulesets.Taiko/UI/InputDrum.cs index 5966b24b34..1ca1be1bdf 100644 --- a/osu.Game.Rulesets.Taiko/UI/InputDrum.cs +++ b/osu.Game.Rulesets.Taiko/UI/InputDrum.cs @@ -163,16 +163,14 @@ namespace osu.Game.Rulesets.Taiko.UI target = centreHit; back = centre; - if (gameplayClock?.IsSeeking != true) - drumSample.Centre?.Play(); + drumSample.Centre?.Play(); } else if (action == RimAction) { target = rimHit; back = rim; - if (gameplayClock?.IsSeeking != true) - drumSample.Rim?.Play(); + drumSample.Rim?.Play(); } if (target != null) diff --git a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs index 7b3fbb1faf..120cf264c3 100644 --- a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs +++ b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs @@ -215,16 +215,12 @@ namespace osu.Game.Rulesets.Taiko.UI private void addDrumRollHit(DrawableDrumRollTick drawableTick) => drumRollHitContainer.Add(new DrawableFlyingHit(drawableTick)); - /// - /// As legacy skins have different explosions for singular and double strong hits, - /// explosion addition is scheduled to ensure that both hits are processed if they occur on the same frame. - /// - private void addExplosion(DrawableHitObject drawableObject, HitResult result, HitType type) => Schedule(() => + private void addExplosion(DrawableHitObject drawableObject, HitResult result, HitType type) { hitExplosionContainer.Add(new HitExplosion(drawableObject, result)); if (drawableObject.HitObject.Kiai) kiaiExplosionContainer.Add(new KiaiHitExplosion(drawableObject, type)); - }); + } private class ProxyContainer : LifetimeManagementContainer { diff --git a/osu.Game.Tests/Editing/EditorChangeHandlerTest.cs b/osu.Game.Tests/Editing/EditorChangeHandlerTest.cs index ff2c9fb1a9..b7a41ffd1c 100644 --- a/osu.Game.Tests/Editing/EditorChangeHandlerTest.cs +++ b/osu.Game.Tests/Editing/EditorChangeHandlerTest.cs @@ -12,6 +12,14 @@ namespace osu.Game.Tests.Editing [TestFixture] public class EditorChangeHandlerTest { + private int stateChangedFired; + + [SetUp] + public void SetUp() + { + stateChangedFired = 0; + } + [Test] public void TestSaveRestoreState() { @@ -23,6 +31,8 @@ namespace osu.Game.Tests.Editing addArbitraryChange(beatmap); handler.SaveState(); + Assert.That(stateChangedFired, Is.EqualTo(1)); + Assert.That(handler.CanUndo.Value, Is.True); Assert.That(handler.CanRedo.Value, Is.False); @@ -30,6 +40,8 @@ namespace osu.Game.Tests.Editing Assert.That(handler.CanUndo.Value, Is.False); Assert.That(handler.CanRedo.Value, Is.True); + + Assert.That(stateChangedFired, Is.EqualTo(2)); } [Test] @@ -45,6 +57,7 @@ namespace osu.Game.Tests.Editing Assert.That(handler.CanUndo.Value, Is.True); Assert.That(handler.CanRedo.Value, Is.False); + Assert.That(stateChangedFired, Is.EqualTo(1)); string hash = handler.CurrentStateHash; @@ -52,6 +65,7 @@ namespace osu.Game.Tests.Editing handler.SaveState(); Assert.That(hash, Is.EqualTo(handler.CurrentStateHash)); + Assert.That(stateChangedFired, Is.EqualTo(1)); handler.RestoreState(-1); @@ -60,6 +74,7 @@ namespace osu.Game.Tests.Editing // we should only be able to restore once even though we saved twice. Assert.That(handler.CanUndo.Value, Is.False); Assert.That(handler.CanRedo.Value, Is.True); + Assert.That(stateChangedFired, Is.EqualTo(2)); } [Test] @@ -71,6 +86,8 @@ namespace osu.Game.Tests.Editing for (int i = 0; i < EditorChangeHandler.MAX_SAVED_STATES; i++) { + Assert.That(stateChangedFired, Is.EqualTo(i)); + addArbitraryChange(beatmap); handler.SaveState(); } @@ -114,7 +131,10 @@ namespace osu.Game.Tests.Editing { var beatmap = new EditorBeatmap(new Beatmap()); - return (new EditorChangeHandler(beatmap), beatmap); + var changeHandler = new EditorChangeHandler(beatmap); + + changeHandler.OnStateChange += () => stateChangedFired++; + return (changeHandler, beatmap); } private void addArbitraryChange(EditorBeatmap beatmap) diff --git a/osu.Game.Tests/Gameplay/TestSceneDrainingHealthProcessor.cs b/osu.Game.Tests/Gameplay/TestSceneDrainingHealthProcessor.cs index 4876d051aa..7264083338 100644 --- a/osu.Game.Tests/Gameplay/TestSceneDrainingHealthProcessor.cs +++ b/osu.Game.Tests/Gameplay/TestSceneDrainingHealthProcessor.cs @@ -170,7 +170,7 @@ namespace osu.Game.Tests.Gameplay beatmap.HitObjects.Add(new JudgeableHitObject { StartTime = 0 }); for (double time = 0; time < 5000; time += 100) - beatmap.HitObjects.Add(new JudgeableHitObject(false) { StartTime = time }); + beatmap.HitObjects.Add(new JudgeableHitObject(HitResult.LargeBonus) { StartTime = time }); beatmap.HitObjects.Add(new JudgeableHitObject { StartTime = 5000 }); createProcessor(beatmap); @@ -236,23 +236,23 @@ namespace osu.Game.Tests.Gameplay private class JudgeableHitObject : HitObject { - private readonly bool affectsCombo; + private readonly HitResult maxResult; - public JudgeableHitObject(bool affectsCombo = true) + public JudgeableHitObject(HitResult maxResult = HitResult.Perfect) { - this.affectsCombo = affectsCombo; + this.maxResult = maxResult; } - public override Judgement CreateJudgement() => new TestJudgement(affectsCombo); + public override Judgement CreateJudgement() => new TestJudgement(maxResult); protected override HitWindows CreateHitWindows() => new HitWindows(); private class TestJudgement : Judgement { - public override bool AffectsCombo { get; } + public override HitResult MaxResult { get; } - public TestJudgement(bool affectsCombo) + public TestJudgement(HitResult maxResult) { - AffectsCombo = affectsCombo; + MaxResult = maxResult; } } } @@ -263,7 +263,7 @@ namespace osu.Game.Tests.Gameplay public double Duration { get; set; } = 5000; public JudgeableLongHitObject() - : base(false) + : base(HitResult.LargeBonus) { } diff --git a/osu.Game.Tests/Gameplay/TestSceneScoreProcessor.cs b/osu.Game.Tests/Gameplay/TestSceneScoreProcessor.cs index c9ab4fa489..432e3df95e 100644 --- a/osu.Game.Tests/Gameplay/TestSceneScoreProcessor.cs +++ b/osu.Game.Tests/Gameplay/TestSceneScoreProcessor.cs @@ -17,13 +17,13 @@ namespace osu.Game.Tests.Gameplay [Test] public void TestNoScoreIncreaseFromMiss() { - var beatmap = new Beatmap { HitObjects = { new TestHitObject() } }; + var beatmap = new Beatmap { HitObjects = { new HitObject() } }; var scoreProcessor = new ScoreProcessor(); scoreProcessor.ApplyBeatmap(beatmap); // Apply a miss judgement - scoreProcessor.ApplyResult(new JudgementResult(new TestHitObject(), new TestJudgement()) { Type = HitResult.Miss }); + scoreProcessor.ApplyResult(new JudgementResult(new HitObject(), new TestJudgement()) { Type = HitResult.Miss }); Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(0.0)); } @@ -31,37 +31,25 @@ namespace osu.Game.Tests.Gameplay [Test] public void TestOnlyBonusScore() { - var beatmap = new Beatmap { HitObjects = { new TestBonusHitObject() } }; + var beatmap = new Beatmap { HitObjects = { new HitObject() } }; var scoreProcessor = new ScoreProcessor(); scoreProcessor.ApplyBeatmap(beatmap); // Apply a judgement - scoreProcessor.ApplyResult(new JudgementResult(new TestBonusHitObject(), new TestBonusJudgement()) { Type = HitResult.Perfect }); + scoreProcessor.ApplyResult(new JudgementResult(new HitObject(), new TestJudgement(HitResult.LargeBonus)) { Type = HitResult.LargeBonus }); - Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(100)); - } - - private class TestHitObject : HitObject - { - public override Judgement CreateJudgement() => new TestJudgement(); + Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(Judgement.LARGE_BONUS_SCORE)); } private class TestJudgement : Judgement { - protected override int NumericResultFor(HitResult result) => 100; - } + public override HitResult MaxResult { get; } - private class TestBonusHitObject : HitObject - { - public override Judgement CreateJudgement() => new TestBonusJudgement(); - } - - private class TestBonusJudgement : Judgement - { - public override bool AffectsCombo => false; - - protected override int NumericResultFor(HitResult result) => 100; + public TestJudgement(HitResult maxResult = HitResult.Perfect) + { + MaxResult = maxResult; + } } } } diff --git a/osu.Game.Tests/Gameplay/TestSceneStoryboardSamples.cs b/osu.Game.Tests/Gameplay/TestSceneStoryboardSamples.cs index a690eb3b59..d46769a7c0 100644 --- a/osu.Game.Tests/Gameplay/TestSceneStoryboardSamples.cs +++ b/osu.Game.Tests/Gameplay/TestSceneStoryboardSamples.cs @@ -4,10 +4,12 @@ using System; using System.Collections.Generic; using System.IO; +using System.Linq; using System.Threading.Tasks; using NUnit.Framework; using osu.Framework.Audio; using osu.Framework.Audio.Sample; +using osu.Framework.Graphics.Audio; using osu.Framework.IO.Stores; using osu.Framework.Testing; using osu.Game.Audio; @@ -106,9 +108,14 @@ namespace osu.Game.Tests.Gameplay Beatmap.Value = new TestCustomSkinWorkingBeatmap(new OsuRuleset().RulesetInfo, Audio); SelectedMods.Value = new[] { testedMod }; - Add(gameplayContainer = new GameplayClockContainer(Beatmap.Value, 0)); + var beatmapSkinSourceContainer = new BeatmapSkinProvidingContainer(Beatmap.Value.Skin); - gameplayContainer.Add(sample = new TestDrawableStoryboardSample(new StoryboardSampleInfo("test-sample", 1, 1)) + Add(gameplayContainer = new GameplayClockContainer(Beatmap.Value, 0) + { + Child = beatmapSkinSourceContainer + }); + + beatmapSkinSourceContainer.Add(sample = new TestDrawableStoryboardSample(new StoryboardSampleInfo("test-sample", 1, 1)) { Clock = gameplayContainer.GameplayClock }); @@ -116,7 +123,7 @@ namespace osu.Game.Tests.Gameplay AddStep("start", () => gameplayContainer.Start()); - AddAssert("sample playback rate matches mod rates", () => sample.Channel.AggregateFrequency.Value == expectedRate); + AddAssert("sample playback rate matches mod rates", () => sample.ChildrenOfType().First().AggregateFrequency.Value == expectedRate); } private class TestSkin : LegacySkin @@ -168,8 +175,6 @@ namespace osu.Game.Tests.Gameplay : base(sampleInfo) { } - - public new SampleChannel Channel => base.Channel; } } } diff --git a/osu.Game.Tests/NonVisual/ControlPointInfoTest.cs b/osu.Game.Tests/NonVisual/ControlPointInfoTest.cs index 830e4bc603..90a487c0ac 100644 --- a/osu.Game.Tests/NonVisual/ControlPointInfoTest.cs +++ b/osu.Game.Tests/NonVisual/ControlPointInfoTest.cs @@ -139,6 +139,22 @@ namespace osu.Game.Tests.NonVisual Assert.That(cpi.Groups.Count, Is.EqualTo(0)); } + [Test] + public void TestRemoveGroupAlsoRemovedControlPoints() + { + var cpi = new ControlPointInfo(); + + var group = cpi.GroupAt(1000, true); + + group.Add(new SampleControlPoint()); + + Assert.That(cpi.SamplePoints.Count, Is.EqualTo(1)); + + cpi.RemoveGroup(group); + + Assert.That(cpi.SamplePoints.Count, Is.EqualTo(0)); + } + [Test] public void TestAddControlPointToGroup() { diff --git a/osu.Game.Tests/NonVisual/GameplayClockTest.cs b/osu.Game.Tests/NonVisual/GameplayClockTest.cs new file mode 100644 index 0000000000..3fd7c364b7 --- /dev/null +++ b/osu.Game.Tests/NonVisual/GameplayClockTest.cs @@ -0,0 +1,39 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using NUnit.Framework; +using osu.Framework.Bindables; +using osu.Framework.Timing; +using osu.Game.Screens.Play; + +namespace osu.Game.Tests.NonVisual +{ + [TestFixture] + public class GameplayClockTest + { + [TestCase(0)] + [TestCase(1)] + public void TestTrueGameplayRateWithZeroAdjustment(double underlyingClockRate) + { + var framedClock = new FramedClock(new ManualClock { Rate = underlyingClockRate }); + var gameplayClock = new TestGameplayClock(framedClock); + + gameplayClock.MutableNonGameplayAdjustments.Add(new BindableDouble()); + + Assert.That(gameplayClock.TrueGameplayRate, Is.EqualTo(0)); + } + + private class TestGameplayClock : GameplayClock + { + public List> MutableNonGameplayAdjustments { get; } = new List>(); + + public override IEnumerable> NonGameplayAdjustments => MutableNonGameplayAdjustments; + + public TestGameplayClock(IFrameBasedClock underlyingClock) + : base(underlyingClock) + { + } + } + } +} diff --git a/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs b/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs index 64d1024efb..ace57aad1d 100644 --- a/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs +++ b/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs @@ -35,10 +35,10 @@ namespace osu.Game.Tests.Rulesets.Scoring } [TestCase(ScoringMode.Standardised, HitResult.Meh, 750_000)] - [TestCase(ScoringMode.Standardised, HitResult.Good, 800_000)] + [TestCase(ScoringMode.Standardised, HitResult.Ok, 800_000)] [TestCase(ScoringMode.Standardised, HitResult.Great, 1_000_000)] [TestCase(ScoringMode.Classic, HitResult.Meh, 50)] - [TestCase(ScoringMode.Classic, HitResult.Good, 100)] + [TestCase(ScoringMode.Classic, HitResult.Ok, 100)] [TestCase(ScoringMode.Classic, HitResult.Great, 300)] public void TestSingleOsuHit(ScoringMode scoringMode, HitResult hitResult, int expectedScore) { diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs index 720cf51f2c..13a3195824 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorBeatmapCreation.cs @@ -5,6 +5,8 @@ using System; using System.IO; using System.Linq; using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Screens; using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Rulesets; @@ -22,6 +24,9 @@ namespace osu.Game.Tests.Visual.Editing protected override bool EditorComponentsReady => Editor.ChildrenOfType().SingleOrDefault()?.IsLoaded == true; + [Resolved] + private BeatmapManager beatmapManager { get; set; } + public override void SetUpSteps() { AddStep("set dummy", () => Beatmap.Value = new DummyWorkingBeatmap(Audio, null)); @@ -38,6 +43,15 @@ namespace osu.Game.Tests.Visual.Editing { AddStep("save beatmap", () => Editor.Save()); AddAssert("new beatmap persisted", () => EditorBeatmap.BeatmapInfo.ID > 0); + AddAssert("new beatmap in database", () => beatmapManager.QueryBeatmapSet(s => s.ID == EditorBeatmap.BeatmapInfo.BeatmapSet.ID)?.DeletePending == false); + } + + [Test] + public void TestExitWithoutSave() + { + AddStep("exit without save", () => Editor.Exit()); + AddUntilStep("wait for exit", () => !Editor.IsCurrentScreen()); + AddAssert("new beatmap not persisted", () => beatmapManager.QueryBeatmapSet(s => s.ID == EditorBeatmap.BeatmapInfo.BeatmapSet.ID)?.DeletePending == true); } [Test] diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorSamplePlayback.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorSamplePlayback.cs new file mode 100644 index 0000000000..f182023c0e --- /dev/null +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorSamplePlayback.cs @@ -0,0 +1,50 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Graphics.Audio; +using osu.Framework.Testing; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Osu; +using osu.Game.Rulesets.Osu.Objects.Drawables; + +namespace osu.Game.Tests.Visual.Editing +{ + public class TestSceneEditorSamplePlayback : EditorTestScene + { + protected override Ruleset CreateEditorRuleset() => new OsuRuleset(); + + [Test] + public void TestSlidingSampleStopsOnSeek() + { + DrawableSlider slider = null; + DrawableSample[] loopingSamples = null; + DrawableSample[] onceOffSamples = null; + + AddStep("get first slider", () => + { + slider = Editor.ChildrenOfType().OrderBy(s => s.HitObject.StartTime).First(); + onceOffSamples = slider.ChildrenOfType().Where(s => !s.Looping).ToArray(); + loopingSamples = slider.ChildrenOfType().Where(s => s.Looping).ToArray(); + }); + + AddStep("start playback", () => EditorClock.Start()); + + AddUntilStep("wait for slider sliding then seek", () => + { + if (!slider.Tracking.Value) + return false; + + if (!loopingSamples.Any(s => s.Playing)) + return false; + + EditorClock.Seek(20000); + return true; + }); + + AddAssert("non-looping samples are playing", () => onceOffSamples.Length == 4 && loopingSamples.All(s => s.Played || s.Playing)); + AddAssert("looping samples are not playing", () => loopingSamples.Length == 1 && loopingSamples.All(s => s.Played && !s.Playing)); + } + } +} diff --git a/osu.Game.Tests/Visual/Editing/TestSceneTimingScreen.cs b/osu.Game.Tests/Visual/Editing/TestSceneTimingScreen.cs index 09f5ac2224..b82e776164 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneTimingScreen.