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Merge branch 'master' into mobile-ffmpeg
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commit
6d18f151fd
@ -20,7 +20,7 @@ namespace osu.Game.Input.Bindings
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handler = game;
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handler = game;
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}
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}
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public override IEnumerable<KeyBinding> DefaultKeyBindings => GlobalKeyBindings.Concat(InGameKeyBindings);
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public override IEnumerable<KeyBinding> DefaultKeyBindings => GlobalKeyBindings.Concat(InGameKeyBindings).Concat(AudioControlKeyBindings);
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public IEnumerable<KeyBinding> GlobalKeyBindings => new[]
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public IEnumerable<KeyBinding> GlobalKeyBindings => new[]
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{
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{
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@ -32,11 +32,6 @@ namespace osu.Game.Input.Bindings
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new KeyBinding(new[] { InputKey.Control, InputKey.Alt, InputKey.R }, GlobalAction.ResetInputSettings),
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new KeyBinding(new[] { InputKey.Control, InputKey.Alt, InputKey.R }, GlobalAction.ResetInputSettings),
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new KeyBinding(new[] { InputKey.Control, InputKey.T }, GlobalAction.ToggleToolbar),
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new KeyBinding(new[] { InputKey.Control, InputKey.T }, GlobalAction.ToggleToolbar),
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new KeyBinding(new[] { InputKey.Control, InputKey.O }, GlobalAction.ToggleSettings),
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new KeyBinding(new[] { InputKey.Control, InputKey.O }, GlobalAction.ToggleSettings),
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new KeyBinding(InputKey.Up, GlobalAction.IncreaseVolume),
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new KeyBinding(InputKey.MouseWheelUp, GlobalAction.IncreaseVolume),
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new KeyBinding(InputKey.Down, GlobalAction.DecreaseVolume),
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new KeyBinding(InputKey.MouseWheelDown, GlobalAction.DecreaseVolume),
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new KeyBinding(InputKey.F4, GlobalAction.ToggleMute),
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new KeyBinding(InputKey.Escape, GlobalAction.Back),
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new KeyBinding(InputKey.Escape, GlobalAction.Back),
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new KeyBinding(InputKey.ExtraMouseButton1, GlobalAction.Back),
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new KeyBinding(InputKey.ExtraMouseButton1, GlobalAction.Back),
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@ -55,6 +50,22 @@ namespace osu.Game.Input.Bindings
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new KeyBinding(new[] { InputKey.Control, InputKey.Minus }, GlobalAction.DecreaseScrollSpeed),
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new KeyBinding(new[] { InputKey.Control, InputKey.Minus }, GlobalAction.DecreaseScrollSpeed),
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};
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};
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public IEnumerable<KeyBinding> AudioControlKeyBindings => new[]
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{
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new KeyBinding(InputKey.Up, GlobalAction.IncreaseVolume),
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new KeyBinding(InputKey.MouseWheelUp, GlobalAction.IncreaseVolume),
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new KeyBinding(InputKey.Down, GlobalAction.DecreaseVolume),
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new KeyBinding(InputKey.MouseWheelDown, GlobalAction.DecreaseVolume),
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new KeyBinding(InputKey.F4, GlobalAction.ToggleMute),
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new KeyBinding(InputKey.TrackPrevious, GlobalAction.MusicPrev),
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new KeyBinding(InputKey.F1, GlobalAction.MusicPrev),
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new KeyBinding(InputKey.TrackNext, GlobalAction.MusicNext),
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new KeyBinding(InputKey.F5, GlobalAction.MusicNext),
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new KeyBinding(InputKey.PlayPause, GlobalAction.MusicPlay),
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new KeyBinding(InputKey.F3, GlobalAction.MusicPlay)
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};
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protected override IEnumerable<Drawable> KeyBindingInputQueue =>
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protected override IEnumerable<Drawable> KeyBindingInputQueue =>
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handler == null ? base.KeyBindingInputQueue : base.KeyBindingInputQueue.Prepend(handler);
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handler == null ? base.KeyBindingInputQueue : base.KeyBindingInputQueue.Prepend(handler);
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}
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}
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@ -115,5 +126,15 @@ namespace osu.Game.Input.Bindings
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[Description("Quick exit (Hold)")]
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[Description("Quick exit (Hold)")]
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QuickExit,
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QuickExit,
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// Game-wide beatmap msi ccotolle keybindings
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[Description("Next track")]
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MusicNext,
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[Description("Previous track")]
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MusicPrev,
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[Description("Play / pause")]
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MusicPlay,
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}
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}
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}
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}
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@ -299,7 +299,7 @@ namespace osu.Game
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}, $"watch {databasedScoreInfo}", bypassScreenAllowChecks: true);
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}, $"watch {databasedScoreInfo}", bypassScreenAllowChecks: true);
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}
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}
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#region Beatmap jukebox progression
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#region Beatmap progression
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private void beatmapChanged(ValueChangedEvent<WorkingBeatmap> beatmap)
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private void beatmapChanged(ValueChangedEvent<WorkingBeatmap> beatmap)
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{
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{
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@ -15,6 +15,7 @@ namespace osu.Game.Overlays.KeyBinding