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneTimingScreen.cs @@ -4,7 +4,7 @@ using NUnit.Framework; using osu.Framework.Allocation; using osu.Game.Rulesets.Edit; -using osu.Game.Rulesets.Osu.Beatmaps; +using osu.Game.Rulesets.Osu; using osu.Game.Screens.Edit; using osu.Game.Screens.Edit.Timing; @@ -17,16 +17,26 @@ namespace osu.Game.Tests.Visual.Editing [Cached(typeof(IBeatSnapProvider))] private readonly EditorBeatmap editorBeatmap; + protected override bool ScrollUsingMouseWheel => false; + public TestSceneTimingScreen() { - editorBeatmap = new EditorBeatmap(new OsuBeatmap()); + editorBeatmap = new EditorBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo)); } [BackgroundDependencyLoader] private void load() { Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap); + Beatmap.Disabled = true; + Child = new TimingScreen(); } + + protected override void Dispose(bool isDisposing) + { + Beatmap.Disabled = false; + base.Dispose(isDisposing); + } } } diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneGameplaySamplePlayback.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneGameplaySamplePlayback.cs new file mode 100644 index 0000000000..3ab4df20df --- /dev/null +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneGameplaySamplePlayback.cs @@ -0,0 +1,61 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Graphics.Audio; +using osu.Framework.Testing; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Osu; +using osu.Game.Rulesets.Osu.Objects.Drawables; +using osu.Game.Rulesets.UI; +using osu.Game.Screens.Play; +using osu.Game.Skinning; + +namespace osu.Game.Tests.Visual.Gameplay +{ + public class TestSceneGameplaySamplePlayback : PlayerTestScene + { + [Test] + public void TestAllSamplesStopDuringSeek() + { + DrawableSlider slider = null; + DrawableSample[] samples = null; + ISamplePlaybackDisabler gameplayClock = null; + + AddStep("get variables", () => + { + gameplayClock = Player.ChildrenOfType().First().GameplayClock; + slider = Player.ChildrenOfType().OrderBy(s => s.HitObject.StartTime).First(); + samples = slider.ChildrenOfType().ToArray(); + }); + + AddUntilStep("wait for slider sliding then seek", () => + { + if (!slider.Tracking.Value) + return false; + + if (!samples.Any(s => s.Playing)) + return false; + + Player.ChildrenOfType().First().Seek(40000); + return true; + }); + + AddAssert("sample playback disabled", () => gameplayClock.SamplePlaybackDisabled.Value); + + // because we are in frame stable context, it's quite likely that not all samples are "played" at this point. + // the important thing is that at least one started, and that sample has since stopped. + AddAssert("no samples are playing", () => Player.ChildrenOfType().All(s => !s.IsPlaying)); + + AddAssert("sample playback still disabled", () => gameplayClock.SamplePlaybackDisabled.Value); + + AddUntilStep("seek finished, sample playback enabled", () => !gameplayClock.SamplePlaybackDisabled.Value); + AddUntilStep("any sample is playing", () => Player.ChildrenOfType().Any(s => s.IsPlaying)); + } + + protected override bool Autoplay => true; + + protected override Ruleset CreatePlayerRuleset() => new OsuRuleset(); + } +} diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneHitErrorMeter.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneHitErrorMeter.cs index 253b8d9c55..377f305d63 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneHitErrorMeter.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneHitErrorMeter.cs @@ -98,7 +98,7 @@ namespace osu.Game.Tests.Visual.Gameplay Children = new[] { new OsuSpriteText { Text = $@"Great: {hitWindows?.WindowFor(HitResult.Great)}" }, - new OsuSpriteText { Text = $@"Good: {hitWindows?.WindowFor(HitResult.Good)}" }, + new OsuSpriteText { Text = $@"Good: {hitWindows?.WindowFor(HitResult.Ok)}" }, new OsuSpriteText { Text = $@"Meh: {hitWindows?.WindowFor(HitResult.Meh)}" }, } }); diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs index 420bf29429..ac0e8eb0d4 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs @@ -158,7 +158,7 @@ namespace osu.Game.Tests.Visual.Gameplay public void TestQuickRetryFromFailedGameplay() { AddUntilStep("wait for fail", () => Player.HasFailed); - AddStep("quick retry", () => Player.GameplayClockContainer.OfType().First().Action?.Invoke()); + AddStep("quick retry", () => Player.GameplayClockContainer.ChildrenOfType().First().Action?.Invoke()); confirmExited(); } @@ -167,7 +167,7 @@ namespace osu.Game.Tests.Visual.Gameplay public void TestQuickExitFromFailedGameplay() { AddUntilStep("wait for fail", () => Player.HasFailed); - AddStep("quick exit", () => Player.GameplayClockContainer.OfType().First().Action?.Invoke()); + AddStep("quick exit", () => Player.GameplayClockContainer.ChildrenOfType().First().Action?.Invoke()); confirmExited(); } @@ -183,7 +183,7 @@ namespace osu.Game.Tests.Visual.Gameplay [Test] public void TestQuickExitFromGameplay() { - AddStep("quick exit", () => Player.GameplayClockContainer.OfType().First().Action?.Invoke()); + AddStep("quick exit", () => Player.GameplayClockContainer.ChildrenOfType().First().Action?.Invoke()); confirmExited(); } diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableSound.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableSound.cs index ed75d83151..8f2011e5dd 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableSound.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableSound.cs @@ -22,11 +22,11 @@ namespace osu.Game.Tests.Visual.Gameplay { public class TestSceneSkinnableSound : OsuTestScene { - [Cached] + [Cached(typeof(ISamplePlaybackDisabler))] private GameplayClock gameplayClock = new GameplayClock(new FramedClock()); private TestSkinSourceContainer skinSource; - private SkinnableSound skinnableSound; + private PausableSkinnableSound skinnableSound; [SetUp] public void SetUp() => Schedule(() => @@ -39,7 +39,7 @@ namespace osu.Game.Tests.Visual.Gameplay { Clock = gameplayClock, RelativeSizeAxes = Axes.Both, - Child = skinnableSound = new SkinnableSound(new SampleInfo("normal-sliderslide")) + Child = skinnableSound = new PausableSkinnableSound(new SampleInfo("normal-sliderslide")) }, }; }); diff --git a/osu.Game.Tournament/Components/DateTextBox.cs b/osu.Game.Tournament/Components/DateTextBox.cs index aee5241e35..a1b5ac38ea 100644 --- a/osu.Game.Tournament/Components/DateTextBox.cs +++ b/osu.Game.Tournament/Components/DateTextBox.cs @@ -28,7 +28,7 @@ namespace osu.Game.Tournament.Components { base.Bindable = new Bindable(); - ((OsuTextBox)Control).OnCommit = (sender, newText) => + ((OsuTextBox)Control).OnCommit += (sender, newText) => { try { diff --git a/osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs b/osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs index e7788b75f3..22314f28c7 100644 --- a/osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs +++ b/osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs @@ -158,6 +158,9 @@ namespace osu.Game.Beatmaps.ControlPoints public void RemoveGroup(ControlPointGroup group) { + foreach (var item in group.ControlPoints.ToArray()) + group.Remove(item); + group.ItemAdded -= groupItemAdded; group.ItemRemoved -= groupItemRemoved; diff --git a/osu.Game/Graphics/Backgrounds/Triangles.cs b/osu.Game/Graphics/Backgrounds/Triangles.cs index 27027202ce..5b0fa44444 100644 --- a/osu.Game/Graphics/Backgrounds/Triangles.cs +++ b/osu.Game/Graphics/Backgrounds/Triangles.cs @@ -86,13 +86,24 @@ namespace osu.Game.Graphics.Backgrounds /// public float Velocity = 1; + private readonly Random stableRandom; + + private float nextRandom() => (float)(stableRandom?.NextDouble() ?? RNG.NextSingle()); + private readonly SortedList parts = new SortedList(Comparer.Default); private IShader shader; private readonly Texture texture; - public Triangles() + /// + /// Construct a new triangle visualisation. + /// + /// An optional seed to stabilise random positions / attributes. Note that this does not guarantee stable playback when seeking in time. + public Triangles(int? seed = null) { + if (seed != null) + stableRandom = new Random(seed.Value); + texture = Texture.WhitePixel; } @@ -175,8 +186,8 @@ namespace osu.Game.Graphics.Backgrounds { TriangleParticle particle = CreateTriangle(); - particle.Position = new Vector2(RNG.NextSingle(), randomY ? RNG.NextSingle() : 1); - particle.ColourShade = RNG.NextSingle(); + particle.Position = new Vector2(nextRandom(), randomY ? nextRandom() : 1); + particle.ColourShade = nextRandom(); particle.Colour = CreateTriangleShade(particle.ColourShade); return particle; @@ -191,8 +202,8 @@ namespace osu.Game.Graphics.Backgrounds const float std_dev = 0.16f; const float mean = 0.5f; - float u1 = 1 - RNG.NextSingle(); //uniform(0,1] random floats - float u2 = 1 - RNG.NextSingle(); + float u1 = 1 - nextRandom(); //uniform(0,1] random floats + float u2 = 1 - nextRandom(); float randStdNormal = (float)(Math.Sqrt(-2.0 * Math.Log(u1)) * Math.Sin(2.0 * Math.PI * u2)); // random normal(0,1) var scale = Math.Max(triangleScale * (mean + std_dev * randStdNormal), 0.1f); // random normal(mean,stdDev^2) diff --git a/osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs b/osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs index b941cd8973..3d3c07a5ad 100644 --- a/osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs +++ b/osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs @@ -38,6 +38,7 @@ namespace osu.Game.Online.API.Requests.Responses Rank = Rank, Ruleset = ruleset, Mods = mods, + IsLegacyScore = true }; if (Statistics != null) diff --git a/osu.Game/Online/Chat/StandAloneChatDisplay.cs b/osu.Game/Online/Chat/StandAloneChatDisplay.cs index f8810c778f..8b0caddbc6 100644 --- a/osu.Game/Online/Chat/StandAloneChatDisplay.cs +++ b/osu.Game/Online/Chat/StandAloneChatDisplay.cs @@ -59,12 +59,13 @@ namespace osu.Game.Online.Chat RelativeSizeAxes = Axes.X, Height = textbox_height, PlaceholderText = "type your message", - OnCommit = postMessage, ReleaseFocusOnCommit = false, HoldFocus = true, Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, }); + + textbox.OnCommit += postMessage; } Channel.BindValueChanged(channelChanged); diff --git a/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs b/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs index 56866765b6..968355c377 100644 --- a/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs +++ b/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs @@ -11,9 +11,11 @@ using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osu.Game.Online.Leaderboards; +using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.UI; using osu.Game.Scoring; using osu.Game.Users.Drawables; +using osu.Game.Utils; using osuTK; using osuTK.Graphics; @@ -55,6 +57,11 @@ namespace osu.Game.Overlays.BeatmapSet.Scores highAccuracyColour = colours.GreenLight; } + /// + /// The statistics that appear in the table, in order of appearance. + /// + private readonly List statisticResultTypes = new List(); + private bool showPerformancePoints; public void DisplayScores(IReadOnlyList scores, bool showPerformanceColumn) @@ -65,11 +72,12 @@ namespace osu.Game.Overlays.BeatmapSet.Scores return; showPerformancePoints = showPerformanceColumn; + statisticResultTypes.Clear(); for (int i = 0; i < scores.Count; i++) backgroundFlow.Add(new ScoreTableRowBackground(i, scores[i], row_height)); - Columns = createHeaders(scores.FirstOrDefault()); + Columns = createHeaders(scores); Content = scores.Select((s, i) => createContent(i, s)).ToArray().ToRectangular(); } @@ -79,7 +87,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores backgroundFlow.Clear(); } - private TableColumn[] createHeaders(ScoreInfo score) + private TableColumn[] createHeaders(IReadOnlyList scores) { var columns = new List { @@ -92,10 +100,17 @@ namespace osu.Game.Overlays.BeatmapSet.Scores new TableColumn("max combo", Anchor.CentreLeft, new Dimension(GridSizeMode.Distributed, minSize: 70, maxSize: 120)) }; - foreach (var statistic in score.SortedStatistics.Take(score.SortedStatistics.Count() - 1)) - columns.Add(new TableColumn(statistic.Key.GetDescription(), Anchor.CentreLeft, new Dimension(GridSizeMode.Distributed, minSize: 35, maxSize: 60))); + // All statistics across all scores, unordered. + var allScoreStatistics = scores.SelectMany(s => s.GetStatisticsForDisplay().Select(stat => stat.result)).ToHashSet(); - columns.Add(new TableColumn(score.SortedStatistics.LastOrDefault().Key.GetDescription(), Anchor.CentreLeft, new Dimension(GridSizeMode.Distributed, minSize: 45, maxSize: 95))); + foreach (var result in OrderAttributeUtils.GetValuesInOrder()) + { + if (!allScoreStatistics.Contains(result)) + continue; + + columns.Add(new TableColumn(result.GetDescription(), Anchor.CentreLeft, new Dimension(GridSizeMode.Distributed, minSize: 35, maxSize: 60))); + statisticResultTypes.Add(result); + } if (showPerformancePoints) columns.Add(new TableColumn("pp", Anchor.CentreLeft, new Dimension(GridSizeMode.Absolute, 30))); @@ -148,13 +163,18 @@ namespace osu.Game.Overlays.BeatmapSet.Scores } }; - foreach (var kvp in score.SortedStatistics) + var availableStatistics = score.GetStatisticsForDisplay().ToDictionary(tuple => tuple.result); + + foreach (var result in statisticResultTypes) { + if (!availableStatistics.TryGetValue(result, out var stat)) + stat = (result, 0, null); + content.Add(new OsuSpriteText { - Text = $"{kvp.Value}", + Text = stat.maxCount == null ? $"{stat.count}" : $"{stat.count}/{stat.maxCount}", Font = OsuFont.GetFont(size: text_size), - Colour = kvp.Value == 0 ? Color4.Gray : Color4.White + Colour = stat.count == 0 ? Color4.Gray : Color4.White }); } diff --git a/osu.Game/Overlays/BeatmapSet/Scores/TopScoreStatisticsSection.cs b/osu.Game/Overlays/BeatmapSet/Scores/TopScoreStatisticsSection.cs index 3a842d0a43..05789e1fc0 100644 --- a/osu.Game/Overlays/BeatmapSet/Scores/TopScoreStatisticsSection.cs +++ b/osu.Game/Overlays/BeatmapSet/Scores/TopScoreStatisticsSection.cs @@ -117,7 +117,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores ppColumn.Alpha = value.Beatmap?.Status == BeatmapSetOnlineStatus.Ranked ? 1 : 0; ppColumn.Text = $@"{value.PP:N0}"; - statisticsColumns.ChildrenEnumerable = value.SortedStatistics.Select(kvp => createStatisticsColumn(kvp.Key, kvp.Value)); + statisticsColumns.ChildrenEnumerable = value.GetStatisticsForDisplay().Select(s => createStatisticsColumn(s.result, s.count, s.maxCount)); modsColumn.Mods = value.Mods; if (scoreManager != null) @@ -125,9 +125,9 @@ namespace osu.Game.Overlays.BeatmapSet.Scores } } - private TextColumn createStatisticsColumn(HitResult hitResult, int count) => new TextColumn(hitResult.GetDescription(), smallFont, bottom_columns_min_width) + private TextColumn createStatisticsColumn(HitResult hitResult, int count, int? maxCount) => new TextColumn(hitResult.GetDescription(), smallFont, bottom_columns_min_width) { - Text = count.ToString() + Text = maxCount == null ? $"{count}" : $"{count}/{maxCount}" }; private class InfoColumn : CompositeDrawable diff --git a/osu.Game/Overlays/ChatOverlay.cs b/osu.Game/Overlays/ChatOverlay.cs index c53eccf78b..8bc7e21047 100644 --- a/osu.Game/Overlays/ChatOverlay.cs +++ b/osu.Game/Overlays/ChatOverlay.cs @@ -146,7 +146,6 @@ namespace osu.Game.Overlays RelativeSizeAxes = Axes.Both, Height = 1, PlaceholderText = "type your message", - OnCommit = postMessage, ReleaseFocusOnCommit = false, HoldFocus = true, } @@ -186,6 +185,8 @@ namespace osu.Game.Overlays }, }; + textbox.OnCommit += postMessage; + ChannelTabControl.Current.ValueChanged += current => channelManager.CurrentChannel.Value = current.NewValue; ChannelTabControl.ChannelSelectorActive.ValueChanged += active => ChannelSelectionOverlay.State.Value = active.NewValue ? Visibility.Visible : Visibility.Hidden; ChannelSelectionOverlay.State.ValueChanged += state => diff --git a/osu.Game/Overlays/Music/PlaylistOverlay.cs b/osu.Game/Overlays/Music/PlaylistOverlay.cs index 050e687dfb..b8d04eab4e 100644 --- a/osu.Game/Overlays/Music/PlaylistOverlay.cs +++ b/osu.Game/Overlays/Music/PlaylistOverlay.cs @@ -75,7 +75,7 @@ namespace osu.Game.Overlays.Music }, }; - filter.Search.OnCommit = (sender, newText) => + filter.Search.OnCommit += (sender, newText) => { BeatmapInfo toSelect = list.FirstVisibleSet?.Beatmaps?.FirstOrDefault(); diff --git a/osu.Game/Overlays/Settings/Sections/General/LoginSettings.cs b/osu.Game/Overlays/Settings/Sections/General/LoginSettings.cs index 34e5da4ef4..f96e204f62 100644 --- a/osu.Game/Overlays/Settings/Sections/General/LoginSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/General/LoginSettings.cs @@ -236,7 +236,6 @@ namespace osu.Game.Overlays.Settings.Sections.General PlaceholderText = "password", RelativeSizeAxes = Axes.X, TabbableContentContainer = this, - OnCommit = (sender, newText) => performLogin() }, new SettingsCheckbox { @@ -276,6 +275,8 @@ namespace osu.Game.Overlays.Settings.Sections.General } } }; + + password.OnCommit += (sender, newText) => performLogin(); } public override bool AcceptsFocus => true; diff --git a/osu.Game/Rulesets/Edit/DrawableEditRulesetWrapper.cs b/osu.Game/Rulesets/Edit/DrawableEditRulesetWrapper.cs index 1070b8cbd2..8ed7885101 100644 --- a/osu.Game/Rulesets/Edit/DrawableEditRulesetWrapper.cs +++ b/osu.Game/Rulesets/Edit/DrawableEditRulesetWrapper.cs @@ -40,17 +40,28 @@ namespace osu.Game.Rulesets.Edit Playfield.DisplayJudgements.Value = false; } + [Resolved(canBeNull: true)] + private IEditorChangeHandler changeHandler { get; set; } + protected override void LoadComplete() { base.LoadComplete(); beatmap.HitObjectAdded += addHitObject; - beatmap.HitObjectUpdated += updateReplay; beatmap.HitObjectRemoved += removeHitObject; + + if (changeHandler != null) + { + // for now only regenerate replay on a finalised state change, not HitObjectUpdated. + changeHandler.OnStateChange += updateReplay; + } + else + { + beatmap.HitObjectUpdated += _ => updateReplay(); + } } - private void updateReplay(HitObject obj = null) => - drawableRuleset.RegenerateAutoplay(); + private void updateReplay() => drawableRuleset.RegenerateAutoplay(); private void addHitObject(HitObject hitObject) { @@ -58,8 +69,6 @@ namespace osu.Game.Rulesets.Edit drawableRuleset.Playfield.Add(drawableObject); drawableRuleset.Playfield.PostProcess(); - - updateReplay(); } private void removeHitObject(HitObject hitObject) @@ -68,8 +77,6 @@ namespace osu.Game.Rulesets.Edit drawableRuleset.Playfield.Remove(drawableObject); drawableRuleset.Playfield.PostProcess(); - - drawableRuleset.RegenerateAutoplay(); } public override bool PropagatePositionalInputSubTree => false; diff --git a/osu.Game/Rulesets/Judgements/IgnoreJudgement.cs b/osu.Game/Rulesets/Judgements/IgnoreJudgement.cs index 1871249c94..d2a434058d 100644 --- a/osu.Game/Rulesets/Judgements/IgnoreJudgement.cs +++ b/osu.Game/Rulesets/Judgements/IgnoreJudgement.cs @@ -7,10 +7,6 @@ namespace osu.Game.Rulesets.Judgements { public class IgnoreJudgement : Judgement { - public override bool AffectsCombo => false; - - protected override int NumericResultFor(HitResult result) => 0; - - protected override double HealthIncreaseFor(HitResult result) => 0; + public override HitResult MaxResult => HitResult.IgnoreHit; } } diff --git a/osu.Game/Rulesets/Judgements/Judgement.cs b/osu.Game/Rulesets/Judgements/Judgement.cs index 9105b920ca..89a3a2b855 100644 --- a/osu.Game/Rulesets/Judgements/Judgement.cs +++ b/osu.Game/Rulesets/Judgements/Judgement.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Scoring; @@ -11,31 +12,69 @@ namespace osu.Game.Rulesets.Judgements /// public class Judgement { + /// + /// The score awarded for a small bonus. + /// + public const int SMALL_BONUS_SCORE = 10; + + /// + /// The score awarded for a large bonus. + /// + public const int LARGE_BONUS_SCORE = 50; + /// /// The default health increase for a maximum judgement, as a proportion of total health. /// By default, each maximum judgement restores 5% of total health. /// protected const double DEFAULT_MAX_HEALTH_INCREASE = 0.05; + /// + /// Whether this should affect the current combo. + /// + [Obsolete("Has no effect. Use HitResult members instead (e.g. use small-tick or bonus to not affect combo).")] // Can be removed 20210328 + public virtual bool AffectsCombo => true; + + /// + /// Whether this should be counted as base (combo) or bonus score. + /// + [Obsolete("Has no effect. Use HitResult members instead (e.g. use small-tick or bonus to not affect combo).")] // Can be removed 20210328 + public virtual bool IsBonus => !AffectsCombo; + /// /// The maximum that can be achieved. /// public virtual HitResult MaxResult => HitResult.Perfect; /// - /// Whether this should affect the current combo. + /// The minimum that can be achieved - the inverse of . /// - public virtual bool AffectsCombo => true; + public HitResult MinResult + { + get + { + switch (MaxResult) + { + case HitResult.SmallBonus: + case HitResult.LargeBonus: + case HitResult.IgnoreHit: + return HitResult.IgnoreMiss; - /// - /// Whether this should be counted as base (combo) or bonus score. - /// - public virtual bool IsBonus => !AffectsCombo; + case HitResult.SmallTickHit: + return HitResult.SmallTickMiss; + + case HitResult.LargeTickHit: + return HitResult.LargeTickMiss; + + default: + return HitResult.Miss; + } + } + } /// /// The numeric score representation for the maximum achievable result. /// - public int MaxNumericResult => NumericResultFor(MaxResult); + public int MaxNumericResult => ToNumericResult(MaxResult); /// /// The health increase for the maximum achievable result. @@ -47,14 +86,15 @@ namespace osu.Game.Rulesets.Judgements /// /// The to find the numeric score representation for. /// The numeric score representation of . - protected virtual int NumericResultFor(HitResult result) => result > HitResult.Miss ? 1 : 0; + [Obsolete("Has no effect. Use ToNumericResult(HitResult) (standardised across all rulesets).")] // Can be made non-virtual 20210328 + protected virtual int NumericResultFor(HitResult result) => ToNumericResult(result); /// /// Retrieves the numeric score representation of a . /// /// The to find the numeric score representation for. /// The numeric score representation of . - public int NumericResultFor(JudgementResult result) => NumericResultFor(result.Type); + public int NumericResultFor(JudgementResult result) => ToNumericResult(result.Type); /// /// Retrieves the numeric health increase of a . @@ -65,6 +105,21 @@ namespace osu.Game.Rulesets.Judgements { switch (result) { + default: + return 0; + + case HitResult.SmallTickHit: + return DEFAULT_MAX_HEALTH_INCREASE * 0.5; + + case HitResult.SmallTickMiss: + return -DEFAULT_MAX_HEALTH_INCREASE * 0.5; + + case HitResult.LargeTickHit: + return DEFAULT_MAX_HEALTH_INCREASE; + + case HitResult.LargeTickMiss: + return -DEFAULT_MAX_HEALTH_INCREASE; + case HitResult.Miss: return -DEFAULT_MAX_HEALTH_INCREASE; @@ -72,10 +127,10 @@ namespace osu.Game.Rulesets.Judgements return -DEFAULT_MAX_HEALTH_INCREASE * 0.05; case HitResult.Ok: - return -DEFAULT_MAX_HEALTH_INCREASE * 0.01; + return DEFAULT_MAX_HEALTH_INCREASE * 0.5; case HitResult.Good: - return DEFAULT_MAX_HEALTH_INCREASE * 0.5; + return DEFAULT_MAX_HEALTH_INCREASE * 0.75; case HitResult.Great: return DEFAULT_MAX_HEALTH_INCREASE; @@ -83,8 +138,11 @@ namespace osu.Game.Rulesets.Judgements case HitResult.Perfect: return DEFAULT_MAX_HEALTH_INCREASE * 1.05; - default: - return 0; + case HitResult.SmallBonus: + return DEFAULT_MAX_HEALTH_INCREASE * 0.5; + + case HitResult.LargeBonus: + return DEFAULT_MAX_HEALTH_INCREASE; } } @@ -95,6 +153,42 @@ namespace osu.Game.Rulesets.Judgements /// The numeric health increase of . public double HealthIncreaseFor(JudgementResult result) => HealthIncreaseFor(result.Type); - public override string ToString() => $"AffectsCombo:{AffectsCombo} MaxResult:{MaxResult} MaxScore:{MaxNumericResult}"; + public override string ToString() => $"MaxResult:{MaxResult} MaxScore:{MaxNumericResult}"; + + public static int ToNumericResult(HitResult result) + { + switch (result) + { + default: + return 0; + + case HitResult.SmallTickHit: + return 10; + + case HitResult.LargeTickHit: + return 30; + + case HitResult.Meh: + return 50; + + case HitResult.Ok: + return 100; + + case HitResult.Good: + return 200; + + case HitResult.Great: + return 300; + + case HitResult.Perfect: + return 350; + + case HitResult.SmallBonus: + return SMALL_BONUS_SCORE; + + case HitResult.LargeBonus: + return LARGE_BONUS_SCORE; + } + } } } diff --git a/osu.Game/Rulesets/Judgements/JudgementResult.cs b/osu.Game/Rulesets/Judgements/JudgementResult.cs index 59a7917e55..3a35fd4433 100644 --- a/osu.Game/Rulesets/Judgements/JudgementResult.cs +++ b/osu.Game/Rulesets/Judgements/JudgementResult.cs @@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Judgements /// /// Whether a successful hit occurred. /// - public bool IsHit => Type > HitResult.Miss; + public bool IsHit => Type.IsHit(); /// /// Creates a new . diff --git a/osu.Game/Rulesets/Mods/IApplicableToSample.cs b/osu.Game/Rulesets/Mods/IApplicableToSample.cs index 559d127cfc..50a6d501b6 100644 --- a/osu.Game/Rulesets/Mods/IApplicableToSample.cs +++ b/osu.Game/Rulesets/Mods/IApplicableToSample.cs @@ -1,7 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Audio.Sample; +using osu.Framework.Graphics.Audio; namespace osu.Game.Rulesets.Mods { @@ -10,6 +10,6 @@ namespace osu.Game.Rulesets.Mods /// public interface IApplicableToSample : IApplicableMod { - void ApplyToSample(SampleChannel sample); + void ApplyToSample(DrawableSample sample); } } diff --git a/osu.Game/Rulesets/Mods/ModNightcore.cs b/osu.Game/Rulesets/Mods/ModNightcore.cs index 4004953cd1..282de3a8e1 100644 --- a/osu.Game/Rulesets/Mods/ModNightcore.cs +++ b/osu.Game/Rulesets/Mods/ModNightcore.cs @@ -52,10 +52,10 @@ namespace osu.Game.Rulesets.Mods public class NightcoreBeatContainer : BeatSyncedContainer { - private SkinnableSound hatSample; - private SkinnableSound clapSample; - private SkinnableSound kickSample; - private SkinnableSound finishSample; + private PausableSkinnableSound hatSample; + private PausableSkinnableSound clapSample; + private PausableSkinnableSound kickSample; + private PausableSkinnableSound finishSample; private int? firstBeat; @@ -69,10 +69,10 @@ namespace osu.Game.Rulesets.Mods { InternalChildren = new Drawable[] { - hatSample = new SkinnableSound(new SampleInfo("nightcore-hat")), - clapSample = new SkinnableSound(new SampleInfo("nightcore-clap")), - kickSample = new SkinnableSound(new SampleInfo("nightcore-kick")), - finishSample = new SkinnableSound(new SampleInfo("nightcore-finish")), + hatSample = new PausableSkinnableSound(new SampleInfo("nightcore-hat")), + clapSample = new PausableSkinnableSound(new SampleInfo("nightcore-clap")), + kickSample = new PausableSkinnableSound(new SampleInfo("nightcore-kick")), + finishSample = new PausableSkinnableSound(new SampleInfo("nightcore-finish")), }; } diff --git a/osu.Game/Rulesets/Mods/ModPerfect.cs b/osu.Game/Rulesets/Mods/ModPerfect.cs index 65f1a972ed..df0fc9c4b6 100644 --- a/osu.Game/Rulesets/Mods/ModPerfect.cs +++ b/osu.Game/Rulesets/Mods/ModPerfect.cs @@ -16,8 +16,7 @@ namespace osu.Game.Rulesets.Mods public override string Description => "SS or quit."; protected override bool FailCondition(HealthProcessor healthProcessor, JudgementResult result) - => !(result.Judgement is IgnoreJudgement) - && result.Judgement.AffectsCombo + => result.Type.AffectsAccuracy() && result.Type != result.Judgement.MaxResult; } } diff --git a/osu.Game/Rulesets/Mods/ModRateAdjust.cs b/osu.Game/Rulesets/Mods/ModRateAdjust.cs index fec21764b0..2150b0fb68 100644 --- a/osu.Game/Rulesets/Mods/ModRateAdjust.cs +++ b/osu.Game/Rulesets/Mods/ModRateAdjust.cs @@ -2,9 +2,9 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Audio; -using osu.Framework.Audio.Sample; using osu.Framework.Audio.Track; using osu.Framework.Bindables; +using osu.Framework.Graphics.Audio; namespace osu.Game.Rulesets.Mods { @@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Mods track.AddAdjustment(AdjustableProperty.Tempo, SpeedChange); } - public virtual void ApplyToSample(SampleChannel sample) + public virtual void ApplyToSample(DrawableSample sample) { sample.AddAdjustment(AdjustableProperty.Frequency, SpeedChange); } diff --git a/osu.Game/Rulesets/Mods/ModSuddenDeath.cs b/osu.Game/Rulesets/Mods/ModSuddenDeath.cs index df10262845..ae71041a64 100644 --- a/osu.Game/Rulesets/Mods/ModSuddenDeath.cs +++ b/osu.Game/Rulesets/Mods/ModSuddenDeath.cs @@ -29,6 +29,8 @@ namespace osu.Game.Rulesets.Mods healthProcessor.FailConditions += FailCondition; } - protected virtual bool FailCondition(HealthProcessor healthProcessor, JudgementResult result) => !result.IsHit && result.Judgement.AffectsCombo; + protected virtual bool FailCondition(HealthProcessor healthProcessor, JudgementResult result) + => result.Type.AffectsCombo() + && !result.IsHit; } } diff --git a/osu.Game/Rulesets/Mods/ModTimeRamp.cs b/osu.Game/Rulesets/Mods/ModTimeRamp.cs index 20c8d0f3e7..4d43ae73d3 100644 --- a/osu.Game/Rulesets/Mods/ModTimeRamp.cs +++ b/osu.Game/Rulesets/Mods/ModTimeRamp.cs @@ -6,11 +6,11 @@ using System.Linq; using osu.Framework.Audio; using osu.Framework.Audio.Track; using osu.Framework.Bindables; +using osu.Framework.Graphics.Audio; using osu.Game.Beatmaps; using osu.Game.Configuration; -using osu.Game.Rulesets.UI; using osu.Game.Rulesets.Objects; -using osu.Framework.Audio.Sample; +using osu.Game.Rulesets.UI; namespace osu.Game.Rulesets.Mods { @@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Mods AdjustPitch.TriggerChange(); } - public void ApplyToSample(SampleChannel sample) + public void ApplyToSample(DrawableSample sample) { sample.AddAdjustment(AdjustableProperty.Frequency, SpeedChange); } diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index 7c05bc9aa7..8012b4d95c 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -10,6 +10,7 @@ using osu.Framework.Bindables; using osu.Framework.Extensions.TypeExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Primitives; +using osu.Framework.Logging; using osu.Framework.Threading; using osu.Game.Audio; using osu.Game.Rulesets.Judgements; @@ -17,7 +18,6 @@ using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Scoring; using osu.Game.Skinning; using osu.Game.Configuration; -using osu.Game.Screens.Play; using osuTK.Graphics; namespace osu.Game.Rulesets.Objects.Drawables @@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Objects.Drawables /// public readonly Bindable AccentColour = new Bindable(Color4.Gray); - protected SkinnableSound Samples { get; private set; } + protected PausableSkinnableSound Samples { get; private set; } public virtual IEnumerable GetSamples() => HitObject.Samples; @@ -51,12 +51,12 @@ namespace osu.Game.Rulesets.Objects.Drawables public override bool PropagateNonPositionalInputSubTree => HandleUserInput; /// - /// Invoked when a has been applied by this or a nested . + /// Invoked by this or a nested after a has been applied. /// public event Action OnNewResult; /// - /// Invoked when a is being reverted by this or a nested . + /// Invoked by this or a nested prior to a being reverted. /// public event Action OnRevertResult; @@ -179,7 +179,7 @@ namespace osu.Game.Rulesets.Objects.Drawables + $" This is an indication that {nameof(HitObject.ApplyDefaults)} has not been invoked on {this}."); } - Samples = new SkinnableSound(samples.Select(s => HitObject.SampleControlPoint.ApplyTo(s))); + Samples = new PausableSkinnableSound(samples.Select(s => HitObject.SampleControlPoint.ApplyTo(s))); AddInternal(Samples); } @@ -236,7 +236,7 @@ namespace osu.Game.Rulesets.Objects.Drawables #region State / Transform Management /// - /// Bind to apply a custom state which can override the default implementation. + /// Invoked by this or a nested to apply a custom state that can override the default implementation. /// public event Action ApplyCustomUpdateState; @@ -359,9 +359,6 @@ namespace osu.Game.Rulesets.Objects.Drawables { } - [Resolved(canBeNull: true)] - private GameplayClock gameplayClock { get; set; } - /// /// Calculate the position to be used for sample playback at a specified X position (0..1). /// @@ -374,24 +371,29 @@ namespace osu.Game.Rulesets.Objects.Drawables return balance_adjust_amount * (userPositionalHitSounds.Value ? position - 0.5f : 0); } - /// - /// Whether samples should currently be playing. Will be false during seek operations. - /// - protected bool ShouldPlaySamples => gameplayClock?.IsSeeking != true; - /// /// Plays all the hit sounds for this . /// This is invoked automatically when this is hit. /// public virtual void PlaySamples() { - if (Samples != null && ShouldPlaySamples) + if (Samples != null) { Samples.Balance.Value = CalculateSamplePlaybackBalance(SamplePlaybackPosition); Samples.Play(); } } + /// + /// Stops playback of all relevant samples. Generally only looping samples should be stopped by this, and the rest let to play out. + /// Automatically called when 's lifetime has been exceeded. + /// + public virtual void StopAllSamples() + { + if (Samples?.Looping == true) + Samples.Stop(); + } + protected override void Update() { base.Update(); @@ -460,6 +462,10 @@ namespace osu.Game.Rulesets.Objects.Drawables foreach (var nested in NestedHitObjects) nested.OnKilled(); + // failsafe to ensure looping samples don't get stuck in a playing state. + // this could occur in a non-frame-stable context where DrawableHitObjects get killed before a SkinnableSound has the chance to be stopped. + StopAllSamples(); + UpdateResult(false); } @@ -470,29 +476,45 @@ namespace osu.Game.Rulesets.Objects.Drawables /// The callback that applies changes to the . protected void ApplyResult(Action application) { + if (Result.HasResult) + throw new InvalidOperationException("Cannot apply result on a hitobject that already has a result."); + application?.Invoke(Result); if (!Result.HasResult) throw new InvalidOperationException($"{GetType().ReadableName()} applied a {nameof(JudgementResult)} but did not update {nameof(JudgementResult.Type)}."); + // Some (especially older) rulesets use scorable judgements instead of the newer ignorehit/ignoremiss judgements. + // Can be removed 20210328 + if (Result.Judgement.MaxResult == HitResult.IgnoreHit) + { + HitResult originalType = Result.Type; + + if (Result.Type == HitResult.Miss) + Result.Type = HitResult.IgnoreMiss; + else if (Result.Type >= HitResult.Meh && Result.Type <= HitResult.Perfect) + Result.Type = HitResult.IgnoreHit; + + if (Result.Type != originalType) + { + Logger.Log($"{GetType().ReadableName()} applied an invalid hit result ({originalType}) when {nameof(HitResult.IgnoreMiss)} or {nameof(HitResult.IgnoreHit)} is expected.