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public GlobalKeyBindingsSection(GlobalActionContainer manager)
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public GlobalKeyBindingsSection(GlobalActionContainer manager)
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{
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{
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Add(new DefaultBindingsSubsection(manager));
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Add(new DefaultBindingsSubsection(manager));
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Add(new AudioControlKeyBindingsSubsection(manager));
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Add(new InGameKeyBindingsSubsection(manager));
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Add(new InGameKeyBindingsSubsection(manager));
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}
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}
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@ -39,5 +40,16 @@ namespace osu.Game.Overlays.KeyBinding
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Defaults = manager.InGameKeyBindings;
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Defaults = manager.InGameKeyBindings;
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}
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}
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}
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}
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private class AudioControlKeyBindingsSubsection : KeyBindingsSubsection
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{
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protected override string Header => "Audio";
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public AudioControlKeyBindingsSubsection(GlobalActionContainer manager)
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: base(null)
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{
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Defaults = manager.AudioControlKeyBindings;
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}
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}
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}
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}
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}
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}
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@ -7,8 +7,11 @@ using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Threading;
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using osu.Framework.Threading;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Input.Bindings;
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using osu.Game.Overlays.OSD;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Overlays
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namespace osu.Game.Overlays
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@ -16,7 +19,7 @@ namespace osu.Game.Overlays
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/// <summary>
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/// <summary>
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/// Handles playback of the global music track.
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/// Handles playback of the global music track.
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/// </summary>
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/// </summary>
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public class MusicController : Component
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public class MusicController : Component, IKeyBindingHandler<GlobalAction>
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{
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{
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[Resolved]
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[Resolved]
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private BeatmapManager beatmaps { get; set; }
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private BeatmapManager beatmaps { get; set; }
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@ -37,6 +40,9 @@ namespace osu.Game.Overlays
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[Resolved]
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[Resolved]
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private IBindable<IReadOnlyList<Mod>> mods { get; set; }
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private IBindable<IReadOnlyList<Mod>> mods { get; set; }
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[Resolved(canBeNull: true)]
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private OnScreenDisplay onScreenDisplay { get; set; }
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load()
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{
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{
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@ -222,6 +228,41 @@ namespace osu.Game.Overlays
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beatmaps.ItemRemoved -= handleBeatmapRemoved;
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beatmaps.ItemRemoved -= handleBeatmapRemoved;
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}
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}
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}
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}
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public bool OnPressed(GlobalAction action)
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{
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switch (action)
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{
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case GlobalAction.MusicPlay:
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if (TogglePause())
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onScreenDisplay?.Display(new MusicControllerToast(IsPlaying ? "Play track" : "Pause track"));
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return true;
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case GlobalAction.MusicNext:
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if (NextTrack())
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onScreenDisplay?.Display(new MusicControllerToast("Next track"));
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return true;
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case GlobalAction.MusicPrev:
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if (PrevTrack())
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onScreenDisplay?.Display(new MusicControllerToast("Previous track"));
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return true;
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}
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return false;
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}
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public bool OnReleased(GlobalAction action) => false;
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public class MusicControllerToast : Toast
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{
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public MusicControllerToast(string action)
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: base("Music Playback", action, string.Empty)
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{
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}
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}
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}
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}
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public enum TrackChangeDirection
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public enum TrackChangeDirection
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