\n" + + $"This has been automatically adjusted to {Result.Type}, and support will be removed from 2020-03-28 onwards.", level: LogLevel.Important); + } + } + + if (!Result.Type.IsValidHitResult(Result.Judgement.MinResult, Result.Judgement.MaxResult)) + { + throw new InvalidOperationException( + $"{GetType().ReadableName()} applied an invalid hit result (was: {Result.Type}, expected: [{Result.Judgement.MinResult} ... {Result.Judgement.MaxResult}])."); + } + // Ensure that the judgement is given a valid time offset, because this may not get set by the caller var endTime = HitObject.GetEndTime(); Result.TimeOffset = Math.Min(HitObject.HitWindows.WindowFor(HitResult.Miss), Time.Current - endTime); - switch (Result.Type) - { - case HitResult.None: - break; - - case HitResult.Miss: - updateState(ArmedState.Miss); - break; - - default: - updateState(ArmedState.Hit); - break; - } + if (Result.HasResult) + updateState(Result.IsHit ? ArmedState.Hit : ArmedState.Miss); OnNewResult?.Invoke(this, Result); } diff --git a/osu.Game/Rulesets/Scoring/DrainingHealthProcessor.cs b/osu.Game/Rulesets/Scoring/DrainingHealthProcessor.cs index ba9bbb055f..cae41e22f4 100644 --- a/osu.Game/Rulesets/Scoring/DrainingHealthProcessor.cs +++ b/osu.Game/Rulesets/Scoring/DrainingHealthProcessor.cs @@ -115,7 +115,7 @@ namespace osu.Game.Rulesets.Scoring { base.ApplyResultInternal(result); - if (!result.Judgement.IsBonus) + if (!result.Type.IsBonus()) healthIncreases.Add((result.HitObject.GetEndTime() + result.TimeOffset, GetHealthIncreaseFor(result))); } diff --git a/osu.Game/Rulesets/Scoring/HitResult.cs b/osu.Game/Rulesets/Scoring/HitResult.cs index b057af2a50..6a3a034fc1 100644 --- a/osu.Game/Rulesets/Scoring/HitResult.cs +++ b/osu.Game/Rulesets/Scoring/HitResult.cs @@ -2,15 +2,19 @@ // See the LICENCE file in the repository root for full licence text. using System.ComponentModel; +using System.Diagnostics; +using osu.Game.Utils; namespace osu.Game.Rulesets.Scoring { + [HasOrderedElements] public enum HitResult { /// /// Indicates that the object has not been judged yet. /// [Description(@"")] + [Order(14)] None, /// @@ -21,47 +25,169 @@ namespace osu.Game.Rulesets.Scoring /// "too far in the future). It should also define when a forced miss should be triggered (as a result of no user input in time). /// [Description(@"Miss")] + [Order(5)] Miss, [Description(@"Meh")] + [Order(4)] Meh, - /// - /// Optional judgement. - /// [Description(@"OK")] + [Order(3)] Ok, [Description(@"Good")] + [Order(2)] Good, [Description(@"Great")] + [Order(1)] Great, - /// - /// Optional judgement. - /// [Description(@"Perfect")] + [Order(0)] Perfect, /// /// Indicates small tick miss. /// + [Order(11)] SmallTickMiss, /// /// Indicates a small tick hit. /// + [Description(@"S Tick")] + [Order(7)] SmallTickHit, /// /// Indicates a large tick miss. /// + [Order(10)] LargeTickMiss, /// /// Indicates a large tick hit. /// - LargeTickHit + [Description(@"L Tick")] + [Order(6)] + LargeTickHit, + + /// + /// Indicates a small bonus. + /// + [Description("S Bonus")] + [Order(9)] + SmallBonus, + + /// + /// Indicates a large bonus. + /// + [Description("L Bonus")] + [Order(8)] + LargeBonus, + + /// + /// Indicates a miss that should be ignored for scoring purposes. + /// + [Order(13)] + IgnoreMiss, + + /// + /// Indicates a hit that should be ignored for scoring purposes. + /// + [Order(12)] + IgnoreHit, + } + + public static class HitResultExtensions + { + /// + /// Whether a increases/decreases the combo, and affects the combo portion of the score. + /// + public static bool AffectsCombo(this HitResult result) + { + switch (result) + { + case HitResult.Miss: + case HitResult.Meh: + case HitResult.Ok: + case HitResult.Good: + case HitResult.Great: + case HitResult.Perfect: + case HitResult.LargeTickHit: + case HitResult.LargeTickMiss: + return true; + + default: + return false; + } + } + + /// + /// Whether a affects the accuracy portion of the score. + /// + public static bool AffectsAccuracy(this HitResult result) + => IsScorable(result) && !IsBonus(result); + + /// + /// Whether a should be counted as bonus score. + /// + public static bool IsBonus(this HitResult result) + { + switch (result) + { + case HitResult.SmallBonus: + case HitResult.LargeBonus: + return true; + + default: + return false; + } + } + + /// + /// Whether a represents a successful hit. + /// + public static bool IsHit(this HitResult result) + { + switch (result) + { + case HitResult.None: + case HitResult.IgnoreMiss: + case HitResult.Miss: + case HitResult.SmallTickMiss: + case HitResult.LargeTickMiss: + return false; + + default: + return true; + } + } + + /// + /// Whether a is scorable. + /// + public static bool IsScorable(this HitResult result) => result >= HitResult.Miss && result < HitResult.IgnoreMiss; + + /// + /// Whether a is valid within a given range. + /// + /// The to check. + /// The minimum . + /// The maximum . + /// Whether falls between and . + public static bool IsValidHitResult(this HitResult result, HitResult minResult, HitResult maxResult) + { + if (result == HitResult.None) + return false; + + if (result == minResult || result == maxResult) + return true; + + Debug.Assert(minResult <= maxResult); + return result > minResult && result < maxResult; + } } } diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs index 6fa5a87c8e..7a5b707357 100644 --- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs +++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs @@ -71,7 +71,6 @@ namespace osu.Game.Rulesets.Scoring private double maxBaseScore; private double rollingMaxBaseScore; private double baseScore; - private double bonusScore; private readonly List hitEvents = new List(); private HitObject lastHitObject; @@ -116,14 +115,15 @@ namespace osu.Game.Rulesets.Scoring if (result.FailedAtJudgement) return; - if (result.Judgement.AffectsCombo) + if (!result.Type.IsScorable()) + return; + + if (result.Type.AffectsCombo()) { switch (result.Type) { - case HitResult.None: - break; - case HitResult.Miss: + case HitResult.LargeTickMiss: Combo.Value = 0; break; @@ -133,22 +133,16 @@ namespace osu.Game.Rulesets.Scoring } } - double scoreIncrease = result.Type == HitResult.Miss ? 0 : result.Judgement.NumericResultFor(result); + double scoreIncrease = result.Type.IsHit() ? result.Judgement.NumericResultFor(result) : 0; - if (result.Judgement.IsBonus) + if (!result.Type.IsBonus()) { - if (result.IsHit) - bonusScore += scoreIncrease; - } - else - { - if (result.HasResult) - scoreResultCounts[result.Type] = scoreResultCounts.GetOrDefault(result.Type) + 1; - baseScore += scoreIncrease; rollingMaxBaseScore += result.Judgement.MaxNumericResult; } + scoreResultCounts[result.Type] = scoreResultCounts.GetOrDefault(result.Type) + 1; + hitEvents.Add(CreateHitEvent(result)); lastHitObject = result.HitObject; @@ -171,22 +165,19 @@ namespace osu.Game.Rulesets.Scoring if (result.FailedAtJudgement) return; - double scoreIncrease = result.Type == HitResult.Miss ? 0 : result.Judgement.NumericResultFor(result); + if (!result.Type.IsScorable()) + return; - if (result.Judgement.IsBonus) - { - if (result.IsHit) - bonusScore -= scoreIncrease; - } - else - { - if (result.HasResult) - scoreResultCounts[result.Type] = scoreResultCounts.GetOrDefault(result.Type) - 1; + double scoreIncrease = result.Type.IsHit() ? result.Judgement.NumericResultFor(result) : 0; + if (!result.Type.IsBonus()) + { baseScore -= scoreIncrease; rollingMaxBaseScore -= result.Judgement.MaxNumericResult; } + scoreResultCounts[result.Type] = scoreResultCounts.GetOrDefault(result.Type) - 1; + Debug.Assert(hitEvents.Count > 0); lastHitObject = hitEvents[^1].LastHitObject; hitEvents.RemoveAt(hitEvents.Count - 1); @@ -207,7 +198,7 @@ namespace osu.Game.Rulesets.Scoring return GetScore(mode, maxHighestCombo, maxBaseScore > 0 ? baseScore / maxBaseScore : 0, maxHighestCombo > 0 ? (double)HighestCombo.Value / maxHighestCombo : 0, - bonusScore); + scoreResultCounts); } /// @@ -217,9 +208,9 @@ namespace osu.Game.Rulesets.Scoring /// The maximum combo achievable in the beatmap. /// The accuracy percentage achieved by the player. /// The proportion of achieved by the player. - /// Any bonus score to be added. + /// Any statistics to be factored in. /// The total score. - public double GetScore(ScoringMode mode, int maxCombo, double accuracyRatio, double comboRatio, double bonusScore) + public double GetScore(ScoringMode mode, int maxCombo, double accuracyRatio, double comboRatio, Dictionary statistics) { switch (mode) { @@ -228,14 +219,18 @@ namespace osu.Game.Rulesets.Scoring double accuracyScore = accuracyPortion * accuracyRatio; double comboScore = comboPortion * comboRatio; - return (max_score * (accuracyScore + comboScore) + bonusScore) * scoreMultiplier; + return (max_score * (accuracyScore + comboScore) + getBonusScore(statistics)) * scoreMultiplier; case ScoringMode.Classic: // should emulate osu-stable's scoring as closely as we can (https://osu.ppy.sh/help/wiki/Score/ScoreV1) - return bonusScore + (accuracyRatio * maxCombo * 300) * (1 + Math.Max(0, (comboRatio * maxCombo) - 1) * scoreMultiplier / 25); + return getBonusScore(statistics) + (accuracyRatio * maxCombo * 300) * (1 + Math.Max(0, (comboRatio * maxCombo) - 1) * scoreMultiplier / 25); } } + private double getBonusScore(Dictionary statistics) + => statistics.GetOrDefault(HitResult.SmallBonus) * Judgement.SMALL_BONUS_SCORE + + statistics.GetOrDefault(HitResult.LargeBonus) * Judgement.LARGE_BONUS_SCORE; + private ScoreRank rankFrom(double acc) { if (acc == 1) @@ -282,7 +277,6 @@ namespace osu.Game.Rulesets.Scoring baseScore = 0; rollingMaxBaseScore = 0; - bonusScore = 0; TotalScore.Value = 0; Accuracy.Value = 1; @@ -309,9 +303,7 @@ namespace osu.Game.Rulesets.Scoring score.Rank = Rank.Value; score.Date = DateTimeOffset.Now; - var hitWindows = CreateHitWindows(); - - foreach (var result in Enum.GetValues(typeof(HitResult)).OfType().Where(r => r > HitResult.None && hitWindows.IsHitResultAllowed(r))) + foreach (var result in Enum.GetValues(typeof(HitResult)).OfType().Where(r => r.IsScorable())) score.Statistics[result] = GetStatistic(result); score.HitEvents = hitEvents; @@ -320,6 +312,7 @@ namespace osu.Game.Rulesets.Scoring /// /// Create a for this processor. /// + [Obsolete("Method is now unused.")] // Can be removed 20210328 public virtual HitWindows CreateHitWindows() => new HitWindows(); } diff --git a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs index a4af92749f..70b3d0c7d4 100644 --- a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs +++ b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs @@ -2,7 +2,10 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Collections.Generic; +using System.Linq; using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Timing; @@ -32,6 +35,7 @@ namespace osu.Game.Rulesets.UI public GameplayClock GameplayClock => stabilityGameplayClock; [Cached(typeof(GameplayClock))] + [Cached(typeof(ISamplePlaybackDisabler))] private readonly StabilityGameplayClock stabilityGameplayClock; public FrameStabilityContainer(double gameplayStartTime = double.MinValue) @@ -55,13 +59,16 @@ namespace osu.Game.Rulesets.UI private int direction; [BackgroundDependencyLoader(true)] - private void load(GameplayClock clock) + private void load(GameplayClock clock, ISamplePlaybackDisabler sampleDisabler) { if (clock != null) { - stabilityGameplayClock.ParentGameplayClock = parentGameplayClock = clock; + parentGameplayClock = stabilityGameplayClock.ParentGameplayClock = clock; GameplayClock.IsPaused.BindTo(clock.IsPaused); } + + // this is a bit temporary. should really be done inside of GameplayClock (but requires large structural changes). + stabilityGameplayClock.ParentSampleDisabler = sampleDisabler; } protected override void LoadComplete() @@ -204,25 +211,37 @@ namespace osu.Game.Rulesets.UI private void setClock() { - // in case a parent gameplay clock isn't available, just use the parent clock. - parentGameplayClock ??= Clock; - - Clock = GameplayClock; - ProcessCustomClock = false; + if (parentGameplayClock == null) + { + // in case a parent gameplay clock isn't available, just use the parent clock. + parentGameplayClock ??= Clock; + } + else + { + Clock = GameplayClock; + } } public ReplayInputHandler ReplayInputHandler { get; set; } private class StabilityGameplayClock : GameplayClock { - public IFrameBasedClock ParentGameplayClock; + public GameplayClock ParentGameplayClock; + + public ISamplePlaybackDisabler ParentSampleDisabler; + + public override IEnumerable> NonGameplayAdjustments => ParentGameplayClock?.NonGameplayAdjustments ?? Enumerable.Empty>(); public StabilityGameplayClock(FramedClock underlyingClock) : base(underlyingClock) { } - public override bool IsSeeking => ParentGameplayClock != null && Math.Abs(CurrentTime - ParentGameplayClock.CurrentTime) > 200; + protected override bool ShouldDisableSamplePlayback => + // handle the case where playback is catching up to real-time. + base.ShouldDisableSamplePlayback + || ParentSampleDisabler?.SamplePlaybackDisabled.Value == true + || (ParentGameplayClock != null && Math.Abs(CurrentTime - ParentGameplayClock.CurrentTime) > 200); } } } diff --git a/osu.Game/Scoring/Legacy/ScoreInfoExtensions.cs b/osu.Game/Scoring/Legacy/ScoreInfoExtensions.cs index 6f73a284a2..b58f65800d 100644 --- a/osu.Game/Scoring/Legacy/ScoreInfoExtensions.cs +++ b/osu.Game/Scoring/Legacy/ScoreInfoExtensions.cs @@ -28,37 +28,9 @@ namespace osu.Game.Scoring.Legacy } } - public static int? GetCount300(this ScoreInfo scoreInfo) - { - switch (scoreInfo.Ruleset?.ID ?? scoreInfo.RulesetID) - { - case 0: - case 1: - case 3: - return getCount(scoreInfo, HitResult.Great); + public static int? GetCount300(this ScoreInfo scoreInfo) => getCount(scoreInfo, HitResult.Great); - case 2: - return getCount(scoreInfo, HitResult.Perfect); - } - - return null; - } - - public static void SetCount300(this ScoreInfo scoreInfo, int value) - { - switch (scoreInfo.Ruleset?.ID ?? scoreInfo.RulesetID) - { - case 0: - case 1: - case 3: - scoreInfo.Statistics[HitResult.Great] = value; - break; - - case 2: - scoreInfo.Statistics[HitResult.Perfect] = value; - break; - } - } + public static void SetCount300(this ScoreInfo scoreInfo, int value) => scoreInfo.Statistics[HitResult.Great] = value; public static int? GetCountKatu(this ScoreInfo scoreInfo) { @@ -94,8 +66,6 @@ namespace osu.Game.Scoring.Legacy { case 0: case 1: - return getCount(scoreInfo, HitResult.Good); - case 3: return getCount(scoreInfo, HitResult.Ok); @@ -112,9 +82,6 @@ namespace osu.Game.Scoring.Legacy { case 0: case 1: - scoreInfo.Statistics[HitResult.Good] = value; - break; - case 3: scoreInfo.Statistics[HitResult.Ok] = value; break; diff --git a/osu.Game/Scoring/ScoreInfo.cs b/osu.Game/Scoring/ScoreInfo.cs index efcf1737c9..0206989231 100644 --- a/osu.Game/Scoring/ScoreInfo.cs +++ b/osu.Game/Scoring/ScoreInfo.cs @@ -7,6 +7,7 @@ using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using Newtonsoft.Json; using Newtonsoft.Json.Converters; +using osu.Framework.Extensions; using osu.Game.Beatmaps; using osu.Game.Database; using osu.Game.Rulesets; @@ -147,8 +148,6 @@ namespace osu.Game.Scoring [JsonProperty("statistics")] public Dictionary Statistics = new Dictionary(); - public IOrderedEnumerable> SortedStatistics => Statistics.OrderByDescending(pair => pair.Key); - [JsonIgnore] [Column("Statistics")] public string StatisticsJson @@ -186,6 +185,76 @@ namespace osu.Game.Scoring [JsonProperty("position")] public int? Position { get; set; } + private bool isLegacyScore; + + /// + /// Whether this represents a legacy (osu!stable) score. + /// + [JsonIgnore] + [NotMapped] + public bool IsLegacyScore + { + get + { + if (isLegacyScore) + return true; + + // The above check will catch legacy online scores that have an appropriate UserString + UserId. + // For non-online scores such as those imported in, a heuristic is used based on the following table: + // + // Mode | UserString | UserId + // --------------- | ---------- | --------- + // stable | | 1 + // lazer | | + // lazer (offline) | Guest | 1 + + return ID > 0 && UserID == 1 && UserString != "Guest"; + } + set => isLegacyScore = value; + } + + public IEnumerable<(HitResult result, int count, int? maxCount)> GetStatisticsForDisplay() + { + foreach (var key in OrderAttributeUtils.GetValuesInOrder()) + { + if (key.IsBonus()) + continue; + + int value = Statistics.GetOrDefault(key); + + switch (key) + { + case HitResult.SmallTickHit: + { + int total = value + Statistics.GetOrDefault(HitResult.SmallTickMiss); + if (total > 0) + yield return (key, value, total); + + break; + } + + case HitResult.LargeTickHit: + { + int total = value + Statistics.GetOrDefault(HitResult.LargeTickMiss); + if (total > 0) + yield return (key, value, total); + + break; + } + + case HitResult.SmallTickMiss: + case HitResult.LargeTickMiss: + break; + + default: + if (value > 0 || key == HitResult.Miss) + yield return (key, value, null); + + break; + } + } + } + [Serializable] protected class DeserializedMod : IMod { diff --git a/osu.Game/Scoring/ScoreManager.cs b/osu.Game/Scoring/ScoreManager.cs index 619ca76598..8e8147ff39 100644 --- a/osu.Game/Scoring/ScoreManager.cs +++ b/osu.Game/Scoring/ScoreManager.cs @@ -10,6 +10,7 @@ using System.Threading; using JetBrains.Annotations; using Microsoft.EntityFrameworkCore; using osu.Framework.Bindables; +using osu.Framework.Extensions; using osu.Framework.Logging; using osu.Framework.Platform; using osu.Game.Beatmaps; @@ -149,23 +150,38 @@ namespace osu.Game.Scoring return; } - int? beatmapMaxCombo = score.Beatmap.MaxCombo; + int beatmapMaxCombo; - if (beatmapMaxCombo == null) + if (score.IsLegacyScore) { - if (score.Beatmap.ID == 0 || difficulties == null) + // This score is guaranteed to be an osu!stable score. + // The combo must be determined through either the beatmap's max combo value or the difficulty calculator, as lazer's scoring has changed and the score statistics cannot be used. + if (score.Beatmap.MaxCombo == null) { - // We don't have enough information (max combo) to compute the score, so let's use the provided score. - Value = score.TotalScore; + if (score.Beatmap.ID == 0 || difficulties == null) + { + // We don't have enough information (max combo) to compute the score, so use the provided score. + Value = score.TotalScore; + return; + } + + // We can compute the max combo locally after the async beatmap difficulty computation. + difficultyBindable = difficulties().GetBindableDifficulty(score.Beatmap, score.Ruleset, score.Mods, (difficultyCancellationSource = new CancellationTokenSource()).Token); + difficultyBindable.BindValueChanged(d => updateScore(d.NewValue.MaxCombo), true); + return; } - // We can compute the max combo locally after the async beatmap difficulty computation. - difficultyBindable = difficulties().GetBindableDifficulty(score.Beatmap, score.Ruleset, score.Mods, (difficultyCancellationSource = new CancellationTokenSource()).Token); - difficultyBindable.BindValueChanged(d => updateScore(d.NewValue.MaxCombo), true); + beatmapMaxCombo = score.Beatmap.MaxCombo.Value; } else - updateScore(beatmapMaxCombo.Value); + { + // This score is guaranteed to be an osu!lazer score. + // The combo must be determined through the score's statistics, as both the beatmap's max combo and the difficulty calculator will provide osu!stable combo values. + beatmapMaxCombo = Enum.GetValues(typeof(HitResult)).OfType().Where(r => r.AffectsCombo()).Select(r => score.Statistics.GetOrDefault(r)).Sum(); + } + + updateScore(beatmapMaxCombo); } private void updateScore(int beatmapMaxCombo) @@ -181,7 +197,7 @@ namespace osu.Game.Scoring scoreProcessor.Mods.Value = score.Mods; - Value = (long)Math.Round(scoreProcessor.GetScore(ScoringMode.Value, beatmapMaxCombo, score.Accuracy, (double)score.MaxCombo / beatmapMaxCombo, 0)); + Value = (long)Math.Round(scoreProcessor.GetScore(ScoringMode.Value, beatmapMaxCombo, score.Accuracy, (double)score.MaxCombo / beatmapMaxCombo, score.Statistics)); } } diff --git a/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/ControlPointPart.cs b/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/ControlPointPart.cs index 102955657e..8c0e31c04c 100644 --- a/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/ControlPointPart.cs +++ b/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/ControlPointPart.cs @@ -1,70 +1,50 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Collections.Specialized; using System.Linq; -using osu.Framework.Allocation; -using osu.Framework.Extensions.IEnumerableExtensions; +using osu.Framework.Bindables; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; -using osu.Game.Graphics; -using osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations; namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts { /// /// The part of the timeline that displays the control points. /// - public class ControlPointPart : TimelinePart + public class ControlPointPart : TimelinePart { + private IBindableList controlPointGroups; + protected override void LoadBeatmap(WorkingBeatmap beatmap) { base.LoadBeatmap(beatmap); - ControlPointInfo cpi = beatmap.Beatmap.ControlPointInfo; - - cpi.TimingPoints.ForEach(addTimingPoint); - - // Consider all non-timing points as the same type - cpi.SamplePoints.Select(c => (ControlPoint)c) - .Concat(cpi.EffectPoints) - .Concat(cpi.DifficultyPoints) - .Distinct() - // Non-timing points should not be added where there are timing points - .Where(c => cpi.TimingPointAt(c.Time).Time != c.Time) - .ForEach(addNonTimingPoint); - } - - private void addTimingPoint(ControlPoint controlPoint) => Add(new TimingPointVisualisation(controlPoint)); - private void addNonTimingPoint(ControlPoint controlPoint) => Add(new NonTimingPointVisualisation(controlPoint)); - - private class TimingPointVisualisation : ControlPointVisualisation - { - public TimingPointVisualisation(ControlPoint controlPoint) - : base(controlPoint) + controlPointGroups = beatmap.Beatmap.ControlPointInfo.Groups.GetBoundCopy(); + controlPointGroups.BindCollectionChanged((sender, args) => { - } + switch (args.Action) + { + case NotifyCollectionChangedAction.Reset: + Clear(); + break; - [BackgroundDependencyLoader] - private void load(OsuColour colours) => Colour = colours.YellowDark; - } + case NotifyCollectionChangedAction.Add: + foreach (var group in args.NewItems.OfType()) + Add(new GroupVisualisation(group)); + break; - private class NonTimingPointVisualisation : ControlPointVisualisation - { - public NonTimingPointVisualisation(ControlPoint controlPoint) - : base(controlPoint) - { - } + case NotifyCollectionChangedAction.Remove: + foreach (var group in args.OldItems.OfType()) + { + var matching = Children.SingleOrDefault(gv => gv.Group == group); - [BackgroundDependencyLoader] - private void load(OsuColour colours) => Colour = colours.Green; - } + matching?.Expire(); + } - private abstract class ControlPointVisualisation : PointVisualisation - { - protected ControlPointVisualisation(ControlPoint controlPoint) - : base(controlPoint.Time) - { - } + break; + } + }, true); } } } diff --git a/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/GroupVisualisation.cs b/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/GroupVisualisation.cs new file mode 100644 index 0000000000..b9eb53b697 --- /dev/null +++ b/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/GroupVisualisation.cs @@ -0,0 +1,46 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Graphics; +using osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations; +using osuTK.Graphics; + +namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts +{ + public class GroupVisualisation : PointVisualisation + { + public readonly ControlPointGroup Group; + + private BindableList controlPoints; + + [Resolved] + private OsuColour colours { get; set; } + + public GroupVisualisation(ControlPointGroup group) + : base(group.Time) + { + Group = group; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + controlPoints = (BindableList)Group.ControlPoints.GetBoundCopy(); + controlPoints.BindCollectionChanged((_, __) => + { + if (controlPoints.Count == 0) + { + Colour = Color4.Transparent; + return; + } + + Colour = controlPoints.Any(c => c is TimingControlPoint) ? colours.YellowDark : colours.Green; + }, true); + } + } +} diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs index ed3d328330..3e54813a14 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs @@ -8,10 +8,12 @@ using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Audio; +using osu.Framework.Graphics.Containers; using osu.Framework.Input.Events; using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Rulesets.Edit; +using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts; using osuTK; namespace osu.Game.Screens.Edit.Compose.Components.Timeline @@ -21,6 +23,11 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline public class Timeline : ZoomableScrollContainer, IPositionSnapProvider { public readonly Bindable WaveformVisible = new Bindable(); + + public readonly Bindable ControlPointsVisible = new Bindable(); + + public readonly Bindable TicksVisible = new Bindable(); + public readonly IBindable Beatmap = new Bindable(); [Resolved] @@ -56,24 +63,43 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline } private WaveformGraph waveform; + private ControlPointPart controlPoints; + private TimelineTickDisplay ticks; [BackgroundDependencyLoader] private void load(IBindable beatmap, OsuColour colours) { - Add(waveform = new WaveformGraph + AddRange(new Drawable[] { - RelativeSizeAxes = Axes.Both, - Colour = colours.Blue.Opacity(0.2f), - LowColour = colours.BlueLighter, - MidColour = colours.BlueDark, - HighColour = colours.BlueDarker, - Depth = float.MaxValue + new Container + { + RelativeSizeAxes = Axes.Both, + Depth = float.MaxValue, + Children = new Drawable[] + { + waveform = new WaveformGraph + { + RelativeSizeAxes = Axes.Both, + Colour = colours.Blue.Opacity(0.2f), + LowColour = colours.BlueLighter, + MidColour = colours.BlueDark, + HighColour = colours.BlueDarker, + }, + controlPoints = new ControlPointPart + { + RelativeSizeAxes = Axes.Both + }, + ticks = new TimelineTickDisplay(), + } + }, }); // We don't want the centre marker to scroll AddInternal(new CentreMarker { Depth = float.MaxValue }); WaveformVisible.ValueChanged += visible => waveform.FadeTo(visible.NewValue ? 1 : 0, 200, Easing.OutQuint); + ControlPointsVisible.ValueChanged += visible => controlPoints.FadeTo(visible.NewValue ? 1 : 0, 200, Easing.OutQuint); + TicksVisible.ValueChanged += visible => ticks.FadeTo(visible.NewValue ? 1 : 0, 200, Easing.OutQuint); Beatmap.BindTo(beatmap); Beatmap.BindValueChanged(b => diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineArea.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineArea.cs index b99a053859..0ec48e04c6 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineArea.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineArea.cs @@ -14,9 +14,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline { public class TimelineArea : Container { - private readonly Timeline timeline = new Timeline { RelativeSizeAxes = Axes.Both }; + public readonly Timeline Timeline = new Timeline { RelativeSizeAxes = Axes.Both }; - protected override Container Content => timeline; + protected override Container Content => Timeline; [BackgroundDependencyLoader] private void load() @@ -25,6 +25,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline CornerRadius = 5; OsuCheckbox waveformCheckbox; + OsuCheckbox controlPointsCheckbox; + OsuCheckbox ticksCheckbox; InternalChildren = new Drawable[] { @@ -57,12 +59,26 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline Origin = Anchor.CentreLeft, AutoSizeAxes = Axes.Y, Width = 160, - Padding = new MarginPadding { Horizontal = 15 }, + Padding = new MarginPadding { Horizontal = 10 }, Direction = FillDirection.Vertical, Spacing = new Vector2(0, 4), Children = new[] { - waveformCheckbox = new OsuCheckbox { LabelText = "Waveform" } + waveformCheckbox = new OsuCheckbox + { + LabelText = "Waveform", + Current = { Value = true }, + }, + controlPointsCheckbox = new OsuCheckbox + { + LabelText = "Control Points", + Current = { Value = true }, + }, + ticksCheckbox = new OsuCheckbox + { + LabelText = "Ticks", + Current = { Value = true }, + } } } } @@ -107,7 +123,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline } } }, - timeline + Timeline }, }, ColumnDimensions = new[] @@ -119,11 +135,11 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline } }; - waveformCheckbox.Current.Value = true; - - timeline.WaveformVisible.BindTo(waveformCheckbox.Current); + Timeline.WaveformVisible.BindTo(waveformCheckbox.Current); + Timeline.ControlPointsVisible.BindTo(controlPointsCheckbox.Current); + Timeline.TicksVisible.BindTo(ticksCheckbox.Current); } - private void changeZoom(float change) => timeline.Zoom += change; + private void changeZoom(float change) => Timeline.Zoom += change; } } diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs index b95b3842b3..bc2ccfc605 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs @@ -3,18 +3,23 @@ using System; using System.Collections.Generic; +using System.Linq; using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; +using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Events; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Types; using osuTK; using osuTK.Graphics; @@ -34,11 +39,21 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline private readonly List shadowComponents = new List(); + private DrawableHitObject drawableHitObject; + + private Bindable comboColour; + + private readonly Container mainComponents; + + private readonly OsuSpriteText comboIndexText; + + private Bindable comboIndex; + private const float thickness = 5; private const float shadow_radius = 5; - private const float circle_size = 16; + private const float circle_size = 24; public TimelineHitObjectBlueprint(HitObject hitObject) : base(hitObject) @@ -54,14 +69,28 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline RelativeSizeAxes = Axes.X; AutoSizeAxes = Axes.Y; + AddRangeInternal(new Drawable[] + { + mainComponents = new Container + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + }, + comboIndexText = new OsuSpriteText + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.Centre, + Font = OsuFont.Numeric.With(size: circle_size / 2, weight: FontWeight.Black), + }, + }); + circle = new Circle { Size = new Vector2(circle_size), Anchor = Anchor.CentreLeft, Origin = Anchor.Centre, - RelativePositionAxes = Axes.X, - AlwaysPresent = true, - Colour = Color4.White, EdgeEffect = new EdgeEffectParameters { Type = EdgeEffectType.Shadow, @@ -77,7 +106,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline DragBar dragBarUnderlay; Container extensionBar; - AddRangeInternal(new Drawable[] + mainComponents.AddRange(new Drawable[] { extensionBar = new Container { @@ -117,12 +146,54 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline } else { - AddInternal(circle); + mainComponents.Add(circle); } updateShadows(); } + [BackgroundDependencyLoader(true)] + private void load(HitObjectComposer composer) + { + if (composer != null) + { + // best effort to get the drawable representation for grabbing colour and what not. + drawableHitObject = composer.HitObjects.FirstOrDefault(d => d.HitObject == HitObject); + } + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + if (HitObject is IHasComboInformation comboInfo) + { + comboIndex = comboInfo.IndexInCurrentComboBindable.GetBoundCopy(); + comboIndex.BindValueChanged(combo => + { + comboIndexText.Text = (combo.NewValue + 1).ToString(); + }, true); + } + + if (drawableHitObject != null) + { + comboColour = drawableHitObject.AccentColour.GetBoundCopy(); + comboColour.BindValueChanged(colour => + { + if (HitObject is IHasDuration) + mainComponents.Colour = ColourInfo.GradientHorizontal(drawableHitObject.AccentColour.Value, Color4.White); + else + mainComponents.Colour = drawableHitObject.AccentColour.Value; + + var col = mainComponents.Colour.TopLeft.Linear; + float brightness = col.R + col.G + col.B; + + // decide the combo index colour based on brightness? + comboIndexText.Colour = brightness > 0.5f ? Color4.Black : Color4.White; + }, true); + } + } + protected override void Update() { base.Update(); diff --git a/osu.Game/Screens/Edit/Compose/ComposeScreen.cs b/osu.Game/Screens/Edit/Compose/ComposeScreen.cs index d7a4661fa0..5282b4d998 100644 --- a/osu.Game/Screens/Edit/Compose/ComposeScreen.cs +++ b/osu.Game/Screens/Edit/Compose/ComposeScreen.cs @@ -1,8 +1,12 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Game.Beatmaps; +using osu.Game.Rulesets; using osu.Game.Rulesets.Edit; using osu.Game.Screens.Edit.Compose.Components.Timeline; using osu.Game.Skinning; @@ -18,11 +22,23 @@ namespace osu.Game.Screens.Edit.Compose { } - protected override Drawable CreateMainContent() + private Ruleset ruleset; + + protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) { - var ruleset = Beatmap.Value.BeatmapInfo.Ruleset?.CreateInstance(); + var dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); + + ruleset = parent.Get>().Value.BeatmapInfo.Ruleset?.CreateInstance(); composer = ruleset?.CreateHitObjectComposer(); + // make the composer available to the timeline and other components in this screen. + dependencies.CacheAs(composer); + + return dependencies; + } + + protected override Drawable CreateMainContent() + { if (ruleset == null || composer == null) return new ScreenWhiteBox.UnderConstructionMessage(ruleset == null ? "This beatmap" : $"{ruleset.Description}'s composer"); diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index fd090e0959..875ab25003 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -84,6 +84,8 @@ namespace osu.Game.Screens.Edit private DependencyContainer dependencies; + private bool isNewBeatmap; + protected override UserActivity InitialActivity => new UserActivity.Editing(Beatmap.Value.BeatmapInfo); protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) @@ -107,13 +109,12 @@ namespace osu.Game.Screens.Edit UpdateClockSource(); dependencies.CacheAs(clock); + dependencies.CacheAs(clock); AddInternal(clock); // todo: remove caching of this and consume via editorBeatmap? dependencies.Cache(beatDivisor); - bool isNewBeatmap = false; - if (Beatmap.Value is DummyWorkingBeatmap) { isNewBeatmap = true; @@ -286,6 +287,9 @@ namespace osu.Game.Screens.Edit protected void Save() { + // no longer new after first user-triggered save. + isNewBeatmap = false; + // apply any set-level metadata changes. beatmapManager.Update(playableBeatmap.BeatmapInfo.BeatmapSet); @@ -434,10 +438,20 @@ namespace osu.Game.Screens.Edit public override bool OnExiting(IScreen next) { - if (!exitConfirmed && dialogOverlay != null && HasUnsavedChanges && !(dialogOverlay.CurrentDialog is PromptForSaveDialog)) + if (!exitConfirmed) { - dialogOverlay?.Push(new PromptForSaveDialog(confirmExit, confirmExitWithSave)); - return true; + // if the confirm dialog is already showing (or we can't show it, ie. in tests) exit without save. + if (dialogOverlay == null || dialogOverlay.CurrentDialog is PromptForSaveDialog) + { + confirmExit(); + return true; + } + + if (isNewBeatmap || HasUnsavedChanges) + { + dialogOverlay?.Push(new PromptForSaveDialog(confirmExit, confirmExitWithSave)); + return true; + } } Background.FadeColour(Color4.White, 500); @@ -455,6 +469,12 @@ namespace osu.Game.Screens.Edit private void confirmExit() { + if (isNewBeatmap) + { + // confirming exit without save means we should delete the new beatmap completely. + beatmapManager.Delete(playableBeatmap.BeatmapInfo.BeatmapSet); + } + exitConfirmed = true; this.Exit(); } diff --git a/osu.Game/Screens/Edit/EditorChangeHandler.cs b/osu.Game/Screens/Edit/EditorChangeHandler.cs index 617c436ee0..b69e9c4c51 100644 --- a/osu.Game/Screens/Edit/EditorChangeHandler.cs +++ b/osu.Game/Screens/Edit/EditorChangeHandler.cs @@ -21,6 +21,8 @@ namespace osu.Game.Screens.Edit public readonly Bindable CanUndo = new Bindable(); public readonly Bindable CanRedo = new Bindable(); + public event Action OnStateChange; + private readonly LegacyEditorBeatmapPatcher patcher; private readonly List savedStates = new List(); @@ -79,9 +81,6 @@ namespace osu.Game.Screens.Edit SaveState(); } - /// - /// Saves the current state. - /// public void SaveState() { if (bulkChangesStarted > 0) @@ -109,6 +108,8 @@ namespace osu.Game.Screens.Edit savedStates.Add(newState); currentState = savedStates.Count - 1; + + OnStateChange?.Invoke(); updateBindables(); } } @@ -136,6 +137,7 @@ namespace osu.Game.Screens.Edit isRestoring = false; + OnStateChange?.Invoke(); updateBindables(); } diff --git a/osu.Game/Screens/Edit/EditorClock.cs b/osu.Game/Screens/Edit/EditorClock.cs index ec203df064..4b7cd82637 100644 --- a/osu.Game/Screens/Edit/EditorClock.cs +++ b/osu.Game/Screens/Edit/EditorClock.cs @@ -7,17 +7,18 @@ using osu.Framework.Audio.Track; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Transforms; -using osu.Framework.Utils; using osu.Framework.Timing; +using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Screens.Play; namespace osu.Game.Screens.Edit { /// /// A decoupled clock which adds editor-specific functionality, such as snapping to a user-defined beat divisor. /// - public class EditorClock : Component, IFrameBasedClock, IAdjustableClock, ISourceChangeableClock + public class EditorClock : Component, IFrameBasedClock, IAdjustableClock, ISourceChangeableClock, ISamplePlaybackDisabler { public IBindable Track => track; @@ -31,6 +32,10 @@ namespace osu.Game.Screens.Edit private readonly DecoupleableInterpolatingFramedClock underlyingClock; + public IBindable SamplePlaybackDisabled => samplePlaybackDisabled; + + private readonly Bindable samplePlaybackDisabled = new Bindable(); + public EditorClock(WorkingBeatmap beatmap, BindableBeatDivisor beatDivisor) : this(beatmap.Beatmap.ControlPointInfo, beatmap.Track.Length, beatDivisor) { @@ -166,11 +171,14 @@ namespace osu.Game.Screens.Edit public void Stop() { + samplePlaybackDisabled.Value = true; underlyingClock.Stop(); } public bool Seek(double position) { + samplePlaybackDisabled.Value = true; + ClearTransforms(); return underlyingClock.Seek(position); } @@ -211,8 +219,35 @@ namespace osu.Game.Screens.Edit private const double transform_time = 300; + protected override void Update() + { + base.Update(); + + updateSeekingState(); + } + + private void updateSeekingState() + { + if (samplePlaybackDisabled.Value) + { + if (track.Value?.IsRunning != true) + { + // seeking in the editor can happen while the track isn't running. + // in this case we always want to expose ourselves as seeking (to avoid sample playback). + return; + } + + // we are either running a seek tween or doing an immediate seek. + // in the case of an immediate seek the seeking bool will be set to false after one update. + // this allows for silencing hit sounds and the likes. + samplePlaybackDisabled.Value = Transforms.Any(); + } + } + public void SeekTo(double seekDestination) { + samplePlaybackDisabled.Value = true; + if (IsRunning) Seek(seekDestination); else diff --git a/osu.Game/Screens/Edit/EditorScreenWithTimeline.cs b/osu.Game/Screens/Edit/EditorScreenWithTimeline.cs index 34eddbefad..b9457f422a 100644 --- a/osu.Game/Screens/Edit/EditorScreenWithTimeline.cs +++ b/osu.Game/Screens/Edit/EditorScreenWithTimeline.cs @@ -112,13 +112,20 @@ namespace osu.Game.Screens.Edit RelativeSizeAxes = Axes.Both, Children = new[] { - new TimelineTickDisplay(), CreateTimelineContent(), } - }, timelineContainer.Add); + }, t => + { + timelineContainer.Add(t); + OnTimelineLoaded(t); + }); }); } + protected virtual void OnTimelineLoaded(TimelineArea timelineArea) + { + } + protected abstract Drawable CreateMainContent(); protected virtual Drawable CreateTimelineContent() => new Container(); diff --git a/osu.Game/Screens/Edit/IEditorChangeHandler.cs b/osu.Game/Screens/Edit/IEditorChangeHandler.cs index c1328252d4..0283421b8c 100644 --- a/osu.Game/Screens/Edit/IEditorChangeHandler.cs +++ b/osu.Game/Screens/Edit/IEditorChangeHandler.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using osu.Game.Rulesets.Objects; namespace osu.Game.Screens.Edit @@ -10,6 +11,11 @@ namespace osu.Game.Screens.Edit /// public interface IEditorChangeHandler { + /// + /// Fired whenever a state change occurs. + /// + event Action OnStateChange; + /// /// Begins a bulk state change event. should be invoked soon after. /// @@ -29,5 +35,11 @@ namespace osu.Game.Screens.Edit /// This should be invoked as soon as possible after to cause a state change. /// void EndChange(); + + /// + /// Immediately saves the current state. + /// Note that this will be a no-op if there is a change in progress via . + /// + void SaveState(); } } diff --git a/osu.Game/Screens/Edit/Timing/ControlPointSettings.cs b/osu.Game/Screens/Edit/Timing/ControlPointSettings.cs index e1182d9fa4..c40061b97c 100644 --- a/osu.Game/Screens/Edit/Timing/ControlPointSettings.cs +++ b/osu.Game/Screens/Edit/Timing/ControlPointSettings.cs @@ -41,6 +41,7 @@ namespace osu.Game.Screens.Edit.Timing private IReadOnlyList createSections() => new Drawable[] { + new GroupSection(), new TimingSection(), new DifficultySection(), new SampleSection(), diff --git a/osu.Game/Screens/Edit/Timing/DifficultySection.cs b/osu.Game/Screens/Edit/Timing/DifficultySection.cs index 58a7f97e5f..b55d74e3b4 100644 --- a/osu.Game/Screens/Edit/Timing/DifficultySection.cs +++ b/osu.Game/Screens/Edit/Timing/DifficultySection.cs @@ -2,27 +2,23 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; -using osu.Framework.Graphics; using osu.Framework.Bindables; using osu.Game.Beatmaps.ControlPoints; -using osu.Game.Overlays.Settings; namespace osu.Game.Screens.Edit.Timing { internal class DifficultySection : Section { - private SettingsSlider multiplier; + private SliderWithTextBoxInput multiplierSlider; [BackgroundDependencyLoader] private void load() { Flow.AddRange(new[] { - multiplier = new SettingsSlider + multiplierSlider = new SliderWithTextBoxInput("Speed Multiplier") { - LabelText = "Speed Multiplier", - Bindable = new DifficultyControlPoint().SpeedMultiplierBindable, - RelativeSizeAxes = Axes.X, + Current = new DifficultyControlPoint().SpeedMultiplierBindable } }); } @@ -31,7 +27,8 @@ namespace osu.Game.Screens.Edit.Timing { if (point.NewValue != null) { - multiplier.Bindable = point.NewValue.SpeedMultiplierBindable; + multiplierSlider.Current = point.NewValue.SpeedMultiplierBindable; + multiplierSlider.Current.BindValueChanged(_ => ChangeHandler?.SaveState()); } } diff --git a/osu.Game/Screens/Edit/Timing/EffectSection.cs b/osu.Game/Screens/Edit/Timing/EffectSection.cs index 71e7f42713..2f143108a9 100644 --- a/osu.Game/Screens/Edit/Timing/EffectSection.cs +++ b/osu.Game/Screens/Edit/Timing/EffectSection.cs @@ -28,7 +28,10 @@ namespace osu.Game.Screens.Edit.Timing if (point.NewValue != null) { kiai.Current = point.NewValue.KiaiModeBindable; + kiai.Current.BindValueChanged(_ => ChangeHandler?.SaveState()); + omitBarLine.Current = point.NewValue.OmitFirstBarLineBindable; + omitBarLine.Current.BindValueChanged(_ => ChangeHandler?.SaveState()); } } diff --git a/osu.Game/Screens/Edit/Timing/GroupSection.cs b/osu.Game/Screens/Edit/Timing/GroupSection.cs new file mode 100644 index 0000000000..c77d48ef0a --- /dev/null +++ b/osu.Game/Screens/Edit/Timing/GroupSection.cs @@ -0,0 +1,119 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Graphics.UserInterface; +using osu.Game.Graphics.UserInterfaceV2; +using osuTK; + +namespace osu.Game.Screens.Edit.Timing +{ + internal class GroupSection : CompositeDrawable + { + private LabelledTextBox textBox; + + private TriangleButton button; + + [Resolved] + protected Bindable SelectedGroup { get; private set; } + + [Resolved] + protected IBindable Beatmap { get; private set; } + + [Resolved] + private EditorClock clock { get; set; } + + [Resolved(canBeNull: true)] + private IEditorChangeHandler changeHandler { get; set; } + + [BackgroundDependencyLoader] + private void load() + { + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; + + Padding = new MarginPadding(10); + + InternalChildren = new Drawable[] + { + new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Spacing = new Vector2(10), + Direction = FillDirection.Vertical, + Children = new Drawable[] + { + textBox = new LabelledTextBox + { + Label = "Time" + }, + button = new TriangleButton + { + Text = "Use current time", + RelativeSizeAxes = Axes.X, + Action = () => changeSelectedGroupTime(clock.CurrentTime) + } + } + }, + }; + + textBox.OnCommit += (sender, isNew) => + { + if (!isNew) + return; + + if (double.TryParse(sender.Text, out var newTime)) + { + changeSelectedGroupTime(newTime); + } + else + { + SelectedGroup.TriggerChange(); + } + }; + + SelectedGroup.BindValueChanged(group => + { + if (group.NewValue == null) + { + textBox.Text = string.Empty; + + textBox.Current.Disabled = true; + button.Enabled.Value = false; + return; + } + + textBox.Current.Disabled = false; + button.Enabled.Value = true; + + textBox.Text = $"{group.NewValue.Time:n0}"; + }, true); + } + + private void changeSelectedGroupTime(in double time) + { + if (SelectedGroup.Value == null || time == SelectedGroup.Value.Time) + return; + + changeHandler?.BeginChange(); + + var currentGroupItems = SelectedGroup.Value.ControlPoints.ToArray(); + + Beatmap.Value.Beatmap.ControlPointInfo.RemoveGroup(SelectedGroup.Value); + + foreach (var cp in currentGroupItems) + Beatmap.Value.Beatmap.ControlPointInfo.Add(time, cp); + + SelectedGroup.Value = Beatmap.Value.Beatmap.ControlPointInfo.GroupAt(time); + + changeHandler?.EndChange(); + } + } +} diff --git a/osu.Game/Screens/Edit/Timing/SampleSection.cs b/osu.Game/Screens/Edit/Timing/SampleSection.cs index 4665c77991..280e19c99a 100644 --- a/osu.Game/Screens/Edit/Timing/SampleSection.cs +++ b/osu.Game/Screens/Edit/Timing/SampleSection.cs @@ -2,18 +2,17 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; -using osu.Framework.Graphics; using osu.Framework.Bindables; +using osu.Framework.Graphics; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Graphics.UserInterfaceV2; -using osu.Game.Overlays.Settings; namespace osu.Game.Screens.Edit.Timing { internal class SampleSection : Section { private LabelledTextBox bank; - private SettingsSlider volume; + private SliderWithTextBoxInput volume; [BackgroundDependencyLoader] private void load() @@ -24,10 +23,9 @@ namespace osu.Game.Screens.Edit.Timing { Label = "Bank Name", }, - volume = new SettingsSlider + volume = new SliderWithTextBoxInput("Volume") { - Bindable = new SampleControlPoint().SampleVolumeBindable, - LabelText = "Volume", + Current = new SampleControlPoint().SampleVolumeBindable, } }); } @@ -37,7 +35,10 @@ namespace osu.Game.Screens.Edit.Timing if (point.NewValue != null) { bank.Current = point.NewValue.SampleBankBindable; - volume.Bindable = point.NewValue.SampleVolumeBindable; + bank.Current.BindValueChanged(_ => ChangeHandler?.SaveState()); + + volume.Current = point.NewValue.SampleVolumeBindable; + volume.Current.BindValueChanged(_ => ChangeHandler?.SaveState()); } } diff --git a/osu.Game/Screens/Edit/Timing/Section.cs b/osu.Game/Screens/Edit/Timing/Section.cs index 603fb77f31..7a81eeb1a4 100644 --- a/osu.Game/Screens/Edit/Timing/Section.cs +++ b/osu.Game/Screens/Edit/Timing/Section.cs @@ -32,6 +32,9 @@ namespace osu.Game.Screens.Edit.Timing [Resolved] protected Bindable SelectedGroup { get; private set; } + [Resolved(canBeNull: true)] + protected IEditorChangeHandler ChangeHandler { get; private set; } + [BackgroundDependencyLoader] private void load(OsuColour colours) { diff --git a/osu.Game/Screens/Edit/Timing/SliderWithTextBoxInput.cs b/osu.Game/Screens/Edit/Timing/SliderWithTextBoxInput.cs new file mode 100644 index 0000000000..d5afc8978d --- /dev/null +++ b/osu.Game/Screens/Edit/Timing/SliderWithTextBoxInput.cs @@ -0,0 +1,78 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.UserInterface; +using osu.Game.Graphics.UserInterfaceV2; +using osu.Game.Overlays.Settings; + +namespace osu.Game.Screens.Edit.Timing +{ + internal class SliderWithTextBoxInput : CompositeDrawable, IHasCurrentValue + where T : struct, IEquatable, IComparable, IConvertible + { + private readonly SettingsSlider slider; + + public SliderWithTextBoxInput(string labelText) + { + LabelledTextBox textbox; + + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; + + InternalChildren = new Drawable[] + { + new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + Children = new Drawable[] + { + textbox = new LabelledTextBox + { + Label = labelText, + }, + slider = new SettingsSlider + { + TransferValueOnCommit = true, + RelativeSizeAxes = Axes.X, + } + } + }, + }; + + textbox.OnCommit += (t, isNew) => + { + if (!isNew) return; + + try + { + slider.Bindable.Parse(t.Text); + } + catch + { + // TriggerChange below will restore the previous text value on failure. + } + + // This is run regardless of parsing success as the parsed number may not actually trigger a change + // due to bindable clamping. Even in such a case we want to update the textbox to a sane visual state. + Current.TriggerChange(); + }; + + Current.BindValueChanged(val => + { + textbox.Text = val.NewValue.ToString(); + }, true); + } + + public Bindable Current + { + get => slider.Bindable; + set => slider.Bindable = value; + } + } +} diff --git a/osu.Game/Screens/Edit/Timing/TimingScreen.cs b/osu.Game/Screens/Edit/Timing/TimingScreen.cs index d7da29218f..0796097186 100644 --- a/osu.Game/Screens/Edit/Timing/TimingScreen.cs +++ b/osu.Game/Screens/Edit/Timing/TimingScreen.cs @@ -12,6 +12,7 @@ using osu.Game.Beatmaps.ControlPoints; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.UserInterface; +using osu.Game.Screens.Edit.Compose.Components.Timeline; using osuTK; namespace osu.Game.Screens.Edit.Timing @@ -58,6 +59,12 @@ namespace osu.Game.Screens.Edit.Timing }); } + protected override void OnTimelineLoaded(TimelineArea timelineArea) + { + base.OnTimelineLoaded(timelineArea); + timelineArea.Timeline.Zoom = timelineArea.Timeline.MinZoom; + } + public class ControlPointList : CompositeDrawable { private OsuButton deleteButton; @@ -74,6 +81,9 @@ namespace osu.Game.Screens.Edit.Timing [Resolved] private Bindable selectedGroup { get; set; } + [Resolved(canBeNull: true)] + private IEditorChangeHandler changeHandler { get; set; } + [BackgroundDependencyLoader] private void load(OsuColour colours) { @@ -129,11 +139,13 @@ namespace osu.Game.Screens.Edit.Timing selectedGroup.BindValueChanged(selected => { deleteButton.Enabled.Value = selected.NewValue != null; }, true); controlGroups = Beatmap.Value.Beatmap.ControlPointInfo.Groups.GetBoundCopy(); - controlGroups.CollectionChanged += (sender, args) => createContent(); - createContent(); - } - private void createContent() => table.ControlGroups = controlGroups; + controlGroups.BindCollectionChanged((sender, args) => + { + table.ControlGroups = controlGroups; + changeHandler.SaveState(); + }, true); + } private void delete() { diff --git a/osu.Game/Screens/Edit/Timing/TimingSection.cs b/osu.Game/Screens/Edit/Timing/TimingSection.cs index 879363ba08..2ab8703cc4 100644 --- a/osu.Game/Screens/Edit/Timing/TimingSection.cs +++ b/osu.Game/Screens/Edit/Timing/TimingSection.cs @@ -37,8 +37,13 @@ namespace osu.Game.Screens.Edit.Timing if (point.NewValue != null) { bpmSlider.Bindable = point.NewValue.BeatLengthBindable; + bpmSlider.Bindable.BindValueChanged(_ => ChangeHandler?.SaveState()); + bpmTextEntry.Bindable = point.NewValue.BeatLengthBindable; + // no need to hook change handler here as it's the same bindable as above + timeSignature.Bindable = point.NewValue.TimeSignatureBindable; + timeSignature.Bindable.BindValueChanged(_ => ChangeHandler?.SaveState()); } } @@ -65,18 +70,19 @@ namespace osu.Game.Screens.Edit.Timing { if (!isNew) return; - if (double.TryParse(Current.Value, out double doubleVal)) + try { - try - { + if (double.TryParse(Current.Value, out double doubleVal) && doubleVal > 0) beatLengthBindable.Value = beatLengthToBpm(doubleVal); - } - catch - { - // will restore the previous text value on failure. - beatLengthBindable.TriggerChange(); - } } + catch + { + // TriggerChange below will restore the previous text value on failure. + } + + // This is run regardless of parsing success as the parsed number may not actually trigger a change + // due to bindable clamping. Even in such a case we want to update the textbox to a sane visual state. + beatLengthBindable.TriggerChange(); }; beatLengthBindable.BindValueChanged(val => @@ -103,14 +109,21 @@ namespace osu.Game.Screens.Edit.Timing private const double sane_maximum = 240; private readonly BindableNumber beatLengthBindable = new TimingControlPoint().BeatLengthBindable; - private readonly BindableDouble bpmBindable = new BindableDouble(); + + private readonly BindableDouble bpmBindable = new BindableDouble(60000 / TimingControlPoint.DEFAULT_BEAT_LENGTH) + { + MinValue = sane_minimum, + MaxValue = sane_maximum, + }; public BPMSlider() { beatLengthBindable.BindValueChanged(beatLength => updateCurrent(beatLengthToBpm(beatLength.NewValue)), true); - bpmBindable.BindValueChanged(bpm => bpmBindable.Default = beatLengthBindable.Value = beatLengthToBpm(bpm.NewValue)); + bpmBindable.BindValueChanged(bpm => beatLengthBindable.Value = beatLengthToBpm(bpm.NewValue)); base.Bindable = bpmBindable; + + TransferValueOnCommit = true; } public override Bindable Bindable diff --git a/osu.Game/Screens/Play/GameplayClock.cs b/osu.Game/Screens/Play/GameplayClock.cs index 4f2cf5005c..eeea6777c6 100644 --- a/osu.Game/Screens/Play/GameplayClock.cs +++ b/osu.Game/Screens/Play/GameplayClock.cs @@ -1,8 +1,11 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Collections.Generic; +using System.Linq; using osu.Framework.Bindables; using osu.Framework.Timing; +using osu.Framework.Utils; namespace osu.Game.Screens.Play { @@ -14,12 +17,19 @@ namespace osu.Game.Screens.Play /// , as this should only be done once to ensure accuracy. /// /// - public class GameplayClock : IFrameBasedClock + public class GameplayClock : IFrameBasedClock, ISamplePlaybackDisabler { private readonly IFrameBasedClock underlyingClock; public readonly BindableBool IsPaused = new BindableBool(); + /// + /// All adjustments applied to this clock which don't come from gameplay or mods. + /// + public virtual IEnumerable> NonGameplayAdjustments => Enumerable.Empty>(); + + private readonly Bindable samplePlaybackDisabled = new Bindable(); + public GameplayClock(IFrameBasedClock underlyingClock) { this.underlyingClock = underlyingClock; @@ -29,16 +39,40 @@ namespace osu.Game.Screens.Play public double Rate => underlyingClock.Rate; + /// + /// The rate of gameplay when playback is at 100%. + /// This excludes any seeking / user adjustments. + /// + public double TrueGameplayRate + { + get + { + double baseRate = Rate; + + foreach (var adjustment in NonGameplayAdjustments) + { + if (Precision.AlmostEquals(adjustment.Value, 0)) + return 0; + + baseRate /= adjustment.Value; + } + + return baseRate; + } + } + public bool IsRunning => underlyingClock.IsRunning; /// - /// Whether an ongoing seek operation is active. + /// Whether nested samples supporting the interface should be paused. /// - public virtual bool IsSeeking => false; + protected virtual bool ShouldDisableSamplePlayback => IsPaused.Value; public void ProcessFrame() { - // we do not want to process the underlying clock. + // intentionally not updating the underlying clock (handled externally). + + samplePlaybackDisabled.Value = ShouldDisableSamplePlayback; } public double ElapsedFrameTime => underlyingClock.ElapsedFrameTime; @@ -48,5 +82,7 @@ namespace osu.Game.Screens.Play public FrameTimeInfo TimeInfo => underlyingClock.TimeInfo; public IClock Source => underlyingClock; + + IBindable ISamplePlaybackDisabler.SamplePlaybackDisabled => samplePlaybackDisabled; } } diff --git a/osu.Game/Screens/Play/GameplayClockContainer.cs b/osu.Game/Screens/Play/GameplayClockContainer.cs index 7a9cb3dddd..9f8e55f577 100644 --- a/osu.Game/Screens/Play/GameplayClockContainer.cs +++ b/osu.Game/Screens/Play/GameplayClockContainer.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Linq; using System.Threading.Tasks; @@ -50,8 +51,11 @@ namespace osu.Game.Screens.Play /// /// The final clock which is exposed to underlying components. /// - [Cached] - public readonly GameplayClock GameplayClock; + public GameplayClock GameplayClock => localGameplayClock; + + [Cached(typeof(GameplayClock))] + [Cached(typeof(ISamplePlaybackDisabler))] + private readonly LocalGameplayClock localGameplayClock; private Bindable userAudioOffset; @@ -79,7 +83,7 @@ namespace osu.Game.Screens.Play userOffsetClock = new HardwareCorrectionOffsetClock(platformOffsetClock); // the clock to be exposed via DI to children. - GameplayClock = new GameplayClock(userOffsetClock); + localGameplayClock = new LocalGameplayClock(userOffsetClock); GameplayClock.IsPaused.BindTo(IsPaused); } @@ -200,7 +204,9 @@ namespace osu.Game.Screens.Play protected override void Update() { if (!IsPaused.Value) + { userOffsetClock.ProcessFrame(); + } base.Update(); } @@ -215,6 +221,9 @@ namespace osu.Game.Screens.Play track.AddAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust); track.AddAdjustment(AdjustableProperty.Tempo, UserPlaybackRate); + localGameplayClock.MutableNonGameplayAdjustments.Add(pauseFreqAdjust); + localGameplayClock.MutableNonGameplayAdjustments.Add(UserPlaybackRate); + speedAdjustmentsApplied = true; } @@ -231,9 +240,24 @@ namespace osu.Game.Screens.Play track.RemoveAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust); track.RemoveAdjustment(AdjustableProperty.Tempo, UserPlaybackRate); + localGameplayClock.MutableNonGameplayAdjustments.Remove(pauseFreqAdjust); + localGameplayClock.MutableNonGameplayAdjustments.Remove(UserPlaybackRate); + speedAdjustmentsApplied = false; } + private class LocalGameplayClock : GameplayClock + { + public readonly List> MutableNonGameplayAdjustments = new List>(); + + public override IEnumerable> NonGameplayAdjustments => MutableNonGameplayAdjustments; + + public LocalGameplayClock(FramedOffsetClock underlyingClock) + : base(underlyingClock) + { + } + } + private class HardwareCorrectionOffsetClock : FramedOffsetClock { // we always want to apply the same real-time offset, so it should be adjusted by the difference in playback rate (from realtime) to achieve this. diff --git a/osu.Game/Screens/Play/HUD/StandardHealthDisplay.cs b/osu.Game/Screens/Play/HUD/StandardHealthDisplay.cs index 7736541c92..fc4a1a5d83 100644 --- a/osu.Game/Screens/Play/HUD/StandardHealthDisplay.cs +++ b/osu.Game/Screens/Play/HUD/StandardHealthDisplay.cs @@ -13,7 +13,6 @@ using osuTK; using osuTK.Graphics; using osu.Framework.Graphics.Shapes; using osu.Framework.Utils; -using osu.Game.Rulesets.Scoring; namespace osu.Game.Screens.Play.HUD { @@ -106,7 +105,7 @@ namespace osu.Game.Screens.Play.HUD public void Flash(JudgementResult result) { - if (result.Type == HitResult.Miss) + if (!result.IsHit) return; Scheduler.AddOnce(flash); diff --git a/osu.Game/Screens/Play/ISamplePlaybackDisabler.cs b/osu.Game/Screens/Play/ISamplePlaybackDisabler.cs new file mode 100644 index 0000000000..6b37021fe6 --- /dev/null +++ b/osu.Game/Screens/Play/ISamplePlaybackDisabler.cs @@ -0,0 +1,20 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Bindables; +using osu.Game.Skinning; + +namespace osu.Game.Screens.Play +{ + /// + /// Allows a component to disable sample playback dynamically as required. + /// Handled by . + /// + public interface ISamplePlaybackDisabler + { + /// + /// Whether sample playback should be disabled (or paused for looping samples). + /// + IBindable SamplePlaybackDisabled { get; } + } +} diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 8e2ed583f2..175722c44e 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -191,9 +191,25 @@ namespace osu.Game.Screens.Play dependencies.CacheAs(gameplayBeatmap); - addUnderlayComponents(GameplayClockContainer); - addGameplayComponents(GameplayClockContainer, Beatmap.Value, playableBeatmap); - addOverlayComponents(GameplayClockContainer, Beatmap.Value); + var beatmapSkinProvider = new BeatmapSkinProvidingContainer(Beatmap.Value.Skin); + + // the beatmapSkinProvider is used as the fallback source here to allow the ruleset-specific skin implementation + // full access to all skin sources. + var rulesetSkinProvider = new SkinProvidingContainer(ruleset.CreateLegacySkinProvider(beatmapSkinProvider, playableBeatmap)); + + // load the skinning hierarchy first. + // this is intentionally done in two stages to ensure things are in a loaded state before exposing the ruleset to skin sources. + GameplayClockContainer.Add(beatmapSkinProvider.WithChild(rulesetSkinProvider)); + + rulesetSkinProvider.AddRange(new[] + { + // underlay and gameplay should have access the to skinning sources. + createUnderlayComponents(), + createGameplayComponents(Beatmap.Value, playableBeatmap) + }); + + // add the overlay components as a separate step as they proxy some elements from the above underlay/gameplay components. + GameplayClockContainer.Add(createOverlayComponents(Beatmap.Value)); if (!DrawableRuleset.AllowGameplayOverlays) { @@ -238,45 +254,31 @@ namespace osu.Game.Screens.Play breakTracker.IsBreakTime.BindValueChanged(onBreakTimeChanged, true); } - private void addUnderlayComponents(Container target) + private Drawable createUnderlayComponents() => + DimmableStoryboard = new DimmableStoryboard(Beatmap.Value.Storyboard) { RelativeSizeAxes = Axes.Both }; + + private Drawable createGameplayComponents(WorkingBeatmap working, IBeatmap playableBeatmap) => new ScalingContainer(ScalingMode.Gameplay) { - target.Add(DimmableStoryboard = new DimmableStoryboard(Beatmap.Value.Storyboard) { RelativeSizeAxes = Axes.Both }); - } - - private void addGameplayComponents(Container target, WorkingBeatmap working, IBeatmap playableBeatmap) - { - var beatmapSkinProvider = new BeatmapSkinProvidingContainer(working.Skin); - - // the beatmapSkinProvider is used as the fallback source here to allow the ruleset-specific skin implementation - // full access to all skin sources. - var rulesetSkinProvider = new SkinProvidingContainer(ruleset.CreateLegacySkinProvider(beatmapSkinProvider, playableBeatmap)); - - // load the skinning hierarchy first. - // this is intentionally done in two stages to ensure things are in a loaded state before exposing the ruleset to skin sources. - target.Add(new ScalingContainer(ScalingMode.Gameplay) - .WithChild(beatmapSkinProvider - .WithChild(target = rulesetSkinProvider))); - - target.AddRange(new Drawable[] + Children = new Drawable[] { - DrawableRuleset, + DrawableRuleset.With(r => + r.FrameStableComponents.Children = new Drawable[] + { + ScoreProcessor, + HealthProcessor, + breakTracker = new BreakTracker(DrawableRuleset.GameplayStartTime, ScoreProcessor) + { + Breaks = working.Beatmap.Breaks + } + }), new ComboEffects(ScoreProcessor) - }); + } + }; - DrawableRuleset.FrameStableComponents.AddRange(new Drawable[] - { - ScoreProcessor, - HealthProcessor, - breakTracker = new BreakTracker(DrawableRuleset.GameplayStartTime, ScoreProcessor) - { - Breaks = working.Beatmap.Breaks - } - }); - } - - private void addOverlayComponents(Container target, WorkingBeatmap working) + private Drawable createOverlayComponents(WorkingBeatmap working) => new Container { - target.AddRange(new[] + RelativeSizeAxes = Axes.Both, + Children = new[] { DimmableStoryboard.OverlayLayerContainer.CreateProxy(), BreakOverlay = new BreakOverlay(working.Beatmap.BeatmapInfo.LetterboxInBreaks, ScoreProcessor) @@ -342,8 +344,8 @@ namespace osu.Game.Screens.Play }, }, failAnimation = new FailAnimation(DrawableRuleset) { OnComplete = onFailComplete, }, - }); - } + } + }; private void onBreakTimeChanged(ValueChangedEvent isBreakTime) { diff --git a/osu.Game/Screens/Ranking/Contracted/ContractedPanelMiddleContent.cs b/osu.Game/Screens/Ranking/Contracted/ContractedPanelMiddleContent.cs index 0b85eeafa8..95ece1a9fb 100644 --- a/osu.Game/Screens/Ranking/Contracted/ContractedPanelMiddleContent.cs +++ b/osu.Game/Screens/Ranking/Contracted/ContractedPanelMiddleContent.cs @@ -13,6 +13,7 @@ using osu.Framework.Graphics.Shapes; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Online.Leaderboards; +using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; using osu.Game.Screens.Play.HUD; using osu.Game.Users; @@ -116,7 +117,7 @@ namespace osu.Game.Screens.Ranking.Contracted AutoSizeAxes = Axes.Y, Direction = FillDirection.Vertical, Spacing = new Vector2(0, 5), - ChildrenEnumerable = score.SortedStatistics.Select(s => createStatistic(s.Key.GetDescription(), s.Value.ToString())) + ChildrenEnumerable = score.GetStatisticsForDisplay().Select(s => createStatistic(s.result, s.count, s.maxCount)) }, new FillFlowContainer { @@ -198,6 +199,9 @@ namespace osu.Game.Screens.Ranking.Contracted }; } + private Drawable createStatistic(HitResult result, int count, int? maxCount) + => createStatistic(result.GetDescription(), maxCount == null ? $"{count}" : $"{count}/{maxCount}"); + private Drawable createStatistic(string key, string value) => new Container { RelativeSizeAxes = Axes.X, diff --git a/osu.Game/Screens/Ranking/Expanded/ExpandedPanelMiddleContent.cs b/osu.Game/Screens/Ranking/Expanded/ExpandedPanelMiddleContent.cs index 0033cd1f43..ebab8c88f6 100644 --- a/osu.Game/Screens/Ranking/Expanded/ExpandedPanelMiddleContent.cs +++ b/osu.Game/Screens/Ranking/Expanded/ExpandedPanelMiddleContent.cs @@ -65,8 +65,9 @@ namespace osu.Game.Screens.Ranking.Expanded }; var bottomStatistics = new List(); - foreach (var stat in score.SortedStatistics) - bottomStatistics.Add(new HitResultStatistic(stat.Key, stat.Value)); + + foreach (var (key, value, maxCount) in score.GetStatisticsForDisplay()) + bottomStatistics.Add(new HitResultStatistic(key, value, maxCount)); statisticDisplays.AddRange(topStatistics); statisticDisplays.AddRange(bottomStatistics); diff --git a/osu.Game/Screens/Ranking/Expanded/Statistics/CounterStatistic.cs b/osu.Game/Screens/Ranking/Expanded/Statistics/CounterStatistic.cs index e820831809..fc01f5e9c4 100644 --- a/osu.Game/Screens/Ranking/Expanded/Statistics/CounterStatistic.cs +++ b/osu.Game/Screens/Ranking/Expanded/Statistics/CounterStatistic.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; @@ -16,6 +17,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Statistics public class CounterStatistic : StatisticDisplay { private readonly int count; + private readonly int? maxCount; private RollingCounter counter; @@ -24,10 +26,12 @@ namespace osu.Game.Screens.Ranking.Expanded.Statistics /// /// The name of the statistic. /// The value to display. - public CounterStatistic(string header, int count) + /// The maximum value of . Not displayed if null. + public CounterStatistic(string header, int count, int? maxCount = null) : base(header) { this.count = count; + this.maxCount = maxCount; } public override void Appear() @@ -36,7 +40,33 @@ namespace osu.Game.Screens.Ranking.Expanded.Statistics counter.Current.Value = count; } - protected override Drawable CreateContent() => counter = new Counter(); + protected override Drawable CreateContent() + { + var container = new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Child = counter = new Counter + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre + } + }; + + if (maxCount != null) + { + container.Add(new OsuSpriteText + { + Anchor = Anchor.BottomCentre, + Origin = Anchor.BottomCentre, + Font = OsuFont.Torus.With(size: 12, fixedWidth: true), + Spacing = new Vector2(-2, 0), + Text = $"/{maxCount}" + }); + } + + return container; + } private class Counter : RollingCounter { diff --git a/osu.Game/Screens/Ranking/Expanded/Statistics/HitResultStatistic.cs b/osu.Game/Screens/Ranking/Expanded/Statistics/HitResultStatistic.cs index faa4a6a96c..a86033713f 100644 --- a/osu.Game/Screens/Ranking/Expanded/Statistics/HitResultStatistic.cs +++ b/osu.Game/Screens/Ranking/Expanded/Statistics/HitResultStatistic.cs @@ -12,8 +12,8 @@ namespace osu.Game.Screens.Ranking.Expanded.Statistics { private readonly HitResult result; - public HitResultStatistic(HitResult result, int count) - : base(result.GetDescription(), count) + public HitResultStatistic(HitResult result, int count, int? maxCount = null) + : base(result.GetDescription(), count, maxCount) { this.result = result; } diff --git a/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs b/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs index 45fdc3ff33..aa2a83774e 100644 --- a/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs +++ b/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs @@ -48,7 +48,7 @@ namespace osu.Game.Screens.Ranking.Statistics /// The s to display the timing distribution of. public HitEventTimingDistributionGraph(IReadOnlyList hitEvents) { - this.hitEvents = hitEvents.Where(e => !(e.HitObject.HitWindows is HitWindows.EmptyHitWindows) && e.Result != HitResult.Miss).ToList(); + this.hitEvents = hitEvents.Where(e => !(e.HitObject.HitWindows is HitWindows.EmptyHitWindows) && e.Result.IsHit()).ToList(); } [BackgroundDependencyLoader] diff --git a/osu.Game/Screens/Ranking/Statistics/UnstableRate.cs b/osu.Game/Screens/Ranking/Statistics/UnstableRate.cs index 18a2238784..055db143d1 100644 --- a/osu.Game/Screens/Ranking/Statistics/UnstableRate.cs +++ b/osu.Game/Screens/Ranking/Statistics/UnstableRate.cs @@ -20,7 +20,7 @@ namespace osu.Game.Screens.Ranking.Statistics public UnstableRate(IEnumerable hitEvents) : base("Unstable Rate") { - var timeOffsets = hitEvents.Where(e => !(e.HitObject.HitWindows is HitWindows.EmptyHitWindows) && e.Result != HitResult.Miss) + var timeOffsets = hitEvents.Where(e => !(e.HitObject.HitWindows is HitWindows.EmptyHitWindows) && e.Result.IsHit()) .Select(ev => ev.TimeOffset).ToArray(); Value = 10 * standardDeviation(timeOffsets); } diff --git a/osu.Game/Skinning/LegacySkin.cs b/osu.Game/Skinning/LegacySkin.cs index 5caf07b554..e38913b13a 100644 --- a/osu.Game/Skinning/LegacySkin.cs +++ b/osu.Game/Skinning/LegacySkin.cs @@ -336,7 +336,7 @@ namespace osu.Game.Skinning case HitResult.Meh: return this.GetAnimation("hit50", true, false); - case HitResult.Good: + case HitResult.Ok: return this.GetAnimation("hit100", true, false); case HitResult.Great: diff --git a/osu.Game/Skinning/LegacySkinConfiguration.cs b/osu.Game/Skinning/LegacySkinConfiguration.cs index 1d5412d93f..828804b9cb 100644 --- a/osu.Game/Skinning/LegacySkinConfiguration.cs +++ b/osu.Game/Skinning/LegacySkinConfiguration.cs @@ -18,7 +18,7 @@ namespace osu.Game.Skinning ComboPrefix, ComboOverlap, AnimationFramerate, - LayeredHitSounds, + LayeredHitSounds } } } diff --git a/osu.Game/Skinning/PausableSkinnableSound.cs b/osu.Game/Skinning/PausableSkinnableSound.cs new file mode 100644 index 0000000000..d340f67575 --- /dev/null +++ b/osu.Game/Skinning/PausableSkinnableSound.cs @@ -0,0 +1,73 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Game.Audio; +using osu.Game.Screens.Play; + +namespace osu.Game.Skinning +{ + public class PausableSkinnableSound : SkinnableSound + { + protected bool RequestedPlaying { get; private set; } + + public PausableSkinnableSound(ISampleInfo hitSamples) + : base(hitSamples) + { + } + + public PausableSkinnableSound(IEnumerable hitSamples) + : base(hitSamples) + { + } + + private readonly IBindable samplePlaybackDisabled = new Bindable(); + + [BackgroundDependencyLoader(true)] + private void load(ISamplePlaybackDisabler samplePlaybackDisabler) + { + // if in a gameplay context, pause sample playback when gameplay is paused. + if (samplePlaybackDisabler != null) + { + samplePlaybackDisabled.BindTo(samplePlaybackDisabler.SamplePlaybackDisabled); + samplePlaybackDisabled.BindValueChanged(disabled => + { + if (!RequestedPlaying) return; + + // let non-looping samples that have already been started play out to completion (sounds better than abruptly cutting off). + if (!Looping) return; + + if (disabled.NewValue) + base.Stop(); + else + { + // schedule so we don't start playing a sample which is no longer alive. + Schedule(() => + { + if (RequestedPlaying) + base.Play(); + }); + } + }); + } + } + + public override void Play() + { + RequestedPlaying = true; + + if (samplePlaybackDisabled.Value) + return; + + base.Play(); + } + + public override void Stop() + { + RequestedPlaying = false; + base.Stop(); + } + } +} diff --git a/osu.Game/Skinning/SkinnableSound.cs b/osu.Game/Skinning/SkinnableSound.cs index ba14049b41..f6e91811dd 100644 --- a/osu.Game/Skinning/SkinnableSound.cs +++ b/osu.Game/Skinning/SkinnableSound.cs @@ -11,7 +11,6 @@ using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics.Audio; using osu.Framework.Graphics.Containers; using osu.Game.Audio; -using osu.Game.Screens.Play; namespace osu.Game.Skinning { @@ -22,8 +21,6 @@ namespace osu.Game.Skinning [Resolved] private ISampleStore samples { get; set; } - private bool requestedPlaying; - public override bool RemoveWhenNotAlive => false; public override bool RemoveCompletedTransforms => false; @@ -37,7 +34,7 @@ namespace osu.Game.Skinning /// protected bool PlayWhenZeroVolume => Looping; - private readonly AudioContainer samplesContainer; + protected readonly AudioContainer SamplesContainer; public SkinnableSound(ISampleInfo hitSamples) : this(new[] { hitSamples }) @@ -47,28 +44,7 @@ namespace osu.Game.Skinning public SkinnableSound(IEnumerable hitSamples) { this.hitSamples = hitSamples.ToArray(); - InternalChild = samplesContainer = new AudioContainer(); - } - - private Bindable gameplayClockPaused; - - [BackgroundDependencyLoader(true)] - private void load(GameplayClock gameplayClock) - { - // if in a gameplay context, pause sample playback when gameplay is paused. - gameplayClockPaused = gameplayClock?.IsPaused.GetBoundCopy(); - gameplayClockPaused?.BindValueChanged(paused => - { - if (requestedPlaying) - { - if (paused.NewValue) - stop(); - // it's not easy to know if a sample has finished playing (to end). - // to keep things simple only resume playing looping samples. - else if (Looping) - play(); - } - }); + InternalChild = SamplesContainer = new AudioContainer(); } private bool looping; @@ -82,34 +58,22 @@ namespace osu.Game.Skinning looping = value; - samplesContainer.ForEach(c => c.Looping = looping); + SamplesContainer.ForEach(c => c.Looping = looping); } } - public void Play() + public virtual void Play() { - requestedPlaying = true; - play(); - } - - private void play() - { - samplesContainer.ForEach(c => + SamplesContainer.ForEach(c => { if (PlayWhenZeroVolume || c.AggregateVolume.Value > 0) c.Play(); }); } - public void Stop() + public virtual void Stop() { - requestedPlaying = false; - stop(); - } - - private void stop() - { - samplesContainer.ForEach(c => c.Stop()); + SamplesContainer.ForEach(c => c.Stop()); } protected override void SkinChanged(ISkinSource skin, bool allowFallback) @@ -138,33 +102,33 @@ namespace osu.Game.Skinning return ch; }).Where(c => c != null); - samplesContainer.ChildrenEnumerable = channels.Select(c => new DrawableSample(c)); + SamplesContainer.ChildrenEnumerable = channels.Select(c => new DrawableSample(c)); // Start playback internally for the new samples if the previous ones were playing beforehand. if (wasPlaying) - play(); + Play(); } #region Re-expose AudioContainer - public BindableNumber Volume => samplesContainer.Volume; + public BindableNumber Volume => SamplesContainer.Volume; - public BindableNumber Balance => samplesContainer.Balance; + public BindableNumber Balance => SamplesContainer.Balance; - public BindableNumber Frequency => samplesContainer.Frequency; + public BindableNumber Frequency => SamplesContainer.Frequency; - public BindableNumber Tempo => samplesContainer.Tempo; + public BindableNumber Tempo => SamplesContainer.Tempo; public void AddAdjustment(AdjustableProperty type, BindableNumber adjustBindable) - => samplesContainer.AddAdjustment(type, adjustBindable); + => SamplesContainer.AddAdjustment(type, adjustBindable); public void RemoveAdjustment(AdjustableProperty type, BindableNumber adjustBindable) - => samplesContainer.RemoveAdjustment(type, adjustBindable); + => SamplesContainer.RemoveAdjustment(type, adjustBindable); public void RemoveAllAdjustments(AdjustableProperty type) - => samplesContainer.RemoveAllAdjustments(type); + => SamplesContainer.RemoveAllAdjustments(type); - public bool IsPlaying => samplesContainer.Any(s => s.Playing); + public bool IsPlaying => SamplesContainer.Any(s => s.Playing); #endregion } diff --git a/osu.Game/Storyboards/Drawables/DrawableStoryboardSample.cs b/osu.Game/Storyboards/Drawables/DrawableStoryboardSample.cs index 119c48836b..08811b9b8c 100644 --- a/osu.Game/Storyboards/Drawables/DrawableStoryboardSample.cs +++ b/osu.Game/Storyboards/Drawables/DrawableStoryboardSample.cs @@ -4,15 +4,13 @@ using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; -using osu.Framework.Audio.Sample; using osu.Framework.Bindables; -using osu.Framework.Graphics; -using osu.Game.Beatmaps; using osu.Game.Rulesets.Mods; +using osu.Game.Skinning; namespace osu.Game.Storyboards.Drawables { - public class DrawableStoryboardSample : Component + public class DrawableStoryboardSample : PausableSkinnableSound { /// /// The amount of time allowable beyond the start time of the sample, for the sample to start. @@ -21,38 +19,37 @@ namespace osu.Game.Storyboards.Drawables private readonly StoryboardSampleInfo sampleInfo; - protected SampleChannel Channel { get; private set; } - public override bool RemoveWhenNotAlive => false; public DrawableStoryboardSample(StoryboardSampleInfo sampleInfo) + : base(sampleInfo) { this.sampleInfo = sampleInfo; LifetimeStart = sampleInfo.StartTime; } - [BackgroundDependencyLoader] - private void load(IBindable beatmap, IBindable> mods) - { - Channel = beatmap.Value.Skin.GetSample(sampleInfo); - if (Channel == null) - return; + [Resolved] + private IBindable> mods { get; set; } - Channel.Volume.Value = sampleInfo.Volume / 100.0; + protected override void SkinChanged(ISkinSource skin, bool allowFallback) + { + base.SkinChanged(skin, allowFallback); foreach (var mod in mods.Value.OfType()) - mod.ApplyToSample(Channel); + { + foreach (var sample in SamplesContainer) + mod.ApplyToSample(sample); + } } protected override void Update() { base.Update(); - // TODO: this logic will need to be consolidated with other game samples like hit sounds. if (Time.Current < sampleInfo.StartTime) { // We've rewound before the start time of the sample - Channel?.Stop(); + Stop(); // In the case that the user fast-forwards to a point far beyond the start time of the sample, // we want to be able to fall into the if-conditional below (therefore we must not have a life time end) @@ -63,8 +60,8 @@ namespace osu.Game.Storyboards.Drawables { // We've passed the start time of the sample. We only play the sample if we're within an allowable range // from the sample's start, to reduce layering if we've been fast-forwarded far into the future - if (Time.Current - sampleInfo.StartTime < allowable_late_start) - Channel?.Play(); + if (!RequestedPlaying && Time.Current - sampleInfo.StartTime < allowable_late_start) + Play(); // In the case that the user rewinds to a point far behind the start time of the sample, // we want to be able to fall into the if-conditional above (therefore we must not have a life time start) @@ -72,13 +69,5 @@ namespace osu.Game.Storyboards.Drawables LifetimeEnd = sampleInfo.StartTime; } } - - protected override void Dispose(bool isDisposing) - { - Channel?.Stop(); - Channel = null; - - base.Dispose(isDisposing); - } } } diff --git a/osu.Game/Tests/TestScoreInfo.cs b/osu.Game/Tests/TestScoreInfo.cs index 31cced6ce4..9090a12d3f 100644 --- a/osu.Game/Tests/TestScoreInfo.cs +++ b/osu.Game/Tests/TestScoreInfo.cs @@ -35,8 +35,16 @@ namespace osu.Game.Tests Statistics[HitResult.Miss] = 1; Statistics[HitResult.Meh] = 50; - Statistics[HitResult.Good] = 100; + Statistics[HitResult.Ok] = 100; + Statistics[HitResult.Good] = 200; Statistics[HitResult.Great] = 300; + Statistics[HitResult.Perfect] = 320; + Statistics[HitResult.SmallTickHit] = 50; + Statistics[HitResult.SmallTickMiss] = 25; + Statistics[HitResult.LargeTickHit] = 100; + Statistics[HitResult.LargeTickMiss] = 50; + Statistics[HitResult.SmallBonus] = 10; + Statistics[HitResult.SmallBonus] = 50; Position = 1; } diff --git a/osu.Game/Tests/Visual/EditorClockTestScene.cs b/osu.Game/Tests/Visual/EditorClockTestScene.cs index f0ec638fc9..693c9cb792 100644 --- a/osu.Game/Tests/Visual/EditorClockTestScene.cs +++ b/osu.Game/Tests/Visual/EditorClockTestScene.cs @@ -20,6 +20,8 @@ namespace osu.Game.Tests.Visual protected readonly BindableBeatDivisor BeatDivisor = new BindableBeatDivisor(); protected new readonly EditorClock Clock; + protected virtual bool ScrollUsingMouseWheel => true; + protected EditorClockTestScene() { Clock = new EditorClock(new ControlPointInfo(), 5000, BeatDivisor) { IsCoupled = false }; @@ -57,6 +59,9 @@ namespace osu.Game.Tests.Visual protected override bool OnScroll(ScrollEvent e) { + if (!ScrollUsingMouseWheel) + return false; + if (e.ScrollDelta.Y > 0) Clock.SeekBackward(true); else diff --git a/osu.Game/Users/UserListPanel.cs b/osu.Game/Users/UserListPanel.cs index 9c95eff739..cc4fca9b94 100644 --- a/osu.Game/Users/UserListPanel.cs +++ b/osu.Game/Users/UserListPanel.cs @@ -26,6 +26,8 @@ namespace osu.Game.Users private void load() { Background.Width = 0.5f; + Background.Origin = Anchor.CentreRight; + Background.Anchor = Anchor.CentreRight; Background.Colour = ColourInfo.GradientHorizontal(Color4.White.Opacity(1), Color4.White.Opacity(0.3f)); } diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 6412f707d0..fa2135580d 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -24,7 +24,7 @@ - + diff --git a/osu.iOS.props b/osu.iOS.props index f1e13169a5..20a51e5feb 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -70,7 +70,7 @@ - + @@ -80,11 +80,11 @@ - + - +